Doom
This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 63 | 74 | 85 |
| 1440p QHD | 95 | 116 | 137 | 157 |
| 1080p Full HD | 146 | 179 | 211 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5060 combination delivers a compelling performance profile in Doom, demonstrating a clear balance between CPU and GPU capabilities. The measured data reveals a system that scales predictably across resolutions, with the RTX 5060’s 8 GB of GDDR7 memory and the 5800X3D’s 96 MB of L3 cache playing distinct roles. This analysis breaks down the benchmark results, focusing on how each component influences frame rates and where this pairing stands within the broader database of tested configurations.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals a shift in bottleneck from CPU to GPU. At 1920x1080 with Low settings, the combo achieves an average of 243 FPS, which drops to 157 FPS at 2560x1440 and further to 85 FPS at 3840x2160. This represents a 65% reduction in frame rate from 1080p to 4K at Low settings. The scaling is consistent across all presets: at High settings, the average FPS falls from 179 at 1080p to 116 at 1440p and 63 at 4K. The Ultra preset shows a similar pattern, with 146 FPS at 1080p, 95 FPS at 1440p, and 51 FPS at 4K.
This steep decline indicates that at lower resolutions, the CPU is the primary limiter, holding frame rates below what the GPU could theoretically deliver. The 5800X3D’s 8 cores and 16 threads are capable, but even with a high boost clock of 4.50 GHz, the data suggests that the GPU is not fully saturated at 1080p. At 4K, however, the GPU becomes the limiting factor, as the resolution demands push the RTX 5060 to its limits. The gap between Low and Ultra settings widens as resolution increases: at 1080p, the difference is 97 FPS (243 vs. 146), while at 4K, it narrows to 34 FPS (85 vs. 51). This narrowing suggests that at 4K, the GPU’s raw throughput is the dominant constraint, and settings tweaks have less relative impact.
The Medium preset’s min/max FPS data provides additional insight. At 4K Medium, the average is 74 FPS, with a minimum of 63 and a maximum of 85. This range indicates that the GPU is working hard, and frame times can vary significantly. At 1080p Medium, the average jumps to 211 FPS, with a minimum of 180 and a maximum of 243, showing that the CPU can keep up with the GPU at this resolution, but the variance suggests occasional stutters. Overall, the resolution scaling data points to a system that is well-balanced at 1440p, where the CPU and GPU workloads are more evenly matched, but clearly GPU-bound at 4K.
CPU Role
The AMD Ryzen 7 5800X3D is a Zen 3 Vermeer part with 8 cores and 16 threads, featuring a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its defining feature is the 96 MB of shared L3 cache, which is significantly larger than typical processors and provides a substantial advantage in games that are cache-sensitive. Doom is one such title, as the engine benefits from fast access to frequently used data. The CPU’s benchmark scores reflect its strong multi-threaded performance, with a Cinebench R23 multicore score of 14317 and a Geekbench multicore score of 11765.
In this game, the CPU’s role is to feed the GPU with draw calls and physics calculations. At 1080p, the data shows that the CPU is the limiting factor, as the average FPS at Low settings is 243, while at Ultra it is 146. This 97 FPS difference is likely due to the increased CPU workload from higher settings, which can involve more complex scene geometry and AI. However, the 5800X3D’s large cache helps maintain high minimum frame rates, as evidenced by the Medium preset’s minimum of 180 FPS at 1080p. The CPU’s single-thread performance, with a Passmark single-thread score of 3234, is also strong, ensuring that the game’s main thread is not a bottleneck.
The CPU’s percentile ranking at 80% of all CPUs, with an average benchmark score of 27896, places it slightly above the Intel Core i9-10900K (deltaPct 0.1) and the AMD Ryzen 7 6800U (deltaPct 0). This suggests that the 5800X3D is a competitive processor for gaming, and its 8 cores and 16 threads are more than sufficient for Doom. The data indicates that the CPU is not the primary constraint at higher resolutions, but its performance at 1080p is crucial for achieving high refresh rates. The 5800X3D’s 105 W TDP and 7 nm process node also contribute to its efficiency, allowing it to maintain high clocks without thermal throttling, which is essential for sustained frame rates.
