Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis
The AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 5050 pairing delivers a wide spread of performance in Doom, from a highly playable 1080p experience at maximum settings to a borderline 4K Ultra result that will require settings discipline. This combination ranks 1766th out of 2930 tested combos for this game, placing it in the lower-middle portion of the database, which reflects the RTX 5050’s position as an entry-level Blackwell GPU paired with a top-tier gaming CPU. The data shows that while the processor has ample headroom, the graphics card defines the playable envelope across resolutions and presets.
FAQ
Q: What is the best resolution to play Doom with this combo?
A: Based on the measured frames, 1920x1080 is the strongest choice. At Medium settings, the average FPS is 176, and even at Ultra settings it holds 122 average FPS. This resolution provides the highest frame rates with no preset falling below 122 average FPS.
Q: Can this combo handle 4K gaming in Doom?
A: Yes, but with caveats. At 3840x2160 with Low settings, the average FPS is 71, and with Medium settings it drops to 62 average FPS. However, at High settings the average is 52 FPS, and at Ultra it falls to 43 average FPS, which may feel less fluid for fast-paced action.
Q: How does the RTX 5050 compare to its nearest GPU rivals in synthetic benchmarks?
A: The RTX 5050’s average benchmark score is 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL and 1% lower than the AMD Radeon HD 8970M. It is 1.6% higher than the AMD Radeon RX 5600 XT and 1.6% lower than the NVIDIA RTX A4000 Mobile.
Q: What is the CPU’s performance percentile relative to all tested processors?
A: The AMD Ryzen 7 9800X3D sits in the 87th percentile of all CPUs in the database. Its average benchmark score is 39768, which places it 0.4% above the AMD Ryzen 7 PRO 8840HS and 0.7% above the AMD Ryzen AI 7 450, while being 0.7% below the AMD Ryzen AI 9 365 and 0.8% below the AMD Ryzen 7 7700.
Q: Which settings preset offers the best balance for 1440p gameplay?
A: At 2560x1440, the Medium preset yields an average FPS of 114, with a minimum of 97 and maximum of 131. This is the highest average FPS among the presets that still maintains a consistent frame rate, as Low hits 131 average but with less visual fidelity.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The CPU’s multi-threaded performance is strong, with a Cinebench R23 multi-core score of 23230 and a PassMark multithread score of 40009. The measured FPS differences between Low and Ultra settings at each resolution show scaling that is consistent with GPU limitation, not CPU bottlenecking.
CPU Role
The AMD Ryzen 7 9800X3D is an 8-core, 16-thread processor based on the Zen 5 architecture, code-named Granite Ridge, built on a 4 nm process at TSMC. Its base clock is 4.70 GHz and boost clock is 5.20 GHz, with a TDP of 120 W. The CPU features 96 MB of shared L3 cache, 1 MB of L2 cache per core, and 80 KB of L1 cache per core. Memory support is DDR5 over a dual-channel bus with a bandwidth of 89.6 GB/s, and it connects via PCIe Gen 5 with 24 lanes from the CPU.
In Doom, the CPU’s role is to feed the GPU with draw calls and game logic. The benchmark results show that this processor has no trouble driving the RTX 5050 to its limits. At 1920x1080, the difference between Low and Ultra settings is 80 average FPS (202 vs 122). That spread is far larger than what a CPU bottleneck would produce; it is the GPU that is doing the heavy lifting as settings increase. The CPU's single-thread performance, measured at 1212 in 3DMark single-thread and 2080 in Cinebench R23 single-core, ensures that even the lowest-resolution frame rates are not held back by processor limitations.
The 3DMark multi-threaded scores are instructive here. With 16 threads, the score is 10081, and with 8 threads it is 8252. This scaling shows that the CPU’s 8 cores are efficiently utilized, but Doom is not a title that requires extreme multi-threading to maintain high FPS. The PassMark physics score of 4083 and integer math score of 116709 indicate strong computational throughput, which helps in maintaining consistent frame pacing during chaotic combat scenes.
