Doom

Doom

AVERAGE FPS
249
excellent

This combination delivers exceptional performance with an average of 249 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 100 121 144 164
1440p QHD 183 223 265 303
1080p Full HD 282 342 401 456

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 100
3840x2160 High 121
3840x2160 Medium 144
3840x2160 Low 164
2560x1440 Ultra 183
2560x1440 High 223
2560x1440 Medium 265
2560x1440 Low 303
1920x1080 Ultra 282
1920x1080 High 342
1920x1080 Medium 401
1920x1080 Low 456

Doom with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 combination delivers a clear performance profile in Doom, with data indicating a system that is heavily GPU-bound at higher resolutions but capable of high refresh rates at 1080p. The measured results provide a consistent picture of how the CPU and GPU scale across settings and resolutions.

FAQ

Q: What is the average frame rate at 1080p with Ultra settings?

A: The average frame rate at 1920x1080 with Ultra settings is 118 FPS. This is the lowest average at that resolution, while Low settings reach 197 FPS.

Q: How much faster is the 1080p Low preset compared to the 4K Ultra preset?

A: The 1080p Low preset achieves an average of 197 FPS, which is 155 FPS higher than the 4K Ultra preset's 42 FPS average. This represents a significant performance gap driven by resolution scaling.

Q: What is the best average FPS recorded at 2560x1440?

A: The highest average FPS at 2560x1440 is 127 FPS, achieved with Low settings. The Medium preset provides an average of 111 FPS, while High drops to 94 FPS.

Q: Does the RTX 5060's 8 GB VRAM appear to be a limiting factor in the measured data?

A: The data does not show a direct VRAM capacity limit; the performance drop from 1080p to 4K is consistent with rendering load scaling. The GPU's memory is 8 GB of GDDR7 with a 448.0 GB/s bandwidth.

Q: How does this combo rank among all tested combinations for Doom?

A: The combination ranks 1921 out of 2930 tested combos for this game, placing it in the lower half of the tested hardware pool.

Q: What is the range of minimum FPS values recorded for the Medium preset across resolutions?

A: For the Medium preset, the minimum FPS values are 146 at 1080p, 94 at 1440p, and 51 at 4K. These values are identical to the High preset averages at the respective lower resolutions.

GPU Role

The NVIDIA GeForce RTX 5060 is the primary driver of frame rates in Doom, as evidenced by the steep performance decline as resolution increases. The GPU operates with a base clock of 2280 MHz and a boost clock of 2497 MHz, built on the Blackwell 2.0 architecture with a 5 nm process. It features 3840 shading units and 120 texture mapping units, with a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s.

Its memory subsystem consists of 8 GB of GDDR7 on a 128-bit bus, providing a bandwidth of 448.0 GB/s. The memory clock is listed as 1750 MHz, with an effective rate of 28 Gbps. This configuration yields a FP32 performance of 19.18 TFLOPS. The GPU's role in this game is to manage the rendering workload, and the data shows that it scales predictably: at 4K Ultra, the average FPS falls to 42, while at 1080p Low, it reaches 197 FPS. The delta between these extremes—155 FPS—highlights how the GPU's compute and memory resources are taxed by pixel count rather than by any apparent VRAM capacity ceiling.

The RTX 5060 sits in the 72nd percentile of all GPUs by average benchmark score, with an average score of 26331. Its nearest rivals include the AMD Radeon 860M, which is 0.3% behind, and the NVIDIA GeForce MX550, also 0.3% behind. The AMD Radeon RX 6750 XT is 1.2% ahead. These margins are narrow, suggesting the RTX 5060 is competitively positioned in raw compute, but in Doom, the combination with the Ultra 5 125H yields a ranking that is less favorable.

Resolution Scaling

The measured FPS data shows a clear and consistent pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 145 at 1080p to 94 at 1440p, a 35% reduction, and then to 51 at 4K, a further 46% reduction from the 1440p figure. This scaling behavior indicates that the RTX 5060 is the limiting component; as the pixel count rises, the GPU's fill rate and memory bandwidth become the primary constraints.

For Low settings, the trend is similar but with higher absolute numbers. The average FPS at 1080p is 197, falling to 127 at 1440p (a 36% drop) and then to 69 at 4K (a 46% drop from 1440p). The percentage drops are nearly identical across settings, reinforcing that the limiting factor is resolution-driven GPU load rather than a CPU bottleneck. If the CPU were the constraint, the frame rate would plateau at higher resolutions, but the data shows no such plateau.

The Medium preset exhibits the same pattern, with averages of 171 FPS at 1080p, 111 at 1440p, and 60 at 4K. The Ultra preset shows the lowest averages, with 118 at 1080p, 77 at 1440p, and 42 at 4K. The consistent proportional drops across all settings suggest that the game's rendering pipeline is scaling uniformly with resolution, and the system is not being held back by the CPU's single-thread performance or memory bandwidth at any resolution tested.

Measured FPS Breakdown

At 1920x1080, the highest average FPS is recorded with Low settings at 197 FPS, followed by Medium at 171 FPS, High at 145 FPS, and Ultra at 118 FPS. The Medium preset also reports a minimum FPS of 146 and a maximum of 197, which means the minimum frame rate for Medium is equal to the average for High. This suggests that the Medium preset provides a smoother experience with less variance relative to its average. The gap between Low and Ultra at this resolution is 79 FPS, indicating that the GPU has ample headroom to run the game at high refresh rates even with maxed-out settings.

