Doom

Doom

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 48 57 65
1440p QHD 72 88 105 120
1080p Full HD 112 137 162 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 39
2560x1440 Low 120
2560x1440 Medium 105
2560x1440 High 88
2560x1440 Ultra 72
1920x1080 Low 186
1920x1080 Medium 162
1920x1080 High 137
1920x1080 Ultra 112

Doom with AMD Ryzen 9 5950X + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the Intel Arc B580 delivers a highly capable 1080p experience in Doom, with performance scaling predictably across resolutions and settings. The measured data shows a clear hierarchy where the GPU becomes the primary constraint as resolution increases, while the 16-core CPU provides ample headroom throughout.

Settings Recommendations

The benchmark results indicate that the High preset offers the most balanced experience at 1080p and 1440p. At 1920x1080, High settings produce an average of 137 FPS, which is 25 FPS lower than the Low preset’s 186 FPS but still far above the 112 FPS seen at Ultra. The jump from Medium to High costs only 25 FPS (162 to 137), while the jump from High to Ultra costs another 25 FPS (137 to 112). This suggests that High captures most of the visual fidelity without the disproportionate performance hit of Ultra.

At 2560x1440, High settings maintain an average of 88 FPS, which remains comfortably playable. The Low preset reaches 120 FPS, while Medium sits at 105 FPS and Ultra drops to 72 FPS. For users prioritizing smooth motion at this resolution, High is the sweet spot, offering 88 FPS while retaining substantial graphical detail. The data shows that Medium provides a 17 FPS improvement over High (105 vs 88), but the visual difference between these presets in Doom’s fast-paced environments is likely less critical than maintaining a consistent frame rate.

At 3840x2160, High settings fall to 48 FPS, which is below the 60 FPS threshold many players target. The Low preset at 65 FPS becomes the only measured setting that clears this bar, while Medium achieves 57 FPS and Ultra drops to 39 FPS. For 4K gaming, the data strongly suggests using Low settings to maintain fluidity, as the 17 FPS gap between Low and Medium (65 vs 48) represents a significant playability difference. The Medium preset’s minimum of 48 FPS further reinforces this recommendation, as frame pacing at 4K with this combo benefits from the lower settings.

GPU Role

The Intel Arc B580’s memory configuration plays a central role in these results. With 12 GB of GDDR6 memory on a 192-bit bus, the card delivers 456.0 GB/s of bandwidth. In Doom, a title from 2016, this memory subsystem proves sufficient across all tested settings, as evidenced by the consistent scaling from Low to Ultra. The GPU’s boost clock is listed at 2670 MHz, with a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s, all of which contribute to the card’s ability to handle the game’s demonic hordes.

The B580’s FP32 performance of 13.67 TFLOPS places it in a competitive position relative to its nearest rivals. The benchmark data shows the B580’s average score of 23021 is within 1% of the AMD Radeon RX 580 2048SP (23061, deltaPct -0.2) and the NVIDIA GeForce RTX 3080 (23172, deltaPct -0.7). This tight clustering indicates that the B580’s raw compute capabilities are well-matched to its peers, though the measured FPS in Doom reflects the specific optimization of this game for the Xe2-HPG architecture.

The GPU’s percentile ranking of 68 against all GPUs places it in the upper third of tested hardware. The 3DMark Steel Nomad DX12 score of 3068 and Geekbench Vulkan score of 109672 suggest that the card’s modern API support translates well to Doom’s Vulkan-based rendering, which is a likely contributor to the strong 1080p results. At 1440p and 4K, the data shows the GPU becoming the limiting factor, as the FPS drops align with the increased pixel count rather than any CPU bottleneck.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that identifies the GPU as the primary limiter at higher resolutions. At High settings, the transition from 1080p to 1440p results in a drop from 137 FPS to 88 FPS, a 36% reduction. Moving from 1440p to 4K at High settings further reduces performance from 88 FPS to 48 FPS, another 45% drop. This compounding decline is characteristic of GPU-bound scenarios, where the rendering workload scales with pixel count.