GPU Role
The NVIDIA GeForce RTX 5060 is a Blackwell 2.0 GPU with 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 448.0 GB/s. This is a critical specification for Doom, as the game’s textures and effects can consume significant memory bandwidth. The GPU’s boost clock of 2497 MHz and 3840 shading units deliver a FP32 performance of 19.18 TFLOPS. The RTX 5060’s benchmark scores, including a 3DMark Steel Nomad DX12 score of 3628 and a Passmark G3D score of 20891, indicate a mid-range GPU that is capable of handling modern titles.
In Doom, the GPU’s role becomes dominant at 4K resolution. The data shows that at 4K Ultra, the average FPS is 51, which is a playable but not ideal frame rate. The GPU’s 8 GB of VRAM is sufficient for this game at 4K, but the memory bandwidth is a potential bottleneck, as the 448.0 GB/s is not excessively high. At 1080p, the GPU is less stressed, and the CPU is the limiting factor, as evidenced by the 243 FPS at Low settings. The GPU’s performance relative to its rivals, with a percentile ranking of 72% and an average benchmark score of 26331, places it close to the AMD Radeon RX 6750 XT (deltaPct 1.2) and slightly above the AMD Radeon RX 5700 XT 50th Anniversary (deltaPct -0.8).
The GPU’s 145 W TDP and dual-slot design make it a power-efficient option, and its PCIe 5.0 x8 interface ensures adequate bandwidth for data transfer. The measured FPS data shows that the GPU can deliver high frame rates at 1080p and 1440p, but it struggles to maintain 60 FPS at 4K Ultra. The difference between Low and Ultra settings at 4K is 34 FPS, which is less than the 97 FPS difference at 1080p, confirming that the GPU is the primary constraint at higher resolutions. The RTX 5060’s 30 RT cores and 120 tensor cores are not heavily utilized in Doom, as the game does not heavily rely on ray tracing, but they contribute to the GPU’s overall compute capability.
How This Combo Ranks
The combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5060 ranks 1640 out of 3712 tested combos in Doom. This places it in the 44th percentile of all configurations, which is a solid mid-pack result. The ranking reflects the balance between the CPU and GPU, where neither component is exceptionally high-end, but together they deliver consistent performance.
The CPU’s nearest rivals, such as the Intel Core i9-10900K (deltaPct 0.1) and the AMD Ryzen AI 5 PRO 340 (deltaPct -0.1), have similar average benchmark scores, indicating that the 5800X3D is competitive with these processors. The GPU’s nearest rivals, including the AMD Radeon RX 6750 XT (deltaPct 1.2) and the NVIDIA GeForce MX550 (deltaPct -0.3), show that the RTX 5060 is slightly above average for its class. The combo’s rank of 1640 suggests that there are many configurations with either a stronger GPU or CPU, but this pairing offers a well-rounded experience.
The data shows that the combo performs best at 1440p, where it achieves an average FPS of 116 at High settings and 137 at Medium settings. This is a sweet spot for the hardware, as it provides high frame rates without the extreme GPU load of 4K. At 1080p, the combo excels for competitive play, with frame rates exceeding 200 FPS at Low and Medium settings. At 4K, the combo is less impressive, with only the Low preset achieving an average above 60 FPS. The rank of 1640 out of 3712 combos indicates that this is a capable mid-range setup, but it is not at the top tier for Doom. The percentile ranking of the CPU (80%) and GPU (72%) suggests that both components are above average, but the combination does not break into the top quartile of tested systems.
FAQ
*Q: What is the best resolution for this CPU/GPU combo in Doom?*
A: The data shows that 2560x1440 provides the best balance. At High settings, the average FPS is 116, and at Medium, it is 137. This resolution allows for high frame rates without the extreme GPU load seen at 4K, where the Ultra preset drops to 51 FPS.
Q: How does the CPU affect performance at 1080p?
A: At 1920x1080, the CPU is the limiting factor. The average FPS at Low settings is 243, and at Ultra, it is 146. The 97 FPS difference indicates that the CPU’s 8 cores and 16 threads are not sufficient to fully saturate the GPU at higher settings, despite the 5800X3D’s large 96 MB L3 cache.
