Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 5 2600, paired with the NVIDIA GeForce RTX 5050, delivers a decisive performance profile in Doom, where the GPU is the primary bottleneck at higher resolutions, but the CPU’s six cores and twelve threads prove fully sufficient to drive high frame rates at 1080p. The data shows a system that can comfortably exceed 120 FPS at 1080p on High settings, yet struggles to maintain a smooth 60 FPS at 4K on Ultra, indicating a clear performance ceiling defined by the graphics card.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 2600 provides the processing foundation for this configuration, and benchmark results indicate it is not the limiting factor in Doom. This CPU features 6 cores and 12 threads, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It is built on the 12 nm Zen architecture and supports DDR4 memory through a dual-channel interface. In synthetic tests, the processor achieves a multi-core score of 1248 in Cinebench R15 and a single-core score of 157.3, while its Geekbench scores are 5648 (multi-core) and 1154 (single-core). Its average benchmark score is 21484, placing it in the 75th percentile of all CPUs, which signals solid mainstream performance.

The CPU’s performance relative to its nearest rivals is tightly clustered. The Intel Core Ultra 5 228V scores 21440, a negligible 0.2% difference, and the Intel Core i9-11900H scores 21367, just 0.5% behind. The data shows the Ryzen 5 2600 is effectively on par with these competitors, with the AMD EPYC 9454 being 1.2% slower. This suggests that in gaming workloads like Doom, the CPU provides consistent, predictable throughput that is unlikely to cause frame pacing issues or bottleneck the GPU at lower resolutions.

Looking at the measured FPS, the CPU’s capability is evident. At 1920x1080 with Low settings, the system achieves an average of 202 FPS, and at Medium settings, it reaches 176 FPS. These high frame rates are only possible if the CPU can feed the GPU with enough draw calls and game logic updates. The Ryzen 5 2600’s 12 threads are well-suited for modern game engines, and Doom is known for its efficient multi-threaded scaling. The data suggests that even at the highest frame rates observed (max FPS of 203 at 1080p Medium), the CPU is not saturated.

However, the CPU’s role becomes more nuanced at higher resolutions. As the resolution increases to 2560x1440 and 3840x2160, the average FPS drops significantly, which is a classic sign of GPU limitation. At 4K High, the average FPS is 52, while at 1080p High, it is 149. This 65% reduction in frame rate is primarily attributable to the GPU’s rendering workload, not the CPU. The processor’s scores, such as the PassMark multi-thread score of 13160 and the physics score of 673, indicate it has ample headroom for this title. The data strongly implies that the Ryzen 5 2600 is a capable partner for the RTX 5050, delivering enough performance to avoid becoming a bottleneck until frame rates exceed 200 FPS.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is the dominant component in this pairing, and its specifications directly dictate the performance envelope across different settings and resolutions. This GPU is built on the Blackwell 2.0 architecture, uses the GB207 chip, and is fabricated on a 5 nm process. It operates with a base clock of 2317 MHz and a boost clock of 2572 MHz. Critically, it comes with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The GPU’s average benchmark score is 21035, placing it in the 66th percentile of all GPUs.

The GPU’s performance relative to its rivals is remarkably close. The AMD Radeon RX Vega M GL has an average score of 21153, which is just 0.6% higher, while the AMD Radeon HD 8970M scores 21237 (1% higher). The data shows the RTX 5050 is nearly identical in raw compute to these older parts, with the AMD Radeon RX 5600 XT being 1.6% slower. This positioning suggests that while the RTX 5050 is a modern entry-level card, its raw performance is comparable to mid-range offerings from several generations ago.

In Doom, the GPU’s memory capacity and bandwidth play a crucial role. The 8 GB VRAM is sufficient for the game’s textures at 1080p and 1440p, but at 4K with Ultra settings, the memory pressure increases. The measured FPS data shows that at 3840x2160, the average FPS drops from 71 on Low to 43 on Ultra. This 39% performance penalty from Low to Ultra at 4K highlights how the GPU’s shading units and memory subsystem are strained by higher quality settings. The GPU’s FP32 performance of 13.17 TFLOPS and texture rate of 205.8 GTexel/s are the primary drivers of pixel throughput, and these figures are not high enough to maintain high frame rates at 4K.

The GPU’s boost clock of 2572 MHz ensures that it operates at high frequencies under load, but the data indicates that the RTX 5050 is the clear bottleneck in this system. At 1080p Low, the system reaches 202 FPS, but at 4K Ultra, it falls to 43 FPS. This dramatic scaling is a direct consequence of the GPU’s limited ROPs (32) and memory bandwidth. The 320.0 GB/s bandwidth is a significant constraint at higher resolutions, as the GPU must fetch more texture data and frame buffer information. The data conclusively shows that the RTX 5050 is the component that determines the playable settings and resolutions in Doom.

FAQ

Q: Can this system run Doom at 4K resolution?

A: Yes, but with compromises. The measured data shows an average of 52 FPS at 3840x2160 with High settings, and 43 FPS at Ultra. For a smoother experience, Medium settings yield 62 FPS, which is playable but not ideal for a fast-paced FPS.

Q: What is the best resolution to play Doom with this hardware?

A: The data shows that 2560x1440 offers a strong balance. At High settings, the system achieves 96 FPS, and at Medium, 114 FPS, both of which are excellent for competitive play. 1080p delivers higher frame rates (149 FPS at High), but 1440p provides a sharper image without sacrificing much performance.

Q: How does the CPU affect performance at 1080p compared to the GPU?

