Doom

Doom

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 45 54 62
1440p QHD 68 84 99 114
1080p Full HD 106 129 153 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 54
3840x2160 High 45
3840x2160 Ultra 37
2560x1440 Low 114
2560x1440 Medium 99
2560x1440 High 84
2560x1440 Ultra 68
1920x1080 Low 176
1920x1080 Medium 153
1920x1080 High 129
1920x1080 Ultra 106

Doom with Intel Core i7-14700F + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i7-14700F paired with the AMD Radeon RX 6600 produces a consistent spread of frame rates across Doom’s four presets and three resolutions, but the optimal experience depends heavily on whether the target is a 60 FPS baseline or higher refresh-rate play. The data indicates that the Medium preset at 1440p is the strongest balance, delivering an average of 99 FPS while maintaining a minimum of 84 FPS, which keeps frame pacing stable without sacrificing the visual fidelity jump from Low. At 1080p, High and Medium both exceed 120 FPS averages, making either viable for fast-paced action, though Medium’s minimum of 130 FPS offers more headroom than High’s unspecified floor. For 4K displays, only the Low preset reaches a playable average of 62 FPS, while Medium drops to 54 FPS and High falls to 45 FPS, indicating that the GPU is the limiting factor at that resolution. Users prioritizing smoothness over eye candy should select Medium at 1440p or 1080p, while those with 4K panels must accept Low or lower internal resolutions.

Settings Recommendations

The measured rows show a clear hierarchy: at every resolution, Low produces the highest average FPS, followed by Medium, then High, with Ultra trailing by a significant margin. At 1080p, Low averages 176 FPS, Medium 153 FPS, High 129 FPS, and Ultra 106 FPS—a spread of 70 FPS between extremes. The gap between Low and Medium is 23 FPS, while Medium to High is 24 FPS, and High to Ultra is another 23 FPS, suggesting each preset tier costs roughly the same amount of performance. For competitive play or high-refresh monitors, Low at 1080p provides the maximum frame rate, but the 23 FPS drop to Medium is modest relative to the visual improvements that preset typically offers. At 1440p, the pattern repeats with Low at 114 FPS, Medium at 99 FPS, High at 84 FPS, and Ultra at 68 FPS. The Medium preset’s minimum of 84 FPS is particularly notable because it stays above the 60 FPS threshold, whereas High and Ultra have no recorded minimums, leaving their consistency unverified. At 4K, the situation inverts: Low is the only preset averaging above 60 FPS (62 FPS), Medium sits at 54 FPS with a 46 FPS minimum, High at 45 FPS, and Ultra at 37 FPS. Given that Doom is a fast-paced FPS where frame drops are noticeable, the data supports Medium at 1080p or 1440p as the best experience—it retains high averages (153 and 99 FPS respectively) while providing recorded minimums that confirm stability. Ultra is only justifiable at 1080p where the 106 FPS average remains fluid, but its lack of minimum data leaves room for potential stutter.

GPU Role

The AMD Radeon RX 6600’s 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which is sufficient for Doom’s texture-heavy environments at 1080p and 1440p but becomes strained at 4K. The GPU’s boost clock of 2491 MHz and game clock of 2044 MHz drive its 8.928 TFLOPS of FP32 performance, and the benchmark results reflect this capability scaling with resolution. At 1080p, the RX 6600 delivers 176 FPS on Low, indicating that the GPU is not fully saturated; the CPU and memory subsystem have headroom to feed it. At 1440p, the same preset drops to 114 FPS—a 35% reduction—which shows the GPU beginning to work harder. At 4K, Low falls to 62 FPS, a 45% drop from 1440p, revealing that the GPU’s pixel throughput (159.4 GPixel/s) and texture rate (279.0 GTexel/s) are the bottlenecks. The 8 GB VRAM capacity is not explicitly tested here, but the fact that Ultra at 4K averages only 37 FPS against Low’s 62 FPS suggests that the higher preset’s increased shading load, not memory overflow, is the primary limiter, as the RX 6600’s 64 ROPs are likely saturated by 4K Ultra’s pixel work. The GPU’s percentile rank of 63 among all GPUs places it in the mid-range, and its nearest rivals—the NVIDIA Quadro K6000, RTX 4050 Mobile, and Tesla K20m—have similar average benchmark scores (within 0.4%), confirming that the RX 6600 is a mainstream part rather than a high-end solution. For Doom specifically, the data shows the RX 6600 can handle 1440p Medium comfortably (99 FPS average) and 4K only at Low, which aligns with its 63rd percentile standing.

