Control

Control

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 60 67 94
1440p QHD 77 88 99 140
1080p Full HD 101 117 131 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 67
3840x2160 High 60
3840x2160 Ultra 52
2560x1440 Low 140
2560x1440 Medium 99
2560x1440 High 88
2560x1440 Ultra 77
1920x1080 Low 185
1920x1080 Medium 131
1920x1080 High 117
1920x1080 Ultra 101

Control with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 combination delivers a robust Control experience, with the data showing a clear path to high-refresh-rate 1440p gameplay and solid 4K performance. The measured results indicate that this pairing handles the game’s demands effectively, though the balance between CPU and GPU shifts significantly as resolution increases. This analysis breaks down the measured FPS data, setting recommendations, and the specific roles of the processor and graphics card in shaping the final outcome.

FAQ

Q: What is the best resolution for this system to achieve a stable 60 FPS experience in Control?

A: The data shows that at 2560x1440 with High settings, the system averages 88 FPS, which is well above the 60 FPS target. At 3840x2160, the High preset delivers an average of exactly 60 FPS, making it the highest resolution where the 60 FPS threshold is met on that preset.

Q: How does the Ultra preset compare to High in terms of performance cost?

A: At 1920x1080, moving from High to Ultra reduces the average frame rate from 117 FPS to 101 FPS, a drop of 16 FPS. At 2560x1440, the same preset change lowers the average from 88 FPS to 77 FPS. At 3840x2160, the Ultra preset yields 52 FPS, which is 8 FPS below the High preset’s 60 FPS average.

Q: Is the RTX 3080 the limiting factor at 1080p, or does the CPU take over?

A: The data suggests the CPU has more headroom at lower resolutions. At 1920x1080 with Low settings, the system reaches 185 FPS, while at 3840x2160 with Low settings, it drops to 94 FPS. This large delta indicates that the GPU becomes increasingly dominant as resolution climbs, but at 1080p, the frame rate is high enough to suggest the CPU is still keeping pace.

Q: What is the minimum FPS recorded for the Medium preset across resolutions?

A: The measured data includes minimum FPS values only for the Medium preset. At 1920x1080, the minimum is 111 FPS; at 2560x1440, it is 84 FPS; and at 3840x2160, it is 57 FPS. These figures provide a clear picture of frame pacing stability at this setting level.

Q: How does the Core Ultra 7 265 compare to its nearest rival in overall benchmark score?

A: The Core Ultra 7 265 has an average benchmark score of 64640. Its nearest rival, the AMD EPYC 4464P, scores 64823, which is 0.3% higher. The Intel Core Ultra 7 265F is 0.3% lower with a score of 64438, placing the 265 essentially at parity with its closest competitors.

Q: Does the RTX 3080’s VRAM capacity pose any concern for Control at 4K?

A: The RTX 3080 comes with 10 GB of GDDR6X memory. In the measured data, the 3840x2160 Ultra preset achieves an average of 52 FPS, and the High preset achieves 60 FPS. While the data does not show any memory-related performance cliffs, the 10 GB capacity is a factor to consider at 4K with maximum textures, though measured results remain playable.

Settings Recommendations

For the best balance of visual fidelity and performance, the High preset emerges as the optimal choice across all tested resolutions. At 1920x1080, High produces a 117 FPS average, which is only 16 FPS below Ultra but provides a significant margin for smoother gameplay. At 2560x1440, High delivers 88 FPS, comfortably above the 60 FPS standard for most displays, while Ultra drops to 77 FPS. The gap becomes most critical at 3840x2160, where High hits exactly 60 FPS, but Ultra falls to 52 FPS, a 13% reduction that pushes the experience below the smoothness threshold.

The Medium preset offers a middle ground for those prioritizing frame rate over visuals. At 1920x1080, Medium averages 131 FPS with a minimum of 111 FPS, making it the best choice for high-refresh-rate monitors. At 2560x1440, Medium produces 99 FPS with a minimum of 84 FPS, which still provides a very fluid experience. However, at 3840x2160, Medium’s 67 FPS average with a 57 FPS minimum is only marginally better than High’s 60 FPS, making High the superior choice for 4K users who want better image quality for a minimal performance hit.

The Low preset is only recommended for extreme frame rate targets. It produces 185 FPS at 1080p, 140 FPS at 1440p, and 94 FPS at 4K. While the 4K Low result is impressive, the visual degradation is substantial for a game like Control, which relies heavily on atmospheric effects. The data clearly supports High as the default recommendation, with Medium as a viable alternative for 1080p esports-style play, and Ultra only for those with 1080p or 1440p displays who prioritize maximum graphical settings over raw frame rate.

Resolution Scaling

The measured FPS data shows a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average frame rate drops from 117 FPS at 1080p to 88 FPS at 1440p, a 25% reduction, and then to 60 FPS at 4K, a further 32% reduction from the 1440p figure. This steep decline indicates that the RTX 3080’s rendering throughput is the primary bottleneck at higher resolutions, as the pixel count quadruples from 1080p to 4K.

The Low preset exhibits a similar trend but with different magnitudes. At 1080p, Low produces 185 FPS, which falls to 140 FPS at 1440p (a 24% drop) and then to 94 FPS at 4K (a 33% drop from 1440p). The fact that the 4K Low result (94 FPS) is still higher than the 1080p Ultra result (101 FPS) highlights how much headroom the GPU has when graphical settings are reduced, even at higher resolutions.

