Doom

Doom

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 55 65 74
1440p QHD 82 101 119 137
1080p Full HD 127 156 184 212

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 45
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 High 101
2560x1440 Ultra 82
1920x1080 Low 212
1920x1080 Medium 184
1920x1080 High 156
1920x1080 Ultra 127

Doom with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 2070 SUPER pairing delivers a highly capable Doom experience across all common resolutions, with the data showing a clear delineation between GPU-bound scenarios at 4K and CPU-bound scenarios at lower resolutions. The measured results indicate that this combination is well-balanced for high-refresh-rate 1080p and 1440p gaming, while 4K requires a more conservative settings approach to maintain smooth frame rates.

Settings Recommendations

The benchmark data suggests that the optimal experience depends heavily on your target resolution and refresh rate. At 1920x1080, the system is rarely the limiting factor—even the Ultra preset delivers an average of 127 FPS, which is smooth for most displays. However, the step from High to Ultra costs 29 FPS (from 156 to 127), a drop of roughly 18.6%. Given that the Medium preset at 184 FPS and Low at 212 FPS are available, the High preset stands out as the best balance for 1080p, offering a 22.7% improvement over Ultra while still maintaining a very fluid 156 FPS average. The data shows that pushing beyond High at this resolution yields diminishing returns for the visual investment.

At 2560x1440, the situation becomes more nuanced. The High preset produces an average of 101 FPS, which is excellent for 1440p gaming. The Ultra preset drops to 82 FPS, a 19% reduction from High. While 82 FPS is still playable, the Medium preset at 119 FPS and Low at 137 FPS demonstrate that High is not the absolute ceiling. For a 144Hz 1440p monitor, the Medium preset at 119 FPS is arguably the sweet spot, as it sits close to the refresh rate ceiling while providing more visual fidelity than Low. The measured minimum of 101 FPS on Medium (matching the High average) suggests that Medium offers a more consistent frame pacing experience than High, which likely dips below its 101 FPS average in demanding scenes.

At 3840x2160, the data paints a different picture. The Ultra preset falls to 45 FPS, which is below the threshold for smooth gameplay. The High preset at 55 FPS is borderline, while Medium at 65 FPS and Low at 74 FPS are the only viable options for a consistent experience. The Medium preset’s measured minimum of 55 FPS and maximum of 74 FPS indicate that it can sustain playable frame rates, but the Low preset at 74 FPS provides more headroom. For 4K, the recommendation is to use the Medium preset as a starting point and adjust downward if you encounter stutter, as the data shows a 19 FPS gap between Medium and High at this resolution.

FAQ

Q: Can this system run Doom at 4K with high settings?

A: The data shows an average of 55 FPS at 3840x2160 with High settings. This is technically playable but leaves little margin for demanding scenes. The Medium preset at 65 FPS with a minimum of 55 FPS is a safer choice for consistent 4K gameplay.

Q: What is the best preset for a 144Hz 1080p monitor?

A: The High preset at 1920x1080 delivers 156 FPS average, which exceeds the 144Hz refresh rate. The Medium preset at 184 FPS provides even more headroom, but the visual quality trade-off may not be worth the extra 28 FPS. High is the recommended balance.

Q: How much performance is lost when switching from 1080p to 1440p?

A: At High settings, the average FPS drops from 156 at 1920x1080 to 101 at 2560x1440, a reduction of 55 FPS (approximately 35%). This indicates a shift toward GPU limitation at 1440p.

Q: Is the RTX 2070 SUPER the bottleneck at 4K?

A: The frame rate differences across settings at 3840x2160 (74 FPS on Low, 45 FPS on Ultra) strongly indicate that the GPU is the primary constraint. The CPU’s performance headroom is not being fully utilized at this resolution.

Q: Does the Ultra preset offer a better experience than High at 1440p?

A: No. The Ultra preset at 2560x1440 averages 82 FPS compared to High’s 101 FPS. The 19 FPS loss is significant, and the visual gains from Ultra are typically not worth the frame rate sacrifice on this hardware.

Q: What is the frame rate range for the Medium preset at 1080p?

A: The measured minimum is 157 FPS and the maximum is 212 FPS, with an average of 184 FPS. This tight range indicates consistent performance suitable for competitive play.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER serves as the dominant performance factor in most tested configurations, particularly at higher resolutions. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for Doom’s texture-heavy environments. The GPU’s boost clock of 1770 MHz and base clock of 1605 MHz translate to a peak FP32 throughput of 9.062 TFLOPS, a figure that the benchmark results show is adequate for high-refresh 1080p but strained at 4K.

The GPU’s benchmark scores contextualize its position: a Passmark G3D score of 18169 places it at the 65th percentile among all GPUs. Its nearest rivals are the NVIDIA Quadro M4000M (scoring 20480, 1% higher) and the NVIDIA GeForce RTX 3070 Mobile (20480, 1.2% higher), indicating that the desktop RTX 2070 SUPER is competitive with newer mobile parts. In Doom specifically, the measured FPS data shows that the GPU’s performance scales predictably with resolution—the 4K results are 35-45% lower than 1440p results at the same settings, which aligns with the pixel count increase.

The VRAM capacity of 8 GB does not appear to be a limiting factor in these tests, as even the 4K Ultra preset (45 FPS average) does not show signs of texture thrashing or frame drops beyond what the raw compute performance would suggest. The GPU’s 2560 shading units and 64 ROPs provide the rasterization throughput needed for Doom’s fast-paced action, but the data shows that the Ultra preset at 4K pushes the card to its limits, resulting in a sub-60 FPS average.

