Doom

Doom

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 43 54 61
1440p QHD 70 87 102 117
1080p Full HD 103 129 156 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 38
2560x1440 Low 117
2560x1440 Medium 102
2560x1440 High 87
2560x1440 Ultra 70
1920x1080 Low 174
1920x1080 Medium 156
1920x1080 High 129
1920x1080 Ultra 103

Doom with AMD Ryzen 5 7600 + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 7600 paired with the AMD Radeon RX 6600 delivers a solid 1080p and 1440p experience in Doom, but the data shows a clear ceiling at 4K. This is a balanced pairing where the CPU has ample headroom, leaving the GPU as the primary determinant of frame rates at higher resolutions. The benchmark results indicate that this combo is best suited for high-refresh-rate gaming at 1080p and smooth 1440p play, rather than native 4K.

Settings Recommendations

The measured FPS rows provide a clear picture of how this combo responds to Doom’s preset ladder. At 1920x1080, the High preset delivers 128.5 FPS, which is only slightly below the Medium preset’s 155.6 FPS and the Low preset’s 174 FPS. The jump from High to Ultra costs 25.1 FPS, dropping to 103.4 FPS. For most players, the High preset is the sweet spot at 1080p: it stays well above the 100 FPS threshold while offering significantly better visual quality than Low or Medium. The Ultra preset’s 103.4 FPS is still playable, but the performance-per-visual return diminishes compared to High.

At 2560x1440, the story is similar but with tighter margins. The High preset produces 86.9 FPS, which is a comfortable experience for fast-paced FPS gameplay. The Medium preset offers 101.8 FPS, a 14.9 FPS improvement over High, making it the better choice for those prioritizing smoothness over minor visual upgrades. The Low preset hits 116.6 FPS, but the visual compromise is substantial. The Ultra preset falls to 70.4 FPS, which is playable but begins to feel less responsive for competitive play. The data suggests that Medium is the optimal preset at 1440p, balancing frame rate and fidelity.

At 3840x2160, the situation changes drastically. The Low preset is the only one that breaks 60 FPS, hitting 60.6 FPS. The Medium preset drops to 53.7 FPS, while High manages 42.8 FPS and Ultra falls to 37.6 FPS. None of these are ideal for a fast-paced shooter. The recommendation for 4K is to use the Low preset if you must play at native resolution, but the data strongly suggests that this combo is not designed for 4K gaming in Doom. The benchmark results indicate that the GPU becomes the limiting factor here, as even the lowest settings barely reach playable frame rates.

CPU Role

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.80 GHz and a boost clock of 5.10 GHz. Its benchmark scores show strong single-thread and multi-thread performance: the Cinebench R23 single-core score is 3246, and the multi-core score is 22992. The 3DMark single-thread score of 999 and max-thread score of 6503 further confirm its capability. The CPU’s percentile versus all CPUs is 83, meaning it outperforms the vast majority of processors in general compute tasks.

In Doom, the CPU’s role is to feed the GPU with draw calls and physics calculations. Given that the game was released in 2016, its engine is not particularly demanding on modern high-end CPUs. The data shows that at 1080p Low, the combo hits 174 FPS, which is likely near the CPU’s practical limit for this game, but the CPU is not the bottleneck there—the GPU is simply not being stressed enough to limit the frame rate. The CPU’s nearest rival, the AMD Ryzen 7 5800X3D, has an average score of 26574, a deltaPct of 0.2%, which is essentially a tie. This indicates that the 7600’s performance is on par with a highly regarded gaming CPU, meaning it has no trouble keeping up with the RX 6600 in Doom.

The 6-core, 12-thread configuration is more than sufficient for Doom’s threading model. The game benefits from a few fast cores rather than many slower ones, and the 7600’s boost clock of 5.10 GHz ensures that single-threaded performance is excellent. The CPU’s L3 cache of 32 MB shared is ample for the game’s data access patterns. In short, the CPU is not the limiting factor in this combo for Doom at any resolution tested.

GPU Role

The AMD Radeon RX 6600 is a RDNA 2.0 architecture GPU with 1792 shading units and 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 224.0 GB/s. Its boost clock is 2491 MHz, and the game clock is 2044 MHz. The GPU’s percentile versus all GPUs is 69, and its average benchmark score is 25235. Its nearest rival, the AMD Radeon 890M, has an average score of 25246, a deltaPct of 0%, indicating near-identical performance in synthetic tests.

The GPU’s role in Doom is dominant. At 1080p, the frame rates scale almost linearly with the preset: from 103.4 FPS at Ultra to 174 FPS at Low, a difference of 70.6 FPS. This scaling indicates that the GPU is the primary driver of performance at 1080p, as the CPU is not holding it back. At 1440p, the same pattern holds, with frame rates dropping from 116.6 FPS at Low to 70.4 FPS at Ultra. The GPU’s 8 GB of VRAM is sufficient for Doom at these resolutions and settings, as the game’s textures are not excessively demanding by modern standards.

At 4K, the GPU’s limitations become apparent. The 42.8 FPS at High and 37.6 FPS at Ultra show that the RX 6600 simply does not have the raw compute power to push Doom at 4K with high visual fidelity. The 60.6 FPS at Low is the only playable result, and even that is marginal for a fast-paced shooter. The GPU’s FP32 performance of 8.928 TFLOPS is a key indicator of why: 4K rendering requires significantly more pixel and texture throughput, and the RX 6600’s 64 ROPs and 112 TMUs are insufficient for high settings at that resolution.

