Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 7 7700 paired with the NVIDIA GeForce RTX 5050 delivers a very capable 1080p and 1440p experience in Doom, with 4K remaining a viable option at reduced settings. This combination ranks 1766 out of 2930 tested combos for this game, placing it in the 60th percentile of all tested pairings, which indicates a solid mid-to-upper tier position. The data shows that this pairing is well-balanced for a fast-paced FPS, though the GPU becomes the primary limiting factor as resolution increases. The RTX 5050’s 8 GB VRAM and 128-bit memory bus are adequate for Doom’s engine, but the performance scaling from 1080p to 4K reveals where the system’s strengths and weaknesses lie.

How This Combo Ranks

The combination of the AMD Ryzen 7 7700 and NVIDIA GeForce RTX 5050 achieves a rank of 1766 out of 2930 tested combos in Doom, which translates to a position above the median of all tested configurations. This rank places the pairing in the upper 40% of all combinations, indicating that it outperforms a majority of systems tested for this game. The CPU itself holds an 87th percentile ranking among all tested CPUs, while the GPU sits at a 66th percentile among all GPUs, suggesting that the processor is relatively stronger than the graphics card in this pairing.

When compared to the nearest rival CPUs, the Ryzen 7 7700’s average benchmark score of 40081 is nearly identical to the AMD Ryzen AI 9 365, which scores 40048, a delta of just 0.1%. It also edges out the Intel Core 5 221E, which has an average score of 40144, showing the 7700 trails by 0.2%. The AMD Ryzen 9 270 scores 40246, putting it 0.4% ahead of the 7700, while the Intel Core i9-13905H leads this group with a score of 40313, a 0.6% advantage. These single-digit percentage differences mean that in real-world Doom gameplay, the CPU choice among these rivals would yield imperceptible performance differences.

For the GPU, the RTX 5050’s average benchmark score of 21035 places it very close to the AMD Radeon RX Vega M GL, which scores 21153, a delta of 0.6% in favor of the AMD part. The AMD Radeon HD 8970M scores 21237, 1% higher, while the AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower than the RTX 5050. The NVIDIA RTX A4000 Mobile leads this group with a score of 21379, 1.6% higher than the 5050. These small deltas indicate that the RTX 5050 performs in a tightly contested tier of graphics solutions, and its positioning relative to these rivals is consistent across synthetic benchmarks.

The combo rank of 1766 reflects the balance between the upper-tier CPU and the mid-range GPU. In Doom, which is a well-optimized FPS title, this pairing produces frame rates that are highly playable at 1080p and 1440p, with the CPU’s strong single-thread performance ensuring that the GPU is not bottlenecked at lower resolutions. The rank is not near the top of the chart because the GPU’s 66th percentile performance limits the system at higher resolutions, but the overall experience remains strong for the vast majority of players.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process, with a chip designated as GB207. It contains 16,900 million transistors on a 149 mm² die, giving it a transistor density of 113.4 million per square millimeter. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz or 20 Gbps effective. This configuration yields a memory bandwidth of 320.0 GB/s across a 128-bit bus, which is a limiting factor for higher-resolution textures.

The RTX 5050 features 8 GB of GDDR6 memory, which is sufficient for Doom at 1080p and 1440p but becomes a constraint at 4K Ultra settings. The card has 2560 shading units, 80 texture mapping units, and 32 raster output units, producing a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance is 13.17 TFLOPS, which is modest for a modern GPU but adequate for a 2016 title like Doom. The card also includes 20 ray tracing cores and 80 tensor cores, though Doom does not utilize ray tracing, so these features do not impact the measured results.

The GPU’s memory bandwidth of 320 GB/s is a notable consideration for Doom’s high-resolution textures. At 4K, the 8 GB VRAM capacity is not exceeded by the game, but the 128-bit bus limits how quickly textures can be streamed. This is evident in the FPS scaling from 1440p to 4K, where the average frame rate drops significantly even at lower settings. The card’s TDP of 130 W and dual-slot design indicate that it is a power-efficient solution, requiring only a 300 W suggested PSU and a single 8-pin power connector.

In the measured FPS data, the GPU’s role is clear: at 1080p Low, the system achieves 202 FPS, which is well above the refresh rate of most monitors. At 4K Ultra, the average drops to 43 FPS, indicating that the GPU is the bottleneck at this resolution. The benchmark results show that the RTX 5050 is capable of delivering smooth gameplay in Doom at 1080p and 1440p, but 4K requires turning down settings to maintain playable frame rates. The GPU’s performance relative to its nearest rivals, with deltas of less than 2%, suggests that it is a mainstream solution that competes well with older high-end parts but does not offer exceptional raw performance.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, the High preset delivers an average of 149 FPS, which is excellent for most players. The Medium preset achieves 176 FPS, and Low reaches 202 FPS, while Ultra drops to 122 FPS. For 1080p, the High preset is the best balance of visual quality and performance, as it maintains a high frame rate while offering better textures and effects than Medium. The Ultra preset still provides a smooth experience at 122 FPS, so players with high refresh rate monitors can choose Ultra if they prioritize visuals, but the difference between High and Ultra is not worth the 27 FPS drop for most users.

