Control
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 16 | 21 | 28 |
| 1440p QHD | 26 | 30 | 33 | 45 |
| 1080p Full HD | 34 | 38 | 41 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1650 pairing produces a severely GPU-limited experience in Control, with the data showing that the processor’s substantial headroom is never utilized. The benchmark results indicate a system where the GTX 1650 is the definitive bottleneck, as frame rates collapse under the game’s rendering load regardless of the CPU’s capabilities.
Resolution Scaling
The measured FPS data reveals a steep and consistent performance cliff as resolution increases, confirming that the GTX 1650’s rendering pipeline is the limiting component. At 1080p with Low settings, the combo achieves 55.8 FPS, which drops by 19.7% to 44.8 FPS at 1440p, and then plummets by another 38.6% to 27.5 FPS at 4K. This scaling pattern is characteristic of a GPU that is saturated even at the lowest resolution, with the pixel count increase directly translating into proportional frame rate losses.
The gap between settings widens dramatically at higher resolutions, which further underscores the GPU bottleneck. At 1080p, the difference between Low and Ultra is 22.2 FPS (55.8 vs 33.6), but at 4K, that gap narrows to just 9.4 FPS (27.5 vs 18.1). This compression indicates that at 4K, even the lowest settings cannot relieve the GPU’s workload enough to maintain playable frame rates, as the memory bandwidth and shading capacity are exhausted. The 128.1 GB/s memory bandwidth on the 4 GB GDDR5 frame buffer is a clear constraint, as the data shows that higher resolutions and settings demand more memory throughput than this GPU can provide. The 1080p to 1440p transition for High settings shows a 22.5% drop (38.2 to 29.6 FPS), while the 1440p to 4K transition for the same settings shows a 46.3% drop (29.6 to 15.9 FPS), illustrating that the scaling penalty intensifies as resolution increases, a hallmark of a GPU that is running out of fillrate and bandwidth.
How This Combo Ranks
The benchmark data places this specific combo at rank 1539 out of 1636 tested combinations in Control. This ranking, which puts the system in the bottom 6% of all tested combos, is a direct consequence of the GPU’s limitations. The comboRankInGame of 1539/1636 is not a reflection of the CPU, which performs in the 83rd percentile of all CPUs, but rather a signal of how poorly the GTX 1650 handles this title’s requirements. The system’s overall performance is dragged down entirely by the graphics card, which sits in the 43rd percentile of all GPUs.
The deltaPct values for the CPU’s nearest rivals show that the 7600X is essentially tied with several mobile and low-power parts. For instance, the AMD Ryzen 7 PRO 6850U has a deltaPct of 0, and the AMD Ryzen 7 7735U is -0.1% slower. This tells us that the CPU is not a differentiator in this build; even a significantly weaker processor would likely produce identical frame rates in Control because the GTX 1650 cannot feed frames fast enough to make the CPU’s speed relevant. The GPU’s nearest rivals, such as the NVIDIA Quadro P2200 (deltaPct 0.5%) and AMD Radeon Pro WX 5100 (deltaPct -0.5%), are similarly matched in raw compute, which reinforces that the GTX 1650’s performance class is the limiting factor. The data shows that this combo is not competitive for Control, and the low rank is entirely attributable to the GPU’s inability to deliver playable performance at any resolution above 1080p Low.
CPU Role
The AMD Ryzen 5 7600X is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.30 GHz. The CPU’s benchmark scores are exceptionally strong, with a Cinebench R23 multi-core score of 24128 and a single-core score of 3406. These numbers, along with a Geekbench single-core score of 2892, indicate that the processor has ample computational power for gaming workloads. However, the measured FPS data in Control shows that this power is largely irrelevant to the final frame rate.
The game’s performance is entirely constrained by the GPU, meaning the CPU is effectively idle waiting for the graphics card to complete its work. The 32 MB of shared L3 cache and 83.2 GB/s memory bandwidth are more than sufficient for this game’s CPU demands. The data shows that even at 1080p Low, where the CPU would theoretically have the most influence, the 55.8 FPS result is far below what the 7600X is capable of producing in a balanced system. The CPU’s 83rd percentile ranking versus all CPUs, compared to the GPU’s 43rd percentile, creates a massive imbalance. In this specific title, the processor’s role is reduced to ensuring that it does not introduce any additional frame pacing issues, which its high single-thread performance easily achieves. The 3dmark_single_thread score of 1060 and passmark_singlethread score of 4135 confirm that the CPU is not a limiting factor in any scenario presented.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s capabilities across all resolutions and settings.
At 1920x1080, the system achieves its best results. Low settings produce an average of 55.8 FPS, which is the only playable result in the entire dataset. Medium settings drop to 40.7 FPS, High settings yield 38.2 FPS, and Ultra settings fall to 33.6 FPS. The drop from Low to Medium is 27.0%, indicating that the GPU’s shading units are quickly overwhelmed by increased visual complexity.
At 2560x1440, performance becomes marginal. Low settings average 44.8 FPS, which is a 19.7% reduction from the 1080p Low result. Medium settings produce 33 FPS, High settings yield 29.6 FPS, and Ultra settings drop to 25.9 FPS. The difference between Low and Ultra at 1440p is 42.2%, showing that the GPU’s 896 shading units cannot handle the increased pixel load combined with higher settings.
