Control
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 35 | 39 | 55 |
| 1440p QHD | 45 | 52 | 58 | 82 |
| 1080p Full HD | 59 | 68 | 77 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600 + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the AMD Radeon RX 6600 delivers a mid-range 1080p experience in Control, with the measured data showing a clear ceiling at 4K where the GPU becomes the primary constraint. This combination ranks in the 78th percentile overall for the CPU and 63rd for the GPU, yet within the game’s specific combo database it sits at rank 2904 out of 3720 tested configurations — a placement that reflects the GPU’s limitations at higher resolutions rather than the CPU’s capability.
FAQ
*Q: What is the best resolution for this CPU/GPU combo in Control?*
A: The measured data shows 1920x1080 as the only resolution where the combo consistently exceeds 60 FPS across all settings. At 1080p Low the average is 108 FPS, while even Ultra averages 59 FPS. At 2560x1440, only Low settings reach above 60 FPS with an 82 FPS average, and at 3840x2160 no preset averages above 55 FPS.
Q: How much does the Ryzen 5 7600 contribute to gaming performance here?
A: The CPU’s synthetic benchmarks indicate strong single-thread performance — a Geekbench single-core score of 2521 and a 3DMark single-thread score of 999 — which is sufficient for Control’s engine. However, the FPS drop from 1080p to 4K (from 68 to 35 FPS at High settings) suggests the RX 6600’s 8 GB VRAM and 224.0 GB/s bandwidth become the limiting factor, not the processor.
Q: Should I use High or Ultra settings at 1080p?
A: At 1920x1080, High settings average 68 FPS while Ultra averages 59 FPS. The 9 FPS gap between presets indicates that High offers a smoother experience with less GPU load, while Ultra pushes the frame rate below the 60 FPS threshold. For consistent performance, High is the better measured choice.
Q: How does the RX 6600 compare to its nearest GPU rivals in synthetic tests?
A: The RX 6600’s average benchmark score is 19036, with the NVIDIA Quadro K6000 scoring 19030 (a 0% delta), the RTX 4050 Mobile scoring 19049 (-0.1% delta), and the Tesla K20m scoring 19089 (-0.3% delta). The RX 6600 sits essentially tied with these cards, within a 0.4% margin of the RTX 2000 Ada Generation.
Q: Is there any setting where the combo maintains 60 FPS at 1440p?
A: Yes — at 2560x1440 with Low settings, the average FPS is 82, which clears 60 FPS comfortably. Medium settings drop to 58 FPS, and High falls to 52 FPS. So only the Low preset at 1440p provides a measured frame rate above 60.
Q: What does the combo rank in-game tell us about its overall standing?
A: The combo ranks 2904 out of 3720 tested combinations, placing it in the lower half of all configurations. This rank aligns with the GPU’s 63rd percentile among all GPUs, suggesting that while the CPU is a top-tier part (78th percentile), the RX 6600 holds the combo back in a demanding title like Control.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with a Navi 23 chip, featuring 1792 shading units, 112 texture mapping units, and 64 raster operations pipelines. Its memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU’s base clock runs at 1626 MHz with a boost clock of 2491 MHz, while the memory operates at 1750 MHz (14 Gbps effective). These specs place the card in the 63rd percentile of all GPUs, with an average benchmark score of 19036.
In Control, the GPU’s role becomes evident when examining the FPS scaling across resolutions. At 1080p High, the combo averages 68 FPS; at 1440p High, this drops to 52 FPS; and at 4K High, it falls further to 35 FPS. This represents a 48.5% reduction from 1080p to 4K, a steep decline that points to the GPU’s memory bandwidth and VRAM capacity being overwhelmed at higher pixel counts. The 8 GB VRAM is particularly relevant because Control’s texture-heavy environments and physics effects can exceed that allocation at 4K, forcing the GPU to manage memory more conservatively.
The GPU’s synthetic performance relative to its nearest rivals — the Quadro K6000, RTX 4050 Mobile, Tesla K20m, and RTX 2000 Ada Generation — shows deltas between -0.3% and +0.4%, indicating that the RX 6600 is a mid-pack performer in its class. In gaming, however, the architecture’s 28 ray accelerators and DirectX 12 Ultimate support allow it to handle Control’s visual effects, but the measured frame rates at 4K (30-55 FPS across presets) confirm that this card is not designed for native 4K gaming with this title.
The CPU’s role is secondary here. The Ryzen 5 7600’s 6 cores and 12 threads, with a boost clock of 5.10 GHz, deliver a Cinebench R23 single-core score of 1852 and multi-core score of 12735. These numbers ensure that the processor does not bottleneck the GPU at 1080p, where the FPS is highest. At 4K, the GPU’s workload increases so substantially that the CPU’s utilization likely decreases, making the RX 6600 the sole limiting component in this configuration.
Settings Recommendations
The measured FPS data provides a clear hierarchy of settings for each resolution, and the optimal choice depends on whether the user prioritizes frame rate or visual fidelity. At 1920x1080, the Low preset delivers the highest average at 108 FPS, which is appropriate for competitive or high-refresh-rate play. Medium settings average 77 FPS with a minimum of 65 FPS, offering a balance between smoothness and visual quality. High settings average 68 FPS, still above the 60 FPS threshold, while Ultra drops to 59 FPS — just below that target.
For users with a 1080p 60 Hz display, High settings are the recommended preset because they maintain an average above 60 FPS while providing significantly better visuals than Medium. The 9 FPS difference between High and Ultra is noticeable but not transformative, and the Ultra preset’s 59 FPS average carries a risk of dips below 60 during intense scenes. The measured data does not include minimum FPS values for High or Ultra at 1080p, but the Medium preset’s 65 FPS minimum suggests that High likely stays above 60 as well.
