Control
This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 14 | 18 | 24 |
| 1440p QHD | 18 | 22 | 25 | 33 |
| 1080p Full HD | 27 | 29 | 30 | 43 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its 32 MB of shared L3 cache and 7 nm process node from TSMC position it as a modern mid-range desktop part, and its benchmark percentile of 79 versus all CPUs reflects solid general-purpose performance. In the context of Control, the CPU’s role is to feed the GPU with draw calls and physics updates, but the measured frame rates across all settings and resolutions are so low that the processor is clearly not the primary constraint. The data shows the Ryzen 5 5600 is far more capable than what this pairing demands, as its Cinebench R23 multi-core score of 18,309 and single-core score of 2,584 indicate ample headroom for a game like Control, which is not known for extreme CPU threading requirements. The CPU’s nearest rivals include the Intel Xeon D-1746TER (0.6% higher average score), AMD EPYC 9554P (0.6% lower), and Intel Core i7-11700F (0.9% lower), but none of these differences are meaningful for gaming at the frame rates observed here. The 65 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are standard for the platform, but they do not influence the outcome when the GPU is the bottleneck at every measured point. In short, the Ryzen 5 5600 is not holding back this system; its 12 threads and high boost clock are more than sufficient for Control’s demands, and any performance shortfall must be attributed to the graphics card.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600 provides 6 cores and 12 threads, which is a configuration that handles modern game engines comfortably, including the physics and AI systems in Control. Its boost clock of 4.40 GHz on a single core helps with lightly-threaded tasks, and the 32 MB L3 cache reduces memory latency, but the measured FPS data shows that these advantages are irrelevant when paired with the GTX 1050 Ti. At 1080p Low settings, the system achieves 43.1 FPS average, which is the highest result in the entire dataset, but that still falls short of a smooth 60 FPS target. The CPU’s single-thread performance, as evidenced by a 3DMark single-thread score of 882 and Cinebench R23 single-core score of 2,584, is strong enough to drive higher frame rates if the GPU could keep up. The data indicates that the CPU is not the limiting factor because frame rates drop dramatically with increased resolution and settings, which points to GPU-bound rendering. The Ryzen 5 5600’s 79th percentile ranking versus all CPUs confirms that it sits well above the median, and its nearest rivals show negligible score differences, reinforcing that this processor is not the weak link in this combo. For Control, which features physics-heavy combat and destructible environments, the 12 threads can handle background tasks, but the benchmark results show no scenario where the CPU prevents the GPU from reaching its maximum output. The processor’s 3DMark 16-thread score of 5,641 and 8-thread score of 4,798 indicate that it scales well with multithreaded workloads, but again, these capabilities are untapped in this pairing.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU with 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. Its base clock of 1291 MHz and boost clock of 1392 MHz are modest by today’s standards, and its FP32 performance of 2.138 TFLOPS places it in the entry-level category, as reflected in its 30th percentile ranking versus all GPUs. The 4 GB VRAM is a critical limitation for Control at higher resolutions, as the game’s high-resolution textures and effects can exceed that capacity, leading to stuttering or reduced frame rates. The measured data shows that at 4K Ultra, the average FPS drops to 10.5, which is unplayable, while 4K Low only reaches 24.3 FPS, indicating that the GPU is severely overmatched. The GTX 1050 Ti’s nearest rivals include the NVIDIA GeForce 930A (0% delta), GeForce 940M (0.4% higher), and AMD Radeon R7 240 (0.7% higher), all of which are similarly low-end parts, confirming that this GPU is near the bottom of the performance stack. The 3DMark Steel Nomad DX12 score of 305 and Passmark G3D score of 6,340 illustrate the GPU’s limited rendering capabilities, which are further constrained by its 768 shading units and 32 ROPs. At 1080p Low, the system achieves 43.1 FPS, but this is the only setting where the frame rate approaches playability, and even then, it is below the 60 FPS threshold. The GPU’s 14 nm process node and 75 W TDP are outdated, but the fundamental issue is that the GTX 1050 Ti lacks the raw compute power and memory bandwidth to handle Control’s demanding visuals at any resolution above 720p with acceptable performance.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of GPU-bound scaling across resolutions. At 1080p Low, the system delivers 43.1 FPS, which drops to 33 FPS at 1440p Low and further to 24.3 FPS at 4K Low. This represents a 23% reduction from 1080p to 1440p and a 44% reduction from 1440p to 4K, which is consistent with a GPU that is overwhelmed by pixel count. The same trend holds for High settings: 28.9 FPS at 1080p, 22.3 FPS at 1440p, and 13.5 FPS at 4K, with the 4K result being 53% lower than the 1080p result. Medium settings show 29.6 FPS at 1080p, 24.5 FPS at 1440p, and 17.9 FPS at 4K, while Ultra settings drop from 27.2 FPS at 1080p to 18.1 FPS at 1440p and 10.5 FPS at 4K. The fact that frame rates scale almost linearly with resolution, regardless of quality preset, is a hallmark of GPU limitation. If the CPU were the bottleneck, we would expect to see similar FPS numbers across resolutions because the CPU workload does not change much with pixel count. Instead, the data shows that every 1440p result is roughly 70-80% of the corresponding 1080p result, and every 4K result is roughly 40-50% of the 1080p result, which is typical for a GPU with limited memory bandwidth and fill rate. The GTX 1050 Ti’s 112.1 GB/s bandwidth and 44.54 GPixel/s pixel rate are simply insufficient to sustain playable frame rates at 1440p or 4K in Control. The CPU’s performance is irrelevant at these resolutions because the GPU is the sole limiting component, and even at 1080p, the GPU is still the bottleneck, as evidenced by the fact that dropping settings from Ultra to Low only increases FPS from 27.2 to 43.1, a 58% improvement, but the CPU could handle far more.
