Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9700X + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 9700X and NVIDIA GeForce RTX 5050 combination delivers a surprisingly capable experience in Doom, though the data reveals a system that is heavily constrained by the graphics card at higher resolutions. This pairing, ranking 1766th out of 2930 tested combos, shows a clear performance ceiling dictated by the GPU, while the 8-core Zen 5 processor provides ample headroom for the game's engine.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9700X is a desktop processor built on the Zen 5 architecture, codenamed Granite Ridge, using TSMC's 4 nm process node. It packs 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 5.50 GHz. This is a 65W TDP part, which is modest for the performance it offers, and it supports DDR5 memory through a dual-channel bus with a bandwidth of 89.6 GB/s. The CPU's cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a shared 32 MB L3 cache.
In synthetic benchmarks, the 9700X demonstrates strong multi-threaded capabilities. It scores 20,485 in Cinebench R23 multi-core and 17,906 in Geekbench multi-core, with a Passmark multi-thread score of 37,161. Single-thread performance is equally impressive, with a Cinebench R23 single-core score of 2,211 and a Geekbench single-core score of 3,023. The processor's average benchmark score of 37,943 places it in the 86th percentile of all CPUs, meaning it outperforms the vast majority of processors on the market.
The data shows that the 9700X sits in close competition with several other processors. Its nearest rival, the Intel Core i9-14901E, has an average score of 37,911, just 0.1% behind the AMD chip. Similarly, the AMD Ryzen AI 9 HX 370 scores 37,904, also trailing by 0.1%. The Intel Core 5 211E and AMD Ryzen AI Embedded P132 are slightly further back at 0.3% and 0.4% deltas respectively. This clustering suggests that for Doom's workload, the 9700X is performing at the top of its peer group, though the differences are negligible in real-world terms.
When looking at Doom's frame rates, the CPU's role becomes clearer. Even at 1080p with Low settings, where the GPU has the least work to do, the system achieves 202 FPS. This is a strong result that indicates the processor is not a bottleneck at lower resolutions. The 3DMark 16-thread score of 9,824 and max-thread score of 9,771 show that the CPU can handle significant parallel workloads, which is relevant for Doom's modern engine that scales well across multiple cores. The 8-core/16-thread configuration is more than sufficient for this game, as evidenced by the fact that frame rates scale predictably with resolution changes rather than showing CPU-related stutters or inconsistencies.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using the GB207 chip, manufactured on a 5 nm process at TSMC. It features 2,560 shading units, 80 texture mapping units, and 32 raster operation units, along with 20 ray tracing cores and 80 tensor cores. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). It has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s.
The RTX 5050's compute capabilities include an FP32 performance of 13.17 TFLOPS, which is identical to its FP16 performance at a 1:1 ratio. The pixel rate is 82.30 GPixel/s and the texture rate is 205.8 GTexel/s. In synthetic benchmarks, the GPU scores 17,326 in Passmark G3D and 90,334 in Geekbench OpenCL, with a Vulkan score of 89,381. Its average benchmark score of 21,035 places it in the 66th percentile of all GPUs, indicating it is a mid-range performer.
The GPU's nearest rivals in benchmark scores are interesting, as they include a mix of older and mobile parts. The AMD Radeon RX Vega M GL scores 21,153, which is 0.6% higher than the RTX 5050. The AMD Radeon HD 8970M is 1% higher at 21,237, while the AMD Radeon RX 5600 XT trails by 1.6% at 20,713. The NVIDIA RTX A4000 Mobile is 1.6% higher at 21,379. This positioning shows the RTX 5050 is competitive with these parts, but the margins are tight.
In Doom, the GPU's influence on frame rates is substantial. At 1080p, the RTX 5050 delivers between 122 FPS (Ultra) and 202 FPS (Low), which shows it can push high refresh rates at this resolution. However, the 8 GB VRAM capacity becomes a consideration at higher resolutions. The data shows a clear pattern where frame rates drop as resolution increases, which is typical for a GPU-bound scenario in this game. The GPU's 320.0 GB/s bandwidth and 128-bit bus are adequate for 1080p and 1440p gaming, but the 4K results suggest the card is working near its limits.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a consistent and predictable scaling pattern across resolutions. At 1080p with Low settings, the system achieves 202 FPS. Moving to 1440p Low drops this to 131 FPS, a 35% reduction, and at 4K Low it falls to 71 FPS, another 46% drop. This steep decline indicates that the GPU is the primary limiting factor, as the CPU has more than enough headroom to feed the graphics card at all resolutions.
The High settings preset tells a similar story. At 1080p, the system hits 149 FPS, which drops to 96 FPS at 1440p (a 36% decrease) and then to 52 FPS at 4K (a 46% decrease from 1440p). The Medium preset shows 176 FPS at 1080p, 114 FPS at 1440p, and 62 FPS at 4K. The Ultra preset is the most demanding, starting at 122 FPS at 1080p, falling to 79 FPS at 1440p, and bottoming out at 43 FPS at 4K.
These numbers clearly illustrate that the scaling from 1080p to 4K is not linear but rather exponential in terms of performance cost. The 4K results, which range from 43 FPS (Ultra) to 71 FPS (Low), show that the RTX 5050 struggles to maintain playable frame rates at this resolution, particularly at higher settings. The fact that the 1080p results are consistently above 120 FPS even at Ultra suggests the CPU is not a bottleneck at lower resolutions, confirming that the GPU is the limiting component as resolution increases.
