Control
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 29 | 33 | 46 |
| 1440p QHD | 38 | 43 | 49 | 69 |
| 1080p Full HD | 50 | 57 | 64 | 91 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
) Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates for this combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce GTX 1660 Ti in Control reveal a system that is firmly and consistently bound by the graphics card. The most telling evidence is the scaling pattern across resolutions. At 1080p with Low settings, the system delivers 91 FPS. Moving to 1440p Low drops this to 69 FPS, and at 4K Low, it falls further to 46 FPS. The fact that the frame rate drops by roughly 24% when moving from 1080p to 1440p, and then another 33% from 1440p to 4K, indicates that the GPU is the primary bottleneck, as its rendering workload is increasing exponentially with each pixel count.
This is textbook GPU-bound behavior. If the CPU were the limiting factor, we would expect to see a much smaller performance delta between resolutions, particularly at the lower end of the settings spectrum. The data clearly shows that the GTX 1660 Ti is being pushed to its limits, and the 5800X3D is waiting for it to catch up. The pattern holds across all quality presets, with the gap between resolutions being consistent. For instance, at High settings, the 4K result of 29 FPS is a 49% drop from the 57 FPS at 1080p. This consistent scaling confirms that the processor is not the constraint; it is the graphics card's fill rate and memory bandwidth that are dictating the experience, especially as you push toward 4K.
The 4K results, in particular, paint a clear picture. Even dropping to Low settings only nets 46 FPS, which is just barely playable, while the High and Ultra presets at 46-25 FPS are not viable for a smooth experience. The scaling from 1080p to 4K at every setting is a direct reflection of the GPU's workload, and the data suggests that for this title, the GTX 1660 Ti is a 1080p-centric card, with the headroom of the 5800X3D being largely untapped.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X3D, with its 8 cores and 16 threads, is a formidable processor, but its role in this pairing is to be the supporting cast. The benchmark data shows that its multi-threaded might, as evidenced by a Passmark multithread score of 28309, is more than enough to feed the GTX 1660 Ti. The game's performance is not being limited by the CPU's core count or clock speed. The 3D V-Cache technology, which provides a massive 96 MB of shared L3 cache, is likely a major reason why the CPU is never the bottleneck, as it can hold more game data on-die, reducing the need to access slower system memory.
The CPU's strong single-thread performance, shown in a 3DMark single-thread score of 884 and a Cinebench R23 single-core score of 1452, is also more than adequate. Even in a game like Control, which can be demanding on the CPU in physics-heavy scenes, the 5800X3D has ample headroom. The fact that we do not see a plateau in frame rates at lower resolutions—where CPU load is often highest—is a clear sign that the processor is not the constraint. The data shows a smooth, linear progression in FPS as resolution decreases, which is the hallmark of a system that is GPU-bound.
The 5800X3D's performance relative to its peers further confirms its non-limiting role. Its average benchmark score of 27896 places it in the 80th percentile of all CPUs, and it trades blows with the Intel Core i9-10900K, which has a near-identical average score. This level of performance is far beyond what a game like Control needs to avoid being a bottleneck for a mid-range card like the GTX 1660 Ti. The processor is ready to deliver high frame rates, but it is the graphics card that is preventing them.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1660 Ti is the clear star and the primary limiting factor in this configuration. The results are a direct reflection of its capabilities. The GPU's 6 GB of GDDR6 memory on a 192-bit bus, yielding 288.0 GB/s of bandwidth, is a solid baseline, but it is increasingly the defining constraint at higher resolutions and settings. The card's boost clock of 1770 MHz is used to its fullest, but it simply cannot overcome the pixel count at 4K.
The GPU's performance, or lack thereof at 4K, is precisely what one would expect from a card in the 41st percentile of all GPUs. Its Passmark G3D score of 12871 places it in a niche where a 1080p or 1440p experience with adjusted settings is the intended use case. The data shows that at 4K Ultra, the card manages only 25 FPS, which is unplayable. The fact that dropping to 4K Low only yields 46 FPS highlights that even at its most efficient, the card is overburdened by the sheer number of pixels. The 6 GB VRAM is likely also being taxed at this resolution, potentially causing texture streaming and hitches.