FAQ
Q: What is the best average FPS this combo can achieve in Control?
A: The highest measured average FPS is 43.1, which occurs at 1080p with Low settings. This is the only configuration that approaches playability, but it still falls short of a 60 FPS target.
Q: Is the AMD Ryzen 5 5600 or the NVIDIA GeForce GTX 1050 Ti the bottleneck?
A: The data indicates the GPU is the bottleneck. Evidence includes the dramatic FPS drops when moving from 1080p to 4K, with the same settings, which is a classic sign of GPU limitation. The CPU’s 79th percentile ranking and high single-thread scores suggest it has ample headroom.
Q: How does the GTX 1050 Ti compare to its nearest rivals in benchmark scores?
A: The GTX 1050 Ti’s average benchmark score is 5,316. Its nearest rival, the NVIDIA GeForce 930A, scores 5,317 (0% delta), while the GeForce 940M scores 5,297 (0.4% higher), and the AMD Radeon R7 240 scores 5,280 (0.7% higher). The differences are negligible.
Q: Can this combo run Control at 4K with any settings?
A: Technically, yes, but the results are unplayable. At 4K Low, the average FPS is 24.3, and at 4K Ultra, it drops to 10.5. These frame rates are far below what is acceptable for a smooth gaming experience.
Q: What is the combo’s rank among all tested combinations for Control?
A: The combo ranks 1634 out of 1636 tested combinations, putting it in the bottom 0.1% of all pairings. This reflects the GTX 1050 Ti’s low performance percentile of 30, which dominates the overall result.
Q: Does the Ryzen 5 5600’s 12 threads help in Control?
A: The 12 threads are sufficient for the game, but they do not contribute to higher FPS because the GPU is the limiting factor. The CPU’s multithreaded performance, as seen in a Cinebench R23 multi-core score of 18,309, is never fully utilized in this pairing.
How This Combo Ranks
This pairing of the AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1050 Ti ranks 1634 out of 1636 tested combos for Control, placing it in the bottom percentile of all systems tested. This ranking is overwhelmingly driven by the GPU, which sits at the 30th percentile versus all GPUs, while the CPU ranks at the 79th percentile. The disparity between the two components is stark: the CPU is a capable mid-range part that sits near the top of its class, while the GPU is an entry-level model that is several generations old. The data shows that even the weakest CPU pairing would likely produce similar FPS numbers, as the GTX 1050 Ti is the hard limit. The combo’s position is not surprising given the GPU’s average benchmark score of 5,316, which is nearly identical to its nearest rivals, including the GeForce 930A and GeForce 940M, all of which are low-end mobile or desktop parts. In practical terms, this combo is at the very bottom of the performance spectrum for Control, and the measured FPS confirms that it is only suitable for 1080p Low settings at best. The CPU’s high percentile does not rescue the overall ranking, because the game’s frame rate is entirely dependent on the GPU’s ability to render frames.
Settings Recommendations
Based on the measured FPS rows, the only viable settings for this combo are 1080p with Low quality, which yields an average FPS of 43.1. This is the sole configuration that approaches a playable experience, though it still falls short of 60 FPS. All other settings at 1080p produce lower results: Medium averages 29.6 FPS, High averages 28.9 FPS, and Ultra averages 27.2 FPS. The differences between Medium, High, and Ultra at 1080p are small, but they all sit below 30 FPS, which is generally considered the minimum for playable action games. At 1440p, the best result is Low with 33 FPS, which is marginally playable but inconsistent, while every other setting at this resolution falls below 25 FPS. At 4K, no setting is viable, with Low achieving 24.3 FPS and Ultra dropping to 10.5 FPS. The recommendation is to use 1080p Low for the best balance of visual clarity and frame rate, accepting that the experience will not be smooth. If a higher quality preset is desired, the data suggests that Medium at 1080p is the next best option, but the 29.6 FPS average will feel stuttery in fast-paced combat. The GPU’s 4 GB VRAM is a limiting factor at higher settings, as Control’s textures and effects can exceed this capacity, leading to potential frame drops beyond the averages shown. There is no combination of settings in the dataset that achieves 60 FPS or above, so users should temper expectations and prioritize frame rate over visual fidelity.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.3 |
| 3840x2160 | Medium | 17.9 |
| 3840x2160 | High | 13.5 |
| 3840x2160 | Ultra | 10.5 |
| 2560x1440 | Low | 33.0 |
| 2560x1440 | Medium | 24.5 |
| 2560x1440 | High | 22.3 |
| 2560x1440 | Ultra | 18.1 |
| 1920x1080 | Low | 43.1 |
| 1920x1080 | Medium | 29.6 |
| 1920x1080 | High | 28.9 |
| 1920x1080 | Ultra | 27.2 |
Control with Ryzen 5 5600 + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with GTX 1050 Ti + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.