At 2560x1440, the situation changes. Low settings average 82 FPS, which is the only preset that exceeds 60 FPS. Medium drops to 58 FPS with a minimum of 49 FPS, while High averages 52 FPS and Ultra falls to 45 FPS. For a 1440p monitor, Low settings are the only viable option for consistent smoothness, but users who prioritize visuals over frame rate might choose Medium, accepting the 49 FPS minimum in demanding scenes. The gap between Low and Medium (24 FPS) is substantial, indicating that Medium’s additional effects significantly tax the GPU.
At 3840x2160, no preset reaches 60 FPS. Low averages 55 FPS, Medium 39 FPS, High 35 FPS, and Ultra 30 FPS. The Medium preset has a minimum of 33 FPS and a maximum of 45 FPS, showing significant variance. For 4K, Low is the only playable option, though at 55 FPS it remains below the ideal threshold. Users with 4K displays should consider lowering the resolution to 1440p or 1080p, as the measured data indicates the RX 6600 cannot sustain high frame rates at this resolution regardless of settings.
How This Combo Ranks
Within the database of tested combinations for Control, this pairing of the AMD Ryzen 5 7600 and AMD Radeon RX 6600 ranks 2904 out of 3720 total configurations. This places it in the 22nd percentile of all combos tested for this game, meaning that roughly 78% of tested systems outperform it in Control specifically. The rank is notably lower than the individual component percentiles — the CPU sits in the 78th percentile of all CPUs, and the GPU in the 63rd percentile of all GPUs — which indicates that the combination underperforms relative to what each part might suggest individually.
The discrepancy arises from the GPU’s limitations in Control. The RX 6600’s 8 GB VRAM and 128-bit memory bus are modest for a game that scales heavily with resolution and texture quality. The CPU’s synthetic scores — a Passmark multi-thread score of 27058 and a 3DMark max-threads score of 6503 — are strong, but they cannot compensate for the GPU’s bandwidth constraints at higher resolutions. At 1080p, the combo performs adequately, ranking likely higher relative to other systems, but at 1440p and 4K, the GPU becomes the bottleneck.
Comparing to the nearest rivals in synthetic benchmarks, the CPU’s average score of 26324 is nearly identical to the Ryzen 9 6900HX (26274, +0.2%), the Ryzen 7 7435HS (26402, -0.3%), and the Intel Core i9-11900KF (26212, +0.4%). The GPU’s average of 19036 similarly matches the Quadro K6000 (19030, 0%) and RTX 4050 Mobile (19049, -0.1%). These narrow deltas suggest that the combo’s in-game rank is not due to defective components but rather to the inherent performance ceiling of the RX 6600 in Control’s demanding scenes.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the limiting component with clarity. At High settings, the average frame rate decreases from 68 FPS at 1920x1080 to 52 FPS at 2560x1440, then to 35 FPS at 3840x2160. This represents a 23.5% drop from 1080p to 1440p, and a further 32.7% drop from 1440p to 4K. The cumulative reduction from 1080p to 4K is 48.5%, meaning the combo loses nearly half its frame rate when moving from the lowest to highest tested resolution.
This pattern is typical of a GPU-bound scenario. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions, since the CPU’s workload does not increase proportionally with pixel count. Instead, the steep decline indicates that the RX 6600’s rendering capabilities — its 8.928 TFLOPS of FP32 performance and 279.0 GTexel/s texture rate — are being saturated as the pixel count quadruples from 1080p to 4K. The GPU’s memory bandwidth of 224.0 GB/s is also a factor, as higher resolutions require more data to be fetched and processed per frame.
At Low settings, the scaling is less severe but still pronounced: 108 FPS at 1080p, 82 FPS at 1440p, and 55 FPS at 4K. This represents a 49.1% reduction from 1080p to 4K, similar to the High preset’s decline. The consistency of this drop across settings confirms that the GPU is the limiting component, as even the lowest visual quality cannot overcome the resolution’s demand on the render pipeline. The CPU’s 83.2 GB/s memory bandwidth and DDR5 support are ample for this game, and the measured data shows no evidence of CPU-side stalls at any resolution.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best performance. The Low preset averages 108 FPS, which is more than sufficient for smooth gameplay. Medium settings reduce this to 77 FPS, with a minimum of 65 FPS and a maximum of 88 FPS, indicating stable frame pacing. High settings average 68 FPS, still above the 60 FPS target, while Ultra drops to 59 FPS, just below it. The spread from 59 to 108 FPS across presets shows that the GPU has headroom at 1080p, and users can choose between maximum frame rate or maximum visual quality.
At 2560x1440, the performance tier shifts downward. Low settings average 82 FPS, which is the only preset that maintains a comfortable margin above 60 FPS. Medium settings average 58 FPS, with a minimum of 49 FPS and a maximum of 67 FPS — the minimum is concerning for stutter-sensitive players. High settings average 52 FPS, and Ultra averages 45 FPS. The 37 FPS difference between Low and Ultra at 1440p is larger than the 49 FPS difference at 1080p, showing that the GPU’s scaling with settings becomes less efficient at higher resolutions.
At 3840x2160, the combo struggles to maintain playable frame rates. Low settings average 55 FPS, which is below the 60 FPS threshold but still playable for many users. Medium settings average 39 FPS, with a minimum of 33 FPS and a maximum of 45 FPS, demonstrating significant variance that could cause noticeable hitches. High settings average 35 FPS, and Ultra averages 30 FPS, both of which are below the generally accepted smoothness threshold. The data shows that 4K is not a viable resolution for this combo in Control, regardless of settings, and users should target 1080p or 1440p for a better experience.
Hardware Specifications
AMD Ryzen 5 7600
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 6600 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 82.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 52.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 77.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 59.0 |
Control with Ryzen 5 7600 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RX 6600 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.