Archeage
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 30 | 44 | 50 |
| 1440p QHD | 36 | 53 | 77 | 87 |
| 1080p Full HD | 53 | 78 | 115 | 129 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265 + AMD Radeon RX 7600, In-Depth Analysis
Archeage is an older MMORPG, but its performance profile with the Intel Core Ultra 7 265 and AMD Radeon RX 7600 reveals a system that is heavily constrained by the graphics card at higher settings. The data shows a playable experience at 1080p, but the frame rate drops off sharply as resolution and quality settings increase, indicating that the RX 7600 is the primary bottleneck in this configuration.
Resolution Scaling
The measured FPS data demonstrates a clear and predictable pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average frame rate drops from 78 FPS at 1080p to 53 FPS at 1440p, a significant reduction of 25 FPS. Moving to 4K, the average falls further to 30 FPS, representing a 48 FPS loss from the 1080p baseline. This scaling suggests that the GPU is being pushed to its limits at higher pixel counts.
The Low preset shows a similar trend, with average FPS falling from 129 at 1080p to 87 at 1440p and finally to 50 at 4K. The Medium preset, which includes min and max FPS data, demonstrates this scaling most clearly: at 1080p it averages 115 FPS (with a range of 98-132), at 1440p it drops to 77 FPS (66-89), and at 4K it averages 44 FPS (38-51). The Ultra preset is the most demanding, with averages of 53 FPS at 1080p, 36 FPS at 1440p, and only 21 FPS at 4K.
The percentage drop from 1080p to 4K varies by preset. For Low, the 4K average is roughly 39% of the 1080p average. For High, it is about 38%. For Medium, it is approximately 38%. For Ultra, it is about 40%. This consistency across presets indicates that resolution scaling is the dominant factor, rather than any specific setting interaction.
The gap between 1440p and 4K is particularly steep. At Medium settings, moving from 1440p to 4K costs 33 FPS on average, while moving from 1080p to 1440p costs 38 FPS. This suggests the GPU is hitting a memory bandwidth or compute ceiling at 4K. The RX 7600 has 8 GB of GDDR6 memory on a 128-bit bus, and the data implies this configuration cannot sustain high frame rates at 4K, even for a 2014 MMORPG.
GPU Role
The AMD Radeon RX 7600 is the defining component in this system’s gaming performance. Its specifications include a base clock of 1720 MHz, a boost clock of 2655 MHz, and a game clock of 2250 MHz. The memory runs at 2250 MHz with 18 Gbps effective speed, providing 288.0 GB/s of bandwidth across a 128-bit bus. The 8 GB GDDR6 frame buffer appears sufficient for 1080p and 1440p in Archeage, but the 4K results suggest it may be a limiting factor.
The GPU’s benchmark scores place it in the 57th percentile among all GPUs, with an average benchmark score of 15171. Its nearest rivals in the database include the NVIDIA GeForce RTX 3050 OEM (with an average score of 15199, a delta of -0.2%), the AMD Radeon Pro 560X (15082, +0.6%), the AMD Radeon 680M (15270, -0.7%), and the NVIDIA GeForce GTX 660 Ti (15063, +0.7%). This indicates the RX 7600 sits in a tight performance cluster, with all rivals within roughly 1% of its average score.
The factory clocks are relatively high for the card’s class, with a boost clock nearly 1 GHz above the base clock. This aggressive clock curve helps at lower resolutions, where the card can maintain high frame rates. At 1080p Low, the 129 FPS average shows the GPU is capable of delivering smooth performance when not heavily taxed. However, the 4K Ultra result of 21 FPS demonstrates that the card’s raw compute throughput, rated at 21.75 TFLOPS FP32, is insufficient for maximum settings at that resolution.
The 8 GB VRAM capacity is worth noting. In a 2014 MMORPG, texture and geometry demands are modest by modern standards, but the 4K results still show a steep drop. The memory bandwidth of 288.0 GB/s is a likely culprit; at 4K, the pixel throughput requirements exceed what this bus width can efficiently feed. The pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are respectable for the class, but they cannot overcome the memory subsystem limitations at 4K.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo depends on the target resolution. At 1080p, the Medium preset offers the best balance, with an average of 115 FPS and a minimum of 98 FPS. This ensures smooth gameplay even in crowded MMORPG scenes, where frame times can spike. The High preset at 1080p drops to 78 FPS average, which is still playable but less headroom for demanding areas.
For 1440p, the Medium preset is again the recommendation, delivering 77 FPS average with a minimum of 66 FPS. The High preset at 53 FPS is borderline; it may be acceptable for less action-heavy content but risks dipping below 60 FPS in busy areas. The Low preset at 87 FPS is smoother but sacrifices visual quality that the Medium preset restores with only a 10 FPS cost.
At 4K, the data suggests that only the Low preset provides a consistently playable experience, with an average of 50 FPS. Medium drops to 44 FPS with a minimum of 38 FPS, which is likely too inconsistent for a satisfying experience. High and Ultra at 30 FPS and 21 FPS respectively are not recommended for any serious gameplay.