Given that the RTX 5050 is the limiting factor, the 9800X3D’s performance is more than adequate. The CPU’s 87th percentile ranking among all CPUs in the database means it is far above the average processor, and its nearest rivals are all within a 0.8% delta in average score. This is a processor that will not be the source of any frame rate dips in Doom; the measured data confirms that the GPU is the bottleneck across all tested settings.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture, using the GB207 chip on a 5 nm process at TSMC. It has 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The base clock is 2317 MHz, and the boost clock is 2572 MHz. Memory is 8 GB of GDDR6 on a 128-bit bus, with a bandwidth of 320.0 GB/s. The GPU’s FP32 performance is 13.17 TFLOPS, with a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The TDP is 130 W, requiring a suggested 300 W PSU, and it uses a single 8-pin power connector.
The RTX 5050’s 8 GB VRAM is a defining factor for Doom at higher resolutions. At 3840x2160, the average FPS drops from 62 at Medium to 52 at High, and further to 43 at Ultra. This decline is typical of a GPU reaching its memory capacity or compute limits. The 128-bit memory bus and 320 GB/s bandwidth are modest by modern standards, but Doom is not an exceptionally bandwidth-hungry title. The measured FPS at 1080p shows the GPU can exceed 200 average FPS at Low settings, which indicates that the core compute is sufficient for high refresh rate gaming at that resolution.
The GPU’s synthetic benchmark scores place it in the 66th percentile of all GPUs in the database. Its average benchmark score is 21035, which puts it near the AMD Radeon RX 5600 XT (1.6% higher) and slightly behind the AMD Radeon RX Vega M GL (0.6% lower) and AMD Radeon HD 8970M (1% lower). These rivals are not modern high-end cards, which contextualizes the RTX 5050’s position as an entry-level 50-series part. In Doom, the practical impact is that the GPU will deliver smooth 60+ FPS at 1080p with high settings, but will struggle to maintain that at 4K.
The gap between Low and Medium settings at 4K is 9 average FPS (71 vs 62), while the gap between Medium and High is 10 average FPS (62 vs 52). This suggests that the GPU is compute-limited rather than VRAM-limited at these settings, since the scaling is roughly linear. At 1080p, the gap between Low and Medium is 26 average FPS (202 vs 176), and between Medium and High is 27 average FPS (176 vs 149), which is a larger absolute drop but a similar percentage. The GPU’s performance is consistent with its hardware specs, and the measured data shows no anomalies.
How This Combo Ranks
The combo of AMD Ryzen 7 9800X3D and NVIDIA GeForce RTX 5050 ranks 1766th out of 2930 tested combinations for Doom. This places it just above the 40th percentile of all combos, meaning roughly 60% of tested systems perform better in this game. The ranking is driven almost entirely by the GPU, as the CPU is in the 87th percentile of all processors. The imbalance between CPU and GPU performance is stark: the processor is a high-end part, while the graphics card is an entry-level offering.
In the context of the database, a rank of 1766 out of 2930 means this combo will deliver playable frame rates at most settings, but it will not be competitive with systems that pair the same CPU with a higher-tier GPU. The data shows that the RTX 5050’s average benchmark score of 21035 is comparable to GPUs from several generations ago, such as the AMD Radeon RX 5600 XT and the AMD Radeon RX Vega M GL. These are not GPUs that are commonly associated with high-refresh-rate 1440p or 4K gaming in modern titles.
The combo’s rank also reflects the fact that Doom is a well-optimized FPS that can run on modest hardware. The measured frame rates at 1080p are high, with the Low preset achieving 202 average FPS. This means the combo is more than capable of handling e-sports-level play at 1080p. However, at 4K Ultra, the average FPS of 43 is below the 60 FPS threshold that most players consider smooth. The rank of 1766 is a summary statistic that hides the fact that this combo is excellent at low resolutions and only weak at the highest settings.
