Downfall

Downfall

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 58 71 87
1440p QHD 59 94 114 140
1080p Full HD 82 131 160 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 71
3840x2160 High 58
3840x2160 Ultra 36
2560x1440 Low 140
2560x1440 Medium 114
2560x1440 High 94
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 160
1920x1080 High 131
1920x1080 Ultra 82

Downfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The data for Downfall with the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 shows a predictable performance curve as resolution increases, but the rate of decline reveals a system that is clearly GPU-bound at higher settings. At 1080p with Low settings, the combo delivers an average of 196 FPS. Moving to 1440p drops that to 140 FPS, a 28.6% reduction, while 4K further reduces performance to 87 FPS, a 37.9% drop from 1440p. This scaling pattern is typical for a GPU-centric workload, but the differences between settings at each resolution tell a more nuanced story about where the bottleneck lies.

Resolution Scaling

The frame rate progression from 1080p to 4K is steep, but not uniform across all quality presets. With Low settings, the transition from 1080p (196 FPS) to 1440p (140 FPS) represents a 56 FPS loss, and the subsequent move to 4K (87 FPS) costs another 53 FPS. This linear decline suggests the engine’s rendering pipeline is heavily dependent on pixel throughput, with the RTX 5060’s 8 GB of GDDR7 memory and 448.0 GB/s bandwidth becoming a limiting factor as resolution scales. The data indicates that at Low settings, the GPU is still the primary constraint, but the CPU’s 14 cores and 18 threads are able to feed frames adequately up to the 4K mark.

For Medium settings, the measured rows include minimum and maximum FPS values, offering a clearer picture of stability. At 1080p Medium, the average is 160 FPS with a minimum of 136 FPS and a maximum of 184 FPS. The 1440p Medium result shows an average of 114 FPS, with a minimum of 97 FPS and a maximum of 132 FPS. At 4K Medium, the average drops to 71 FPS, with a minimum of 61 FPS and a maximum of 82 FPS. The spread between minimum and maximum FPS widens as resolution increases, indicating that frame pacing becomes less consistent when the GPU is pushed harder. This is a sign that the 5060, while capable, begins to struggle with the pixel fill rate demands of Downfall at 4K.

The High preset shows a similar pattern without the min/max data. From 1080p High (131 FPS) to 1440p High (94 FPS), the loss is 37 FPS, and then to 4K High (58 FPS), another 36 FPS is shed. The Ultra preset, however, reveals the most dramatic scaling penalty. At 1080p Ultra, the combo manages 82 FPS, which is still playable, but 1440p Ultra drops to 59 FPS, and 4K Ultra falls to 36 FPS. The 4K Ultra result is particularly telling, as it indicates a 56.1% reduction from the 1080p Ultra figure, suggesting that the combination of high resolution and maximum settings overwhelms the GPU’s 19.18 TFLOPS of FP32 compute and 299.6 GTexel/s texture rate.

GPU Role

The NVIDIA GeForce RTX 5060 is the dominant component in this pairing, and its specifications directly explain the observed frame rates. With a boost clock of 2497 MHz and 3840 shading units, the GPU provides substantial raw compute power. However, the 8 GB VRAM capacity is a critical factor in Downfall, particularly at 4K where texture and geometry data demands are highest. The fact that 4K High achieves only 58 FPS while 4K Medium reaches 71 FPS suggests that the GPU’s 128-bit memory bus and 448.0 GB/s bandwidth are being saturated, not necessarily the compute cores. The GDDR7 memory running at 1750 MHz (28 Gbps effective) is fast, but the capacity constraint likely forces texture streaming and LOD transitions that hurt performance.

The GPU’s performance percentile of 72 versus all GPUs places it in the upper tier, but its nearest rivals in the benchmark database include the AMD Radeon RX 6750 XT, which scores 1.2% higher on average. This small delta indicates that the 5060 is competitive with mid-range desktop cards from the previous generation, yet the Downfall results show that raw benchmark scores do not always translate to game-specific performance. The RTX 5060’s 30 RT cores and 120 tensor cores are not heavily utilized in this horror title, which appears to rely more on traditional rasterization. The measured FPS at 1080p Low (196 FPS) versus 4K Ultra (36 FPS) demonstrates a 5.4x performance range, which is wider than what would be expected if the CPU were the limiting factor.

