Downfall
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i7-14700F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5050 delivers a playable experience in Downfall, a horror title from 2016, but the data reveals a clear performance ceiling at higher resolutions. This combination ranks in the 60th percentile of tested combos for this game, sitting at rank 1755 out of 2928. The benchmark results show a system that is well-balanced at 1080p, where it pushes high refresh rates, but becomes GPU-limited as resolution increases, with the 4K Ultra preset dropping to a marginal 37 FPS average. The following analysis breaks down the measured performance across all resolutions and settings, interpreting what these numbers mean for actual gameplay.
Resolution Scaling
The measured FPS data for Downfall shows a classic pattern of GPU-bound scaling as resolution increases. At 1080p with Low settings, the combo produces 201 FPS average. Moving to 1440p Low drops that to 144 FPS, a 28% reduction, and 4K Low further reduces it to 89 FPS, which is 56% lower than the 1080p Low result. This steep decline indicates that the RTX 5050’s rendering pipeline is the limiting factor at higher pixel counts, even on the least demanding preset.
The scaling becomes more pronounced at higher settings. With Medium settings, the average FPS goes from 165 at 1080p, to 118 at 1440p, and then to 73 at 4K. The drop from 1440p to 4K at Medium is 38%, which is slightly steeper than the 28% drop from 1080p to 1440p, suggesting that memory bandwidth or fill rate constraints begin to bite harder beyond 1440p. The High preset shows a similar trend: 135 FPS at 1080p, 96 at 1440p, and 60 at 4K. The 4K High result of 60 FPS is exactly on the threshold of smooth gameplay, but it leaves no headroom for dips.
Ultra settings expose the most severe scaling. At 1080p Ultra, the combo manages 84 FPS, which is still respectable, but 1440p Ultra drops to 60 FPS, and 4K Ultra falls to 37 FPS. The gap between 1440p Ultra and 4K Ultra is a 38% loss, mirroring the Medium preset’s scaling. This consistency suggests that once the settings load increases, the GPU’s 8 GB VRAM and 128-bit memory bus become the primary constraints at 4K, regardless of the specific preset.
The limiting component is clearly the GPU. The CPU, an Intel Core i7-14700F with 20 cores and 28 threads, has a boost clock of 5.40 GHz and a Cinebench R23 multi-core score of 35122, which places it in the 91st percentile of all CPUs. Such a processor is unlikely to bottleneck a mid-range GPU in a 2016 horror title. The fact that average FPS scales almost linearly with pixel count, rather than plateauing, confirms that the RTX 5050 is the bottleneck. For example, going from 1080p Low to 1440p Low reduces FPS by 57, and from 1440p Low to 4K Low by another 55, which is nearly identical, indicating pure pixel-pushing limits.
How This Combo Ranks
In Downfall, this specific CPU-GPU combination achieves a rank of 1755 out of 2928 tested combos, placing it in the 60th percentile overall. This is a solid mid-pack result, meaning it outperforms roughly 60% of all tested configurations for this game, but it is far from the top tier. The RTX 5050, as a standalone GPU, sits in the 66th percentile of all GPUs based on its average benchmark score of 21035. The CPU is stronger in relative terms, ranking in the 91st percentile of all CPUs with an average benchmark score of 53620.
The GPU’s nearest rivals in synthetic benchmarks provide context for its positioning. The AMD Radeon RX Vega M GL is 0.6% faster, the AMD Radeon HD 8970M is 1% faster, and the NVIDIA RTX A4000 Mobile is 1.6% faster, while the AMD Radeon RX 5600 XT is 1.6% slower. These deltaPct values are small, indicating that the RTX 5050 is clustered with older and mobile parts in raw compute, despite being a newer generation. This clustering explains why the combo rank is only in the 60th percentile, as the GPU’s absolute performance is not exceptional for 4K gaming.
For the CPU, the nearest rivals are all server or high-end desktop parts. The Intel Xeon 6505P is 0.2% faster, the AMD Ryzen 9 7900X is 0.6% slower, and the AMD EPYC 7313P is 0.8% slower, while the Intel Xeon Phi 7290 is 0.3% faster. The i7-14700F essentially matches these parts in synthetic multi-threaded tests, which is remarkable for a 65 W TDP processor. However, in a game like Downfall, the CPU’s strength only matters up to the point where the GPU can deliver frames. The data shows that at 1080p Low, the combo hits 201 FPS, which is likely near the CPU’s practical limit for this game, but at higher resolutions, the CPU is largely idle.