Measured FPS Breakdown

The measured results provide a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system demonstrates exceptional capability: the Low preset averages 212 FPS (minimum 157, maximum 212), Medium averages 184 FPS (minimum 157, maximum 212), High averages 156 FPS, and Ultra averages 127 FPS. The progression shows a consistent 15-20% performance penalty for each step up in quality, with the largest single drop occurring between High and Ultra (156 to 127 FPS, an 18.6% reduction).

Moving to 2560x1440, the performance envelope tightens. Low averages 137 FPS, Medium averages 119 FPS (minimum 101, maximum 137), High averages 101 FPS, and Ultra averages 82 FPS. The delta between Low and Ultra is 55 FPS, which is proportionally similar to the 1080p results but represents a greater percentage of the total frame time. The Medium preset’s minimum of 101 FPS is particularly notable, as it matches the High preset’s average, suggesting that Medium provides more consistent frame delivery than High.

At 3840x2160, the system transitions to a GPU-bound regime. Low averages 74 FPS, Medium averages 65 FPS (minimum 55, maximum 74), High averages 55 FPS, and Ultra averages 45 FPS. The gap between Low and Ultra is 29 FPS, and the data shows that the Ultra preset falls below the 60 FPS threshold that many players consider the minimum for smooth gameplay. The Medium preset’s minimum of 55 FPS indicates that even this setting can experience noticeable slowdowns in intense scenes, while Low remains the only preset that consistently stays above 70 FPS.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the system’s bottleneck characteristics. At High settings, the average FPS drops from 156 at 1920x1080 to 101 at 2560x1440 (a 35.3% reduction) and then to 55 at 3840x2160 (a 64.7% reduction from 1080p). This scaling pattern is consistent with a GPU-bound workload, as the pixel count increases by 78% from 1080p to 1440p and by 300% from 1080p to 4K. The FPS does not drop proportionally to the pixel count, indicating that some CPU overhead is still being amortized at lower resolutions.

The Low preset shows a similar trend: 212 FPS at 1080p drops to 137 FPS at 1440p (35.4% reduction) and then to 74 FPS at 4K (65.1% reduction). The consistency of these percentages across settings suggests that the GPU is the primary limiter at all resolutions, but the CPU’s role becomes more pronounced at 1080p. At 1080p Low, the system achieves 212 FPS, which is likely near the CPU’s maximum frame generation rate for this game engine. The fact that the 1080p Low and Medium presets both show a maximum of 212 FPS reinforces this interpretation—the CPU is capping the frame rate at this value.

The scaling data shows that 1440p represents the sweet spot for this hardware combination. The transition from 1440p to 4K incurs a 45-46% FPS loss across all settings, which is a substantial penalty that pushes the system below 60 FPS on High and Ultra. Conversely, the jump from 1080p to 1440p costs roughly 35% performance, but the absolute FPS values remain high enough to support 100Hz+ monitors at Medium and High settings.

CPU Role

The AMD Ryzen 5 7600 provides the computational foundation for this configuration, and its benchmark results indicate that it is not the limiting factor in Doom at any tested resolution. With 6 cores and 12 threads running at a base clock of 3.80 GHz and boost clock of 5.10 GHz, the CPU delivers strong single-threaded performance—a critical attribute for game engines that rely on a main render thread. Its Cinebench R23 single-core score of 1852 and multi-core score of 12735 demonstrate balanced capabilities, and the Passmark single-thread score of 3910 places it in a competitive position.

The CPU’s 78th percentile ranking among all CPUs is supported by its nearest rivals: the AMD Ryzen 9 6900HX (scoring 26274, 0.2% higher), the AMD Ryzen 7 7435HS (26402, 0.3% lower), the Intel Core i9-11900KF (26212, 0.4% higher), and the AMD Ryzen 5 8540U (26187, 0.5% higher). These minuscule delta percentages (all within 0.5%) indicate that the Ryzen 5 7600 is firmly in a performance tier where CPU differences do not meaningfully impact game frame rates.

In Doom specifically, the CPU’s role is evident in the 1080p results. The 212 FPS ceiling observed on Low and Medium presets suggests that the CPU’s frame generation capability is the limiting factor at these settings. The Ryzen 5 7600’s 32 MB of shared L3 cache and 5.10 GHz boost clock provide the latency-sensitive performance needed for the game’s physics and AI calculations. The CPU’s 65 W TDP and Zen 4 architecture (5 nm process) ensure that it can sustain these boost clocks without thermal throttling, which is important for maintaining consistent frame delivery in extended gaming sessions.

The data shows that upgrading the CPU would not improve Doom performance, as the GPU becomes the bottleneck at 1440p and 4K. Conversely, the CPU’s headroom means that a future GPU upgrade could unlock even higher frame rates at 1080p, should the user choose to pursue that path. For this game and this combination, the Ryzen 5 7600 is a solid match that neither holds back the RTX 2070 SUPER nor wastes its own potential.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 2070 SUPER in Doom

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 65.0
3840x2160 High 55.0
3840x2160 Ultra 45.0
2560x1440 Low 137.0
2560x1440 Medium 119.0
2560x1440 High 101.0
2560x1440 Ultra 82.0
1920x1080 Low 212.0
1920x1080 Medium 184.0
1920x1080 High 156.0
1920x1080 Ultra 127.0

Doom with Ryzen 5 7600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 2070 SUPER + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.