Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
51
playable

This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 31 41 52
1440p QHD 39 41 55 71
1080p Full HD 49 51 68 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 41
3840x2160 High 31
3840x2160 Ultra 29
2560x1440 Low 71
2560x1440 Medium 55
2560x1440 High 41
2560x1440 Ultra 39
1920x1080 Low 88
1920x1080 Medium 68
1920x1080 High 51
1920x1080 Ultra 49

Microsoft Flight Simulator with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

In Microsoft Flight Simulator, the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5050 Mobile produce a measured frame-rate table spanning Low, Medium, High, and Ultra settings at 1920x1080, 2560x1440, and 3840x2160. The CPU contributes 16 cores, 16 threads, a 5.00 GHz boost clock, and an 87th-percentile benchmark position. The GPU contributes 8 GB GDDR7 memory, 2560 shading units, and an 83rd-percentile benchmark position. The measured combo rank is 2976 out of 3714 tested combos in this game. Across every setting, FPS declines as resolution increases, and the component-level synthetic scores do not translate into a high game-specific standing.

Resolution Scaling

At High settings, the measured average FPS is 51 at 1920x1080, 41 at 2560x1440, and 31 at 3840x2160. At Low settings, the averages are 88, 71, and 52 respectively. Medium averages 68, 55, and 41, while Ultra averages 49, 39, and 29. The pattern is uniform: for every preset, the 2560x1440 result sits between the 1920x1080 and 3840x2160 results, and the 3840x2160 result is the lowest.

This consistent downward movement indicates that the GPU is taking on more pixel work as resolution increases. The CPU remains the same in every row, so the frame-rate change from 1080p to 1440p to 4K is not caused by the processor. The data shows a straightforward resolution-bound scaling pattern. At 1080p Low, the average of 88 shows that the CPU can feed a high frame rate when GPU load is light. Once the GPU must render more pixels, the average falls. At 4K Low, the average is 52; at 4K High, it is 31; at 4K Ultra, it is 29.

The relationship between the 4K Low result and the 1080p High result is informative. 4K Low averages 52, while 1080p High averages 51. These two rows are nearly identical, which means that increasing resolution from 1080p to 4K at Low has a similar effect to increasing quality from Low to High at 1080p. The limiting component at 4K is clearly the GPU. The CPU’s high single-thread scores are not enough to prevent frame rates from dropping when the RTX 5050 Mobile is required to output 3840x2160 frames.

At Medium, the min/max data reinforces this. 1080p Medium averages 68 with a 58 minimum and 78 maximum. 1440p Medium averages 55 with a 47 minimum and 63 maximum. 4K Medium averages 41 with a 35 minimum and 47 maximum. The minimum and maximum both shift downward as resolution rises, which is consistent with GPU-bound rendering. The measured rows do not show a scenario where higher resolutions hold FPS steady, so the GPU is the primary scaling constraint.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread Panther Lake mobile processor. It has a 2.00 GHz base clock and a 5.00 GHz boost clock. The cache configuration includes 192 KB L1 per core, 2.5 MB L2 per core, and 18 MB shared L3. The memory interface supports dual-channel LPDDR5X with a bandwidth of 153.6 GB/s. The processor is built on Intel’s 3 nm process and is part of the Core Ultra Series 3.

In aggregate CPU benchmarks, the 368H has an average benchmark score of 40518 and sits in the 87th percentile of all CPUs. Its Cinebench R23 multicore score is 28221 and its single-core score is 3984. PassMark results include a multithread score of 32956 and a single-thread score of 4005. These numbers show a strong single-thread foundation, which matters for a simulator that needs fast per-core processing for the main simulation loop. The 16-thread configuration matches the 16-core count, and the boost clock reaches 5.00 GHz.

The nearest rival CPU data places the 368H in a tight group. The Intel Core 7 253PE has an average score of 40557 and a deltaPct of -0.1. The Intel Core 5 223PE has an average score of 40585 and a deltaPct of -0.2. The AMD Ryzen 9 7940H has an average score of 40431 and a deltaPct of 0.2. The Intel Xeon 6507P has an average score of 40426 and a deltaPct of 0.2. The 368H is effectively a statistical tie with all four in synthetic average score. None of these rivals is more than 0.2% away, so CPU-bound differences among these parts should be small in practice.

In the measured game data, the CPU appears capable of maintaining high frame rates when the GPU is not overloaded. At 1080p Low, the average is 88. At 1440p Low, the average is 71. These are the highest two averages in the entire measured set, and both occur at low GPU load settings. The CPU’s benchmark profile supports the idea that it can keep up with the RTX 5050 Mobile in this title. At 4K, the frame rate is much lower even at Low, which shows that the CPU is not the main bottleneck at that resolution.