The real story is at 1440p and 1080p. The GTX 1660 Ti is the deciding factor in the experience. With 6 GB of VRAM being a potential limitation for high-resolution textures, the card's performance at 1440p High (43 FPS) and 1080p High (57 FPS) suggests a system that is on the edge of playability. It is a card that can do 60 FPS, but only at 1080p with the right settings, as evidenced by the 91 FPS at Low. The card is the bottleneck, and the data suggests that for a locked 60 FPS experience, you'll need to be at 1080p and willing to compromise on quality.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured frame rates, the optimal settings for this system are a balancing act between visual fidelity and playability. The data strongly suggests that 1080p is the target resolution for this GPU. The jump from Low to Medium at 1080p costs 27 FPS (from 91 to 64 FPS), but the jump from Medium to High only costs 7 FPS (from 64 to 57 FPS). This indicates that the game is not purely GPU-bound at these settings, and the CPU has headroom. The best experience is at 1080p High, which provides a smooth 57 FPS average, a 14% improvement over the Medium preset. This is the sweet spot.
While 1440p is playable, it requires a significant compromise. The Medium preset at 1440p yields 49 FPS, which is acceptable, but the drop to High (43 FPS) begins to feel less fluid. The 4K resolution is not a viable option for this card in this game, with even the Low preset struggling to maintain a playable frame rate. The scaling from 1080p to 1440p at High (57 to 43 FPS) shows a 24% performance hit for a resolution increase, which is a poor trade-off.
Therefore, for the best experience, the recommendation is to play at 1080p with the High preset. This setting provides a nearly perfect 60 FPS experience, and the difference in visual quality between High and Ultra is often more subtle than the 7 FPS cost suggests. The data shows a clear path: 1080p High is the most balanced profile for this pairing. For those who want a smoother experience, dropping to Medium is a better use of resources than lowering the resolution.
FAQ
Q: Can this system run Control at 4K?
A: Technically, yes, but not well. At 4K with the High preset, the system averages 29 FPS, and even dropping to Low only gets 46 FPS. The experience would be very choppy and not recommended.
Q: What is the best resolution to play Control with this hardware?
A: 1080p is the clear winner. The system achieves 57 FPS on High and 64 FPS on Medium at this resolution, providing the most consistent and playable experience.
Q: How much of a performance gain is there from 1440p to 1080p on High settings?
A: The 1080p High preset is 33% faster than 1440p High, delivering 57 FPS compared to 43 FPS. This shows the GTX 1660 Ti is the limiting factor at 1440p.
Q: Is the Ryzen 7 5800X3D a bottleneck for the GTX 1660 Ti in this game?
A: No. The frame rate scaling across resolutions indicates the system is GPU-bound. The CPU has more than enough power, as its strong multi-threaded and single-threaded benchmark scores suggest.
Q: Should I use the Ultra preset?
A: Only if you have a strong preference for visual quality over playability. At 1080p, the Ultra preset is 7 FPS slower than High (50 FPS vs. 57 FPS) and provides a heavy load on the GPU for a marginal visual improvement.
Q: The game is stuttering. What can I do?
A: The data shows that the Medium preset at 1080p has a minimum FPS of 55, which is much higher than the 4K Ultra minimum. If you are experiencing stutters, it is likely due to the GPU being maxed out. Lowering the resolution or settings to reduce the load on the GTX 1660 Ti is the best course of action.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following represents the exact measured average frame rates for this hardware combination. Minimum and maximum FPS were only recorded for the Medium preset in the data.
Resolution: 3840x2160
- Ultra: 25 FPS average
- High: 29 FPS average
- Medium: 33 FPS average (Min: 28, Max: 38)
- Low: 46 FPS average
Resolution: 2560x1440
- Ultra: 38 FPS average
- High: 43 FPS average
- Medium: 49 FPS average (Min: 41, Max: 56)
- Low: 69 FPS average
Resolution: 1920x1080
- Ultra: 50 FPS average
- High: 57 FPS average
- Medium: 64 FPS average (Min: 55, Max: 74)
- Low: 91 FPS average
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1660 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 46.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 91.0 |
| 1920x1080 | Medium | 64.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 50.0 |
Control with Ryzen 7 5800X3D + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1660 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + GTX 1660 Ti
Explore FPS benchmarks for other games using this same hardware combination.