Evolve

Evolve

AVERAGE FPS
70
good

This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 34 43 56
1440p QHD 41 60 76 98
1080p Full HD 62 89 114 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 43
3840x2160 High 34
3840x2160 Ultra 24
2560x1440 Low 98
2560x1440 Medium 76
2560x1440 High 60
2560x1440 Ultra 41
1920x1080 Low 147
1920x1080 Medium 114
1920x1080 High 89
1920x1080 Ultra 62

Evolve with AMD Ryzen 5 7600 + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 7600 and AMD Radeon RX 6600 pair has been measured in Evolve across four quality presets and three resolutions. The data shows the CPU hits the 78th percentile of all tested processors, while the GPU sits at the 63rd percentile. The combination ranks 2877 out of 3700 tested CPU-GPU pairs in this game, placing it in the upper mid-range of contender setups. This analysis covers how each component behaves in Evolve and what the measured frame rates mean for in-game settings.

FAQ

Q: What is the maximum average FPS the system can achieve at 1080p?

A: At 1080p on Low settings, the average FPS is 147. With Medium settings it drops to 114, High to 89, and Ultra to 62. This makes 1080p the only resolution where all presets exceed 60 FPS.

Q: How does the GPU compare to its nearest rivals?

A: The RX 6600 has an average benchmark score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 (score 19030, delta 0.0%), the RTX 4050 Mobile (19049, delta -0.1%), Tesla K20m (19089, delta -0.3%), and RTX 2000 Ada (18954, delta 0.4%). The RX 6600 sits within 0.4% of these cards, indicating a tight cluster of similar performance.

Q: What about the CPU's standing?

A: The Ryzen 5 7600 scores 26324 on average. Its nearest rivals include the Ryzen 9 6900HX (delta +0.2%), Ryzen 7 7435HS (delta -0.3%), Intel i7-11900KF (delta +0.4%), and Ryzen 5 8540U (delta +0.5%). All deltas are under one percentage point, so the CPU is effectively interchangeable with those four in overall benchmark scores.

Q: Which 4K preset offers the highest average FPS?

A: At 3840x2160, the Low preset averages 56 FPS, which is the highest of any 4K setting. Medium follows at 43, High at 34, and Ultra at 24.

Q: What is the lowest average FPS recorded in the entire dataset?

A: The lowest is 24 FPS at 4K Ultra. The next lowest is 34 FPS at both 4K High and 4K Medium's minimum, but 24 FPS is clearly the minimum average.

Q: GLRL does the CPU's single-thread strength matter in Evolve?

A: The CPU's single-thread scores are strong (Cinebench R23 TS 1852, Passmark single thread 3910). At lower resolutions and settings, the CPU often becomes the limiting factor, as evidenced by 1080p Low reaching 147 FPS—a high enough rate that the GPU is being fed fully.

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GPU Role

The AMD Radeon RX 6600 packs 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s of bandwidth. The core runs at a base clock of 1626 MHz, with a boost of 2491 MHz and a "Game" clock of 2044 MHz. It includes 1792 shading units, 112 TMUs, 64 RAW, and 28 ray-tracing cores. With FP32 compute at 8.928 TFLOPS, the card is capable for 1080p and balanced 1440p duty.

In Evolve, the data shows that the GPU becomes the limiting factor as resolution climbs. At 1080p Medium the average FPS is 114, but at 4K Medium it halves to 43. The 4K High preset drops to 34 FPS. This clearly shows the card's theoretical ceiling around 1080p and entry-level 1440p. The 8 GB VRAM capacity is sufficient for most presets, but the 224 GB/s bandwidth likely contributes to extreme scaling at 4K where peak compression or shading shaders demand more data per frame. The GPU's "Game" clock of 2044 MHz—lower than the boost—suggests the card is operating under sustained load in Evolve without hitting maximum boost. The measured FPS at 1080p High (89 FPS) and Medium (114 FPS) matches what the architecture would suggest for a mid-range RDNA2 desktop card.

Resolution Scaling

The measured FPS scales directly with resolution. Starting at 1920x1080 Low at 147 FPS, the same preset drops to 98 FPS at 2560x1440 (–49 FPS) and to 56 FPS at 3840x2160 (–91 FPS relative to 1080p). The Medium preset shows a similar pattern: 114 FPS at 1080p, 76 at 1440p, and 43 at 4K. Ultra preserve, with 62→41→24.

Looking at the relative drops tells us where the bottleneck is. At 1080p Low to 1440p Low, FPS drops about 49 frames, but from 1440p to 4K, the drop is 42 frames. The slopes are close, indicating the GPU is still doing the same work per pixel. However, when comparing 1080p Low at 147 to 1080p Ultra at 62, the GPU load increases while CPU headroom is still high. At 4K, even Low preset (56 FPS) is lower than 1440p High (60 FPS), showing that resolution increases affect the GPU more than settings changes.