The combo rank of 1755 suggests that many other configurations, likely with faster GPUs, will outperform this pairing in Downfall. But for a mainstream setup, this rank indicates a balanced system that will handle 1080p and 1440p gaming without issue, while struggling at 4K Ultra. The gap between the GPU’s 66th percentile and the combo’s 60th percentile hints that the CPU is actually helping slightly, preventing the combo from falling further behind.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process at TSMC, featuring 16,900 million transistors on a 149 mm² die. It has 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The base clock is 2317 MHz, boosting to 2572 MHz, and the memory runs at 2500 MHz effectively 20 Gbps. The 8 GB of GDDR6 memory sits on a 128-bit bus, providing 320.0 GB/s of bandwidth. These specs are modest for 4K gaming, and the benchmark results bear this out.
The GPU’s pixel rate is 82.30 GPixel/s, and its texture rate is 205.8 GTexel/s, with FP32 performance of 13.17 TFLOPS. In Downfall, the 4K Ultra preset yields 37 FPS average, which is a direct consequence of the 32 ROPs and limited memory bandwidth. At 4K, the GPU must fill over 8 million pixels per frame, and with 32 ROPs, the pixel fill rate becomes a bottleneck. The 128-bit memory bus, delivering 320 GB/s, is also insufficient for high-resolution textures and effects, causing the steep drop from Medium to Ultra at 4K.
The GPU’s 8 GB VRAM is another critical factor. At 4K Ultra, the game likely consumes more than 8 GB of VRAM, forcing the driver to manage memory more aggressively, which can cause stutters and frame drops. The measured data shows no min FPS for 4K Ultra, but the average of 37 FPS suggests it is struggling. In contrast, at 1080p Ultra, the combo hits 84 FPS, indicating that 8 GB is sufficient for lower resolutions. The RTX 5050’s 66th percentile ranking among all GPUs, based on an average benchmark score of 21035, confirms it is a mid-range part. Its nearest rival, the AMD Radeon RX 5600 XT, is 1.6% slower in synthetic tests, which aligns with the measured performance in Downfall.
The GPU’s boost clock of 2572 MHz is relatively high, but the architecture’s efficiency is what matters. In Downfall, the scaling from Low to Ultra at 1080p shows a 58% performance drop (201 to 84 FPS), which is typical for a GPU with this level of shading units and memory bandwidth. The 20 GB/s effective memory speed does not compensate for the narrow 128-bit bus, and the 4K results prove that this GPU is not designed for high-end 4K gaming. The data suggests that the RTX 5050 is best suited for 1080p and 1440p, where its power is sufficient to maintain high frame rates.
Measured FPS Breakdown
At 1920x1080, the combo delivers strong performance across all settings. Low settings produce an average of 201 FPS, which is exceptionally high and indicates no CPU bottleneck. Medium settings yield 165 FPS, with a minimum of 140 FPS and a maximum of 189 FPS, showing smooth frame pacing. High settings drop to 135 FPS average, which is still excellent for a horror game where smoothness matters. Ultra settings reduce the average to 84 FPS, which is playable but a significant step down from High. The gap between Medium and High is 30 FPS, and between High and Ultra is 51 FPS, suggesting that Ultra applies heavy effects that strain the GPU.
At 2560x1440, the performance remains respectable. Low settings average 144 FPS, which is a 28% drop from 1080p Low. Medium settings average 118 FPS, with a minimum of 100 FPS and a maximum of 135 FPS, providing a smooth experience for most displays. High settings average 96 FPS, which is still above the 60 FPS threshold for fluid gameplay. Ultra settings average 60 FPS, which is exactly at the playable threshold, but with no min FPS data, it is unclear if there are dips below that. The drop from 1080p Ultra to 1440p Ultra is 29% (84 to 60 FPS), which is consistent with the resolution scaling.
At 3840x2160, the GPU begins to struggle. Low settings average 89 FPS, which is playable but a 38% drop from 1440p Low. Medium settings average 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS, indicating that frame times are variable but mostly acceptable. High settings average 60 FPS, which is marginal, and any demanding scene could push it below that. Ultra settings average 37 FPS, which is not smooth for a horror game that relies on atmosphere and quick reactions. The data shows a clear hierarchy: 1080p is excellent, 1440p is good, and 4K is only viable on Low or Medium settings.
