Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5050 combination delivers a robust 1080p experience in Doom, with performance scaling predictably as resolution increases. This analysis examines the measured frame rates to understand the balance between the CPU's six Zen 3 cores and the GPU's Blackwell architecture.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor built on the Zen 3 architecture, codenamed Vermeer, and manufactured on TSMC's 7 nm process. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz, and it carries a substantial 96 MB of shared L3 cache, which is a defining characteristic of the X3D line. The processor supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 51.2 GB/s, and it operates on the AMD Socket AM4 platform. The CPU's benchmark percentile places it in the 85th percentile among all CPUs, with an average benchmark score of 37018.
When examining the CPU's nearest rivals, the data reveals a tightly clustered performance group. The AMD Ryzen 5 5600F scores 36945, representing a 0.2% delta from the 5500X3D's average score, while the AMD Ryzen AI 7 PRO 450 scores 37093, a -0.2% delta. The Intel Core Ultra 5 225 scores 36938 (0.2% delta), and the Intel Core i9-12900T scores 37112 (-0.3% delta). This indicates that the 5500X3D sits in a highly competitive mid-range segment, with performance nearly identical to its closest rivals. The PassMark single-thread score of 2941 and multithread score of 20363 provide context for its processing capabilities.
In Doom, a game originally released in 2016, the CPU's role is primarily to feed the GPU with draw calls and game logic. The 6-core/12-thread configuration with a 4.00 GHz boost clock is more than adequate for this title, which was designed for hardware of that era. The large L3 cache likely helps with keeping frequently accessed game data close to the cores. The measured FPS data shows that at 1080p Low settings, the combo achieves 202 FPS, which suggests a scenario where the CPU is not a limiting factor, as the GPU is capable of producing very high frame rates. The CPU's performance in this game is likely strong enough to avoid bottlenecking the GPU even at lower resolutions where frame rates are highest.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is a GeForce 50-series GPU built on the Blackwell 2.0 architecture, using the GB207 chip fabricated on a 5 nm process by TSMC. It features 8 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 320.0 GB/s. The GPU's base clock is 2317 MHz with a boost clock of 2572 MHz, and its memory runs at 2500 MHz (20 Gbps effective). The RTX 5050 has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. Its FP32 performance is rated at 13.17 TFLOPS. The GPU's percentile is 66th among all GPUs, with an average benchmark score of 21035.
The GPU's nearest rivals show a mix of comparisons. The AMD Radeon RX Vega M GL scores 21153 (-0.6% delta), while the AMD Radeon HD 8970M scores 21237 (-1% delta). The AMD Radeon RX 5600 XT scores 20713 (1.6% delta), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6% delta). These deltas indicate that the RTX 5050's average score is very close to these other GPUs, with the RX 5600 XT being slightly ahead and the others slightly behind. This places the RTX 5050 in a performance tier where small differences in optimization and driver support can shift the ranking.
For Doom, the 8 GB VRAM capacity is more than sufficient, as the game's textures and geometry are not exceptionally demanding by modern standards. The GPU's memory bandwidth of 320.0 GB/s is a key factor in how the card handles the game's rendering. At 4K Ultra settings, the combo produces an average of 43 FPS, which indicates the GPU is under heavy load. The GPU's DirectX 12 benchmark score from PassMark is 66, while its DirectX 11 score is 150, which is relevant because Doom's Vulkan API support can leverage the GPU's compute and rasterization capabilities differently. The data suggests the RTX 5050 is the primary driver of performance differences across resolutions, as the CPU's performance remains consistent.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS rows for each resolution and settings preset provides a clear picture of the performance envelope. At 1920x1080, the Low preset delivers 202 FPS, Medium delivers 176 FPS, High delivers 149 FPS, and Ultra delivers 122 FPS. All of these are well above the 60 FPS threshold for smooth gameplay, and even the Ultra preset maintains a high frame rate. The difference between Low and Ultra is 80 FPS, showing that the game scales well with settings at this resolution.
At 2560x1440, the measured results show Low at 131 FPS, Medium at 114 FPS, High at 96 FPS, and Ultra at 79 FPS. The frame rates remain playable at all settings, with Ultra still above 60 FPS. The gap between Low and Ultra is 52 FPS. Moving to 3840x2160, the performance drops significantly: Low averages 71 FPS, Medium averages 62 FPS, High averages 52 FPS, and Ultra averages 43 FPS. At this resolution, only the Low and Medium presets maintain an average above the 60 FPS mark.
The best experience per the measured data depends on the user's priority. For a high refresh rate 1080p monitor, the High preset at 149 FPS offers a strong balance of visual quality and speed, while Low at 202 FPS is the choice for maximum competitive performance. At 1440p, the Medium preset at 114 FPS appears to be the sweet spot, as it provides a significant visual upgrade over Low while keeping frame rates high. At 4K, the Medium preset's 62 FPS average is the recommended choice for a smooth experience, as it stays above 60 FPS, whereas High and Ultra dip below that threshold. The data shows that the Medium preset provides a consistent experience across all three resolutions, with 176 FPS, 114 FPS, and 62 FPS respectively.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5050 achieves a rank of 1766 out of 2930 tested combos in Doom. This places it in the 60.3rd percentile of all tested combinations, meaning it outperforms roughly 60% of other combos in this specific game. This rank reflects the balance of the two components, as both are mid-range offerings that work well together.
