Archeage

Archeage

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 27 40 45
1440p QHD 33 48 71 79
1080p Full HD 49 71 105 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 40
3840x2160 High 27
3840x2160 Ultra 19
2560x1440 Low 79
2560x1440 Medium 71
2560x1440 High 48
2560x1440 Ultra 33
1920x1080 Low 118
1920x1080 Medium 105
1920x1080 High 71
1920x1080 Ultra 49

Archeage with Intel Core Ultra 7 265 + AMD Radeon RX 6600, In-Depth Analysis

# Archeage Performance Analysis: Intel Core Ultra 7 265 + AMD Radeon RX 6600

This combination of Intel's Core Ultra 7 265 and AMD's Radeon RX 6600 produces a distinct performance profile in Archeage, a 2014 MMORPG. The measured data reveals a system that handles 1080p gaming well but struggles at higher resolutions, with the GPU acting as the primary constraint. The Core Ultra 7 265, sitting at the 93rd percentile among all CPUs, provides ample processing headroom, while the RX 6600, at the 63rd GPU percentile, becomes the limiting factor as resolution increases. The combo ranks 2887 out of 3708 tested combinations in this game, placing it in the lower-middle portion of the field. What follows is a detailed breakdown of how these components interact across resolutions, settings, and workloads.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial across all settings, clearly identifying the GPU as the bottleneck. At Low settings, the average frame rate falls from 118 FPS at 1920x1080 to 79 FPS at 2560x1440, then to 45 FPS at 3840x2160. That represents a 33% reduction from 1080p to 1440p, and a further 43% reduction from 1440p to 4K. The scaling is not linear — the jump to 4K exacts a disproportionately heavy toll, indicating the RX 6600's 8 GB GDDR6 memory and 224.0 GB/s bandwidth are saturated by the pixel count at that resolution.

Medium settings tell a similar story. The average FPS goes from 105 at 1080p to 71 at 1440p, then down to 40 at 4K. The minimum FPS at 1080p Medium is 89, dropping to 60 at 1440p, and 34 at 4K. These minimums show that even the frame pacing degrades as resolution climbs, not just the averages. High settings follow the same trajectory: 71 FPS at 1080p, 48 at 1440p, and 27 at 4K. Ultra settings are the most punishing, with 49 FPS at 1080p falling to 33 at 1440p and a nearly unplayable 19 FPS at 4K.

The pattern is consistent: the RX 6600's compute resources — 1792 shading units, 64 ROPs, and 8.928 TFLOPS FP32 performance — are adequate for 1080p but quickly overwhelmed as resolution increases. The CPU, with 20 cores and a 5.30 GHz boost clock, is not the limiting factor here; the FPS drops track resolution scaling far more closely than they track CPU workload changes. In an MMORPG like Archeage, where draw calls and world data can stress CPUs, the Core Ultra 7 265's 30 MB of shared L3 cache and 20 threads provide more than enough headroom to keep feeding the GPU frames — the bottleneck is purely on the rendering side.

How This Combo Ranks

The Intel Core Ultra 7 265 + AMD Radeon RX 6600 combination ranks 2887 out of 3708 tested combos in Archeage, placing it in the 22nd percentile overall. This is a low ranking, but the context matters: the rank reflects the GPU's limitations at higher resolutions more than any CPU deficiency. The RX 6600 sits at the 63rd percentile among all GPUs, with an average benchmark score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 (19030, 0% difference), the NVIDIA GeForce RTX 4050 Mobile (19049, -0.1%), and the NVIDIA Tesla K20m (19089, -0.3%). These are close scores, but in a game like Archeage, the RX 6600's RDNA 2.0 architecture and DirectX 12 Ultimate support (12_2) should theoretically give it an edge over older compute-oriented cards like the Quadro K6000 or Tesla K20m.

The CPU tells a far more positive story. The Core Ultra 7 265 scores 64640 on average, placing it at the 93rd percentile among all CPUs. Its nearest rivals are the AMD EPYC 4464P (64823, -0.3%), the Intel Core Ultra 7 265F (64438, 0.3%), and the AMD EPYC 7343 (64202, 0.7%). The 265F is essentially the same chip without integrated graphics, so the 0.3% delta is negligible. The EPYC parts are server-class processors, which highlights how strong the Core Ultra 7 265 is for a desktop chip. In Archeage's CPU-heavy moments — large player gatherings, complex world states — this processor's 42216 Cinebench R23 multicore score and 5960 single-core score ensure it will not hold back the GPU.

