Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700F + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Doom: Intel Core i7-14700F + NVIDIA GeForce RTX 5050 — Benchmark Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5050 delivers a decisive 1080p and 1440p experience in Doom, with 4K Ultra falling below the 60 FPS threshold. At 1920x1080, the combo produces an average of 149 FPS on High settings, and at 2560x1440 it maintains 96 FPS on High, indicating a strong balance for this 2016 FPS title. The data shows a clear scaling pattern: the GPU becomes the limiting factor at 4K, while the CPU's 20 cores and 28 threads provide ample headroom at lower resolutions.
FAQ
Q: What is the average FPS at 1920x1080 on High settings with this combo?
A: The measured average FPS is 149 at 1920x1080 on High settings. This is well above the 60 FPS standard and indicates a smooth experience for most displays.
Q: Does the RTX 5050 handle 4K resolution in Doom?
A: At 3840x2160, the average FPS ranges from 43 on Ultra to 71 on Low. The High preset yields 52 FPS, which falls short of 60 FPS, suggesting that 4K requires lower settings for consistent smoothness.
Q: How does the i7-14700F compare to the AMD Ryzen 9 7900X in synthetic benchmarks?
A: The i7-14700F has an average benchmark score of 53620, while the Ryzen 9 7900X scores 53288. The deltaPct is 0.6, meaning the i7-14700F is 0.6% ahead of the Ryzen 9 7900X.
Q: What is the VRAM capacity of the RTX 5050, and does it affect Doom?
A: The RTX 5050 has 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth. In Doom, which is a 2016 title, this capacity is sufficient for all tested settings, though 4K Ultra still drops to 43 FPS due to compute limits rather than memory constraints.
Q: What is the combo's rank among all tested combinations?
A: The combo ranks 1766 out of 2930 total combinations, placing it in the 60th percentile. This indicates a mid-tier position in the database for this game.
Q: What is the difference between Low and Ultra settings at 2560x1440?
A: At 2560x1440, Low settings yield 131 FPS average, while Ultra drops to 79 FPS. The delta is 52 FPS, showing a significant performance cost for higher visual fidelity.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of frame rate variance across settings in Doom. Its 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth provides sufficient memory bandwidth for this game's textures at all resolutions tested. The GPU's base clock of 2317 MHz and boost clock of 2572 MHz, combined with 2560 shading units, 80 TMUs, and 32 ROPs, deliver a raw compute capacity of 13.17 TFLOPS FP32. This translates directly to the measured FPS: at 1920x1080, the RTX 5050 pushes 202 FPS on Low, 176 FPS on Medium, 149 FPS on High, and 122 FPS on Ultra. The scaling from Low to Ultra represents a 39.6% performance drop, which is typical for a GPU in this class.
The GPU's transistor count of 16,900 million on a 149 mm² die, built on TSMC's 5 nm process, gives it a transistor density of 113.4M per mm². This architecture, Blackwell 2.0, supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, all of which are relevant for Doom's rendering pipeline. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the key throughput metrics that determine how quickly the GPU can fill frames with Doom's fast-paced environments.
At 4K, the GPU's limits become apparent. The 3840x2160 results show 71 FPS on Low, 62 FPS on Medium, 52 FPS on High, and 43 FPS on Ultra. The jump from 1080p to 4K represents a 4x increase in pixel count, and the RTX 5050's 32 ROPs are the primary bottleneck here. The measured data indicates that the GPU can handle 1440p comfortably, with 96 FPS on High, but 4K Ultra is not a viable option for this combo.
CPU Role
The Intel Core i7-14700F provides the computational backbone for Doom's game logic and physics. With 20 cores and 28 threads, this Raptor Lake Refresh processor has a base clock of 2.10 GHz and a boost clock of 5.40 GHz. The core configuration includes a mix of performance and efficiency cores, though the specific split is not detailed in the data. The 33 MB of shared L3 cache and 2 MB per-core L2 cache help reduce memory latency for game data. The CPU's 65 W TDP is notably low for a 20-core part, but this does not appear to limit performance in Doom, given the game's age.
Synthetic benchmarks show the i7-14700F's capabilities: a Cinebench R23 multi-core score of 35122 and a single-core score of 4958. The Geekbench multi-core score of 19620 and single-core score of 2429 further confirm strong single-threaded performance, which is critical for Doom's engine. PassMark multi-thread score of 41317 and single-thread score of 4257 round out the picture. The CPU's 91st percentile ranking among all CPUs indicates it is well above average, and its nearest rivals include the Intel Xeon 6505P (deltaPct -0.2), Intel Xeon Phi 7290 (deltaPct 0.3), AMD Ryzen 9 7900X (deltaPct 0.6), and AMD EPYC 7313P (deltaPct 0.8).