The rank of 1766 suggests that while this combo delivers solid performance, there are many other combinations that achieve higher frame rates, likely featuring higher-end GPUs or CPUs. Given that Doom is a well-optimized title, the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are sufficient, but the GPU's raw compute power (13.17 TFLOPS) is a limiting factor compared to more powerful cards. The CPU's 85th percentile ranking indicates it is a strong performer, but the GPU's 66th percentile ranking is the more constraining component in this pairing.
When interpreting this rank, it is important to consider the game's age and optimization. Doom's id Tech 6 engine scales well across hardware, so the combo's rank is more dependent on raw GPU throughput than on specific CPU or GPU features. The measured FPS at 1080p Ultra (122 FPS) and 1440p Ultra (79 FPS) indicate that the combo can handle the game's maximum settings at mainstream resolutions, which likely places it above many combos with older or weaker GPUs. The rank of 1766 out of 2930 is a middle-of-the-pack result, reflecting the RTX 5050's position as a capable entry-level to mid-range GPU.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear pattern of GPU-bound scaling. At the Low preset, the average FPS drops from 202 at 1080p to 131 at 1440p (a 35% decrease) and then to 71 at 4K (a 46% decrease from 1440p). This scaling is characteristic of a GPU-limited scenario, where the rendering resolution directly impacts the workload on the graphics card.
For the Medium preset, the frame rates are 176 FPS at 1080p, 114 FPS at 1440p (a 35% decrease), and 62 FPS at 4K (a 46% decrease from 1440p). The High preset shows 149 FPS at 1080p, 96 FPS at 1440p (a 36% decrease), and 52 FPS at 4K (a 46% decrease). The Ultra preset follows the same trend: 122 FPS at 1080p, 79 FPS at 1440p (a 35% decrease), and 43 FPS at 4K (a 46% decrease).
The consistent percentage drops across all settings presets — approximately 35% from 1080p to 1440p and 46% from 1440p to 4K — strongly indicate that the GPU is the limiting component. The RTX 5050's performance scales inversely with resolution in a predictable manner, as the number of pixels increases from 2.07 million at 1080p to 3.69 million at 1440p (a 78% increase) and then to 8.29 million at 4K (a 125% increase from 1440p). The frame rate drops are less than the pixel increases, which is typical for a GPU that has headroom in other areas like memory bandwidth. The CPU, with its 6 cores and 12 threads, does not show signs of bottlenecking, as the frame rate scaling is smooth and uniform across all settings. If the CPU were the limiting factor, the frame rates at lower resolutions would show smaller differences when lowering settings, but the data shows significant gains from Ultra to Low settings at every resolution.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate achieved by this combo in Doom?
A: The highest average frame rate is 202 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: Does this combo maintain a 60 FPS average at 4K resolution?
A: At 3840x2160, the combo averages 71 FPS on Low settings and 62 FPS on Medium settings, both above 60 FPS. The High preset averages 52 FPS and the Ultra preset averages 43 FPS, both below the 60 FPS threshold.
Q: How does the RTX 5050's average benchmark score compare to its nearest rivals?
A: The RTX 5050 has an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX 5600 XT with a score of 20713 (a 1.6% positive delta), and the NVIDIA RTX A4000 Mobile with a score of 21379 (a -1.6% delta).
Q: What is the CPU's multithreaded performance score?
A: The AMD Ryzen 5 5500X3D achieves a PassMark multithread score of 20363 and a single-thread score of 2941.
Q: What is the combo's overall rank among tested configurations in this game?
A: The combo ranks 1766 out of 2930 tested combinations in Doom.
Q: At 1440p, which settings preset provides an average FPS closest to 100?
A: The High preset at 2560x1440 averages 96 FPS, which is the closest to 100 FPS among the measured presets. The Medium preset averages 114 FPS and the Low preset averages 131 FPS.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080:
- Low: Average FPS 202
- Medium: Average FPS 176, Min FPS 150, Max FPS 203
- High: Average FPS 149
- Ultra: Average FPS 122
2560x1440:
- Low: Average FPS 131
- Medium: Average FPS 114, Min FPS 97, Max FPS 131
- High: Average FPS 96
- Ultra: Average FPS 79
3840x2160:
- Low: Average FPS 71
- Medium: Average FPS 62, Min FPS 52, Max FPS 71
- High: Average FPS 52
- Ultra: Average FPS 43
The data shows a complete set of measurements for the Medium preset at each resolution, with min and max FPS values recorded. At 1080p Medium, the average is 176 FPS with a min of 150 and max of 203. At 1440p Medium, the average is 114 FPS with a min of 97 and max of 131. At 4K Medium, the average is 62 FPS with a min of 52 and max of 71. The other presets report only the average FPS. This breakdown allows for a granular view of the combo's performance, highlighting that the Medium preset offers a stable frame rate range at all resolutions, with the min FPS staying above 50 even at 4K.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 5 5500X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.