At 2560x1440, the High preset produces an average of 96 FPS, which is highly playable for a fast-paced FPS. The Medium preset achieves 114 FPS, while Low reaches 131 FPS, and Ultra drops to 79 FPS. For 1440p, the Medium preset is the recommended choice because it offers a significant frame rate advantage over High while maintaining a good visual experience. The High preset at 96 FPS is also viable, but the 18 FPS gain from dropping to Medium is noticeable for competitive play. Ultra at 79 FPS is still playable but may feel less responsive in intense combat scenarios, so it is only recommended for players who prioritize image quality over frame rate.

At 3840x2160, the High preset delivers an average of 52 FPS, which is borderline for a smooth experience. The Medium preset achieves 62 FPS, with a minimum of 52 and maximum of 71 FPS, providing a more consistent experience. Low reaches 71 FPS, while Ultra drops to 43 FPS. For 4K, the Medium preset is the best option, as it offers a playable average frame rate above 60 FPS with a minimum that does not drop too far. The Low preset at 71 FPS is also viable for players who prioritize smoothness over visuals, but Medium provides a noticeably better image quality for a 9 FPS average reduction. Ultra at 43 FPS is not recommended for 4K due to the inconsistent frame pacing that would result from such a low average.

The data suggests that the RTX 5050 is best utilized at 1080p or 1440p, where it can maintain high frame rates with the High or Medium presets. At 4K, players should stick to Medium or Low settings to ensure a playable experience. The minimum FPS values for Medium at 1440p (97 FPS) and 1080p (150 FPS) indicate that the system maintains stable frame delivery without major dips, which is critical for a game like Doom that requires quick reactions.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings levels, providing a comprehensive view of the system’s performance. At 1920x1080, the Low preset achieves an average of 202 FPS, which is the highest frame rate recorded in the dataset. The Medium preset reaches 176 FPS, with a minimum of 150 and maximum of 203 FPS, showing a tight range that indicates consistent performance. High averages 149 FPS, while Ultra drops to 122 FPS. These numbers show a clear progression: each step from Low to Ultra reduces the average frame rate by roughly 26-27 FPS initially, then 27 FPS from Medium to High, and 27 FPS from High to Ultra.

At 2560x1440, the Low preset averages 131 FPS, which is a 35% reduction from the 1080p Low result. Medium achieves 114 FPS, with a minimum of 97 and maximum of 131 FPS, indicating a broader range than at 1080p. High averages 96 FPS, and Ultra drops to 79 FPS. The scaling from Low to Medium at 1440p is a 17 FPS drop, from Medium to High is 18 FPS, and from High to Ultra is 17 FPS. This consistent 17-18 FPS step suggests that each settings tier has a similar impact on GPU load at this resolution.

At 3840x2160, the Low preset averages 71 FPS, which is a 46% reduction from 1080p Low. Medium achieves 62 FPS, with a minimum of 52 and maximum of 71 FPS, showing a wider variance. High averages 52 FPS, and Ultra drops to 43 FPS. The scaling from Low to Medium at 4K is a 9 FPS drop, from Medium to High is 10 FPS, and from High to Ultra is 9 FPS. The smaller absolute drops at 4K indicate that the GPU is becoming the limiting factor, as each settings tier has a smaller impact on frame rate compared to lower resolutions.

The minimum FPS values are only provided for Medium settings across all resolutions. At 1080p, the minimum is 150 FPS, which is 85% of the average. At 1440p, the minimum is 97 FPS, which is 85% of the average. At 4K, the minimum is 52 FPS, which is 84% of the average. This consistency suggests that the system maintains a stable frame delivery at Medium settings, with no major dips below 84% of the average. The maximum FPS values are also provided for Medium: 203 FPS at 1080p, 131 FPS at 1440p, and 71 FPS at 4K, showing that the upper range scales directly with resolution.

Resolution Scaling

The FPS data shows how the system’s performance scales as resolution increases from 1920x1080 to 3840x2160. At Medium settings, the average frame rate drops from 176 FPS at 1080p to 114 FPS at 1440p, a 35% reduction, and then to 62 FPS at 4K, a further 46% reduction from 1440p. This scaling pattern is typical for a GPU-bound scenario, where the number of pixels rendered has a direct impact on performance. The 1080p to 1440p transition increases pixel count by 78%, while the 1440p to 4K transition increases pixel count by 125%, yet the FPS drops are not proportional, indicating that other factors such as memory bandwidth and fill rate play a role.

