Control
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 18 | 24 |
| 1440p QHD | 17 | 25 | 32 | 42 |
| 1080p Full HD | 26 | 38 | 48 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Control, Remedy’s 2019 action-adventure, is a demanding title that stresses both the CPU and GPU, but the measured performance of the AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1050 Ti reveals a system that is decisively GPU-bound at higher resolutions. The data shows a combination that struggles to maintain playable frame rates at 1440p and 4K, while 1080p offers a playable, if not entirely smooth, experience on lower settings. This analysis breaks down the measured FPS, the role of each component, and how this pairing ranks against others.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. Its specifications show it is a capable mid-range CPU, but in this specific configuration, its performance headroom is largely left untapped. The benchmark results indicate that the CPU is not the primary bottleneck in Control; instead, the GPU’s rendering limits dictate the frame rates. For instance, at 1080p Low, the combo achieves 62 FPS, which suggests the CPU can feed the GPU enough data for a smooth experience, but the GPU cannot push much beyond that.
Looking at synthetic benchmarks, the 5600G scores 10,551 points in Cinebench R23 multi-core and 1,409 in single-core, placing it in the 74th percentile of all CPUs. Its average benchmark score of 21,088 is nearly identical to rivals like the Intel Core i3-1220P (21,066) and the AMD Ryzen 5 7530U (21,133), with deltas of just 0.1% and -0.2%, respectively. This indicates that the CPU’s compute potential is solid, but Control’s engine, particularly at the settings tested, does not require the full extent of its multi-threaded capabilities. The game’s performance scaling is more closely tied to the graphics card, as evidenced by the FPS trends across resolutions.
The 5600G has 16 MB of L3 cache and a memory bandwidth of 51.2 GB/s for dual-channel DDR4. While these are respectable figures, they do not translate into higher frame rates when the GTX 1050 Ti is the limiting factor. The data suggests that even at 1080p Ultra, where the CPU would be more active, the system only hits 26 FPS, pointing to the GPU as the definitive performance cap. The processor’s role here is to maintain a stable baseline, preventing frame drops due to CPU stalls, which it appears to do successfully given the consistent FPS at lower settings where the GPU is less taxed.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average FPS this combo achieves in Control at 1080p?
A: The highest average FPS recorded at 1920x1080 is 62 FPS, achieved with the Low settings preset. The Medium preset delivers 48 FPS, while High and Ultra presets drop to 38 FPS and 26 FPS, respectively.
Q: How does the combo’s ranking compare to other tested configurations?
A: The combo ranks 3,645 out of 3,720 total tested combos for Control, placing it in the bottom 2% of all configurations. This indicates that while the system is functional, it is among the least capable for this specific game.
Q: Is the GTX 1050 Ti’s 4 GB VRAM sufficient for 4K gaming in Control?
A: The measured data shows that at 3840x2160, the combo achieves only 14 FPS on High settings and 10 FPS on Ultra. These results suggest that the GPU’s 4 GB VRAM and overall compute power are insufficient for a smooth 4K experience, with even Low settings only reaching 24 FPS.
Q: What is the performance difference between the Medium and Ultra presets at 1440p?
A: At 2560x1440, the Medium preset yields an average FPS of 32, with minimum and maximum frames of 27 and 37. Switching to Ultra drops the average to 17 FPS, a reduction of nearly 47%, highlighting the significant cost of the Ultra preset’s visual features.
Q: How does this CPU’s performance compare to its nearest rival in synthetic benchmarks?
A: The Ryzen 5 5600G has an average benchmark score of 21,088, which is 0.1% higher than the Intel Core i3-1220P (21,066) and 0.2% lower than the AMD Ryzen 5 7530U (21,133). These differences are negligible, indicating comparable CPU compute performance.
Q: Does the data show any frame time variance at 1080p Medium?
A: Yes, at 1920x1080 with Medium settings, the combo records an average FPS of 48, with a minimum of 41 FPS and a maximum of 55 FPS. This 14 FPS spread suggests some inconsistency, but the minimum remains above the 30 FPS threshold for playability.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and steep decline as resolution increases, which is the hallmark of a GPU-bound system. Starting at 1080p Low, the combo achieves 62 FPS. Moving to 1440p Low, the average drops to 42 FPS, a 32% reduction. At 4K Low, the average falls to 24 FPS, another 43% drop from 1440p. This scaling pattern indicates that the GTX 1050 Ti’s pixel-pushing capability is the dominant constraint, as the CPU’s workload does not increase proportionally with resolution.
A similar trend is visible across all settings. On Medium, the system goes from 48 FPS at 1080p to 32 FPS at 1440p (a 33% drop) and then to 18 FPS at 4K (a 44% drop from 1440p). The High preset shows 38 FPS at 1080p, 25 FPS at 1440p, and 14 FPS at 4K. The most extreme case is Ultra, which starts at 26 FPS at 1080p, falls to 17 FPS at 1440p, and bottoms out at 10 FPS at 4K. The consistent percentage drops across settings suggest that the GPU’s rasterization and memory bandwidth are saturated, leaving no room for the CPU to compensate.
The data also shows that the GTX 1050 Ti, with its 128-bit memory bus and 112.1 GB/s bandwidth, struggles to feed the render output units (ROPs) at higher resolutions. The 4 GB GDDR5 frame buffer is likely a limiting factor at 4K Ultra, where the average FPS of 10 is virtually unplayable. This resolution scaling analysis confirms that the Ryzen 5 5600G is not the bottleneck; the GPU is. Users seeking higher frame rates would need to lower resolution or settings, as the CPU has ample headroom to handle more demanding graphics workloads.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600G and the NVIDIA GeForce GTX 1050 Ti ranks 3,645 out of 3,720 tested combos in Control, placing it in the bottom 2% of all configurations. This ranking is a strong indicator that this pairing is not well-suited for the game’s demands. The data shows that even the weakest rival comparisons are close, but the overall field of tested combos includes far more powerful hardware that pushes this setup to the lower end of the spectrum.