The min and max FPS data available for the Medium preset provides additional insight. At 1080p Medium, the system ranges from 150 to 203 FPS, showing some variance but generally stable performance. At 1440p Medium, the range narrows to 97 to 131 FPS, and at 4K Medium, it drops to 52 to 71 FPS. This variance pattern suggests that the GPU is handling the workload consistently, with no signs of CPU-related frame pacing issues.
FAQ
Q: What is the highest average FPS this combination can achieve in Doom?
A: The highest recorded average FPS is 202, achieved at 1920x1080 resolution with Low settings. This drops to 131 FPS at 2560x1440 Low and 71 FPS at 3840x2160 Low.
Q: How does the AMD Ryzen 7 9700X compare to its closest rival in synthetic benchmarks?
A: The 9700X has an average benchmark score of 37,943, which is 0.1% higher than the Intel Core i9-14901E (37,911) and the AMD Ryzen AI 9 HX 370 (37,904). It is 0.3% ahead of the Intel Core 5 211E and 0.4% ahead of the AMD Ryzen AI Embedded P132.
Q: What is the GPU's performance percentile relative to all GPUs?
A: The NVIDIA GeForce RTX 5050 is in the 66th percentile of all GPUs, with an average benchmark score of 21,035. Its closest rival, the AMD Radeon RX Vega M GL, is 0.6% faster, while the AMD Radeon RX 5600 XT is 1.6% slower.
Q: Is the CPU or GPU the limiting factor in Doom at 4K resolution?
A: The data indicates the GPU is the limiting factor. At 4K, the average FPS ranges from 43 (Ultra) to 71 (Low), showing significant performance degradation. The CPU's strong synthetic scores and the fact that 1080p frame rates exceed 120 FPS at all settings suggest the processor is not the bottleneck.
Q: How much FPS is lost when moving from 1440p to 4K at High settings?
A: At 1440p High, the system achieves 96 FPS, which drops to 52 FPS at 4K High. This represents a 46% reduction in frame rate when moving from 1440p to 4K.
Q: What is the combo's ranking among all tested CPU and GPU combinations?
A: This combination of AMD Ryzen 7 9700X and NVIDIA GeForce RTX 5050 ranks 1766th out of 2930 tested combos in Doom, placing it in the lower-middle portion of the ranking.
How This Combo Ranks
The combination of the AMD Ryzen 7 9700X and NVIDIA GeForce RTX 5050 ranks 1766th out of 2930 tested combinations in Doom, placing it in the bottom 40% of systems. This ranking reflects the GPU's modest performance ceiling rather than any deficiency in the CPU. The 9700X's 86th percentile CPU ranking suggests it is a high-performing processor, but the RTX 5050's 66th percentile GPU ranking holds the combo back.
The disparity between the CPU and GPU performance tiers is evident in the frame rate data. The CPU is capable of much higher frame rates than the GPU can deliver, as shown by the fact that even at 1080p Low, the system only reaches 202 FPS despite the CPU's strong single-thread performance. The GPU's Passmark G3D score of 17,326 and its position relative to rivals like the RX Vega M GL and RX 5600 XT indicate it is a mid-range part that limits the overall system.
This ranking suggests that the combo is well-balanced for 1080p gaming, where it delivers above 120 FPS at all settings, but it falls short at higher resolutions. The 4K results, which range from 43 to 71 FPS depending on settings, show that this system is not ideal for 4K gaming in Doom. For users prioritizing higher resolutions, the data indicates that the GPU would need to be upgraded to achieve better performance, as the CPU is clearly not the limiting factor.
Settings Recommendations
The measured data provides clear guidance on which settings preset offers the best experience for this combination in Doom. At 1080p resolution, all presets deliver playable frame rates, but the Medium preset stands out as the best balance of performance and visual quality. It achieves 176 FPS average, which is only 26 FPS lower than Low settings but provides significantly better visual fidelity than the Low preset's 202 FPS. The High preset at 149 FPS is also viable, but Medium offers a 18% performance improvement over High with a modest visual trade-off.
At 1440p resolution, the Medium preset again emerges as the recommended choice. It delivers 114 FPS average, which is above the 96 FPS of High settings and the 79 FPS of Ultra. The Low preset achieves 131 FPS, but the visual quality reduction is substantial. The Medium preset's 114 FPS is smooth for most displays, and it maintains a minimum FPS of 97, which is within the acceptable range for consistent gameplay.
For 4K resolution, the data suggests that users should consider the Low or Medium presets. The Low preset achieves 71 FPS, which is the only preset that maintains a consistently smooth experience at this resolution. The Medium preset drops to 62 FPS, which is still playable but may show occasional dips below 60 FPS. The High preset at 52 FPS and Ultra at 43 FPS are less desirable for competitive or fast-paced gameplay, as the lower frame rates can impact responsiveness.
Overall, the Medium preset provides the best experience across all resolutions when considering the balance between frame rate and visual quality. It offers a 176 FPS average at 1080p, 114 FPS at 1440p, and 62 FPS at 4K, making it the most versatile option. For users with 1080p or 1440p displays, Medium delivers excellent performance with good visual fidelity. For 4K users, the Low preset is recommended if frame rate is the priority, but Medium remains the best compromise for those who can tolerate slightly lower frame rates for better graphics.
Hardware Specifications
AMD Ryzen 7 9700X
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700X + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 7 9700X + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 9700X + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.