At High settings, the scaling from 1080p to 1440p is 149 FPS to 96 FPS, a 36% reduction. From 1440p to 4K, the drop is 96 FPS to 52 FPS, a 46% reduction. Low settings show similar scaling: 202 FPS to 131 FPS (35% drop) from 1080p to 1440p, then 131 FPS to 71 FPS (46% drop) from 1440p to 4K. Ultra settings follow the same pattern: 122 FPS to 79 FPS (35% drop) from 1080p to 1440p, then 79 FPS to 43 FPS (46% drop) from 1440p to 4K. This consistent scaling across all settings levels indicates that the GPU is the primary limiter at higher resolutions.

The fact that the percentage drop from 1080p to 1440p is consistently around 35% across all settings, while the drop from 1440p to 4K is consistently around 46%, reveals that the system is not purely pixel-bound. If it were, the 4K drop would be larger given the higher pixel count increase. This suggests that the RTX 5050’s 128-bit memory bus and 320 GB/s bandwidth become more significant bottlenecks at 4K, as the GPU must access textures more frequently. The 8 GB VRAM is not exhausted by Doom at 4K, but the bandwidth limitation caps performance.

The scaling analysis indicates that the CPU is not a bottleneck at any resolution. The Ryzen 7 7700’s 8 cores and 16 threads, with a boost clock of 5.30 GHz, provide ample processing power for Doom’s engine, which is not heavily multithreaded. The consistent FPS drops across settings levels, regardless of resolution, confirm that the GPU is the limiting component. At 1080p, the system can exceed 200 FPS, which suggests that the CPU can feed the GPU effectively even at high frame rates. At 4K, the GPU’s raw compute and memory bandwidth limitations are exposed, resulting in sub-60 FPS averages at High and Ultra settings.

CPU Role

The AMD Ryzen 7 7700 is an 8-core, 16-thread processor based on the Zen 4 architecture, codenamed Raphael, built on TSMC’s 5 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The CPU features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. It supports DDR5 memory with a dual-channel bus, providing 83.2 GB/s of memory bandwidth. The CPU is unlocked for overclocking and has a launch MSRP of $329.

In Doom, the CPU’s role is to maintain high frame rates by feeding the GPU with draw calls and game logic. The benchmark results show that the CPU is not a bottleneck at any resolution, as evidenced by the FPS scaling pattern. At 1080p Low, the system achieves 202 FPS, which is near the upper limit for many displays. The CPU’s single-thread performance is strong, with a PassMark single-thread score of 4063 and a Geekbench single-core score of 2525. These scores indicate that the CPU can handle the game’s main thread, which is often the limiting factor in older titles like Doom.

The Ryzen 7 7700’s multi-threaded performance is also substantial, with a Cinebench R23 multi-core score of 18760 and a PassMark multi-thread score of 34470. While Doom does not heavily utilize multiple cores, the CPU’s 16 threads ensure that background tasks and system processes do not interfere with gameplay. The 3DMark 16-thread score of 8484 and max-thread score of 8479 show that the CPU scales well with thread count, though this is not critical for Doom’s performance.

The CPU’s memory bandwidth of 83.2 GB/s is sufficient for Doom, as the game does not require exceptionally high bandwidth. The CPU’s 32 MB of L3 cache helps reduce latency when accessing frequently used data, which is beneficial for maintaining consistent frame times. The CPU’s position relative to its nearest rivals, with deltas of less than 1%, indicates that the 7700 is a well-rounded processor that performs competitively in this game. The 87th percentile ranking among all CPUs confirms that it is a strong performer, and the data shows that it does not limit the RTX 5050 in any of the tested scenarios.

The CPU’s boost clock of 5.30 GHz is particularly valuable for Doom, as the game’s engine benefits from high single-thread performance. The base clock of 3.80 GHz ensures that even under sustained loads, the CPU maintains adequate performance. The 65 W TDP is low for a desktop processor, which means it generates less heat and can be cooled by a capable air cooler, but the performance is not compromised. The CPU’s 5 nm process node and 6,570 million transistors on a 71 mm² die indicate a dense, efficient design that delivers high performance per watt.

In summary, the Ryzen 7 7700 provides ample CPU performance for Doom, ensuring that the RTX 5050 is the limiting factor in all tested configurations. The CPU’s strong single-thread and multi-thread capabilities, combined with its high boost clock and efficient architecture, make it an excellent match for this game. The measured FPS data shows that the system delivers smooth gameplay at 1080p and 1440p across all settings, with 4K requiring lower settings for playable frame rates. This pairing is well-suited for players who want high refresh rates at 1080p or solid 1440p performance, with the option to play at 4K at reduced quality.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 7 7700 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.