The Low preset shows similar behavior: 186 FPS at 1080p falls to 120 FPS at 1440p (35% drop), then to 65 FPS at 4K (46% drop). The consistency of these percentage drops across settings suggests that the Arc B580’s rendering pipeline handles resolution scaling uniformly, with no unexpected bottlenecks emerging at any particular resolution. The Medium preset’s measured minimum FPS values—137 at 1080p, 89 at 1440p, and 48 at 4K—indicate that frame pacing remains stable even as average FPS declines.

The Ultra preset exhibits the steepest scaling curve: 112 FPS at 1080p falls to 72 FPS at 1440p (36% drop) and then to 39 FPS at 4K (46% drop). This pattern confirms that the GPU’s compute resources are being fully utilized at 4K, as the Ultra preset’s additional effects push the B580 to its limits. The data shows that no resolution or setting combination hits a wall where FPS collapses entirely, but the 4K Ultra result of 39 FPS clearly indicates that this combo is not suited for maximum fidelity at that resolution.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: At 1080p, all settings presets exceed 60 FPS, with the lowest being Ultra at 112 FPS. At 1440p, High achieves 88 FPS and Medium reaches 105 FPS, while Ultra drops to 72 FPS—still above 60. At 4K, only the Low preset at 65 FPS clears the 60 FPS threshold, with Medium at 57 FPS falling short.

Q: How does the Arc B580 compare to its nearest GPU rivals in average benchmark score?

A: The B580’s average benchmark score of 23021 is nearly identical to the AMD Radeon RX 580 2048SP (23061, deltaPct -0.2) and the NVIDIA GeForce RTX 3080 (23172, deltaPct -0.7). It sits 0.6% above the NVIDIA GeForce RTX 2080 (22895) and 1% above the NVIDIA P106-100 (23249).

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 186 FPS, while Ultra averages 112 FPS, a difference of 74 FPS. Medium sits at 162 FPS and High at 137 FPS, showing a consistent 25 FPS step between consecutive presets.

Q: Does the Ryzen 9 5950X bottleneck the Arc B580 in Doom?

A: The data shows no evidence of CPU bottlenecking. The 16-core processor’s performance scales cleanly with resolution changes, and the FPS drops from 1080p to 4K follow a consistent pattern that indicates GPU limitation. The CPU’s average benchmark score of 51947 places it in the 91st percentile of all CPUs.

Q: What is the minimum FPS recorded for the Medium preset across resolutions?

A: The Medium preset’s minimum FPS values are 137 at 1080p, 89 at 1440p, and 48 at 4K. These minimums align closely with the average FPS of the next higher preset at each resolution, indicating stable frame delivery.

Q: How does this combo rank among all tested combinations in Doom?

A: The combo ranks 2786 out of 3712 tested combinations, placing it in the 75th percentile of all combos. This ranking reflects the GPU’s mid-tier positioning while the CPU’s strong performance prevents the combo from falling further.

CPU Role

The AMD Ryzen 9 5950X provides substantial processing headroom for Doom, with 16 cores and 32 threads based on the Zen 3 architecture. The CPU’s base clock of 3.40 GHz and boost clock of 4.90 GHz deliver strong single-thread performance, as evidenced by the 3DMark single-thread score of 944 and Geekbench single-core score of 2083. Doom’s engine benefits from both high clock speeds and multi-core scaling, and the 5950X’s 64 MB of L3 cache helps maintain consistent frame delivery.

The CPU’s benchmark results show its capability profile: the Cinebench R23 multicore score of 26017 and single-core score of 1614 indicate a balanced performance envelope. The PassMark multithread score of 45424 and single-thread score of 3470 further confirm that this processor excels in both lightly-threaded and heavily-threaded workloads. In Doom, where the game’s Vulkan renderer can utilize multiple cores, the 5950X ensures that the GPU never waits on the CPU for draw calls or physics calculations.