The discrepancy between the CPU's high percentile and the combo's low game rank underscores that Archeage is GPU-bound with this pairing. A better GPU would shift the combo rank upward significantly, while a worse CPU would barely change it.

GPU Role

The AMD Radeon RX 6600 is the definitive performance ceiling in this system. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 224.0 GB/s of bandwidth, which is modest by modern standards. The GPU's base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. Memory runs at 1750 MHz, or 14 Gbps effective. These clocks are respectable for the RDNA 2.0 architecture, but the 128-bit memory bus and 8 GB capacity become limiting factors at 4K resolution in Archeage.

The measured FPS data confirms this. At 1080p Ultra, the RX 6600 manages 49 FPS average — acceptable but not smooth. At 4K Ultra, it drops to 19 FPS, which is effectively unplayable. The gap between Low and Ultra settings at 4K (45 FPS vs 19 FPS) shows that the GPU's shading units and ROPs are fully taxed by the higher preset's effects. The 64 ROPs and 279.0 GTexel/s texture rate are the hardware resources that determine how fast pixels get filled and textures get sampled; at 4K, those resources are spread across 8.3 million pixels per frame, and the numbers simply don't add up to high frame rates.

The GPU's process node is 7 nm from TSMC, with 11,060 million transistors on a 237 mm² die. Its passmark G3D score of 15096 and DirectX 12 score of 51 indicate moderate DirectX 12 performance, which is relevant for a 2014 game that likely uses older API paths. The RX 6600's support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 means it can handle Archeage's rendering requirements, but the raw throughput is what holds it back at high resolutions. The GPU's TDP is 132 W, and it requires a 300 W suggested PSU, which is modest, but the performance ceiling is what it is.

FAQ

Q: What is the best resolution for this combo in Archeage?

A: The data shows 1920x1080 is the only resolution where all settings produce playable frame rates. At 1080p, even Ultra averages 49 FPS, while Low reaches 118 FPS. At 1440p, Ultra drops to 33 FPS, and at 4K, all settings except Low fall below 48 FPS.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is clearly the bottleneck. The Core Ultra 7 265 ranks at the 93rd percentile among CPUs, while the RX 6600 ranks at the 63rd percentile among GPUs. The FPS drops from 1080p to 4K track resolution scaling, not CPU workload, confirming the RX 6600 as the limiting component.

Q: How does the Core Ultra 7 265 compare to its nearest rivals?

A: The Core Ultra 7 265 scores 64640 on average, which is 0.3% lower than the AMD EPYC 4464P (64823), 0.3% higher than the Intel Core Ultra 7 265F (64438), and 0.7% higher than the AMD EPYC 7343 (64202). These are all very close scores, indicating the 265 is well-matched to its peers.

Q: What is the highest playable setting at 1440p?

A: At 2560x1440, Medium settings average 71 FPS with a minimum of 60 FPS, making it the highest preset that consistently stays above 60 FPS. High averages 48 FPS, which is playable but not smooth, while Ultra averages 33 FPS.

Q: Why does the combo rank so low (2887 of 3708) if the CPU is strong?

A: The combo rank reflects the GPU's performance ceiling in Archeage. The RX 6600's 8 GB memory and 128-bit bus limit its 4K performance, and since the game's benchmark likely includes higher resolutions, the combo's overall rank suffers despite the CPU's 93rd percentile standing.

Q: Does the RX 6600's memory bandwidth affect 1080p performance?

A: At 1920x1080, the RX 6600's 224.0 GB/s bandwidth is sufficient — Low settings hit 118 FPS, and Medium hits 105 FPS. The bandwidth only becomes a constraint at 1440p and above, where the FPS drops more steeply than what setting changes alone would suggest.

Measured FPS Breakdown

At 1920x1080, the RX 6600 delivers its best results. Low settings produce an average of 118 FPS, Medium averages 105 FPS with a minimum of 89 and maximum of 121, High averages 71 FPS, and Ultra averages 49 FPS. The step from Low to Medium costs 13 FPS, from Medium to High costs 34 FPS, and from High to Ultra costs 22 FPS. The Medium preset's 89 FPS minimum ensures that even in busy scenes, the frame rate stays above typical refresh rates.

