Archeage
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 46 | 68 | 76 |
| 1440p QHD | 55 | 81 | 119 | 134 |
| 1080p Full HD | 82 | 120 | 177 | 198 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265 + AMD Radeon RX 9070, In-Depth Analysis
Archeage, a 2014 MMORPG, responds to the Intel Core Ultra 7 265 and AMD Radeon RX 9070 combination with a wide performance spread that hinges heavily on resolution and quality preset. The measured data reveals a system that can deliver high refresh rates at 1080p but becomes increasingly constrained as pixel count rises, with the Ultra preset presenting a particularly steep demand curve across all resolutions.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 produces a dramatic reduction in average frame rates, but the magnitude of that drop varies significantly by settings preset. At Low settings, the system delivers 198 FPS at 1080p, which falls to 134 FPS at 1440p and further to 76 FPS at 4K. That represents a 61.6% performance loss from 1080p to 4K, indicating that even at the lowest graphical load, the rendering pipeline becomes increasingly burdened by the four-fold increase in pixel count.
The Medium preset shows a similar scaling pattern: 177 FPS at 1080p, 119 FPS at 1440p, and 68 FPS at 4K. The percentage drops are 32.8% from 1080p to 1440p, then 42.9% from 1440p to 4K. This consistent degradation suggests the GPU is the primary limiting factor at higher resolutions, as the CPU headroom available at lower resolutions becomes less relevant when pixel throughput demands increase.
High settings exhibit the same trend with 120 FPS at 1080p, 81 FPS at 1440p, and 46 FPS at 4K. The 4K result falls below the 60 FPS threshold commonly associated with smooth gameplay, while 1440p remains playable but noticeably lower than the 1080p figure. The scaling from 1080p to 4K here is a 61.7% reduction, nearly identical to the Low preset percentage, which points to resolution being the dominant variable rather than the specific quality level.
Ultra settings produce the most severe scaling penalty. The system achieves 82 FPS at 1080p, drops to 55 FPS at 1440p, and collapses to 32 FPS at 4K. The 1080p-to-4K reduction is 61.0%, similar to other presets, but the absolute values are much lower across the board. This indicates that Ultra settings impose a baseline cost that, when combined with high pixel counts, pushes the hardware beyond its comfortable operating range.
The pattern across all presets shows that resolution scaling in Archeage is roughly proportional, with approximately a 60% performance drop from 1080p to 4K regardless of quality settings. This consistency suggests that pixel throughput is the binding constraint, and that neither the CPU nor the GPU is suddenly bottlenecked at a specific resolution breakpoint. Instead, the data shows a smooth, predictable degradation that users can anticipate when moving between display resolutions.
GPU Role
The AMD Radeon RX 9070 brings 16 GB of GDDR6 memory on a 256-bit bus, providing 644.6 GB/s of bandwidth. The GPU's boost clock reaches 2520 MHz with a game clock of 2070 MHz, and its 3584 shading units deliver a peak FP32 throughput of 36.13 TFLOPS. These specifications translate into a Passmark G3D score of 25381, placing the card at the 69th percentile among all tested GPUs.
In Archeage, the GPU's role becomes more pronounced as resolution increases. At 1080p Low, the 198 FPS result suggests the GPU is not saturated, as the frame rate is high enough that other system components could be limiting. However, at 4K Ultra, the 32 FPS result indicates the GPU is heavily taxed, with the pixel fill rate and memory bandwidth becoming critical factors. The 128 ROPs and 564.5 GTexel/s texture rate provide the raw throughput needed for high-resolution rendering, yet the data shows they are insufficient for Ultra settings at 4K.
The memory subsystem plays a notable role in the Medium preset results, which show minimum FPS values of 150 at 1080p, 101 at 1440p, and 58 at 4K. These minimums are substantially lower than the averages, suggesting that memory bandwidth spikes during intense scenes cause frame time variability. The 16 GB capacity is unlikely to be exhausted in a 2014 MMORPG, but the 20.1 Gbps effective memory speed may still encounter scenarios where texture streaming and draw calls compete for bandwidth.
Comparing the RX 9070 to its nearest rivals in the benchmark database, it scores 0.6% higher than the NVIDIA GeForce GTX TITAN Z and 1.1% higher than the RTX 3080 Mobile, while trailing the AMD Radeon RX 6800S by 0.8% and the RTX 2080 SUPER by 1.2%. These margins are tight, indicating that the RX 9070's overall compute capability is well within the range of these comparable cards. In Archeage specifically, the GPU's performance relative to its peers would depend on how the game utilizes its specific feature set, particularly the 56 RT cores which are unlikely to be exercised in this title.
