Control
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 40 | 45 | 63 |
| 1440p QHD | 52 | 59 | 67 | 94 |
| 1080p Full HD | 68 | 78 | 88 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Control with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5050
The AMD Ryzen 7 9850X3D paired with the NVIDIA GeForce RTX 5050 delivers a playable but constrained experience in Control, a 2019 Action Adventure title. Across the measured resolution and settings matrix, the combo's average frame rates range from 35 FPS at 4K Ultra to 124 FPS at 1080p Low, indicating that the GPU is the primary limiting factor at higher resolutions while the CPU has ample headroom. This analysis walks through the measured data to explain how this specific combination behaves in Control, what the frame rate scaling reveals about system bottlenecks, and which settings provide the most balanced experience.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings presets, clearly identifying the graphics card as the dominant constraint. At High settings, the average FPS falls from 78 at 1920x1080 to 59 at 2560x1440, then to 40 at 3840x2160. That represents a 24% reduction moving from 1080p to 1440p, followed by a 32% reduction moving from 1440p to 4K. The cumulative drop from 1080p High to 4K High is roughly 49%, meaning the RTX 5050 loses nearly half its frame rate when pixel count quadruples.
The Low settings preset shows a similar pattern but with higher absolute values. At 1920x1080 Low, the combo averages 124 FPS; at 2560x1440 Low, it drops to 94 FPS; and at 3840x2160 Low, it falls to 63 FPS. The percentage drops are 24% and 33% respectively, nearly identical to the High preset's scaling. This consistency suggests the resolution penalty is primarily driven by pixel throughput rather than specific settings interactions. The RTX 5050's 8 GB GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth appears to be the bottleneck at 4K, where the average frame rate at Low (63 FPS) is barely above the 60 FPS threshold.
Medium settings provide the only complete min/max data in the measured set, offering insight into frame time stability. At 1920x1080 Medium, the average is 88 FPS with a minimum of 75 and maximum of 101. At 2560x1440 Medium, the average drops to 67 FPS with a minimum of 57 and maximum of 77. At 3840x2160 Medium, the average falls to 45 FPS with a minimum of 38 and maximum of 52. The spread between minimum and maximum grows from 26 FPS at 1080p to 20 FPS at 1440p and 14 FPS at 4K — the absolute range narrows as resolution increases, but the relative variance (min/max ratio) stays roughly constant.
The scaling behavior indicates that at 1080p, the CPU is still capable of pushing frame rates above 100 FPS at Low settings, but the GPU quickly becomes the limiting factor once resolution increases. The Ryzen 7 9850X3D's 8 cores and 16 threads, running at 4.70 GHz base and 5.60 GHz boost, are more than sufficient for Control's demands at any resolution tested. The RTX 5050's 2560 shading units and 13.17 TFLOPS FP32 performance are simply not enough to maintain high frame rates at 4K, even on Low settings.
How This Combo Ranks
The combo ranks 1756 out of 2888 tested combinations in Control, placing it in the 39th percentile of all tested systems. This is a below-median position, which aligns with the RTX 5050's overall GPU percentile of 66 — the GPU itself sits above the median for all GPUs, but the specific pairing with this CPU in this game yields a rank that is notably lower. The discrepancy suggests that Control's engine may not fully utilize the Ryzen 7 9850X3D's strengths, or that the GPU is holding the combo back more than its standalone percentile would suggest.
The CPU's percentile versus all CPUs is 92, indicating it is a top-tier processor. Its average benchmark score of 58386 places it in close competition with several rivals: the Intel Xeon Platinum 8260M scores 58323 (0.1% delta), the Intel Xeon w5-2545 scores 58504 (-0.2% delta), the Intel Core i9-14900 scores 58115 (0.5% delta), and the AMD Ryzen AI 9 HX 470 scores 58826 (-0.7% delta). These deltas are all within 1%, meaning the Ryzen 7 9850X3D is statistically equivalent to these four CPUs in synthetic benchmarks. However, in Control, the combo's rank of 1756 out of 2888 suggests that many combinations with weaker CPUs but stronger GPUs outperform this pairing.
The GPU's nearest rivals in synthetic benchmarks are all dramatically different hardware. The AMD Radeon RX Vega M GL scores 21153 (-0.6% delta), the AMD Radeon HD 8970M scores 21237 (-1% delta), the AMD Radeon RX 5600 XT scores 20713 (1.6% delta), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6% delta). The RTX 5050's average benchmark score of 21035 places it in the 66th percentile, but its 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 are modest figures that explain its mid-pack positioning.