The CPU’s nearest rivals in the database include the AMD Ryzen 7 PRO 8840HS, AMD Ryzen AI 9 365, AMD Ryzen AI 7 450, and AMD Ryzen 7 7700. All of these are within 0.8% of the 9800X3D’s average score, which means the CPU is not a differentiating factor in the combo’s ranking. The GPU’s nearest rivals are slightly older or lower-tier parts, which suggests that the RTX 5050 is the limiting factor. If the same CPU were paired with a GPU that scored higher in synthetic benchmarks, the combo rank would improve significantly.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression across presets. With Low settings, the average FPS is 202. Medium settings reduce this to 176 average FPS, with a minimum of 150 and maximum of 203. High settings yield 149 average FPS, and Ultra settings drop to 122 average FPS. The gap between Low and Ultra is 80 average FPS, which is a substantial range that gives players flexibility depending on their display’s refresh rate.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings produce 131 average FPS, Medium settings 114 average FPS with a minimum of 97 and maximum of 131, High settings 96 average FPS, and Ultra settings 79 average FPS. The difference between Low and Ultra is 52 average FPS. The minimum FPS at Medium settings is 97, which is still above 60, indicating that even the lower frame rates are playable.
At 3840x2160, the GPU begins to struggle. Low settings deliver 71 average FPS, Medium settings 62 average FPS with a minimum of 52 and maximum of 71, High settings 52 average FPS, and Ultra settings 43 average FPS. The gap between Low and Ultra is 28 average FPS. The minimum FPS at Medium settings is 52, which is below the 60 FPS target, and at High and Ultra settings, the averages are also below 60. This resolution is only viable for players who prioritize visual fidelity over smoothness and are willing to accept frame rates in the 40-70 range.
The data shows that the Medium preset consistently provides the highest minimum FPS at each resolution. At 1080p, the minimum is 150; at 1440p, it is 97; and at 4K, it is 52. This suggests that Medium is the most stable preset in terms of frame time consistency. The Low preset has higher averages but no reported minimum FPS, so it may have more variance. The Ultra preset has the lowest averages and no reported minimums, which implies it is the most demanding and potentially the least stable.
Settings Recommendations
For players using a 1920x1080 display, the Ultra preset is the clear choice. The 122 average FPS is well above the 60 FPS threshold, and the visual quality improvement over High is worth the 27 average FPS cost. If the display has a 144 Hz or higher refresh rate, the High preset at 149 average FPS or the Medium preset at 176 average FPS will better utilize that capability. The Low preset at 202 average FPS is unnecessary for most players, as the visual degradation is significant.
For 2560x1440 displays, the Medium preset is the best balance. The 114 average FPS with a minimum of 97 ensures that frame rates stay above 90 even in demanding scenes. The High preset at 96 average FPS is also playable, but the margin above 60 FPS is thinner. The Ultra preset at 79 average FPS is viable for players who prefer visual fidelity over frame rate, but the Medium preset offers the best combination of smoothness and visual quality. The Low preset at 131 average FPS is only recommended for competitive play where maximum frame rate is critical.
For 3840x2160 displays, the situation is more nuanced. The Low preset at 71 average FPS is the only preset that consistently exceeds 60 FPS. The Medium preset at 62 average FPS is close, but the minimum of 52 FPS means there will be noticeable dips during intense action. The High preset at 52 average FPS and Ultra at 43 average FPS are below the 60 FPS target and will feel less responsive. The data suggests that 4K players should use Low settings for a smooth experience, or Medium if they can tolerate occasional frame rate drops. Alternatively, players could lower the resolution to 1440p and use High or Ultra settings for a better overall experience.
The measured frame rates indicate that this combo is best suited for 1080p and 1440p gaming. At 1080p, all presets are playable, with Ultra delivering 122 average FPS. At 1440p, Medium is the sweet spot, with 114 average FPS and a minimum of 97. At 4K, only Low settings provide a consistent 60+ FPS experience, and even then, the margin is thin at 71 average FPS. The RTX 5050’s 8 GB VRAM and 128-bit memory bus are the primary constraints at higher resolutions, while the CPU’s performance is never a limiting factor. Players should prioritize resolution over preset at 4K, or choose 1440p with higher presets for a more balanced experience.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 7 9800X3D + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
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