Downfall
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 25 | 26 | 34 |
| 1440p QHD | 25 | 38 | 44 | 53 |
| 1080p Full HD | 30 | 47 | 63 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1050 Ti combination delivers a playable experience in Downfall only when settings are carefully managed. The benchmark data shows a clear hierarchy: at 1080p, the Low preset yields an average of 73.4 FPS, which is the only configuration in the entire dataset that approaches high-refresh territory. Medium at 1080p follows at 62.6 FPS, still respectable for a horror title where atmosphere matters more than raw speed. High at 1080p drops to 47 FPS, which is workable but begins to show strain. Ultra at 1080p collapses to 29.9 FPS, a figure that undermines the smoothness required for tense gameplay moments.
The optimal preset for this combo is Medium at 1080p, as it provides a 62.6 FPS average—a 15.6 FPS improvement over High—while retaining enough visual fidelity to appreciate the game's horror aesthetic. Low at 1080p offers the best raw performance at 73.4 FPS, but the visual compromise is substantial. For players prioritizing frame rate above all else, Low is the choice; for a balance, Medium is the sweet spot. At higher resolutions, the data becomes less forgiving: 1440p Medium averages 44 FPS, and 4K Medium falls to 25.8 FPS. Neither is ideal for a genre that relies on sudden movements and reactive gameplay.
Settings Recommendations
The measured FPS data points to a straightforward conclusion: this hardware pairing is a 1080p solution. At 1920x1080, the spread across presets is informative. Low produces 73.4 FPS, Medium produces 62.6 FPS, and High produces 47 FPS. The step from Medium to High costs 15.6 FPS, which is a significant penalty for what likely amounts to modest visual gains in a horror game. Ultra is essentially non-viable at 29.9 FPS, making it a preset to avoid entirely.
At 2560x1440, the situation degrades predictably. Low yields 52.5 FPS, which is playable but not smooth. Medium drops to 44 FPS, and High falls to 37.6 FPS. Ultra at 1440p averages just 24.7 FPS, rendering it unusable for active gameplay. At 3840x2160, only Low approaches playability at 34.4 FPS; Medium is 25.8 FPS, High is 24.6 FPS, and Ultra is a slideshow at 13.6 FPS.
The recommended setting is Medium at 1080p. It offers the best compromise between the 62.6 FPS average and the visual quality needed to maintain the game's oppressive atmosphere. If the user demands higher frame rates, Low at 1080p is the fallback. The data does not support any preset at 1440p or 4K as a primary experience, as even the best 1440p result (52.5 FPS on Low) is below the 1080p Medium figure.
GPU Role
The GTX 1050 Ti is the limiting factor in this pairing, and the data confirms its modest capabilities. The GPU's 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth. This is a constrained resource for a game like Downfall, which appears to scale poorly with resolution increases. The GPU's base clock is 1291 MHz with a boost of 1392 MHz, and it houses 768 shading units. Its pixel rate is 44.54 GPixel/s, and its texture rate is 66.82 GTexel/s.
The benchmark scores for the GPU place it in the 30th percentile of all GPUs, with an average benchmark score of 5316. Its nearest rival, the NVIDIA GeForce 930A, scores 5317, a delta of 0%. This indicates the GTX 1050 Ti is positioned at the entry-level tier of discrete graphics. The FP32 performance of 2.138 TFLOPS is low by modern standards, which explains why Ultra presets at any resolution produce such poor results. The 14 nm Pascal architecture, while efficient at 75 W TDP, simply lacks the raw compute to push high pixel counts.
The VRAM capacity of 4 GB is a critical constraint. At 4K Ultra, the average FPS collapses to 13.6, suggesting the GPU is both bandwidth-limited and capacity-limited. The 112.1 GB/s bandwidth is insufficient for 3840x2160 textures, causing severe frame rate drops. Even at 1080p, the jump from Medium (62.6 FPS) to Ultra (29.9 FPS) represents a 32.7 FPS loss, which is disproportionate to typical quality increments and points to memory pressure rather than pure shader workload.
FAQ
*Q: What is the best average FPS achievable with this combo in Downfall?*
A: The highest average FPS recorded is 73.4, achieved at 1920x1080 with the Low preset.
Q: Is 4K gaming viable with this hardware?
A: No. The best 4K result is 34.4 FPS on Low settings. Medium, High, and Ultra all fall below 26 FPS, with Ultra at a non-playable 13.6 FPS.
Q: How does the GTX 1050 Ti compare to its nearest rival?
A: The GTX 1050 Ti scores 5316 in average benchmarks, while the NVIDIA GeForce 930A scores 5317, a delta of 0%. This places them statistically identical in raw performance.
Q: What is the FPS drop from 1080p to 1440p on Medium settings?
A: At 1080p Medium, the average is 62.6 FPS. At 1440p Medium, it drops to 44 FPS, a reduction of 18.6 FPS.
Q: What does the combo rank in the overall database?
A: The combo ranks 1708 out of 1741 tested combinations, placing it in the bottom 2% of all tested hardware pairings.
Q: Does the CPU bottleneck the GPU at 1080p?
A: The data does not show a bottleneck. The 1080p Low score of 73.4 FPS suggests the CPU can feed the GPU adequately at lower resolutions, as the GPU remains the primary constraint at higher settings.