How This Combo Ranks

The combo’s rank in-game is 1341 out of 1681 tested combos, placing it in the lower-middle tier of all possible pairings. This ranking reflects that the RX 6600 is a mid-range GPU, while the Ryzen 5 7600 is a high-end CPU. The combination is CPU-heavy, meaning that the CPU’s potential is not fully utilized by the GPU’s performance ceiling. In Doom, this translates to a system that excels at 1080p and 1440p but struggles at 4K.

Relative to other tested combos, this pairing is not designed for maximum frame rates at high resolutions. The rank of 1341 out of 1681 suggests that a large number of combinations achieve higher average FPS in Doom. This is primarily due to the GPU’s limitations rather than the CPU’s. The data shows that the combo’s best 1080p result (174 FPS at Low) is respectable, but many higher-ranked combos likely feature more powerful GPUs that can push beyond 200 FPS at 1080p or handle 4K with ease. For a builder targeting 1080p or 1440p gaming, this combo is a sensible choice, but it does not compete with high-end GPU pairings.

The CPU’s percentile of 83 and the GPU’s percentile of 69 highlight the imbalance. The CPU sits in the top 17% of all CPUs, while the GPU sits in the top 31% of all GPUs. This means the system is likely to be GPU-bound in most gaming scenarios, which is confirmed by the Doom frame rate data. The ranking is a reflection of the GPU’s mid-range status, not a commentary on the CPU’s capability.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the system’s bottleneck. At 1080p High, the combo achieves 128.5 FPS. At 1440p High, it drops to 86.9 FPS, a 32.4% decrease. At 4K High, it falls to 42.8 FPS, which is a 66.7% decrease from 1080p. This scaling pattern is consistent with a GPU-bound system. The CPU’s performance does not change with resolution, so the frame rate drop is entirely attributable to the GPU’s rendering workload.

Looking at the Low preset, the drop from 1080p (174 FPS) to 1440p (116.6 FPS) is 33.0%, and to 4K (60.6 FPS) is 65.2%. The consistency of these percentage drops across presets confirms that the GPU is the limiting component. If the CPU were the bottleneck, the frame rates would not scale as dramatically with resolution. The RX 6600’s memory bandwidth of 224.0 GB/s and its 128-bit bus are likely contributing factors to the 4K performance decline, as higher resolutions require more memory throughput.

The data indicates that this combo is best suited for 1080p and 1440p gaming. At 1080p, all presets are playable, with even Ultra hitting 103.4 FPS. At 1440p, Medium is the recommended preset for a smooth experience. At 4K, only Low is viable, and even then, the 60.6 FPS average is marginal for a fast-paced FPS. The resolution scaling analysis clearly shows that the RX 6600 is the limiting component, and upgrading the GPU would yield the most significant performance gains at higher resolutions.

FAQ

Q: What is the best preset for 1080p gaming with this combo?

A: The High preset at 1920x1080 delivers 128.5 FPS, which is well above the 100 FPS threshold for smooth gameplay. Ultra drops to 103.4 FPS, so High offers the best balance of visual quality and performance.

Q: Can this combo handle 1440p gaming in Doom?

A: Yes, at 2560x1440, the Medium preset achieves 101.8 FPS, which is excellent for a fast-paced shooter. High also works at 86.9 FPS, but Medium provides a more comfortable margin above 100 FPS.

Q: How does the CPU compare to its nearest rival?

A: The AMD Ryzen 5 7600’s average benchmark score is 26617, while its nearest rival, the AMD Ryzen 7 5800X3D, scores 26574. This is a deltaPct of 0.2%, meaning the 7600 is effectively tied with the 5800X3D in overall performance.

Q: Is this combo suitable for 4K gaming?

A: The data shows that at 3840x2160, only the Low preset reaches 60.6 FPS. Higher presets fall below 54 FPS, which is not ideal for a fast-paced FPS. This combo is not recommended for 4K gaming in Doom.

Q: What is the combo’s rank among all tested combinations?

A: This combo ranks 1341 out of 1681 tested combos in Doom. This places it in the lower-middle tier, reflecting the GPU’s mid-range performance rather than the CPU’s capability.

Q: Which component is the bottleneck in this system?

A: The GPU is the limiting factor. The frame rate drops consistently from 1080p to 4K across all presets, indicating that the RX 6600 cannot keep up with the CPU’s potential at higher resolutions. The CPU’s single-thread score of 999 in 3DMark and its high percentile of 83 confirm it is not the constraint.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 6600 in Doom

Resolution Settings Avg FPS
3840x2160 Low 60.6
3840x2160 Medium 53.7
3840x2160 High 42.8
3840x2160 Ultra 37.6
2560x1440 Low 116.6
2560x1440 Medium 101.8
2560x1440 High 86.9
2560x1440 Ultra 70.4
1920x1080 Low 174.0
1920x1080 Medium 155.6
1920x1080 High 128.5
1920x1080 Ultra 103.4

Doom with Ryzen 5 7600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RX 6600 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.