At 3840x2160, the combo is effectively non-functional for gaming. Low settings average just 27.5 FPS, Medium drops to 20.7 FPS, High falls to 15.9 FPS, and Ultra bottoms out at 18.1 FPS. The 4K results are all below the threshold for acceptable playability, with the data showing a 50.7% drop from 1080p Low to 4K Low (55.8 to 27.5 FPS). The scaling from 1440p to 4K is particularly punishing; for High settings, the drop is 46.3% (29.6 to 15.9 FPS), which is a clear sign that the 4 GB frame buffer and 128-bit memory bus are insufficient for this game’s textures at that resolution.
GPU Role
The NVIDIA GeForce GTX 1650 is the sole determinant of this combo’s performance in Control. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, with a bandwidth of 128.1 GB/s, and a boost clock of 1665 MHz. Its FP32 performance of 2.984 TFLOPS is the hard ceiling for the game’s rendering workload. The benchmark data shows that the GPU’s Passmark G3D score of 7880 and its 43rd percentile ranking versus all GPUs place it firmly in the entry-level segment.
The 4 GB VRAM capacity is a critical limitation in Control, as the game’s textures at High and Ultra settings likely exceed this capacity, causing the GPU to thrash and reducing frame rates. The data shows that the GTX 1650’s nearest rivals, such as the NVIDIA Quadro P2200 (deltaPct 0.5%) and AMD Radeon Pro WX 5100 (deltaPct -0.5%), offer similar performance, confirming that this GPU is at the bottom of the performance spectrum for modern titles. The GPU’s 75 W TDP and lack of power connectors indicate that it is designed for basic 1080p gaming, which is exactly what the measured FPS shows. The 3dmark_3dmark_steel_nomad_dx12 score of 305 is exceptionally low, highlighting the GPU’s lack of modern rendering features and raw throughput. The data unequivocally shows that the GTX 1650 is the bottleneck, and no amount of CPU headroom can compensate for its limited shading power and memory bandwidth.
Settings Recommendations
Based on the measured FPS data, the only viable configuration for this combo is 1080p with Low settings, which delivers an average of 55.8 FPS. This is the sole result that approaches a consistently playable frame rate. The 1080p Medium setting at 40.7 FPS is borderline, but the 27.0% performance drop from Low suggests that the GPU is working too hard to maintain a smooth experience. At 1440p, even Low settings (44.8 FPS) are risky, and at 4K, all settings are unplayable.
For users prioritizing smooth gameplay, the data recommends sticking to 1080p Low. This setting provides the best balance, as the 55.8 FPS result is the only one that clears the 50 FPS threshold. The 1080p Medium setting at 40.7 FPS could be considered if the user is willing to accept lower frame rates for better visuals, but the data shows that the GPU’s 4 GB VRAM and 128.1 GB/s bandwidth are insufficient for consistent performance at that setting. The High and Ultra presets at 1080p, with 38.2 and 33.6 FPS respectively, are not recommended due to the significant frame rate drops. The data indicates that the GTX 1650 is best suited for Low or Medium settings at 1080p, and this combo should not be pushed beyond that.
FAQ
Q: What is the best resolution and settings combo for this system?
A: The measured data shows that 1920x1080 with Low settings is the only configuration that delivers a playable average frame rate, at 55.8 FPS. All other tested settings at 1080p and all settings at higher resolutions fall below 45 FPS.
*Q: Can this system run Control at 4K?*
A: No. The measured FPS at 3840x2160 ranges from 27.5 FPS on Low to 15.9 FPS on High, and 18.1 FPS on Ultra. These results are far below playable thresholds and indicate that the GPU is severely overburdened.
Q: How does the CPU's performance compare to its rivals?
A: The AMD Ryzen 5 7600X has an average benchmark score of 26272, placing it in the 83rd percentile of all CPUs. Its nearest rivals, such as the AMD Ryzen 7 PRO 6850U (26262) and AMD Ryzen 7 5700X (26214), have deltaPct values of 0 and 0.2, respectively, indicating that the CPU’s performance is essentially tied with these parts.
Q: Is the CPU or GPU the bottleneck in this game?
A: The GPU is the definitive bottleneck. The GTX 1650 has a 43rd percentile ranking and an average benchmark score of 8713, while the CPU is in the 83rd percentile. The measured FPS data shows that performance scales almost entirely with resolution and settings, which is a classic GPU-limited signature.
Q: What is the frame rate difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low setting averages 55.8 FPS, while the Ultra setting averages 33.6 FPS. This represents a 39.8% reduction in performance when moving from the lowest to the highest preset.
Q: How does this combo rank against other tested systems in this game?
A: This combo ranks 1539 out of 1636 tested combinations, placing it in the bottom 6% of all systems. This low rank is entirely attributable to the GTX 1650’s performance limitations, as the CPU is a high-performing part.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.5 |
| 3840x2160 | Medium | 20.7 |
| 3840x2160 | Ultra | 18.1 |
| 3840x2160 | High | 15.9 |
| 2560x1440 | Low | 44.8 |
| 2560x1440 | Medium | 33.0 |
| 2560x1440 | High | 29.6 |
| 2560x1440 | Ultra | 25.9 |
| 1920x1080 | Low | 55.8 |
| 1920x1080 | Medium | 40.7 |
| 1920x1080 | High | 38.2 |
| 1920x1080 | Ultra | 33.6 |
Control with Ryzen 5 7600X + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1650 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.