Control
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 15 | 17 | 23 |
| 1440p QHD | 19 | 22 | 24 | 34 |
| 1080p Full HD | 25 | 29 | 32 | 46 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
# Control with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti
The pairing of AMD's Ryzen 5 2600 with NVIDIA's GeForce GTX 1050 Ti in Control produces a dataset that is revealing about both components' limits, with the combo ranking 3670th out of 3720 tested combinations. Benchmark results indicate this is a system built for 1080p gaming at modest settings, where the measured frames per second range from a playable 46 FPS at Low to a barely interactive 25 FPS at Ultra. The data shows a clear pattern of GPU-bound performance at higher resolutions, but the CPU's single-thread capabilities also constrain the experience at lower settings where the graphics card has more headroom.
FAQ
Q: What is the best measured average FPS for this combo at 1080p?
A: The highest average FPS recorded at 1920x1080 is 46, achieved with Low settings. This drops to 32 FPS at Medium, 29 FPS at High, and 25 FPS at Ultra, showing a steep decline as graphical fidelity increases.
Q: How does the combo rank among all tested configurations in Control?
A: The combo holds a rank of 3670 out of 3720 total combinations tested, placing it in the bottom 2% of all systems. This indicates the pairing is significantly underpowered for this game compared to the broader test pool.
Q: What is the difference between the 1080p Low and Ultra settings in terms of FPS?
A: The difference is 21 FPS, with Low achieving 46 FPS and Ultra achieving 25 FPS at 1920x1080. This represents a 45.7% reduction in average frame rate when moving from the lowest to the highest preset.
Q: Is the GTX 1050 Ti's 4 GB VRAM a limiting factor in Control?
A: The data does not explicitly measure VRAM usage, but the GPU's 4 GB GDDR5 memory with a 128-bit bus and 112.1 GB/s bandwidth, combined with the dramatic FPS drops at 4K (down to 13 FPS at Ultra), suggests memory bandwidth and capacity likely constrain performance at higher resolutions.
Q: How does the Ryzen 5 2600 compare to its nearest CPU rivals in average benchmark scores?
A: The Ryzen 5 2600 has an average benchmark score of 21,484, which is 0.2% ahead of the Intel Core Ultra 5 228V (21,440), 0.5% ahead of the Intel Core i9-11900H (21,367), but 0.7% behind the Intel Xeon D-1746TER (21,635) and 1.2% ahead of the AMD EPYC 9454 (21,223).
Q: What is the minimum FPS recorded at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the minimum FPS is 21, with an average of 24 and a maximum of 28. This is the only 1440p resolution row with min/max data available.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen+ architecture (Pinnacle Ridge), manufactured on a 12 nm process by GlobalFoundries. Its base clock is 3.40 GHz with a boost clock of 3.90 GHz, and it has a 65 W TDP. The CPU's cache configuration includes 96 KB L1 per core, 512 KB L2 per core, and 16 MB shared L3 cache, with dual-channel DDR4 memory support offering 46.9 GB/s bandwidth.
In Control, the CPU's role is most evident at lower resolutions and settings where the GPU is less burdened. At 1080p Low, the combo achieves 46 FPS, but this is still far from the 60 FPS threshold that would indicate a smooth experience. The Ryzen 5 2600's single-thread performance, measured at 157.3 in Cinebench R15 and 1,154 in Geekbench single-core, appears insufficient to push frame rates higher when the GPU is not the primary bottleneck. The multi-core scores of 1,248 in Cinebench R15 and 5,648 in Geekbench multi-core indicate capable parallel throughput, but Control's reliance on single-thread performance likely caps the achievable FPS.
The CPU's percentile rank of 75 among all CPUs suggests it performs better than most processors in general benchmarks, yet the 2000-series architecture shows its age in a 2019 game title. The data implies the Ryzen 5 2600 can feed the GTX 1050 Ti adequately at 1080p Low, but the combination never reaches the 50 FPS mark, indicating neither component is providing a fully smooth experience. The CPU's benchmark scores place it within 1.2% of rivals like the Intel Core Ultra 5 228V and AMD EPYC 9454, but these are synthetic metrics; in Control specifically, the 3.90 GHz boost clock is the ceiling for per-core performance.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the user's priority for frame rate versus visual quality. At 1920x1080, the Low preset yields 46 FPS average, which is the only configuration approaching playable frame rates. Medium drops to 32 FPS, High to 29 FPS, and Ultra to 25 FPS, with each step representing a significant loss in smoothness.