The CPU’s nearest rivals in average benchmark score include the Intel Core Ultra 5 235HX (52073, deltaPct -0.2) and the AMD EPYC 8124P (52121, deltaPct -0.3), with the Intel Core i9-13900F (51730, deltaPct 0.4) slightly behind. This clustering shows that the 5950X remains competitive with modern processors despite its 2020 release date. The CPU’s 105 W TDP and socket AM4 compatibility make it a practical choice for systems where power efficiency is a consideration, though this analysis focuses solely on performance data.

Measured FPS Breakdown

The complete measured FPS dataset provides a comprehensive view of this combo’s performance across all tested configurations.

At 1920x1080, the Low preset achieves an average of 186 FPS, which is the highest recorded result for this combo. Medium settings produce 162 FPS with a minimum of 137 FPS and maximum of 186 FPS. High settings average 137 FPS, while Ultra settings drop to 112 FPS. The 74 FPS spread between Low and Ultra demonstrates the GPU’s sensitivity to graphical effects at this resolution.

At 2560x1440, the Low preset averages 120 FPS, followed by Medium at 105 FPS (minimum 89, maximum 120). High settings achieve 88 FPS, and Ultra settings fall to 72 FPS. The 48 FPS spread between Low and Ultra at 1440p is narrower than at 1080p, indicating that the GPU’s pixel throughput becomes more significant as resolution increases.

At 3840x2160, the Low preset averages 65 FPS, which is the only 4K result above 60 FPS. Medium settings average 57 FPS with a minimum of 48 FPS and maximum of 65 FPS. High settings drop to 48 FPS, and Ultra settings bottom out at 39 FPS. The 26 FPS spread between Low and Ultra at 4K is the smallest of all resolutions, confirming that the GPU is the dominant constraint at this resolution.

The data shows a consistent pattern: each preset step at a given resolution costs approximately 25 FPS at 1080p, 16-17 FPS at 1440p, and 9-10 FPS at 4K. This diminishing impact of settings at higher resolutions is typical of GPU-bound scenarios, where the base rendering cost at 4K leaves less headroom for additional effects.

How This Combo Ranks

The combo rank of 2786 out of 3712 tested combinations places this system in the 75th percentile of all tested hardware configurations in Doom. This ranking reflects the balance between the Ryzen 9 5950X’s strong CPU performance and the Arc B580’s mid-tier GPU capabilities. The CPU’s 91st percentile ranking among all CPUs contrasts with the GPU’s 68th percentile, indicating that the GPU is the limiting factor in this pairing.

The measured FPS data supports this interpretation: at 1080p, the combo achieves frame rates that would satisfy most competitive players, with the Low preset reaching 186 FPS and High at 137 FPS. At 1440p, the combo remains playable across all settings, with even Ultra maintaining 72 FPS. The 4K results, however, show the combo’s limitations, with only Low settings clearing 60 FPS and Ultra falling to 39 FPS.

Relative to other tested combos, this system’s 75th percentile ranking indicates that it outperforms a majority of configurations while trailing the top 25%. The CPU’s headroom suggests that upgrading the GPU would yield substantial improvements in Doom, particularly at 1440p and 4K where the B580’s 68th percentile GPU ranking becomes the bottleneck. Conversely, the GPU’s performance at 1080p is sufficient to leverage the CPU’s capabilities, making this combo well-suited for high-refresh-rate 1080p gaming. The ranking reflects a system that excels in its intended resolution range while being constrained by GPU performance at higher resolutions.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + Intel Arc B580 in Doom

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 39.0
2560x1440 Low 120.0
2560x1440 Medium 105.0
2560x1440 High 88.0
2560x1440 Ultra 72.0
1920x1080 Low 186.0
1920x1080 Medium 162.0
1920x1080 High 137.0
1920x1080 Ultra 112.0

Doom with Ryzen 9 5950X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with Arc B580 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.