The GPU’s percentile ranking of 25th versus all GPUs is the primary driver of this poor combo rank. In contrast, the CPU’s 74th percentile ranking suggests it is a competent performer, but it cannot overcome the GPU’s limitations. The nearest GPU rivals, such as the AMD Radeon R5 M330 (average score 4,170) and the NVIDIA Quadro K2100M (4,151), are only 0.6% and 1% slower, respectively, indicating that the GTX 1050 Ti is at the bottom of the discrete GPU hierarchy. This places the combo in a position where it is only suitable for the lowest settings at 1080p, and even then, it barely achieves a 60 FPS average.
The combo’s rank of 3,645 out of 3,720 suggests that 75 other tested configurations performed worse, likely involving older integrated graphics or severely processor-limited setups. However, for a game like Control, which is visually intensive, this ranking is a practical warning that the user experience will be compromised. The high CPU percentile does not translate into game performance, as the measured FPS data shows that the system is almost always below the 60 FPS target at 1080p, except for the Low preset. This ranking is a holistic measure that confirms the GPU is the bottleneck, and upgrading the graphics card would be the only way to improve the combo’s standing.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its best performance. The Low preset achieves an average of 62 FPS, which is the only configuration that hits a smooth 60 FPS target. The Medium preset averages 48 FPS, with a minimum of 41 and a maximum of 55 FPS, indicating playable but not perfectly consistent performance. The High preset drops to 38 FPS, and the Ultra preset averages just 26 FPS, which is below the threshold for comfortable play. These numbers show that 1080p is the only resolution where the combo can approach playability, and only on lower presets.
At 2560x1440, the performance degrades significantly. The Low preset averages 42 FPS, which is still playable but with noticeable drops. Medium averages 32 FPS (min 27, max 37), which is borderline. High averages 25 FPS, and Ultra averages 17 FPS, rendering the latter two presets effectively unplayable. The data indicates that 1440p is only viable for the Low and Medium presets, and even then, the experience is not smooth.
At 3840x2160, the combo is severely challenged. The Low preset averages 24 FPS, which is below the 30 FPS playability threshold. Medium averages 18 FPS (min 16, max 21), High averages 14 FPS, and Ultra averages 10 FPS. These numbers are all well below playable levels, confirming that 4K gaming is not feasible with this hardware. The FPS drops from 1080p to 4K are steep, with the Medium preset falling from 48 to 18 FPS, a 62.5% reduction, underscoring the GPU’s inability to handle higher pixel counts.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo are 1080p with the Low preset, which delivers an average of 62 FPS. This is the only configuration that achieves a frame rate high enough for a smooth experience on a standard 60 Hz display. The Medium preset at 1080p, averaging 48 FPS, is a viable alternative for users who prefer better visual fidelity, as the minimum FPS of 41 remains above the 30 FPS stutter threshold, but it will not be as fluid.
At 1440p, the Low preset is the only reasonable choice, averaging 42 FPS. While not ideal, it is playable for less demanding users. The Medium preset at 1440p, with an average of 32 FPS, is borderline and may result in noticeable stuttering during action sequences, given the minimum of 27 FPS. The High and Ultra presets at 1440p should be avoided, as they average 25 and 17 FPS, respectively.
For 4K, none of the presets are recommended, as even the Low preset averages just 24 FPS. Users should avoid 4K entirely with this combo, as the data shows all settings produce averages below 25 FPS. The best experience, per the measured rows, is to prioritize resolution over settings: 1080p Low provides the highest FPS, while 1080p Medium offers a balanced compromise. Given the GPU’s 4 GB VRAM and 112.1 GB/s bandwidth, higher settings at 1080p will quickly saturate the memory, leading to the reduced frame rates seen in the High and Ultra presets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is the limiting component in this combo. Its 4 GB of GDDR5 memory, running on a 128-bit bus with 112.1 GB/s bandwidth, is insufficient for Control’s high-resolution textures and effects. The GPU’s boost clock of 1392 MHz and FP32 throughput of 2.138 TFLOPS are modest, and the data shows that these specs cannot handle the game’s demands at higher settings. For example, at 1080p Ultra, the GPU’s compute resources are overwhelmed, resulting in just 26 FPS.
The GPU’s 25th percentile ranking versus all GPUs, with an average benchmark score of 4,193, is supported by the measured game results. At 4K, the VRAM capacity is likely exceeded, causing severe performance drops to 10-24 FPS. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are too low for 4K, as the GPU must process four times the pixels of 1080p. The ROP count of 32 also limits the fill rate, contributing to the poor scaling at higher resolutions.
The GPU’s nearest rivals, such as the AMD Radeon R5 M330 (4,170) and NVIDIA Quadro K2100M (4,151), are within 1% of its average score, confirming its position at the entry-level. The GTX 1050 Ti’s 75W TDP and lack of power connectors suggest it is designed for basic gaming, but Control’s visual complexity requires more robust hardware. The data shows that the GPU’s memory bandwidth and compute units are the bottleneck, and while the Ryzen 5 5600G can supply data quickly, the GPU cannot render it fast enough to achieve playable frame rates beyond 1080p Low/Medium.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1050 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 48.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 26.0 |
Control with Ryzen 5 5600G + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1050 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.