At 2560x1440, performance drops noticeably. Low averages 79 FPS, Medium averages 71 FPS with a minimum of 60 and maximum of 81, High averages 48 FPS, and Ultra averages 33 FPS. The Medium preset's minimum of 60 FPS is exactly at the edge of smoothness — any extended busy scene could push it lower. High and Ultra are playable but not competitive for fast-paced gameplay.

At 3840x2160, the GPU is severely strained. Low averages 45 FPS, Medium averages 40 FPS with a minimum of 34 and maximum of 46, High averages 27 FPS, and Ultra averages 19 FPS. None of these settings achieve a consistent 60 FPS, and even the Medium minimum of 34 FPS would be noticeable during combat or large-scale events. The 4K data represents the clearest evidence of the GPU bottleneck: the Core Ultra 7 265's 20 cores and 5.30 GHz boost clock are not the issue, as the frame rates scale purely with pixel count and setting complexity.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache. Its Cinebench R23 scores are 42216 multicore and 5960 single-core, positioning it as a high-end desktop chip. In Archeage, an MMORPG with potentially hundreds of entities on screen, the CPU's multithreading capability is crucial for maintaining stable frame rates during crowded scenes.

The CPU's memory support is DDR5 with dual-channel configuration, providing 102.4 GB/s of memory bandwidth. This is sufficient for feeding the GPU's 224.0 GB/s of video memory bandwidth — the CPU does not starve the GPU in this pairing. The 3 nm process node and 17,800 million transistors give the 265 substantial compute headroom, as evidenced by its Passmark multithread score of 49682 and single-thread score of 4689.

In Archeage specifically, the CPU's performance is more than adequate for the RX 6600's output. The fact that FPS scales linearly with resolution and settings, rather than with scene complexity, indicates the CPU is never the limiting factor. Even at 1080p Low, where the CPU would need to feed the GPU as many frames as possible, the RX 6600 caps at 118 FPS — a number the 265 can easily support given its single-core performance. The 265's nearest rivals include the AMD EPYC 4464P and EPYC 7343, both server chips, which underscores that this desktop processor is overkill for the GPU it is paired with in this game.

Settings Recommendations

For 1920x1080, the Medium preset offers the best balance of visual quality and performance. It averages 105 FPS with a minimum of 89 FPS, meaning the experience stays smooth even in demanding scenes. High settings at 71 FPS are also viable, but the 34 FPS drop from Medium is steep for the visual improvement it provides. Ultra at 49 FPS is only suitable for players who prioritize visuals over smoothness.

At 2560x1440, Medium is the only preset that maintains a 60 FPS minimum, averaging 71 FPS. Low settings at 79 FPS average are smoother but visually stripped down. High at 48 FPS is playable for casual exploration but will feel sluggish in group content. Ultra at 33 FPS is not recommended for any gameplay that requires quick reactions.

At 3840x2160, the data suggests this combo is not suited for this resolution in Archeage. Low settings at 45 FPS are barely playable, Medium at 40 FPS with a 34 FPS minimum is borderline, and High and Ultra at 27 and 19 FPS respectively are not viable. Players with 4K displays should either drop to 1440p or accept Low settings at 4K.

The overall recommendation is to run Archeage at 1920x1080 with Medium settings for the best experience, or 2560x1440 with Medium if the display supports it. The RX 6600's 8 GB memory and 128-bit bus are best utilized at these resolutions, where the GPU can leverage its 2491 MHz boost clock without hitting memory bandwidth limits. The Core Ultra 7 265's performance headroom means the system will maintain consistent frame rates regardless of in-game population or world complexity, as long as the resolution stays within the GPU's comfort zone.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6600 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 40.0
3840x2160 High 27.0
3840x2160 Ultra 19.0
2560x1440 Low 79.0
2560x1440 Medium 71.0
2560x1440 High 48.0
2560x1440 Ultra 33.0
1920x1080 Low 118.0
1920x1080 Medium 105.0
1920x1080 High 71.0
1920x1080 Ultra 49.0

Archeage with iUltra 7 265 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6600 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 6600

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