The measured rows also reveal that the Medium preset at 4K has a min FPS of 62, which is higher than the High preset’s average of 60. This is notable because it suggests that the Medium preset’s lower load allows the GPU to maintain more consistent frame rates. Similarly, at 1440p, the Medium preset’s min of 100 FPS is well above the High preset’s average of 96, providing a better experience in terms of frame time consistency. At 1080p, the Medium preset’s min of 140 FPS is close to the High preset’s average of 135, reinforcing that Medium is a safer choice for stable performance.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo depends on the target resolution. For 1080p, the High preset at 135 FPS average is the sweet spot. It provides a 60% higher frame rate than Ultra (84 FPS) while still delivering good visual quality. The Ultra preset’s 84 FPS is playable, but the jump from High to Ultra costs 51 FPS, which is a significant loss for questionable visual gains in a dark, atmospheric horror game. The Medium preset offers 165 FPS, but High is only 30 FPS slower and will look noticeably better. For competitive or high-refresh-rate play, Low at 201 FPS is an option, but most players will prefer High.
For 1440p, the Medium preset at 118 FPS average with a minimum of 100 FPS is the recommended choice. It provides smooth, consistent performance that matches most 1440p monitors’ refresh rates. The High preset at 96 FPS is also viable, but the 22 FPS drop from Medium to High is more noticeable than the visual improvement. The Ultra preset at 60 FPS is only for players who prioritize visuals over frame rate, and even then, the lack of min FPS data means there is a risk of dips below 60. Low at 144 FPS is excessive for most displays, and the visual downgrade is not worth it.
For 4K, the recommendations are more constrained. The Medium preset at 73 FPS average, with a minimum of 62 FPS, is the only setting that offers a consistently playable experience. This is the recommended preset for 4K, as it stays above 60 FPS on average and has a min FPS that doesn’t drop below 60. The High preset at 60 FPS is borderline, with no min FPS data, so it could dip below the playable threshold. Low at 89 FPS is playable but sacrifices too much visual quality for a horror game. Ultra at 37 FPS is not recommended, as it falls well below smooth gameplay standards. Given the GPU’s 8 GB VRAM and 128-bit bus, sticking to Medium at 4K is the practical choice.
The data also supports the Medium preset as the best overall value across all resolutions. At 1080p, it delivers 165 FPS, at 1440p 118 FPS, and at 4K 73 FPS. This consistency suggests that Medium is the most balanced setting for this hardware, providing good visuals without overwhelming the GPU. For players with 60 Hz displays at 4K, Medium is the clear winner. For those with 144 Hz 1080p monitors, High is better, but Medium still exceeds the refresh rate. The recommendation is to start with Medium and adjust up or down based on personal preference for visuals versus frame rate.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. It has 33 MB of shared L3 cache and supports DDR4 and DDR5 memory on a dual-channel bus. The CPU’s TDP is 65 W, which is low for its core count, and it uses the Intel Socket 1700. Its Cinebench R23 multi-core score is 35122, and single-core is 4958, with a Geekbench multi-core score of 19620 and single-core of 2429. These scores place the CPU in the 91st percentile of all CPUs, indicating it is a high-end performer.
In Downfall, the CPU’s role is to feed the GPU with frames, and the data shows it does so effectively at lower resolutions. At 1080p Low, the combo hits 201 FPS, which is likely near the CPU’s practical limit for this game’s engine. The i7-14700F’s high single-core performance, evidenced by a Cinebench R23 single-core score of 4958, ensures that the game’s main thread is not a bottleneck. The 5.40 GHz boost clock is particularly beneficial for older games that rely on high clock speeds rather than many cores.
However, the CPU’s influence diminishes as resolution increases. At 4K, the GPU becomes the limiting factor, and the CPU has spare capacity. The measured FPS at 4K Low is 89, which is 56% lower than 1080p Low, despite the CPU being capable of much higher frame rates. This indicates that the RTX 5050 cannot keep up with the CPU’s output at higher resolutions. The CPU’s 20 cores and 28 threads are overkill for a 2016 horror game, which likely uses only a few threads, but the high boost clock ensures that those threads run at maximum speed.
The CPU’s nearest rivals in synthetic benchmarks are all server or high-end desktop parts, such as the Intel Xeon 6505P and AMD Ryzen 9 7900X, with deltaPct values under 1%. This shows that the i7-14700F is a top-tier CPU in raw compute, but in gaming, its advantage is only realized when the GPU can keep up. The combo rank of 1755 out of 2928 is more reflective of the GPU’s limitations than the CPU’s. For players using this combo, the CPU will not be a source of frame drops or stutters in Downfall; the GPU is the component to watch. The 65 W TDP and dual-channel memory support are sufficient for this game, and the CPU’s 33 MB L3 cache helps with data-heavy scenes. Overall, the i7-14700F provides a solid foundation, but the RTX 5050 is the deciding factor in this pairing’s performance.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5050 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 144.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 84.0 |
Downfall with ii7-14700F + Other GPUs
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Downfall with RTX 5050 + Other CPUs
See how Downfall performs with the same GPU but different processors.
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