Fivem

Fivem

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 22
1440p QHD 23 28 34 39
1080p Full HD 31 38 46 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 39
2560x1440 Medium 34
2560x1440 High 28
2560x1440 Ultra 23
1920x1080 Low 62
1920x1080 Medium 46
1920x1080 High 38
1920x1080 Ultra 31

Fivem with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1050 Ti pairing in Fivem presents a clear case of GPU-bound performance at higher resolutions, with the data showing a steep decline in frame rates as pixel count increases. At 1920x1080 with Low settings, the combo achieves 61.6 FPS, but this drops to 38.3 FPS at High and 31.3 FPS at Ultra, indicating that even at 1080p, the GTX 1050 Ti is the primary constraint. Moving to 2560x1440, the average FPS at Low falls to 39.2, and at High it reaches only 27.7, a reduction of roughly 28% from the 1080p High result. At 3840x2160, the situation becomes untenable for smooth gameplay: High settings produce just 16.1 FPS, Medium 18.7 FPS, and Ultra a mere 12.1 FPS. The only 4K result that approaches playability is Low at 22.1 FPS, but even that falls well below standard refresh rate thresholds.

The scaling pattern from 1080p to 4K is steep and consistent, with the gap between Low and Ultra widening at higher resolutions. At 1080p, the difference between Low (61.6 FPS) and Ultra (31.3 FPS) is 30.3 FPS, a 49% reduction. At 1440p, the same settings gap shrinks to 16.4 FPS (39.2 to 22.8), and at 4K it narrows further to 10.0 FPS (22.1 to 12.1). This compression of the settings range at higher resolutions is a classic symptom of a GPU that is saturated by pixel throughput; the CPU headroom provided by the six-core Ryzen 5 2600 becomes irrelevant when the GTX 1050 Ti is unable to fill frames at 4K. The benchmark data suggests that the limiting component shifts decisively to the GPU beyond 1080p, and even at 1080p, the card’s 4 GB VRAM and 112.1 GB/s bandwidth are likely bottlenecks in busier Fivem multiplayer scenes.

How This Combo Ranks

The measured FPS for this specific CPU-GPU combination places it at rank 1758 out of 1792 tested combos in Fivem, putting it in the bottom 2% of all configurations evaluated. This ranking is heavily influenced by the GPU’s low overall position in the benchmark database; the GTX 1050 Ti sits at the 30th percentile among all GPUs, with an average benchmark score of 5316. Its nearest rivals include the NVIDIA GeForce 930A (avg score 5317, deltaPct 0), the NVIDIA GeForce 940M (avg score 5297, deltaPct 0.4), and the AMD Radeon R7 240 (avg score 5280, deltaPct 0.7). The GTX 1050 Ti is essentially tied with these mobile and entry-level desktop parts in raw compute terms, which explains why the Fivem FPS results are so low relative to modern hardware.

The CPU, meanwhile, is a relatively strong component in this pairing. The Ryzen 5 2600 sits at the 77th percentile among all CPUs, with an average benchmark score of 19616, and its nearest rivals are all newer or higher-tier parts: the Intel Core i5-1345U (avg score 19691, deltaPct -0.4), the AMD Ryzen 5 7530U (avg score 19508, deltaPct 0.6), the Intel Core i5-11600KF (avg score 19740, deltaPct -0.6), and the Intel Core i7-10700F (avg score 19485, deltaPct 0.7). The deltas are all within ±0.7%, meaning the Ryzen 5 2600 is competitive with these parts in synthetic multi-threaded workloads. However, in Fivem, the CPU’s relative strength does not translate into high frame rates because the game’s rendering load is dominated by the GPU. The data shows that even at 1080p Low, where the CPU would have the least work, the combo only reaches 61.6 FPS, suggesting that the GPU is still the limiting factor in most scenarios.

The rank disparity between the CPU (77th percentile) and GPU (30th percentile) is stark, and it is the GPU that drags the combined score down. For context, the combo’s rank of 1758 out of 1792 means that only 34 configurations performed worse in Fivem, most of which likely pair weaker GPUs with similar or better CPUs. The data indicates that this pairing is severely imbalanced for Fivem, where the game’s multiplayer nature and draw distances put a premium on GPU fill rate and memory bandwidth rather than CPU core count or threads.

Settings Recommendations

Given the measured FPS data, the only viable path to a playable experience is at 1920x1080 with Low settings, where the combo achieves 61.6 FPS. This is the only resolution-settings combination that clears the 60 FPS threshold, and it does so by a narrow margin. At 1080p Medium, the average drops to 46.4 FPS, which is acceptable for casual play but not for competitive multiplayer where frame time consistency matters. High at 1080p yields 38.3 FPS, and Ultra falls to 31.3 FPS, both of which are below the 40 FPS mark that most players would consider minimally smooth.

Moving to 1440p, the best result is Low at 39.2 FPS, which is playable but not ideal. Medium at 1440p gives 34.3 FPS, and High drops to 27.7 FPS, while Ultra is a marginal 22.8 FPS. None of these 1440p results approach the fluidity of 1080p Low, and the 4K results are uniformly poor, with the best being Low at 22.1 FPS and the worst being Ultra at 12.1 FPS. The data suggests that users should prioritize resolution reduction over settings reduction; dropping from 1080p to 1440p costs roughly 36% of the FPS at Low settings (61.6 to 39.2), while dropping from High to Low at 1080p gains 60% (38.3 to 61.6).