A: At 1080p, the CPU is not the bottleneck. The system reaches 202 FPS at Low settings and 176 FPS at Medium, which indicates the Ryzen 5 2600 can handle the game's logic efficiently. The GPU is still the primary limiter, as frame rates vary significantly with settings changes.

Q: Is 8 GB of VRAM enough for Doom?

A: The 8 GB VRAM on the RTX 5050 is sufficient for the game’s textures at all tested settings. The performance drops at 4K Ultra are more attributable to the GPU's compute and memory bandwidth limitations rather than a lack of VRAM, as the game does not run out of memory in these tests.

Q: How does the RTX 5050 compare to its closest rivals in this game?

A: The RTX 5050 has an average benchmark score of 21035, which is nearly identical to the AMD Radeon RX Vega M GL (21153, 0.6% faster) and the AMD Radeon HD 8970M (21237, 1% faster). This suggests that in Doom, it would perform similarly to these older cards, despite being a newer architecture.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: The data shows a significant difference. At 1080p Low, the average FPS is 202, while at 1080p Ultra, it drops to 122 FPS. This represents a 40% reduction in performance, but even at Ultra, the frame rate is high enough for smooth gameplay.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four quality presets. At 1920x1080, the system is highly capable. With Low settings, the average FPS is 202, which is excellent for high-refresh-rate monitors. Moving to Medium settings, the average FPS is 176, with a minimum of 150 and a maximum of 203. High settings yield an average of 149 FPS, while Ultra settings still manage a solid 122 FPS. These numbers indicate that at 1080p, the user has full freedom to choose any preset and expect a fluid experience, with even the most demanding settings staying well above 120 FPS.

At 2560x1440, performance remains strong but begins to show the GPU's limits. Low settings produce an average of 131 FPS, which is still very high. Medium settings drop to 114 FPS, with a minimum of 97 and a maximum of 131. High settings average 96 FPS, and Ultra settings fall to 79 FPS. This resolution is the sweet spot, as it offers a significant visual upgrade over 1080p while maintaining frame rates that are ideal for fast-paced action. The data shows that even at Ultra, the system remains above 60 FPS, making 1440p a viable choice for all settings.

At 3840x2160, performance takes a notable hit, reflecting the GPU's limitations. Low settings average 71 FPS, which is playable. Medium settings drop to 62 FPS, with a minimum of 52 and a maximum of 71. High settings average 52 FPS, which is on the edge of smoothness for a shooter. Ultra settings fall to 43 FPS, which is not recommended for competitive play. The data shows a clear trend: at 4K, the user must sacrifice quality to maintain a playable frame rate, with Low being the only preset that consistently stays above 60 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling from 1080p to 4K reveals a classic GPU-bound scenario. At 1080p High, the average FPS is 149. At 1440p High, it drops to 96 FPS, a 36% reduction. At 4K High, it further drops to 52 FPS, a 65% reduction from the 1080p baseline. This steep decline is directly proportional to the increase in pixel count, which is a hallmark of a GPU-limited system. The CPU's performance remains constant, but the GPU must work exponentially harder to fill the additional pixels.

The data for Low settings shows a similar pattern. From 202 FPS at 1080p, the frame rate drops to 131 FPS at 1440p (a 35% decrease) and then to 71 FPS at 4K (a 65% decrease from 1080p). This consistent scaling factor across different settings confirms that the RTX 5050’s rendering pipeline is the bottleneck. The GPU's 128-bit memory bus and 320.0 GB/s bandwidth are insufficient to maintain high throughput at 4K, leading to the observed frame rate collapse.

This scaling behavior has practical implications. The system is clearly optimized for 1080p and 1440p gaming, where it excels. The jump to 4K introduces a performance penalty that cannot be mitigated by CPU overclocking or faster system memory. The data shows that the limiting component is the GPU, as its compute capabilities (13.17 TFLOPS) and memory bandwidth are the primary constraints. The CPU and its 12 threads are not the issue, as evidenced by the high frame rates at lower resolutions where CPU overhead is more likely to manifest.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal experience depends on the user's resolution and preference for visual fidelity versus frame rate. For 1920x1080, the Ultra preset is the best choice. It delivers an average of 122 FPS, which is well above the 60 FPS threshold and provides the highest visual quality. While Low settings offer 202 FPS, the jump to Ultra provides a significant graphical upgrade for a relatively small performance cost, and the frame rate remains high enough for any display. Medium and High presets are also viable, but Ultra offers the best balance of performance and image quality at this resolution.

For 2560x1440, the High preset is recommended. It achieves an average of 96 FPS, which is smooth and responsive for a game like Doom. The Ultra preset is also playable at 79 FPS, but the drop from 96 to 79 FPS is noticeable, and High settings provide a better balance for maintaining a higher, more consistent frame rate. Medium settings at 114 FPS are an option for those who prioritize maximum smoothness, but the visual difference between Medium and High is often worth the slight FPS reduction. Low settings at 131 FPS are not necessary, as the system can handle higher presets without issue.

For 3840x2160, the Medium preset is the most balanced choice. It provides an average of 62 FPS, which is just above the 60 FPS target for playability. Low settings offer a higher 71 FPS, but the visual compromise is severe. High settings drop to 52 FPS, which is below the ideal threshold for a fast-paced FPS, and Ultra at 43 FPS is too slow for smooth gameplay. The data suggests that 4K is not the intended use case for this hardware, but Medium settings offer the best playable experience if 4K is required. The minimum FPS of 52 at this preset indicates that there will be occasional dips, but it remains within a playable range for most users.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with Ryzen 5 2600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.