The CPU role in this game is therefore to provide strong single-thread throughput and enough multi-thread capacity for background simulation work. The measured FPS at 1080p and 1440p Low demonstrates that the 368H does not starve the GPU. The 18 MB shared L3 cache and 153.6 GB/s memory bandwidth are the resources available for feeding the simulator’s world data. The CPU average benchmark score of 40518 and percentile rank of 87 indicate that this is not a weak mobile processor. The game-specific results align more closely with GPU limits than CPU limits.

How This Combo Ranks

The combo ranks 2976 out of 3714 tested combos in Microsoft Flight Simulator. This places the pair in the lower portion of the database for this title. The component-level percentiles are higher: the CPU sits in the 87th percentile of all CPUs, and the GPU sits in the 83rd percentile of all GPUs. The difference between those component standings and the game-specific combo rank is notable.

The GPU average benchmark score is 43268. Its nearest rivals include the NVIDIA Quadro M6000 24 GB with an average score of 43262 and a deltaPct of 0, the NVIDIA Quadro M6000 with 43301 and -0.1, the NVIDIA GeForce RTX 4070 SUPER with 43223 and 0.1, and the NVIDIA GeForce RTX 4090 Mobile with 43667 and -0.9. This places the RTX 5050 Mobile at near parity with those GPUs in synthetic average score. Despite that parity, the measured FPS in this game does not produce a high combo rank.

The CPU nearest-rival data likewise shows closeness. The Intel Core 7 253PE trails by 0.1%, the Intel Core 5 223PE by 0.2%, while the AMD Ryzen 9 7940H and Intel Xeon 6507P are ahead by 0.2%. The 368H sits between all of them. From a synthetic benchmark standpoint, this CPU and GPU are surrounded by parts that should be competitive. The measured combo rank of 2976 out of 3714 shows that those synthetic averages do not translate directly into a strong Microsoft Flight Simulator result.

This is likely because the RTX 5050 Mobile is a 50 W mobile GPU with 8 GB GDDR7 memory, a 128-bit memory bus, and 384.0 GB/s bandwidth. The synthetic average score may capture compute throughput, but the game-specific rank reflects measured frames in a demanding flight simulator. At 4K Ultra, the average is 29 FPS. At 4K High, it is 31 FPS. Those are low values relative to the broader combo database. The rank data should be read as the authoritative in-game signal: this combo is near the lower end for Microsoft Flight Simulator, even though its CPU and GPU both sit above the 80th percentile of their respective component pools.

FAQ

Q: What is the highest 1080p average FPS in the measured rows?

A: Low setting produces 88 FPS. Medium averages 68 with a 58 minimum and 78 maximum, High averages 51, and Ultra averages 49. Medium is the highest preset with a reported minimum in the 1080p group.

Q: How does resolution scaling behave at High settings?

A: At High, the average FPS moves from 51 at 1920x1080 to 41 at 2560x1440 and then to 31 at 3840x2160. Each resolution step shows a clear decline, and the 4K average is 31 FPS against the 1080p average of 51 FPS.

Q: What does the measured combo rank mean in the database?

A: The combo ranks 2976 out of 3714 tested combos. That is in the lower portion of the field. The CPU and GPU individually sit in the 87th and 83rd percentiles of all CPUs and GPUs, but the game-specific rank does not match those synthetic positions.

Q: Which 1440p preset has both a reported minimum and maximum?

A: Only Medium has min/max data at 2560x1440: 55 average, 47 minimum, and 63 maximum. Low averages 71, High averages 41, and Ultra averages 39.

Q: How does the RTX 5050 Mobile compare with its nearest GPU rivals?

A: The RTX 5050 Mobile has an average benchmark score of 43268. The NVIDIA Quadro M6000 24 GB is 43262 with a deltaPct of 0, the Quadro M6000 is 43301 with -0.1, the GeForce RTX 4070 SUPER is 43223 with 0.1, and the GeForce RTX 4090 Mobile is 43667 with -0.9.

Q: What are the complete 4K results by preset?

A: At 3840x2160, Low averages 52, Medium averages 41 with a 35 minimum and 47 maximum, High averages 31, and Ultra averages 29.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 GPU built on TSMC’s 5 nm process. The chip is labeled GB207 and contains 16,900 million transistors on a die size of 149 mm². The GPU has 8 GB of GDDR7 memory on a 128-bit bus, resulting in 384.0 GB/s memory bandwidth. Memory clock is listed as 1500 MHz with 24 Gbps effective data rate. The base GPU clock is 1020 MHz and the boost clock is 1500 MHz. The GPU has a 50 W TDP, which defines it as a low-power mobile part.