How This Combo Ranks

This Intel Core i7-14700F + AMD Radeon RX 6600 combination ranks 2883 out of 3712 tested combos in Doom, placing it in the 22nd percentile of all systems evaluated. That ranking is lower than the CPU’s standalone 91st percentile among all CPUs, indicating that the GPU is dragging the overall gaming performance down. The combo’s position suggests that while the i7-14700F is a top-tier processor, the RX 6600’s mid-range standing (63rd percentile) prevents the system from reaching higher frame rates in this title. Looking at the measured FPS, the combo achieves 106 FPS at 1080p Ultra and 68 FPS at 1440p Ultra, which are respectable but not exceptional numbers for a system with a 20-core CPU. The rank of 2883 out of 3712 means that roughly 78% of tested combinations outperform this setup in Doom, which is expected given the GPU’s position. However, the ranking does not account for the CPU’s headroom—the i7-14700F’s 35122 Cinebench R23 multicore score and 4958 single-core score suggest it could push a stronger GPU to higher frame rates, but with the RX 6600, the system is firmly entry-to-mid-range. The combo’s performance is consistent with its component pairing: the CPU is overkill for the GPU at 1080p, where the RX 6600 saturates around 176 FPS on Low, but at 4K, the GPU becomes the sole bottleneck, and the CPU’s advantage is irrelevant. The 2883rd rank is a function of the GPU’s limits rather than a CPU deficiency, as evidenced by the fact that the CPU’s nearest rivals—the Xeon 6505P and Ryzen 9 7900X—have nearly identical average scores (within 0.6%), yet would likely rank higher with a stronger GPU.

Measured FPS Breakdown

At 1920x1080, the data shows a full progression across all four presets. Low averages 176 FPS, which is the highest recorded result in the entire dataset. Medium averages 153 FPS with a minimum of 130 FPS and a maximum of 176 FPS, indicating that the frame pacing is tight and the floor is well above 60 FPS. High averages 129 FPS with no minimum or maximum recorded, leaving its consistency undocumented but its average still excellent. Ultra averages 106 FPS, which remains fluid for most displays, though the absence of a minimum makes it impossible to confirm whether dips occur during intense combat scenes. Moving to 2560x1440, Low averages 114 FPS, Medium averages 99 FPS with a minimum of 84 FPS and maximum of 114 FPS, High averages 84 FPS, and Ultra averages 68 FPS. The Medium preset’s 84 FPS minimum is critical—it means even in the worst-case frame, the system stays above 60 FPS, making it the safest choice for 1440p gaming. High’s 84 FPS average is identical to Medium’s minimum, which suggests that High may experience dips below 60 FPS, but without data, this is speculative. Ultra at 68 FPS is playable but leaves no headroom for demanding scenes. At 3840x2160, Low averages 62 FPS, just above the 60 FPS threshold, while Medium averages 54 FPS with a minimum of 46 FPS, High averages 45 FPS, and Ultra averages 37 FPS. The 4K results show a stark drop-off: from Low to Medium is an 8 FPS loss, from Medium to High is 9 FPS, and from High to Ultra is another 8 FPS. The 4K Medium minimum of 46 FPS indicates noticeable stutter, and the 37 FPS Ultra average is borderline unplayable for a fast FPS. Across all resolutions, the pattern is consistent: each preset step costs roughly 15-20% performance, and the GPU’s limits are most pronounced at 4K where even Low barely reaches 60 FPS.

FAQ

Q: What is the best preset for 1440p gaming with this combo?

A: Medium is the optimal choice, averaging 99 FPS with a minimum of 84 FPS, which ensures the frame rate never drops below 60 FPS. High averages 84 FPS but lacks a recorded minimum, while Ultra drops to 68 FPS.

Q: Can this system achieve 60 FPS at 4K?

A: Only on the Low preset, which averages 62 FPS. Medium averages 54 FPS, High averages 45 FPS, and Ultra averages 37 FPS, so higher presets do not meet the 60 FPS target.

Q: How much performance is lost going from 1080p to 1440p?

A: On the Medium preset, the average drops from 153 FPS to 99 FPS, a 35% reduction. On Low, it drops from 176 FPS to 114 FPS, also a 35% reduction, while High drops from 129 FPS to 84 FPS (35% loss).

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The GPU is the limiter at 1080p, as evidenced by the CPU’s 91st percentile ranking versus the GPU’s 63rd percentile. The RX 6600 maxes out at 176 FPS on Low, while the i7-14700F’s 4958 single-core Cinebench score indicates it could support higher frame rates with a stronger GPU.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: Low averages 176 FPS, while Ultra averages 106 FPS, a difference of 70 FPS or roughly 40% lower performance. The step from Low to Medium costs 23 FPS, Medium to High costs 24 FPS, and High to Ultra costs 23 FPS.