GPU Role
The RTX 5050 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a chip designated GB207 containing 16,900 million transistors on a 149 mm² die. Its clock speeds are modest for a modern GPU: 2317 MHz base and 2572 MHz boost. The memory configuration is 8 GB of GDDR6 on a 128-bit bus, yielding 320.0 GB/s of bandwidth. These specifications directly explain the measured frame rates in Control.
At 4K Ultra, the combo averages only 35 FPS, which is below the playable threshold for most users. The 8 GB VRAM capacity is likely a contributing factor, as Control at 4K with Ultra settings can exceed this allocation. The 128-bit memory bus also limits bandwidth, which is critical for texture streaming at high resolutions. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are insufficient for 4K Ultra workloads, as evidenced by the 35 FPS average.
The RTX 5050's ray tracing capabilities — 20 RT cores — are present but not sufficient for high-resolution ray-traced workloads in this title. The tensor cores (80) and 13.17 TFLOPS FP16/FP32 performance suggest that DLSS or other upscaling features could be used, but the measured data does not include any upscaling-enabled runs. The fact that 4K Low (63 FPS) nearly doubles the 4K Ultra frame rate (35 FPS) indicates that the GPU's raw shading throughput is the primary bottleneck, not memory capacity.
The GPU's 130 W TDP and suggested 300 W PSU are modest, and the dual-slot cooler with a single 8-pin connector suggests this is a mainstream card. The PCIe 5.0 x8 interface provides ample bandwidth for the GPU's needs, but the 5 nm process node and 149 mm² die size indicate a relatively small chip that cannot compete with higher-tier Blackwell parts.
Measured FPS Breakdown
At 1920x1080, the combo delivers playable frame rates across all settings. Low averages 124 FPS, Medium averages 88 FPS (min 75, max 101), High averages 78 FPS, and Ultra averages 68 FPS. The gap between Low and Ultra is 56 FPS (45%), meaning settings have a substantial impact at this resolution. All presets exceed the 60 FPS threshold, and even Ultra maintains a comfortable margin above it.
At 2560x1440, performance degrades noticeably. Low averages 94 FPS, Medium averages 67 FPS (min 57, max 77), High averages 59 FPS, and Ultra averages 52 FPS. The Medium preset's minimum of 57 FPS dips below 60, indicating occasional stutter. High and Ultra both fall below 60 FPS on average, making them less desirable for smooth gameplay. The drop from Low to Ultra is 42 FPS (45%), consistent with the 1080p scaling.
At 3840x2160, the combo struggles across all presets. Low averages 63 FPS, Medium averages 45 FPS (min 38, max 52), High averages 40 FPS, and Ultra averages 35 FPS. Only Low approaches the 60 FPS target, and even it falls slightly short. Medium's minimum of 38 FPS represents a 47% drop from its average, indicating significant frame time variance. The gap between Low and Ultra is 28 FPS (44%), showing that settings scaling remains consistent even at 4K.
The Medium preset is the only one with complete min/max data at all three resolutions, allowing for variance analysis. At 1080p, the 75-101 FPS range spans 26 FPS. At 1440p, the 57-77 FPS range spans 20 FPS. At 4K, the 38-52 FPS range spans 14 FPS. The absolute variance shrinks with resolution, but the relative variance (range divided by average) is 30% at 1080p, 30% at 1440p, and 31% at 4K — remarkably consistent, suggesting the game's frame pacing is stable regardless of resolution.
Settings Recommendations
Based on the measured data, the optimal settings preset depends on the target resolution and the user's frame rate preferences. At 1920x1080, all presets exceed 60 FPS, so the choice comes down to visual quality versus headroom. Ultra at 68 FPS provides the best visual experience while staying above 60 FPS, making it the recommended preset for 1080p users who prioritize image quality. For users who want higher refresh rates, High at 78 FPS or Medium at 88 FPS offer progressively more headroom, with Medium's minimum of 75 FPS ensuring consistent frame pacing.
At 2560x1440, the situation becomes more nuanced. Ultra averages 52 FPS, which is below the 60 FPS target and likely to feel stuttery. High averages 59 FPS, just barely below 60, and its lack of min/max data makes it risky to recommend. Medium averages 67 FPS with a minimum of 57 FPS, meaning it occasionally dips below 60 but generally maintains playable performance. For 1440p, Medium is the safest recommendation, as it provides the best balance of average frame rate and stability. Users with adaptive sync displays could consider High, but the data does not include min/max for that preset.