For a target of 30 FPS or higher, the data supports using Low settings at 1080p as the only viable optioncars. The Medium preset at 32 FPS is borderline, but the measured minimum of 27 FPS at this setting (the only 1080p row with min/max data) suggests occasional dips below 30 FPS during intense scenes. At 1440p, even Low settings only achieve 34 FPS, which may be acceptable for slower-paced exploration but will struggle in combat. At 2160p, all settings produce average FPS below 24, making 4K unplayable regardless of preset.
The recommendation from the data is clear: for the best experience, use 1080p with Low settings, accepting a 46 FPS average. The gap between Low and Medium is 14 FPS, which is too large to justify the visual upgrade for most users. If one prioritizes image quality over frame rate, Medium at 1080p is the highest playable option, but the 32 FPS average and 27 FPS minimum indicate a compromised experience. High and Ultra presets are not recommended at any resolution, as they consistently produce sub-30 FPS averages.
How This Combo Ranks
The combo's rank of 3670 out of 3720 tested combinations places it in the bottom 1.3% of all systems tested in Control. This is a remarkably low position, indicating that the Ryzen 5 2600 paired with the GTX 1050 Ti is severely underpowered for this game relative to the broader test pool. The rank suggests that nearly all other tested configurations, including those with older or lower-tier components, outperform this pairing in Control.
The GPU's percentile rank of 25 among all GPUs and the CPU's percentile rank of 75 among all CPUs highlight the mismatch: the processor is above average in general benchmarks, but the graphics card is in the bottom quartile. This imbalance explains the combo's poor ranking, as Control is a graphically demanding title that heavily taxes the GPU. The GTX 1050 Ti's nearest rivals in benchmark scores include the AMD Radeon R5 M330 (0.6% lower score), NVIDIA Quadro K2100M (1% lower), NVIDIA Quadro K3000M (1.1% higher), and AMD Radeon Vega 3 (1.8% higher), all of which are entry-level or mobile parts, underscoring the GPU's low standing.
The combo's rank of 3670 is not surprising given the GPU's 25th percentile performance, but the CPU's relatively strong standing (75th percentile) does not rescue the overall result. The data implies that in Control, the GPU is the dominant factor in determining performance, and the GTX 1050 Ti simply cannot deliver acceptable frame rates at higher settings or resolutions. This rank also suggests that users with this combo should expect to significantly lower graphical settings to achieve playable performance, as the measured FPS at 1080p Ultra (25 FPS) is only half of the Low preset's 46 FPS.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture GPU (chip GP107) manufactured on a 14 nm process by Samsung, with 3,300 million transistors on a 132 mm² die. It features 768 shading units, 48 texture mapping units, and 32 ROPs, with a base clock of 1291 MHz and a boost clock of 1392 MHz. The GPU's memory subsystem consists of 4 GB GDDR5 on a 128-bit bus, providing 112.1 GB/s bandwidth, with the memory clock at 1752 MHz (7 Gbps effective).
In Control, the GPU's role is critical, as evidenced by the steep FPS drops when moving from 1080p to 1440p to 4K. At 1080p Low, the combo achieves 46 FPS, but at 1440p Low this falls to 34 FPS (a 26.1% drop), and at 4K Low it falls to 23 FPS (a 32.4% drop from 1440p). This scaling pattern indicates the GPU is the primary bottleneck, especially at higher resolutions where the 4 GB VRAM and 112.1 GB/s bandwidth are insufficient for Control's textures and effects.
The GPU's compute capabilities are limited, with FP32 performance of 2.138 TFLOPS and a pixel rate of 44.54 GPixel/s, but these figures translate into poor real-world performance in Control. The DirectX 12 benchmark score of 26 in Passmark is particularly telling, as Control is a DirectX 12 title. The GPU's average benchmark score of 4,193 places it in the 25th percentile of all GPUs, and its nearest rivals are all entry-level parts, confirming its low-end statushebdomadaire.