Q: Does the RX 6600’s 8 GB VRAM affect performance in Doom?

A: The data does not indicate VRAM-related stuttering or crashes. The performance drop from Low to Ultra at 4K (62 to 37 FPS) is consistent with increased shading and pixel work, suggesting the GPU’s compute limits, not memory capacity, are the primary constraint.

CPU Role

The Intel Core i7-14700F brings 20 cores and 28 threads across a Raptor Lake architecture, with base and boost clocks of 2.10 GHz and 5.40 GHz respectively. In Doom, the CPU’s role is to feed the GPU with draw calls and physics updates, and the benchmark data suggests it does so effectively at 1080p and 1440p. The CPU’s Cinebench R23 multicore score of 35122 and single-core score of 4958 place it in the 91st percentile of all CPUs, and its nearest rivals—the Xeon 6505P, Xeon Phi 7290, and Ryzen 9 7900X—all have average scores within 0.8% of the i7-14700F, indicating that its processing power is not a limiting factor. In the measured FPS, the CPU’s influence is visible in the scaling from Low to Ultra at 1080p: the GPU produces 176 FPS on Low, but the CPU does not prevent the GPU from reaching that number, nor does it bottleneck at 106 FPS on Ultra. At 1440p, the CPU maintains the same headroom, with the GPU dropping to 114 FPS on Low and 68 FPS on Ultra—both well within the CPU’s capability. The 33 MB of shared L3 cache and dual-channel memory support (DDR4 or DDR5) provide sufficient bandwidth for the GPU’s requests, as evidenced by the consistent frame rates. However, at 4K, the CPU’s role diminishes entirely; the GPU’s 62 FPS on Low and 37 FPS on Ultra are far below what the CPU can deliver, confirming that the RX 6600 is the sole bottleneck. The CPU’s 65 W TDP and 10 nm process allow sustained boost clocks without thermal throttling, but the data does not include temperature or clock measurements, so this is inferred from the stable FPS patterns. The i7-14700F’s 28 threads are not fully utilized by Doom, which typically uses fewer cores, but the high single-thread performance (4958 in Cinebench R23) ensures that the game’s main thread does not become a constraint.

Resolution Scaling

The FPS drops from 1080p to 4K reveal a consistent pattern across all presets: roughly a 35% reduction from 1080p to 1440p, followed by another 45% reduction from 1440p to 4K. For the Medium preset, the sequence is 153 FPS at 1080p, 99 FPS at 1440p, and 54 FPS at 4K—a cumulative 65% loss from the lowest to highest resolution. Low follows the same trajectory: 176 to 114 to 62 FPS, a 65% total drop. High goes from 129 to 84 to 45 FPS, also a 65% loss, and Ultra from 106 to 68 to 37 FPS, a 65% reduction. This uniformity indicates that the scaling is resolution-driven rather than preset-driven, meaning the GPU’s rendering load increases proportionally with pixel count regardless of quality settings. The fact that the percentage loss is identical across presets suggests that Doom’s rendering pipeline is pixel-bound; the RX 6600’s 159.4 GPixel/s pixel rate and 279.0 GTexel/s texture rate are the primary constraints. At 1080p (2.07 million pixels), the GPU has ample throughput, achieving 176 FPS on Low. At 1440p (3.69 million pixels, 78% more), the frame rate drops to 114 FPS, a 35% decrease, which is less than the pixel increase, indicating some efficiency gain. At 4K (8.29 million pixels, 125% more than 1440p), the frame rate falls to 62 FPS, a 45% decrease, showing diminishing returns as the GPU saturates. The limiting component is clearly the GPU: the CPU’s performance does not change with resolution, yet the FPS drops consistently, proving that the RX 6600’s compute units are maxed out. The 8 GB VRAM does not appear to cause a cliff at 4K, as the frame rates decline smoothly rather than collapsing, suggesting that memory bandwidth (224.0 GB/s) is sufficient for the textures used. For users, this means that resolution scaling is predictable: each step up costs roughly a third of the frame rate, so a 1080p gamer at 129 FPS on High should expect around 84 FPS at 1440p and 45 FPS at 4K, which matches the measured data exactly.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 6600 in Doom

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 54.0
3840x2160 High 45.0
3840x2160 Ultra 37.0
2560x1440 Low 114.0
2560x1440 Medium 99.0
2560x1440 High 84.0
2560x1440 Ultra 68.0
1920x1080 Low 176.0
1920x1080 Medium 153.0
1920x1080 High 129.0
1920x1080 Ultra 106.0

Doom with ii7-14700F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6600 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.