The compute configuration includes 2560 shading units, 80 texture mapping units, 32 ROPs, 20 ray tracing cores, and 80 tensor cores. Pixel rate is 48.00 GPixel/s, texture rate is 120.0 GTexel/s, and FP32 throughput is 7.680 TFLOPS. In synthetic benchmarks, the GPU scores 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL. Its average benchmark score is 43268, and it sits in the 83rd percentile of all GPUs.

In the measured game data, the GPU role is visible in the difference between Low and Ultra presets. At 1080p, Low averages 88 and Ultra averages 49. At 1440p, Low averages 71 and Ultra averages 39. At 4K, Low averages 52 and Ultra averages 29. The RTX 5050 Mobile must handle both the pixel workload and the memory traffic from the simulator. The 8 GB VRAM capacity and 384.0 GB/s bandwidth are the memory resources available for that workload.

The Medium rows provide the only min/max measurements. At 4K Medium, the minimum is 35 and the maximum is 47. At 1440p Medium, the minimum is 47 and the maximum is 63. At 1080p Medium, the minimum is 58 and the maximum is 78. These values show the GPU’s frame-time floor rising as resolution drops. The minimum is 35 at 4K, 47 at 1440p, and 58 at 1080p. That is a consistent set of measured values across the same preset.

The GPU’s benchmark rivals also help contextualize the part. The nearest GPU rivals in average score are all within 0.9% of the RTX 5050 Mobile. The RTX 4090 Mobile is the only one with a notably higher average score, at 43667, but even that is a deltaPct of -0.9. The measured FPS in this game, however, is not high enough to place the combo above lower-ranking configurations. The GPU role in this pairing is to provide enough pixel throughput for playable 1080p and 1440p results, while 4K remains limited to lower presets.

Settings Recommendations

At 1920x1080, Medium is the highest preset with a reported minimum above 58 FPS. The Medium row shows 68 average, 58 minimum, and 78 maximum. Low averages 88 but has no reported min/max, while High averages 51 and Ultra averages 49. For consistency, Medium at 1080p is the strongest measured option because it is the only preset with a minimum as high as 58 while still maintaining a 68 average.

At 2560x1440, Low is the only preset with an average above 70. Low records 71 FPS. Medium is next at 55 with a 47 minimum and 63 maximum, but its minimum falls below 58. High and Ultra average 41 and 39 respectively. If the goal is the highest average at 1440p, Low is the measured choice. If a reported minimum is required, Medium is the only 1440p preset with that information.

At 3840x2160, Low gives the highest average at 52 FPS. Medium averages 41 with a 35 minimum and 47 maximum. High averages 31 and Ultra averages 29. None of the 4K rows comes close to the 1080p Low result of 88. For the best measured average at 4K, Low is the clear selection. For users who want a reported frame-time minimum, Medium at 4K provides a 35 FPS floor.

Overall, the data recommends Medium at 1080p as the best balance of average and minimum FPS among all measured rows. Low at 1440p offers the highest average at that resolution. Low at 4K offers the highest average at that resolution. The Medium preset is the only one in the measured set with min/max data for all three resolutions, so it is also the most useful for comparing frame-time consistency across resolutions.

Measured FPS Breakdown

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 1920x1080 | Low | 88 | | |

| 1920x1080 | Medium | 68 | 58 | 78 |

| 1920x1080 | High | 51 | | |

| 1920x1080 | Ultra | 49 | | |

| 2560x1440 | Low | 71 | | |

| 2560x1440 | Medium | 55 | 47 | 63 |

| 2560x1440 | High | 41 | | |

| 2560x1440 | Ultra | 39 | | |

| 3840x2160 | Low | 52 | | |

| 3840x2160 | Medium | 41 | 35 | 47 |

| 3840x2160 | High | 31 | | |

| 3840x2160 | Ultra | 29 | | |

The table contains the full measured FPS set. At every resolution, Low is the fastest preset, Medium is the second fastest, High is third, and Ultra is the slowest. This ordering holds without exception. Medium is also the only preset in the measured rows with both minimum and maximum values reported; Low, High, and Ultra rows list only average FPS.

At 1080p, the Low average of 88 is far above the Ultra average of 49. At 1440p, Low averages 71 and Ultra averages 39. At 4K, Low averages 52 and Ultra averages 29. These numbers show a progressive drop as both resolution and quality settings increase. The measured FPS breakdown is consistent with a mobile GPU being the primary limiter at high resolutions and high presets, while the CPU provides enough performance for solid results at lower GPU loads.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 41.0
3840x2160 High 31.0
3840x2160 Ultra 29.0
2560x1440 Low 71.0
2560x1440 Medium 55.0
2560x1440 High 41.0
2560x1440 Ultra 39.0
1920x1080 Low 88.0
1920x1080 Medium 68.0
1920x1080 High 51.0
1920x1080 Ultra 49.0

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