*Q: Is 8 GB of VRAM enough for Doom at 4K?*
A: The measured FPS data suggests that 8 GB is sufficient, as the game runs with an average of 63 FPS at High settings and 74 FPS at Medium settings. The GPU’s 448.0 GB/s memory bandwidth is more likely a limiting factor than the VRAM capacity.
Q: What is the performance difference between Low and Ultra settings at 4K?
A: The average FPS at 4K Low is 85, while at Ultra, it is 51. This 34 FPS difference is relatively small compared to the 97 FPS difference at 1080p, indicating that the GPU is the primary bottleneck at 4K, and settings have less impact.
Q: How does this combo rank against other tested configurations?
A: The combo ranks 1640 out of 3712 tested combos, placing it in the 44th percentile. This is a mid-pack result, reflecting the balance between the CPU’s 80th percentile and GPU’s 72nd percentile rankings.
Q: What is the minimum FPS for the Medium preset?
A: The Medium preset has a minimum FPS of 63 at 4K, 116 at 1440p, and 180 at 1080p. These values indicate that the system maintains a playable frame rate even during demanding scenes, with the CPU’s cache helping to reduce stutters.
Settings Recommendations
For the best experience, the data suggests that the Medium preset at 2560x1440 is the optimal choice. This setting achieves an average FPS of 137, with a minimum of 116 and a maximum of 157. This provides a high frame rate that is smooth and responsive, while still maintaining good visual quality. At 1440p High, the average drops to 116 FPS, which is still very playable, but the Medium preset offers a better margin for frame time consistency.
At 1080p, the High preset is the best balance, with an average of 179 FPS. This is well above the 60 FPS threshold and provides excellent responsiveness for fast-paced gameplay. The Ultra preset at 1080p, with an average of 146 FPS, is also viable, but the 33 FPS difference may not justify the visual improvements. At 4K, the Low preset is the only one that consistently maintains an average above 60 FPS (85 FPS). The Medium preset at 74 FPS is also playable, but the High preset at 63 FPS is borderline, and the Ultra preset at 51 FPS is not recommended for a smooth experience.
For players prioritizing frame rate, the Low preset at 1080p provides the highest average at 243 FPS. For those seeking a balance between visuals and performance, the Medium preset at 1440p is ideal. The data indicates that the system is not well-suited for 4K Ultra, and players should avoid this setting unless they accept lower frame rates. The recommended settings are based on the measured FPS values, which show that the Medium preset at 1440p offers the best combination of high average FPS and consistent frame times.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across all resolutions and settings. At 1920x1080, the average FPS ranges from 146 at Ultra to 243 at Low. The Medium preset has an average of 211, with a minimum of 180 and a maximum of 243. The High preset achieves 179 FPS. These numbers indicate that the system is well-suited for high-refresh-rate monitors at 1080p.
At 2560x1440, the average FPS ranges from 95 at Ultra to 157 at Low. The Medium preset has an average of 137, with a minimum of 116 and a maximum of 157. The High preset achieves 116 FPS. This resolution provides a significant step up in visual quality while maintaining high frame rates, making it the recommended choice for most players.
At 3840x2160, the average FPS ranges from 51 at Ultra to 85 at Low. The Medium preset has an average of 74, with a minimum of 63 and a maximum of 85. The High preset achieves 63 FPS. These numbers show that the system can handle 4K, but only at lower settings. The data is consistent across the board, with no unexpected dips, indicating a stable and well-matched CPU/GPU combo. The min/max FPS values for the Medium preset at each resolution provide additional insight into frame time consistency, with the 1080p range being the widest (180-243), suggesting that the CPU can cause some variance at lower resolutions.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 157.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 95.0 |
| 1920x1080 | Low | 243.0 |
| 1920x1080 | Medium | 211.0 |
| 1920x1080 | High | 179.0 |
| 1920x1080 | Ultra | 146.0 |
Doom with Ryzen 7 5800X3D + Other GPUs
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Doom with RTX 5060 + Other CPUs
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