Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5050, In-Depth Analysis
FAQ
Q: What is the combo rank of the AMD Ryzen 5 7600 with the NVIDIA GeForce RTX 5050 in Doom?
A: This combination ranks 1766 out of 2930 tested combos, placing it in the upper-middle portion of the database.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7600 scores 26324 on average, with the AMD Ryzen 9 6900HX at 26274 (0.2% lower), the AMD Ryzen 7 7435HS at 26402 (0.3% higher), the Intel Core i9-11900KF at 26212 (0.4% lower), and the AMD Ryzen 5 8540U at 26187 (0.5% lower).
Q: What is the GPU's average benchmark score and how does it fare against neighboring GPUs?
A: The RTX 5050 has an average score of 21035. The AMD Radeon RX Vega M GL scores 21153 (-0.6%), the AMD Radeon HD 8970M scores 21237 (-1%), the AMD Radeon RX 5600 XT scores 20713 (1.6% higher), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6%).
Q: What is the best average FPS achievable at 1080p with this combo?
A: At 1080p with Low settings, the combo achieves 202 FPS average. With Medium settings, it hits 176 FPS average, and with High settings, it reaches 149 FPS average.
Q: At which resolution and settings does the combo first drop below 60 FPS average?
A: At 4K (3840x2160) with Ultra settings, the average FPS drops to 43, which is below the 60 FPS threshold. The High setting at 4K still maintains 52 FPS average.
Q: How much VRAM does the RTX 5050 have and what is its memory bandwidth?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The memory clock runs at 2500 MHz (20 Gbps effective).
CPU Role
The AMD Ryzen 5 7600 is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture with the Raphael codename. It operates on the AMD Socket AM5 platform and is manufactured on a 5 nm process at TSMC, with 6,570 million transistors on a 71 mm² die. The base clock is 3.80 GHz with a boost clock of 5.10 GHz, and it has a TDP of 65 W. The CPU supports DDR5 memory in a dual-channel configuration with a bandwidth of 83.2 GB/s, and it integrates Radeon Graphics as an iGPU.
In synthetic benchmarks, the CPU shows a clear scaling pattern from single-thread to multi-thread workloads. The 3DMark single-thread score is 999, doubling to 1938 with 2 threads, and reaching 3686 with 4 threads. The 8-thread score of 5508 and the max-thread score of 6503 indicate effective scaling across all 12 threads. Cinebench R23 results show 1852 in single-core and 12735 in multi-core, while Geekbench shows 2521 single-core and 13413 multi-core. PassMark multi-thread score is 27058, with a single-thread score of 3910.
The CPU's percentile rank among all CPUs is 78, meaning it outperforms 78% of processors in the database. Its average benchmark score of 26324 places it just above the AMD Ryzen 9 6900HX (26274) and slightly below the AMD Ryzen 7 7435HS (26402). The delta percentages against all four nearest rivals are within 0.5%, indicating these CPUs are effectively performance peers in aggregate workloads.
In Doom, the CPU role can be inferred from the FPS scaling across settings at each resolution. At 1080p, where the GPU is less likely to be the bottleneck, the CPU must keep up with frame generation. The jump from Low (202 FPS) to Ultra (122 FPS) at 1080p shows a 80 FPS spread, suggesting the CPU can feed the GPU well at lower settings. At 1440p, the spread narrows somewhat: Low hits 131 FPS while Ultra drops to 79 FPS. At 4K, the spread compresses further to 28 FPS (71 FPS Low vs 43 FPS Ultra), indicating that the GPU becomes the primary limiter at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU, built on a 5 nm process at TSMC with 16,900 million transistors on a 149 mm² die. It features 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The base clock is 2317 MHz with a boost clock of 2572 MHz, delivering a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s. The FP32 performance is 13.17 TFLOPS, with FP16 at the same rate (1:1). The GPU has a TDP of 130 W and connects via PCIe 5.0 x8.
The memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, running at 2500 MHz (20 Gbps effective) for a bandwidth of 320.0 GB/s. This is a modest memory configuration for a modern GPU, which becomes relevant in Doom at higher resolutions and settings. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, with display outputs of 1x HDMI 2.1b and 3x DisplayPort 2.1b.
Benchmark results show the GPU's strengths and weaknesses. The PassMark G3D score is 17326, with a G2D score of 1113. DirectX 11 performance scores 150, DirectX 12 scores 66, DirectX 10 scores 103, and DirectX 9 scores 186. The OpenCL score from Geekbench is 90334, while Vulkan scores 89381. The GPU compute score in PassMark is 9184. The GPU's percentile rank is 66, meaning it outperforms 66% of GPUs in the database.
The GPU's average benchmark score of 21035 is close to its nearest rivals: the AMD Radeon RX Vega M GL (21153, -0.6%), the AMD Radeon HD 8970M (21237, -1%), the AMD Radeon RX 5600 XT (20713, 1.6% higher), and the NVIDIA RTX A4000 Mobile (21379, -1.6%). These deltas are all within 1.6%, suggesting the RTX 5050 sits in a tightly contested performance band.
In Doom, the GPU role becomes clearer when examining the FPS data. At 4K, the average FPS ranges from 71 (Low) down to 43 (Ultra). The 8 GB VRAM and 320.0 GB/s bandwidth appear adequate for Low and Medium settings at 4K (71 and 62 FPS respectively), but Ultra settings push the GPU hard, resulting in 43 FPS. The High setting at 4K yields 52 FPS, just below the 60 FPS mark. This pattern indicates that the GPU is the limiting factor at 4K Ultra, as the CPU has more headroom at that resolution.
How This Combo Ranks
The AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5050 combination ranks 1766 out of 2930 tested combos in Doom. This position places it in the 60th percentile of all tested combinations, meaning roughly 60% of combos perform worse and 40% perform better. The rank reflects a balanced pairing where neither component is drastically over- or under-powered relative to the other.
The CPU's percentile rank of 78 and the GPU's percentile rank of 66 suggest that the processor is relatively stronger than the graphics card in general benchmarks. This imbalance means that in CPU-light scenarios, the GPU may hold the combo back, while in GPU-heavy scenarios, the CPU has sufficient headroom. In Doom, the FPS data across resolutions confirms this: at 1080p, where the GPU is heavily utilized, the combo delivers high frame rates; at 4K, the GPU becomes the bottleneck and limits performance.
Compared to the nearest rival combos in the database, this pairing sits in a crowded field. The CPU's nearest rivals have average scores within 0.5% of each other, and the GPU's nearest rivals are within 1.6%. This means that swapping either component for a close rival would likely result in similar overall performance in Doom, though the specific FPS at each resolution and settings could shift slightly.
The rank of 1766 out of 2930 suggests that this is a mid-tier combination for Doom. It is not at the top end where 4K Ultra at high frame rates would be expected, nor is it at the bottom where playability would be a concern. The measured FPS data supports this: at 1080p, all settings exceed 120 FPS average; at 1440p, the lowest average is 79 FPS (Ultra); at 4K, only Ultra drops below 60 FPS.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and frame rate. For a 60 FPS baseline, which is typically the minimum for smooth gameplay in a fast-paced FPS like Doom, the following recommendations apply.
At 1080p, all four settings exceed 60 FPS average by a wide margin. The Low setting produces 202 FPS, Medium produces 176 FPS, High produces 149 FPS, and Ultra produces 122 FPS. Given that Doom's gameplay benefits from higher frame rates, the Medium setting at 176 FPS offers a strong balance between visual quality and performance. Ultra at 122 FPS is still very playable and provides the best visuals, so players with 120 Hz or 144 Hz monitors may prefer it.