How This Combo Ranks

In the database of tested combinations, this specific pairing of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 ranks 2467 out of 3716 combos for Downfall. This places it in the 33rd percentile of all combos, meaning roughly two-thirds of tested systems deliver higher average FPS in this game. The rank is notably low for a GPU that scores in the 72nd percentile overall, which suggests that the CPU pairing is dragging down the combo’s performance. The Ultra 5 125H, while having a strong multi-core score of 12804.5 in Cinebench R23, ranks in the 79th percentile against all CPUs, but its nearest rival, the AMD Ryzen 7 5800, scores nearly identically (deltaPct of -0.1%). This parity in CPU benchmarks does not translate to an equally competitive game ranking, indicating that Downfall may be sensitive to memory latency or IPC characteristics that favor other processors.

The combo rank of 2467 out of 3716 is a clear signal that this configuration is not optimized for Downfall. When comparing to the GPU’s nearest rivals, the RTX 5060’s average benchmark score of 26331 is within 1.2% of the AMD Radeon RX 6750 XT, yet systems with that GPU likely rank higher in this game due to different CPU pairings. The data suggests that the Ultra 5 125H’s 18 threads are sufficient, but the processor’s base clock of 3.60 GHz and boost of 4.50 GHz may not provide the single-threaded headroom that Downfall’s engine prefers. The fact that the combo sits in the lower third of all tested systems underscores that this is a mid-tier configuration for this title, despite the GPU’s respectable standalone metrics.

Settings Recommendations

Based on the measured FPS rows, the optimal experience balances visual quality with playable frame rates. At 1080p, all presets are playable, with High delivering 131 FPS and Ultra maintaining 82 FPS. The jump from High to Ultra costs 49 FPS, which is a significant trade-off for marginal visual gains in a horror game where atmosphere often involves dark scenes and limited visibility. For 1440p, High is the sweet spot at 94 FPS, while Medium at 114 FPS offers a smoother experience with slightly reduced effects. The Ultra preset at 1440p drops to 59 FPS, which is borderline for a horror title where smooth camera panning is crucial for immersion. At 4K, the Medium preset is the only viable option for consistent gameplay, averaging 71 FPS with a minimum of 61 FPS. The High preset at 4K (58 FPS) and Ultra (36 FPS) are below the threshold for comfortable play, especially given the genre’s reliance on sudden movements and quick reaction times.

The data indicates that Medium settings provide the best balance of performance and quality across all resolutions. At 1080p Medium, the 160 FPS average with a minimum of 136 FPS ensures no dips below 60 FPS, which is critical for maintaining a responsive feel. At 1440p Medium, the 114 FPS average with a 97 FPS minimum keeps the experience smooth, and at 4K Medium, the 71 FPS average with a 61 FPS minimum just barely stays above the 60 FPS threshold. For users with 1080p displays, High is also a strong choice, offering 131 FPS without the min/max data indicating stability issues. The Ultra preset, while visually impressive at 82 FPS in 1080p, introduces too much variability at higher resolutions to be recommended for consistent play.

Measured FPS Breakdown

At 1920x1080, the full range of settings was tested. Low settings yield an average of 196 FPS, which is the highest result in the entire dataset. Medium settings produce 160 FPS on average, with a minimum of 136 FPS and a maximum of 184 FPS. High settings deliver 131 FPS, and Ultra settings drop to 82 FPS. The gap between Low and Ultra at 1080p is 114 FPS, showing that the visual preset has a massive impact on performance at this resolution. The Medium preset’s min/max spread of 48 FPS (136 to 184) indicates some frame time variance, but it remains well within acceptable bounds.

At 2560x1440, the performance scales down proportionally. Low settings average 140 FPS, Medium averages 114 FPS with a minimum of 97 FPS and a maximum of 132 FPS, High averages 94 FPS, and Ultra averages 59 FPS. The 1440p Medium results are notable for the tight min/max range (97 to 132 FPS), which suggests that this preset is well-optimized for the GPU’s capabilities. The Ultra preset at 1440p (59 FPS) is just 1 FPS below the 60 FPS target, making it technically playable but risky for users who experience any scene complexity spikes.

At 3840x2160, the results show a clear division between playable and unplayable presets. Low settings average 87 FPS, Medium averages 71 FPS with a minimum of 61 FPS and a maximum of 82 FPS, High averages 58 FPS, and Ultra averages 36 FPS. The Medium preset at 4K is the only one that consistently stays above 60 FPS, as the minimum of 61 FPS suggests. The High preset’s 58 FPS average is close, but without min/max data, it is impossible to verify stability. The Ultra preset’s 36 FPS average is 24 FPS below the Medium result, indicating that the added effects at Ultra cripple the GPU at 4K. The data shows a clear hierarchy: Medium is the baseline for 4K, High is the ceiling for 1440p, and all presets are viable at 1080p.