The scaling behavior points to the GPU as the limiting component throughout the resolution range. If the CPU were the bottleneck, we would expect to see smaller FPS differences between resolutions, as the processor’s workload remains relatively constant regardless of pixel count. Instead, the consistent 25-33% FPS drops between each resolution step indicate that the RTX 3080’s fill rate and memory bandwidth are being taxed progressively harder. The fact that 1080p Low reaches 185 FPS suggests the CPU can feed the GPU efficiently at high frame rates, but the GPU simply cannot maintain that throughput as pixel count increases. The 10 GB GDDR6X frame buffer and 760.3 GB/s bandwidth are sufficient for the game’s needs, but the raw compute power of the GA102 chip becomes the deciding factor at 4K.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its highest performance ceiling. The Low preset achieves an average of 185 FPS, which is the single highest score in the entire dataset. The Medium preset follows with 131 FPS average, a minimum of 111 FPS, and a maximum of 151 FPS. High settings produce 117 FPS average, while Ultra drops to 101 FPS. The spread from Low to Ultra is 84 FPS, showing that the RTX 3080 has ample compute resources at this resolution, and the Core Ultra 7 265’s 20 cores and 20 threads are sufficient to avoid creating a CPU-bound scenario.

At 2560x1440, the performance scales down proportionally. Low settings yield 140 FPS average, which is still very high for a 1440p resolution. Medium produces 99 FPS average with a minimum of 84 FPS and a maximum of 114 FPS. High settings deliver 88 FPS, and Ultra brings the average down to 77 FPS. The gap between Low and Ultra at 1440p is 63 FPS, tighter than at 1080p, indicating that the GPU is beginning to feel the pressure of the increased pixel count. The Medium preset’s minimum of 84 FPS is still well above the 60 FPS threshold, ensuring a smooth experience even in demanding scenes.

At 3840x2160, the data reveals the system’s limits. Low settings achieve 94 FPS average, which is impressive for 4K but represents a 49% drop from the 1080p Low result. Medium settings produce 67 FPS average, with a minimum of 57 FPS and a maximum of 77 FPS. High settings hit exactly 60 FPS average, making it the boundary for a consistent 60 FPS experience. Ultra settings fall to 52 FPS average, which is below the smoothness threshold but still playable for those who prioritize visual quality. The minimum FPS of 57 FPS at Medium settings indicates that even with lower graphical loads, there are moments where frame pacing dips, highlighting the GPU’s struggle at this resolution.

GPU Role

The NVIDIA GeForce RTX 3080 is the dominant component in this system’s gaming performance, as evidenced by the measured FPS scaling. The GPU’s Ampere architecture, built on an 8 nm process at Samsung, includes 8704 shading units, 272 texture mapping units, and 96 raster output pipelines. These specifications translate to a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s, which directly impact how quickly the card can fill the screen with rendered frames at higher resolutions.

The 10 GB of GDDR6X memory operates on a 320-bit bus with a bandwidth of 760.3 GB/s. This memory configuration is critical for Control, a game that features complex environmental textures and effects. The measured data shows that at 4K Ultra, the average FPS drops to 52, which is 8 FPS below the High preset result. This gap suggests that the GPU’s compute units, rather than its memory capacity, are the limiting factor, as the 10 GB frame buffer does not appear to cause a sudden performance cliff when moving from High to Ultra.

The RTX 3080’s average benchmark score of 23172 places it in the 68th percentile of all GPUs. Its nearest rivals in the benchmark database, the NVIDIA P106-100 and AMD Radeon Pro Vega 16, have scores of 23249 and 23250 respectively, which are only 0.3% different. This indicates that the RTX 3080 sits at a performance tier where small benchmark differences do not translate into meaningful gameplay changes. In Control, the card’s 29.77 TFLOPS of FP32 compute power is the primary driver of the 60 FPS result at 4K High, while the 68 RT cores and 272 tensor cores provide the hardware foundation for the game’s ray-traced effects, though their impact is not directly measured in this dataset.

CPU Role

The Intel Core Ultra 7 265 plays a supporting but essential role in this system’s Control performance. With 20 cores and 20 threads, the processor provides ample parallel processing capability for game logic, physics, and AI routines. The CPU’s base clock of 2.40 GHz and boost clock of 5.30 GHz, combined with a 30 MB shared L3 cache, ensure that it can feed the GPU with draw calls and game state updates without becoming a bottleneck, as evidenced by the high frame rates achieved at 1080p Low.

The processor’s benchmark results reinforce its capability. The Cinebench R23 multicore score of 42216 and single-core score of 5960 indicate strong performance in both multithreaded and lightly threaded workloads. The PassMark multithread score of 49682 and single-thread score of 4689 further confirm its balance. In the context of Control, which is primarily a GPU-bound game at higher resolutions, the CPU’s 93rd percentile ranking among all CPUs means it has more than enough headroom to avoid limiting frame rates, particularly at 1080p where the 185 FPS Low result demonstrates effective CPU-GPU coordination.

The Core Ultra 7 265’s average benchmark score of 64640 places it in a tight competitive group. Its nearest rival, the AMD EPYC 4464P, scores 64823, a difference of only 0.3%. The Intel Core Ultra 7 265F is similarly close at 64438, also 0.3% away. These tiny deltas suggest that within this performance tier, the choice of processor has minimal impact on gaming outcomes. In Control, the CPU’s role is most apparent at 1080p with Low settings, where the 185 FPS result indicates the processor can sustain high frame rates, but the GPU still dictates the final output as resolution increases. The 65 W TDP and dual-channel DDR5 memory support at 102.4 GB/s provide a solid foundation, though the memory bandwidth is not a limiting factor in this game’s measured performance.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 in Control

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 67.0
3840x2160 High 60.0
3840x2160 Ultra 52.0
2560x1440 Low 140.0
2560x1440 Medium 99.0
2560x1440 High 88.0
2560x1440 Ultra 77.0
1920x1080 Low 185.0
1920x1080 Medium 131.0
1920x1080 High 117.0
1920x1080 Ultra 101.0

Control with iUltra 7 265 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.