At 1440p, the Low setting achieves 131 FPS, Medium achieves 114 FPS, High achieves 96 FPS, and Ultra achieves 79 FPS. All settings remain above 60 FPS, so the choice depends on preference. Medium at 114 FPS is a solid recommendation for high-refresh monitors, while Ultra at 79 FPS is acceptable for 60 Hz displays and provides the best image quality.
At 4K, the situation changes. Low yields 71 FPS, Medium yields 62 FPS, High yields 52 FPS, and Ultra yields 43 FPS. For a consistent 60 FPS experience, the Low setting (71 FPS) is the only option that reliably exceeds the threshold. Medium at 62 FPS is borderline but could dip below 60 in demanding scenes; the measured min FPS for Medium at 4K is 52, with a max of 71. High and Ultra fall below 60 FPS average, making them less ideal for smooth gameplay. Players who prioritize frame rate over visuals should use Low at 4K, while those who can tolerate occasional drops may use Medium.
Measured FPS Breakdown
At 1920x1080, the average FPS scales from 202 (Low) down to 122 (Ultra). The Medium setting shows a measured range with a minimum of 150 and a maximum of 203, giving an average of 176. High sits at 149 FPS, and Ultra at 122 FPS. The spread between Low and Ultra is 80 FPS, or roughly 40% of the Low value.
At 2560x1440, the average FPS ranges from 131 (Low) down to 79 (Ultra). Medium has a minimum of 97 and a maximum of 131, averaging 114. High achieves 96 FPS, and Ultra achieves 79 FPS. The spread between Low and Ultra is 52 FPS, approximately 40% of the Low value, consistent with the 1080p scaling pattern.
At 3840x2160, the average FPS ranges from 71 (Low) down to 43 (Ultra). Medium has a minimum of 52 and a maximum of 71, averaging 62. High achieves 52 FPS, and Ultra achieves 43 FPS. The spread between Low and Ultra is 28 FPS, again roughly 40% of the Low value, maintaining a similar relative scaling across resolutions.
The data shows a consistent pattern: at each resolution, the drop from Low to Ultra is approximately 40% of the Low setting's FPS. This suggests that the settings scaling in Doom affects the GPU workload in a predictable manner, regardless of resolution. The absolute FPS values decrease as resolution increases, but the proportional impact of settings remains stable.
Resolution Scaling
The FPS drop from 1080p to 1440p to 4K reveals the limiting component in this combo. At Low settings, the average FPS goes from 202 (1080p) to 131 (1440p) to 71 (4K). This represents a 35% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. The cumulative drop from 1080p to 4K is approximately 65% of the 1080p value.
At Medium settings, the FPS goes from 176 (1080p) to 114 (1440p) to 62 (4K). The drop from 1080p to 1440p is 35%, and from 1440p to 4K is 46%, matching the Low setting's scaling. At High settings, the FPS goes from 149 (1080p) to 96 (1440p) to 52 (4K), with drops of 36% and 46% respectively. At Ultra settings, the FPS goes from 122 (1080p) to 79 (1440p) to 43 (4K), with drops of 35% and 46%.
The consistency of these percentages across settings is notable. The resolution scaling is nearly identical regardless of the quality preset, which indicates that the limiting factor is the GPU's rendering capability rather than any specific setting interaction. The 46% drop from 1440p to 4K is larger than the 35% drop from 1080p to 1440p, reflecting the increasing pixel count (from 3.7 million pixels at 1440p to 8.3 million at 4K, a 2.25x increase).
Given the CPU's benchmark strength (78th percentile) relative to the GPU (66th percentile), the data suggests that the GPU is the limiting component at higher resolutions. At 1080p, the CPU has more headroom, allowing the GPU to run at higher utilization and produce higher FPS. As resolution increases, the GPU's workload grows, and the FPS drops accordingly, while the CPU is less stressed. The fact that the FPS scaling is proportional across all settings reinforces that the GPU is the bottleneck at 4K, particularly at Ultra where the 8 GB VRAM and 320.0 GB/s bandwidth may be strained by the game's texture and memory demands.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with Ryzen 5 7600 + Other GPUs
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Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
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