The Ultra preset is consistently the worst performer at every resolution. At 1080p it averages 53 FPS, which is lower than the 1440p Medium result. This suggests Ultra enables effects that disproportionately tax the RX 7600 without providing a commensurate visual benefit in Archeage. The jump from Medium to Ultra costs 62 FPS at 1080p (115 to 53) and 33 FPS at 1440p (77 to 44).
Measured FPS Breakdown
At 1920x1080, the full range of settings shows a wide spread. Low averages 129 FPS. Medium averages 115 FPS with a range of 98 to 132 FPS. High averages 78 FPS. Ultra averages 53 FPS. The delta between Low and Ultra is 76 FPS, indicating that the Ultra preset imposes a severe penalty on this GPU.
At 2560x1440, the averages are as follows: Low at 87 FPS, Medium at 77 FPS (range 66-89), High at 53 FPS, and Ultra at 36 FPS. The spread narrows compared to 1080p, with a 51 FPS difference between Low and Ultra. The Medium preset’s minimum of 66 FPS is notable; it suggests that even at this setting, there are moments where the system dips below the 72 FPS threshold often desired for high refresh rate displays.
At 3840x2160, the averages are: Low at 50 FPS, Medium at 44 FPS (range 38-51), High at 30 FPS, and Ultra at 21 FPS. The Low preset is the only one that maintains an average above 45 FPS. The Medium preset’s maximum of 51 FPS indicates that the system can occasionally hit playable rates, but the 38 FPS minimum is a risk. High and Ultra are effectively unplayable for any dynamic content.
The scaling from Low to Ultra at each resolution shows a consistent pattern. At 1080p, each step up (Low to Medium, Medium to High, High to Ultra) costs roughly 14, 37, and 25 FPS respectively. At 1440p, the steps are 10, 24, and 17 FPS. At 4K, the steps are 6, 14, and 9 FPS. The absolute costs shrink at higher resolutions because the GPU is already saturated, but the relative impact remains significant.
How This Combo Ranks
The Intel Core Ultra 7 265 and AMD Radeon RX 7600 combination ranks 1951 out of 2761 tested combos in Archeage. This places it in the lower portion of the database, at roughly the 71st percentile from the top. The ranking reflects the GPU’s limitations in this specific game, rather than the CPU’s capabilities.
The CPU itself is a strong performer in general benchmarks. It sits in the 93rd percentile among all CPUs, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (64823, delta -0.3%), the Intel Core Ultra 7 265F (64438, +0.3%), the AMD EPYC 7343 (64202, +0.7%), and the AMD EPYC 9124 (65104, -0.7%). This puts the 265 in a tight cluster where no rival is more than 1% different in average score.
The GPU, however, is only in the 57th percentile among all GPUs, with an average score of 15171. This mismatch between a high-end CPU and a mid-range GPU is the reason for the combo’s relatively poor rank in Archeage. The game’s frame rates are consistently GPU-bound, as evidenced by the significant drops from 1080p to 4K. The rank of 1951 out of 2761 suggests that many combos with weaker CPUs but stronger GPUs would outperform this pairing in this game.
The data indicates that this combo is better suited to other workloads than to Archeage at high settings. The CPU’s 20 cores and 20 threads are largely idle in this MMORPG, while the GPU’s 2048 shading units and 64 ROPs are the limiting factor. The rank reflects this imbalance, showing that the system is held back by the GPU in gaming scenarios.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus with 102.4 GB/s of memory bandwidth.
In Archeage, the CPU’s role appears minimal based on the frame rate data. The consistent FPS drops across resolutions indicate that the GPU is the bottleneck, not the processor. The CPU’s strong multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 42216 and a Passmark multithread score of 49682, is not fully utilized by this game. The single-thread performance is also strong, with a Cinebench R23 single-core score of 5960 and a Passmark single-thread score of 4689, which should handle the game’s primary thread without issue.
The 20 cores and 20 threads are more than sufficient for an MMORPG from 2014. Even in crowded player hubs or large-scale battles, the CPU is unlikely to become the limiting factor. The measured FPS data supports this, as the frame rates scale almost entirely with GPU load. The L3 cache of 30 MB is generous and should hold the game’s working set efficiently.
The CPU’s memory bandwidth of 102.4 GB/s is adequate for feeding the GPU. There is no evidence in the data of CPU-side stalls or memory bandwidth limitations affecting frame rates. The boost clock of 5.30 GHz provides ample single-thread headroom for the game’s logic and rendering commands. Overall, the Intel Core Ultra 7 265 is performing its role as a capable companion to the RX 7600, but it is not the star of this combination in Archeage. The GPU is the clear determinant of playability across all tested resolutions and settings.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7600 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 87.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 129.0 |
| 1920x1080 | Medium | 115.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 53.0 |
Archeage with iUltra 7 265 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 7600 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.