The 4 GB VRAM capacity is a likely constraint at 4K, where the High preset produces 15 FPS and Ultra produces 13 FPSched. Even at 1080p Ultra, the 25 FPS average suggests the GPU is overwhelmed by the game's visual demands, with the 1392 MHz boost clock simply not providing enough throughput. The data shows that the GTX 1050 Ti's role in this combo is to deliver playable frame rates only at the lowest settings and resolution, and even then, it barely achieves 46 FPS.
Measured FPS Breakdown
At 1920x1080, the measured average FPS ranges from 46 at Low to 25 at Ultra. The Low preset achieves the only playable frame rate, while Medium drops to 32 FPS with a minimum of 27 FPS and maximum of 37 FPS. High settings produce 29 FPS, and Ultra produces 25 FPS. These numbers indicate a linear degradation as settings increase, with each preset level costing approximately 4-14 FPS.
At 2560x1440, performance drops significantly. Low settings yield 34 FPS, Medium yields 24 FPS (with a minimum of 21 and maximum of 28), High yields 22 FPS, and Ultra yields 19 FPS. The gap between Low and Medium is 10 FPS, while the gap between High and Ultra is only 3 FPS, suggesting diminishing returns at the higher presets. None of these frame rates are consistently smooth, with even Low falling below 35 FPS.
At 3840x2160, all settings produce unplayable frame rates. Low achieves 23 FPS, Medium achieves 17 FPS (with a minimum of 14 and maximum of 19), High achieves 15 FPS, and Ultra achieves 13 FPS. The data shows a compression of frame rates at 4K, with only a 10 FPS difference between Low and Ultra, indicating that the GPU is so heavily bottlenecked that preset changes have limited impact.
The overall pattern reveals that the GTX 1050 Ti's performance ceiling in Control is approximately 46 FPS at 1080p Low, and every increase in resolution or settings reduces this by a significant margin. The only rows with min/max data (Medium at all resolutions) show consistent minimum frames that are 5-15 FPS below the average, suggesting frame time spikes during gameplay.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals the limiting component. At Low settings, the average FPS goes from 46 at 1080p to 34 at 1440p (a 26.1% reduction) and then to 23 at 4K (a 32.4% reduction from 1440p). At Medium settings, the progression is 32 FPS at 1080p, 24 FPS at 1440p (25% reduction), and 17 FPS at 4K (29.2% reduction). At High settings, the numbers are 29 FPS at 1080p, 22 FPS at 1440p (24.1% reduction), and 15 FPS at 4K (31.8% reduction). At Ultra, the pattern continues: 25 FPS at 1080p, 19 FPS at 1440p (24% reduction), and 13 FPS at 4K (31.6% reduction).
The consistent 24-26% reduction from 1080p to 1440p and the 29-32% reduction from 1440p to 4K indicate that the GPU is the primary limiting factor. The pixel count increases by 1.78x from 1080p to 1440p and by 2.25x from 1440p to 4K, but the FPS drops are less severe, suggesting that memory bandwidth and fill rate constraints are partially offset by other bottlenecks. The CPU's role becomes less relevant at higher resolutions, as the GPU takes longer to render each frame, giving the Ryzen 5 2600 more time to deliver draw calls.
The data implies that resolution scaling in Control with this combo is strictly GPU-bound. The 1080p Low result of 46 FPS is the only configuration where the CPU might become a factor, but even then, the GPU's 4 GB VRAM and 112.1 GB/s bandwidth are insufficient to maintain higher frame rates. The 4K results, with averages between 13 and 23 FPS, are so low that they suggest the GPU is exceeding its memory capacity, potentially causing texture thrashing. For users with this combo, the data recommends staying at 1080p and accepting Low settings, as any resolution increase results in a disproportionate FPS loss that cannot be recovered by lowering settings.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 34.0 |
| 2560x1440 | Medium | 24.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 46.0 |
| 1920x1080 | Medium | 32.0 |
| 1920x1080 | High | 29.0 |
| 1920x1080 | Ultra | 25.0 |
Control with Ryzen 5 2600 + Other GPUs
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Control with GTX 1050 Ti + Other CPUs
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