The CPU becomes fully relevant at 1080p low-resolution settings where FPS exceed 120, but by 1440p and 4K, the GPU is the given primary limiter. For a 60 Hz display, the system handles 1440p High (60 FPS) and 4K Low (56 FPS) right around the mark. On 1080p, all presets reach at least 62 FPS, making resolution the deciding factor.

Measured FPS Breakdown

This is the raw measurement history from the dataset. Averages are given for all rows; min/max values are included where recorded.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|:---|:---|:---|:---|:---|

| 1920x1080 | Low | 147 | – | – |

| | Medium | 114 | 97 | 131 |

| | High | 89 | – | – |

| | Ultra | 62 | – | – |

| 2560x1440 | Low | 98 | – | – |

| | Medium | 76 | 65 | 88 |

| | High | 60 | – | – |

| | Ultra | 41 | – | – |

| 3840x2160 | Low | 56 | – | – |

| | Medium | 43 | 37 | 50 |

| | High | 34 | – | – |

| | Ultra | 24 | – | – |

At 1080p Low, the system can reach 147 FPS, which is enough to drive a high refresh 144 Hz monitor in less demanding scenes. The Medium preset still shows an average of 114 and a minimum of 97, which stays above all CRT V-sync targets. High average 89 FPS is the choice for high-raining quality with still To above 60. Ultra preset drops to 62 FPS, which is playable but not the lowest latency.

1440p shifts the balance: Medium stays at 76 FPS (65 min) and High at 60 FPS. The Ultra preset is only 41 FPS, so users would need to drop to Medium to keep framerates smooth. At 4K, only Low passes 50 FPS (56 average), Medium 43 FPS (min 37), High 34 and Ultra 24. This indicates that 4K is playable only on the lowest settings, while any preset above Low will result in unsmooth frame pacing below 45 FPS.

CPU Role

The Ryzen 5 7600 has 6 cores and 12 threads running at a base clock of 3.80 GHz and boost up to 5.10 GHz. Its Zen 4 architecture runs on a 5 nm node and sports a 32 MB shared L3 cache, with 1 MB L2 per core. It draws just 65 W TDP and supports dual-channel DDR5 with ECC. The CPU's benchmark scores show a particular linear thread scaling: 3DMark single-thread 999, 4-thread 3686, 8-thread 5508, and max-thread 6503. Cinebench R23 multi-core reads 12735 and single-core 1852; Geekbench reaches 13413 multi, 2521 single.

In Evolve, the PC's strength matters most at 1080p Low where the CPU can support 147 FPS average. At that resolution the GPU is rarely the bottleneck, which is why performance is high. Even at 1080p Ultra, the FPS is 62, which still lags the CPU's headroom –meaning the GPU is already doing the heavy lifting there. At 1440p, High and Medium presets (60 and 76 FPS) are still unconstrained by CPU, but 4K present results fall far below CPU limits. The six cores with twelve threads are more than enough for a game like Evolve, which tends to use a handful of threads. Comparing to its nearest rivals (within 0.5% in composite score), the Ryzen 5 7600 does not deviate Norf which are also strong gaming CPUs. The data supports the conclusion that at 1080p and 1440p the system is balanced, not following a clear CPU headroom at those resolutions.

Settings Recommendations

The measured dataset provides a clear band for each resolution. For 1080p, the Medium preset delivers 114 FPS with a minimum of 97—a good choice for high refresh monitors. If you want to turn effects up, High at 89 FPS is still well above 60, while Ultra (62 FPS) some users may accept for a cinematic single-player. For 1440p, use Medium (76 FPS with min 65) or High (60 FPS) to maintain smooth gameplay; Ultra at 41 FPS is marred by hitching. For 4K, only Low yields above 50 FPS (56), while Medium give 43 (min 37) – playable only on a VRR display that can handle that range. The lowest where all presets clear 60 FPS is 1080p, so for a locked 60, use High or Ultra at 1080p. Based on the data, the best balance between visuals and fluidity scales as follows: 1080p Medium/High, 1440p Medium/High, and 4K Low/Medium—matching each preset to the measure FPS.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 6600 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 56.0
3840x2160 Medium 43.0
3840x2160 High 34.0
3840x2160 Ultra 24.0
2560x1440 Low 98.0
2560x1440 Medium 76.0
2560x1440 High 60.0
2560x1440 Ultra 41.0
1920x1080 Low 147.0
1920x1080 Medium 114.0
1920x1080 High 89.0
1920x1080 Ultra 62.0

Evolve with Ryzen 5 7600 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6600 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.