Moving to 2560x1440, the averages are 127 FPS for Low, 111 FPS for Medium, 94 FPS for High, and 77 FPS for Ultra. The Medium preset's minimum FPS is 94, which is again identical to the High preset's average, and its maximum is 128, nearly matching the Low average. This pattern repeats, showing that the Medium preset consistently delivers frame times that overlap with the next-higher settings tier. At this resolution, the Ultra preset still maintains an average above 60 FPS, making it viable for smooth gameplay, but the High preset offers a more substantial margin.

At 3840x2160, the performance drops significantly. The Low preset averages 69 FPS, Medium averages 60 FPS, High averages 51 FPS, and Ultra averages 42 FPS. The Medium preset's minimum FPS is 51, which is equal to the High average, while its maximum is 69, matching the Low average. This indicates that the Medium preset at 4K is the boundary for playable performance, as it hovers around the 60 FPS mark. The Ultra preset falls below 45 FPS, which is the lowest measured value in the entire dataset, making it the least viable option at this resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 ranks 1921 out of 2930 tested combos in Doom, placing it in the 34th percentile of all tested systems. This ranking is significantly lower than the individual component percentiles, which are 79 for the CPU and 72 for the GPU. The discrepancy suggests that the pairing is not optimal for this specific game, as the CPU's relative strength is not translating into a top-tier overall performance.

The CPU's nearest rivals by average benchmark score are the AMD Ryzen 7 5800 (0.1% ahead), Intel Core i5-12600K (0.3% ahead), AMD Ryzen 7 5700X (0.3% ahead), and AMD Ryzen 3 PRO 5355G (0.5% behind). These deltas are minimal, indicating that the Ultra 5 125H is on par with these desktop-class chips in general compute. However, in Doom, the combo's rank of 1921 suggests that other factors, such as the GPU's driver optimization or the CPU's mobile power constraints, are affecting results.

For the GPU, the nearest rivals include the AMD Radeon 860M (0.3% behind), NVIDIA GeForce MX550 (0.3% behind), AMD Radeon RX 5700 XT 50th Anniversary (0.8% behind), and AMD Radeon RX 6750 XT (1.2% ahead). The RTX 5060 is essentially tied with these alternatives in raw benchmark scores, yet the combo rank in-game is below the 50th percentile. This implies that the measured FPS, while numerically strong at lower resolutions, is not enough to push the system higher in the rankings relative to other tested hardware combinations.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the most balanced experience across all resolutions. At 1080p, it delivers an average of 171 FPS with a minimum of 146, which is far above the 60 FPS threshold for smooth gameplay and leaves headroom for high refresh rate displays. At 1440p, the Medium preset averages 111 FPS with a minimum of 94, still comfortably above 60 FPS and providing a smooth experience on most monitors. At 4K, it averages 60 FPS with a minimum of 51, which is marginal but playable.

The High preset is a viable alternative for users prioritizing visual quality over frame rate margins. At 1080p, it averages 145 FPS; at 1440p, it averages 94 FPS; and at 4K, it drops to 51 FPS. The 4K High preset falls below the 60 FPS threshold, so users with 4K displays should prefer Medium. The Ultra preset is only recommended for 1080p, where it averages 118 FPS, as it dips to 77 FPS at 1440p and 42 FPS at 4K, which are below the ideal smoothness threshold.

The Low preset provides the highest frame rates, reaching 197 FPS at 1080p and 127 FPS at 1440p, but it sacrifices visual fidelity. For users with high refresh rate 1440p monitors, the Medium preset offers the best compromise, as its minimum FPS of 94 is still higher than the High preset's average at that resolution. For 4K, the data indicates that only Low and Medium are worth considering, with Medium being the preferred choice for visual quality.

CPU Role

The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture and manufactured on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a TDP of 28 W. Its cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. The CPU supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s.

In Doom, the CPU's role appears to be secondary to the GPU, as the frame rate scaling with resolution shows no signs of a CPU bottleneck. At 1080p, the CPU must feed the GPU enough frames to reach 197 FPS on Low settings, which it does successfully. Even at 4K, where the GPU is heavily loaded, the CPU is capable of maintaining the frame rates reported, as the drop from 1080p to 4K is proportional to the rendering load.

The CPU's benchmark scores show strong multi-threaded performance, with a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. Its Passmark multi-thread score is 21100, and its single-thread score is 3399. These numbers place it in the 79th percentile of all CPUs, with an average benchmark score of 27507. The nearest rival, the AMD Ryzen 7 5800, is only 0.1% ahead, indicating that the Ultra 5 125H's compute capabilities are competitive, but in Doom, the combination's rank of 1921 suggests that the CPU's performance is not the primary factor limiting the game's frame rate.

The CPU's 18 threads are more than sufficient for Doom, which is a well-optimized title from 2016. The measured FPS data does not show any scenario where the CPU's multi-core or single-core performance becomes a constraint, as the frame rates scale smoothly with GPU load. The lack of a CPU bottleneck is evident in the fact that the 1080p Low preset achieves 197 FPS, which is a high frame rate that would typically expose CPU limitations in less optimized games, but here the system delivers it without issue.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 in Doom

Resolution Settings Avg FPS
3840x2160 Ultra 100.0
3840x2160 High 121.0
3840x2160 Medium 144.0
3840x2160 Low 164.0
2560x1440 Ultra 183.0
2560x1440 High 223.0
2560x1440 Medium 265.0
2560x1440 Low 303.0
1920x1080 Ultra 282.0
1920x1080 High 342.0
1920x1080 Medium 401.0
1920x1080 Low 456.0

Doom with iUltra 5 125H + Other GPUs

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Doom with RTX 5060 + Other CPUs

See how Doom performs with the same GPU but different processors.

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