At 3840x2160, no preset achieves a consistent 60 FPS. Low averages 63 FPS, which is above 60 but lacks min/max data to confirm stability. Medium averages 45 FPS with a minimum of 38 FPS, which is too variable for smooth gameplay. High and Ultra average 40 and 35 FPS respectively, both well below playable thresholds. The recommendation for 4K is Low, as it is the only preset that approaches the 60 FPS target. Users who prioritize visual quality over frame rate could choose Medium, but the 38 FPS minimum suggests noticeable stutter.
The data does not include any upscaling or frame generation measurements, so the recommendations are based solely on native rendering performance. The RTX 5050's tensor cores could potentially enable DLSS, but without measured data, such claims would be speculative.
CPU Role
The AMD Ryzen 7 9850X3D is a Zen 5 architecture processor codenamed Granite Ridge, built on TSMC's 4 nm process with 8,315 million transistors on a 70.6 mm² die. It features 8 cores and 16 threads with a base clock of 4.70 GHz and boost clock of 5.60 GHz. The cache hierarchy includes 80 KB L1 per core, 1 MB L2 per core, and 96 MB shared L3 cache. This large L3 cache is a defining feature of the X3D series and should theoretically benefit gaming workloads.
In synthetic benchmarks, the CPU demonstrates strong performance. Cinebench R23 multicore scores 22807, while single-core scores 2228. PassMark multithread scores 41318, with single-thread at 4704. The data compression score of 474501 and integer math score of 123140 indicate excellent compute throughput. The 92nd percentile ranking versus all CPUs confirms its high-end positioning.
However, in Control, the CPU's role appears secondary to the GPU. The frame rate scaling from 1080p to 4K shows a consistent GPU-bound pattern — if the CPU were the bottleneck, frame rates would plateau at lower resolutions rather than continue scaling. The fact that 1080p Low achieves 124 FPS while 4K Low achieves 63 FPS suggests the CPU can handle well over 120 FPS in this game, making it unlikely to limit performance at any measured setting.
The nearest CPU rivals — Intel Xeon Platinum 8260M, Intel Xeon w5-2545, Intel Core i9-14900, and AMD Ryzen AI 9 HX 470 — all score within 0.7% of the Ryzen 7 9850X3D in average benchmark scores. This means the CPU is not a differentiator in this combo; the GPU choice determines the final performance. The 16 threads and 96 MB L3 cache provide ample headroom for Control's multi-threaded rendering, but the game's engine does not appear to leverage the X3D's cache advantage to a degree that would show up in the measured frame rates.
FAQ
Q: What is the best resolution for this combo in Control?
A: At 1920x1080, all presets average above 60 FPS, with Ultra at 68 FPS. At 2560x1440, only Medium averages above 60 FPS at 67 FPS. At 3840x2160, Low averages 63 FPS but Medium drops to 45 FPS. The data indicates 1080p is the most comfortable resolution, while 1440p is playable with Medium settings.
Q: How does the RTX 5050 perform at 4K in Control?
A: The GPU averages 63 FPS at 4K Low, 45 FPS at 4K Medium (min 38, max 52), 40 FPS at 4K High, and 35 FPS at 4K Ultra. Only Low approaches the 60 FPS target, and the 8 GB GDDR6 memory on a 128-bit bus appears to be a limiting factor at this resolution.
Q: Is the Ryzen 7 9850X3D a bottleneck for the RTX 5050?
A: No. The CPU's 8 cores, 16 threads, and 5.60 GHz boost clock are sufficient to push 124 FPS at 1080p Low. The frame rate drops consistently with resolution increases, indicating the GPU is the limiting component across all measured settings.
Q: What frame rate does the combo achieve at 1440p High?
A: The measured average is 59 FPS at 2560x1440 High. This is just below the 60 FPS target, and no min/max data is available for this preset, so stability cannot be confirmed from the measured rows.
Q: How does this combo rank compared to all tested systems in Control?
A: The combo ranks 1756 out of 2888 tested combinations, placing it in the 39th percentile. This is below the median despite the CPU's 92nd percentile ranking, suggesting the GPU limits overall positioning.
Q: Which settings preset has the most stable frame pacing?
A: The Medium preset is the only one with complete min/max data at all resolutions. At 1080p, it ranges from 75 to 101 FPS; at 1440p, from 57 to 77 FPS; at 4K, from 38 to 52 FPS. The relative variance is consistent at approximately 30% across all resolutions.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5050 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 94.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 59.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 124.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 68.0 |
Control with Ryzen 7 9850X3D + Other GPUs
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Control with RTX 5050 + Other CPUs
See how Control performs with the same GPU but different processors.
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