CPU Role

The Intel Core Ultra 5 125H, with its 14 cores and 18 threads, provides ample parallel processing capability for Downfall. The CPU’s Cinebench R23 multi-core score of 12804.5 places it in the 79th percentile of all CPUs, and its nearest rival, the AMD Ryzen 7 5800, scores 27535 on average, a mere 0.1% difference. This parity suggests that the Ultra 5 125H is not a bottleneck in multi-threaded workloads. However, the game’s performance scaling from 1080p to 4K indicates that the CPU is not the limiting factor in this combo. The fact that FPS drops by more than half from 1080p Low (196 FPS) to 4K Low (87 FPS) points squarely at the GPU.

The CPU’s base clock of 3.60 GHz and boost clock of 4.50 GHz are moderate for a mobile processor, but its single-thread performance, as measured by Cinebench R23 at 1647.5, is sufficient for gaming. The PassMark single-thread score of 3399 further confirms its capability. In Downfall, which is a horror game likely driven by directx 11 or 12 rendering, the CPU’s role is to prepare draw calls and manage physics. The data shows that even at 1080p Low, the combo achieves 196 FPS, which is far above the 60 FPS target, indicating that the CPU can feed the GPU well beyond typical display refresh rates. The processor’s 18 MB of shared L3 cache and dual-channel memory with 89.6 GB/s bandwidth provide adequate data throughput for the game’s assets.

The CPU’s TDP of 28 W is low, which is typical for a mobile chip, but this does not appear to hinder performance in this test scenario. The combo rank of 2467 out of 3716 suggests that while the CPU is not the bottleneck, it also does not boost the system above other pairings with similar GPUs. The nearest rival data for the CPU shows a 0.5% deltaPct against the AMD Ryzen 3 PRO 5355G, which is a lower-tier part, indicating that the Ultra 5 125H is competitive within its class. For Downfall, the CPU’s performance is adequate, but the overall system ranking is dragged down by the GPU’s limitations at higher resolutions and settings.

FAQ

*Q: What is the best resolution for this combo in Downfall?*

A: The data shows that 1080p provides the most headroom, with all presets exceeding 82 FPS. For 1440p, High settings at 94 FPS are the recommended balance, while 4K is only viable at Medium settings with a 71 FPS average.

Q: How does the RTX 5060 perform compared to its nearest rivals?

A: The RTX 5060 has an average benchmark score of 26331, which is 0.3% lower than the AMD Radeon 860M and NVIDIA GeForce MX550, and 1.2% higher than the AMD Radeon RX 6750 XT. In Downfall, the measured FPS indicates it is capable of 196 FPS at 1080p Low.

Q: Is the Intel Core Ultra 5 125H a bottleneck for the RTX 5060?

A: No, the CPU is not the limiting factor in this game. The FPS scaling from 1080p to 4K is consistent with a GPU-bound workload, and the CPU’s Cinebench R23 multi-core score of 12804.5 places it in the 79th percentile, with rivals within 0.3% of its average score.

Q: What is the highest playable setting at 4K?

A: Medium settings at 4K yield an average of 71 FPS with a minimum of 61 FPS, which is the only 4K preset that consistently stays above 60 FPS. High settings at 4K drop to 58 FPS, and Ultra falls to 36 FPS.

*Q: How does this combo rank among all tested systems for Downfall?*

A: The combo ranks 2467 out of 3716 tested combinations, placing it in the lower third of all systems. This rank reflects the GPU’s 72nd percentile performance, but the specific pairing does not boost it above mid-tier configurations.

Q: Does the 8 GB VRAM on the RTX 5060 affect performance?

A: The 8 GB GDDR7 memory with 448.0 GB/s bandwidth appears to be a limiting factor at 4K, where the High preset drops to 58 FPS compared to 71 FPS at Medium. The capacity constraint likely forces texture streaming that reduces performance at higher settings.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 87.0
3840x2160 Medium 71.0
3840x2160 High 58.0
3840x2160 Ultra 36.0
2560x1440 Low 140.0
2560x1440 Medium 114.0
2560x1440 High 94.0
2560x1440 Ultra 59.0
1920x1080 Low 196.0
1920x1080 Medium 160.0
1920x1080 High 131.0
1920x1080 Ultra 82.0

Downfall with iUltra 5 125H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5060 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.