In Doom, the CPU's role is less visible at high resolutions because the GPU becomes the bottleneck. However, at 1920x1080 Low, the 202 FPS average demonstrates that the CPU can feed the GPU at high frame rates. The boost clock of 5.40 GHz ensures that single-threaded game logic runs at maximum speed, while the 28 threads handle background tasks and streaming without causing stutter. The measured data shows no CPU-related frame pacing issues, as the minimum FPS at 1080p Medium is 150, which is still well above playable thresholds.
How This Combo Ranks
The combination of Intel Core i7-14700F and NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom. This places it in the 60th percentile of all combinations, meaning roughly 60% of tested combos perform worse and 40% perform better. This rank reflects the RTX 5050's mid-range position in the GPU hierarchy; the CPU is a high-end part (91st percentile), but the GPU's 66th percentile ranking drags the combo down in a game that is heavily GPU-bound at higher settings.
The data shows that this combo is best suited for 1080p and 1440p gaming in Doom, where it delivers above-average frame rates. At 4K, the combo falls to a below-average position, with Ultra settings producing only 43 FPS. The rank of 1766 out of 2930 suggests that many other combos with more powerful GPUs will outperform this one at 4K, but for 1080p esports-style play, this combo is competitive. The GPU's nearest rivals in synthetic benchmarks — the AMD Radeon RX Vega M GL (deltaPct -0.6), AMD Radeon HD 8970M (deltaPct -1), AMD Radeon RX 5600 XT (deltaPct 1.6), and NVIDIA RTX A4000 Mobile (deltaPct -1.6) — all have similar average scores, indicating that the RTX 5050 is positioned in a tight performance band.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a complete picture of performance scaling. At 1920x1080, the combo achieves its highest frame rates: Low averages 202 FPS, Medium averages 176 FPS with a minimum of 150 FPS and maximum of 203 FPS, High averages 149 FPS, and Ultra averages 122 FPS. The spread from Low to Ultra is 80 FPS, showing a 39.6% performance penalty for maximum visual quality. All 1080p results exceed the 60 FPS threshold by a wide margin, and even the minimum FPS at Medium (150) is well above playable.
At 2560x1440, performance remains strong but drops as pixel count increases. Low settings produce 131 FPS average, Medium yields 114 FPS with a minimum of 97 FPS and maximum of 131 FPS, High delivers 96 FPS, and Ultra falls to 79 FPS. The 1440p results show a 52 FPS delta between Low and Ultra, which represents a 39.7% penalty. The minimum FPS at Medium (97) still clears 60 FPS, indicating stable frame delivery. High settings at 1440p remain viable for 60 Hz monitors, while Ultra is suitable for 75 Hz displays.
At 3840x2160, the GPU begins to struggle. Low settings average 71 FPS, Medium averages 62 FPS with a minimum of 52 FPS and maximum of 71 FPS, High drops to 52 FPS, and Ultra falls to 43 FPS. The 4K results show a 28 FPS delta between Low and Ultra, a 39.4% penalty that mirrors the lower resolutions. The minimum FPS at Medium (52) dips below 60, indicating occasional stutter in demanding scenes. High and Ultra settings at 4K are not recommended for smooth gameplay, as both fall below the 60 FPS target.
Settings Recommendations
For the best balance of visual quality and frame rate, the High preset at 2560x1440 is the optimal choice. The data shows 96 FPS average, which is comfortable for 60 Hz displays and leaves headroom for 75 Hz or 100 Hz monitors. This settings level provides most of Doom's visual features while maintaining a smooth experience. If a higher frame rate is preferred, Medium at 1440p delivers 114 FPS, but the visual downgrade from High to Medium may not be worth the 18 FPS gain for most players.
At 1920x1080, Ultra settings are the clear recommendation. The 122 FPS average is well above the 60 FPS threshold and provides the full visual experience without sacrificing smoothness. This is the only resolution where Ultra settings are fully recommended, as the GPU has sufficient headroom. For players with 144 Hz monitors, High settings at 1080p (149 FPS) or Medium (176 FPS) are better choices, as they push frame rates closer to the refresh rate limit.
At 3840x2160, the data suggests that Low settings (71 FPS) are the only viable option for 60 FPS gaming, while Medium (62 FPS) is borderline acceptable. High and Ultra at 4K are not recommended, as they fall to 52 FPS and 43 FPS respectively, which will cause visible judder on 60 Hz displays. The minimum FPS at 4K Medium (52) confirms that even this setting can dip below 60 FPS. For 4K play, players should accept the visual compromise of Low settings or reduce the resolution to 1440p.
The measured FPS data shows that this combo is versatile across resolutions, but the optimal experience is at 1080p Ultra or 1440p High. The 8 GB VRAM capacity is sufficient for all settings, as Doom's 2016-era textures do not exceed this limit at any tested configuration. The CPU's performance headroom ensures that frame rates are GPU-limited in most scenarios, meaning that future GPU upgrades would yield proportional FPS gains in this title.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with ii7-14700F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
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