For the best experience per the measured rows, the recommendation is unequivocally 1080p Low. This setting provides the highest average FPS and the most headroom for the inevitable frame drops that occur in Fivem’s multiplayer environments. If the user values visual fidelity over frame rate, 1080p Medium at 46.4 FPS is the next best option, but it risks dipping below 30 FPS in dense scenes. The data does not support any 1440p or 4K settings as viable for consistent gameplay, as even the lowest settings at those resolutions fail to reach 40 FPS.

FAQ

Q: What is the best resolution and settings for this combo in Fivem?

A: The only combination that exceeds 60 FPS is 1920x1080 with Low settings, achieving 61.6 FPS. The next best is 1080p Medium at 46.4 FPS, but any 1440p or 4K setting falls below 40 FPS, with 4K Ultra at just 12.1 FPS.

Q: Why does the combo rank so low (1758 out of 1792) despite having a decent CPU?

A: The rank is dominated by the GPU, which sits at the 30th percentile among all GPUs with an average benchmark score of 5316. The Ryzen 5 2600 is at the 77th percentile, but Fivem’s rendering load is GPU-bound, so the CPU’s strength cannot compensate for the GTX 1050 Ti’s limitations.

Q: How does the GTX 1050 Ti compare to its nearest GPU rivals?

A: The GTX 1050 Ti’s average benchmark score of 5316 is nearly identical to the NVIDIA GeForce 930A (5317, deltaPct 0) and the NVIDIA GeForce 940M (5297, deltaPct 0.4). It is also within 0.7% of the AMD Radeon R7 240 (5280), indicating these are all comparable in raw compute.

Q: Can this combo handle 1440p in Fivem?

A: At 1440p Low, the combo achieves 39.2 FPS, which is technically playable but not smooth. Medium drops to 34.3 FPS, and High falls to 27.7 FPS. For a consistent experience, 1080p is strongly preferred.

Q: What does the FPS drop from 1080p Low to 4K Low tell us?

A: The drop from 61.6 FPS at 1080p Low to 22.1 FPS at 4K Low represents a 64% reduction in frame rate. This steep decline confirms that the GPU is the limiting factor, as the CPU’s performance headroom is not utilized at higher pixel counts.

Q: Is the 4 GB VRAM on the GTX 1050 Ti sufficient for Fivem?

A: The measured data shows that at 4K Ultra, the combo only reaches 12.1 FPS, which is far below playable. While VRAM capacity is not directly measured, the 4 GB allocation and 112.1 GB/s bandwidth are consistent with the card’s low 30th percentile ranking and the poor high-resolution results.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the dominant factor in this combo’s Fivem performance, and the data makes its limitations clear. The card has a base clock of 1291 MHz and a boost clock of 1392 MHz, with 768 shading units, 48 TMUs, and 32 ROPs. Its memory configuration is 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. These specifications place it at the 30th percentile among all GPUs, with an average benchmark score of 5316, and its nearest rivals include other entry-level and mobile parts like the GeForce 930A and 940M. The card’s FP32 performance is 2.138 TFLOPS, which is low by modern standards but consistent with its 14 nm Pascal architecture and 75 W TDP.

In Fivem, the GPU’s role is to handle the game’s rendering pipeline, including draw calls, texture sampling, and post-processing effects. The measured FPS data shows that the card is unable to maintain high frame rates at any resolution above 1080p Low. At 1080p Low, the 61.6 FPS result suggests the GPU is just barely keeping up with the CPU’s frame production, but at Medium (46.4 FPS) and High (38.3 FPS), the additional pixel work quickly overwhelms the card. The 4K results are catastrophic, with even Low settings producing only 22.1 FPS, indicating that the card’s fill rate and memory bandwidth are entirely insufficient for that pixel count. The clock speeds of 1291 MHz base and 1392 MHz boost are modest, and the card’s 112.1 GB/s bandwidth is a fraction of what modern GPUs offer, which directly correlates with the poor high-resolution scaling observed.

The GPU’s VRAM footprint of 4 GB is another limiting factor, particularly in Fivem’s multiplayer mode where many unique textures and player models may be loaded simultaneously. While the data does not measure VRAM usage directly, the combination of low bandwidth and capacity is consistent with the card’s 30th percentile ranking and the steep FPS drops seen at higher settings. The GTX 1050 Ti’s nearest rivals in the benchmark database (GeForce 930A, 940M, Radeon R7 240) are all similarly constrained, and none of them would be expected to perform materially better in Fivem. The data indicates that the GPU is the bottleneck in this pairing, and any meaningful improvement in Fivem FPS would require a GPU with significantly higher fill rate and memory bandwidth.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 22.1
3840x2160 Medium 18.7
3840x2160 High 16.1
3840x2160 Ultra 12.1
2560x1440 Low 39.2
2560x1440 Medium 34.3
2560x1440 High 27.7
2560x1440 Ultra 22.8
1920x1080 Low 61.6
1920x1080 Medium 46.4
1920x1080 High 38.3
1920x1080 Ultra 31.3

Fivem with Ryzen 5 2600 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.