Measured FPS Breakdown
The measured data provides a complete picture across three resolutions and four settings. At 1920x1080, the progression is: Low 73.4 FPS, Medium 62.6 FPS, High 47 FPS, Ultra 29.9 FPS. The gap between Low and Ultra is 43.5 FPS, indicating a massive performance cliff at the highest preset.
At 2560x1440, the numbers compress: Low 52.5 FPS, Medium 44 FPS, High 37.6 FPS, Ultra 24.7 FPS. The delta between Low and Ultra is 27.8 FPS, which is narrower than at 1080p but still significant. The 1440p Medium score of 44 FPS is the best balance at this resolution, but it is 18.6 FPS behind the 1080p Medium score.
At 3840x2160, the figures become marginal: Low 34.4 FPS, Medium 25.8 FPS, High 24.6 FPS, Ultra 13.6 FPS. The difference between Medium and High at 4K is only 1.2 FPS, suggesting the GPU is overwhelmed and setting changes yield diminishing returns. The Ultra score of 13.6 FPS is the lowest in the entire dataset, marking it as an unusable configuration.
The data shows a consistent pattern: each resolution step up costs roughly 20-30% performance at the same settings. The 4K Ultra score of 13.6 FPS is particularly telling, as it is less than half of the 4K Low score of 34.4 FPS, indicating that the preset scaling is not linear and that Ultra imposes a disproportionate penalty.
Resolution Scaling
The FPS drop from 1080p to 4K is the clearest indicator of the GPU's limitations. At Low settings, the progression is 73.4 FPS (1080p) to 52.5 FPS (1440p) to 34.4 FPS (4K). This represents a 53% reduction from 1080p to 4K. At Medium settings, the drop is from 62.6 FPS to 44 FPS to 25.8 FPS, a 59% reduction. At High settings, the figures are 47 FPS to 37.6 FPS to 24.6 FPS, a 48% reduction.
The scaling pattern suggests the GPU is the primary limiting component. The pixel count quadruples from 1080p to 4K, but the FPS does not drop to a quarter of the original value—it drops to roughly half. This is because the GTX 1050 Ti is already underutilized at 1080p in some scenes, and the increased resolution allows it to work more efficiently in terms of pixel throughput, but it still cannot maintain playable rates.
The 4K Ultra score of 13.6 FPS versus the 1080p Ultra score of 29.9 FPS shows a 54% drop, which is consistent with the scaling at other presets. However, the absolute values are so low that the scaling ratio is less meaningful than the fact that the GPU cannot handle 4K at any preset above Low. The 1440p results are more interesting: they show that the GPU can produce 52.5 FPS on Low, which is playable, but the 44 FPS on Medium is borderline. This indicates that 1440p is a stretch target for this combo, not a native resolution.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It is built on the Zen architecture at 12 nm, with a 16 MB shared L3 cache. Its benchmark scores are respectable for a mid-range CPU: Cinebench R23 multi-core scores 11186, and single-core scores 1579. The PassMark multi-thread score is 13160, with a single-thread score of 2239.
The CPU's percentile rank against all CPUs is 77, indicating it is better than three-quarters of tested processors. Its average benchmark score of 19616 places it near the Intel Core i5-1345U (19691, delta -0.4%) and the AMD Ryzen 5 7530U (19508, delta 0.6%). This suggests the CPU is not a bottleneck in Downfall, as its compute capability far exceeds what the GPU can feed at high settings.
The data supports this: at 1080p Low, the GPU produces 73.4 FPS, which is close to the CPU's practical limit for this game. At 1080p Ultra, the FPS drops to 29.9, showing that the GPU is the limiting factor, not the CPU. The CPU's 12 threads and 3.90 GHz boost clock are sufficient for the game's logic and AI, and the 65 W TDP indicates it runs efficiently. The 4,800 million transistors on a 213 mm² die provide ample processing power for a horror title that is unlikely to be CPU-intensive.
How This Combo Ranks
The combo ranks 1708 out of 1741 tested combinations, placing it in the bottom 2% of all hardware pairings in the database. This is a direct reflection of the GTX 1050 Ti's low-end positioning (30th percentile of GPUs) combined with a mid-range CPU (77th percentile). The rank suggests that this pairing is only suitable for older or less demanding titles, and Downfall confirms this expectation.
The GPU's nearest rivals—the GeForce 930A (0% delta), GeForce 940M (0.4% delta), and Radeon R7 240 (0.7% delta)—all score within 0.8% of the GTX 1050 Ti. This means the GPU is at the very bottom of the discrete graphics hierarchy. The CPU's nearest rivals are much stronger, with the i5-1345U and i5-11600KF both scoring slightly higher, but the delta is under 1%.
The rank of 1708 out of 1741 means there are only 33 tested combos that perform worse. This is a sobering statistic for the pairing, but the measured FPS data shows that it can still play Downfall at 1080p Medium with a 62.6 FPS average. The rank reflects the hardware's overall capabilities, not its specific performance in this one game. For a horror title with modest requirements, the combo is adequate at 1080p, but the data makes clear that it will struggle with any newer, more demanding release.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1050 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.4 |
| 3840x2160 | Medium | 25.8 |
| 3840x2160 | High | 24.6 |
| 3840x2160 | Ultra | 13.6 |
| 2560x1440 | Low | 52.5 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 37.6 |
| 2560x1440 | Ultra | 24.7 |
| 1920x1080 | Low | 73.4 |
| 1920x1080 | Medium | 62.6 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 29.9 |
Downfall with Ryzen 5 2600 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1050 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.