How This Combo Ranks
The Intel Core Ultra 7 265 paired with the AMD Radeon RX 9070 achieves a combo rank of 801 out of 2761 tested combinations in Archeage. This places the pairing in the top 29% of all tested systems, indicating that it outperforms the majority of combinations in the database while not reaching the upper echelon of performance.
The CPU component of this combo sits at the 93rd percentile among all processors, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (0.3% lower score), Intel Core Ultra 7 265F (0.3% higher), AMD EPYC 7343 (0.7% higher), and AMD EPYC 9124 (0.7% lower). These minuscule deltas suggest the Ultra 7 265 is positioned in a densely populated performance tier where small architectural differences determine rankings.
The GPU, at the 69th percentile, is comparatively less exceptional within its own category. Its average benchmark score of 23877 places it near the GTX TITAN Z (0.6% lower), RX 6800S (0.8% higher), RTX 3080 Mobile (1.1% lower), and RTX 2080 SUPER (1.2% higher). The combination of a top-tier CPU with a mid-to-high-tier GPU results in a system that ranks well overall but does not challenge the top combinations, which likely pair flagship processors with flagship graphics cards.
The rank of 801 suggests that in Archeage, the GPU is the more limiting component. If the CPU were the primary constraint, the combo would likely rank higher given the processor's 93rd percentile standing. Instead, the GPU's 69th percentile performance drags the overall ranking down, particularly at higher resolutions where the graphics card's workload increases.
Measured FPS Breakdown
At 1920x1080, the system produces its highest frame rates across all presets. Low settings average 198 FPS, Medium averages 177 FPS with a minimum of 150 FPS and maximum of 203 FPS, High averages 120 FPS, and Ultra averages 82 FPS. The gap between Low and Medium is 21 FPS, while the gap between Medium and High is 57 FPS, and the gap between High and Ultra is 38 FPS. This non-linear progression indicates that each preset tier imposes a different marginal cost on the GPU.
Moving to 2560x1440, the averages drop to 134 FPS at Low, 119 FPS at Medium (minimum 101 FPS, maximum 137 FPS), 81 FPS at High, and 55 FPS at Ultra. The Medium preset's minimum of 101 FPS is notably close to its average, suggesting more consistent frame pacing at this resolution compared to 1080p where the minimum was 150 FPS against a 177 FPS average. The Ultra preset falls below 60 FPS, which may be noticeable in fast-paced combat scenarios.
At 3840x2160, the system delivers 76 FPS at Low, 68 FPS at Medium (minimum 58 FPS, maximum 78 FPS), 46 FPS at High, and 32 FPS at Ultra. The Medium preset's minimum of 58 FPS dips below the 60 FPS threshold, indicating that even mid-tier settings at 4K can produce occasional stutter. The Low preset remains above 60 FPS, making it the only 4K option that consistently maintains playable frame rates.
The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p, the range is 150 to 203 FPS (a 53 FPS spread), at 1440p it is 101 to 137 FPS (a 36 FPS spread), and at 4K it is 58 to 78 FPS (a 20 FPS spread). This narrowing range at higher resolutions suggests that GPU workload becomes more uniform, reducing the frame time spikes that occur when scenes vary in complexity.
Settings Recommendations
For users targeting 60 FPS as a baseline, the data shows that 4K requires Low settings (76 FPS) or Medium settings (68 FPS). High and Ultra at 4K fall short at 46 FPS and 32 FPS respectively, making them unsuitable for smooth gameplay. The Medium preset at 4K offers a reasonable compromise between visual quality and performance, though its minimum FPS of 58 indicates occasional dips below the target.
At 1440p, all presets except Ultra meet the 60 FPS threshold. High settings deliver 81 FPS, Medium delivers 119 FPS, and Low delivers 134 FPS. Ultra at 55 FPS is marginally below 60 FPS, so users prioritizing frame rate should avoid it. The High preset at 1440p provides a substantial visual upgrade over Medium while maintaining an 81 FPS average, making it the recommended choice for quality-conscious players.
At 1080p, every preset exceeds 60 FPS, with Low at 198 FPS, Medium at 177 FPS, High at 120 FPS, and Ultra at 82 FPS. The Ultra preset's 82 FPS average is still well above the 60 FPS target, so users with 1080p displays can enable maximum quality without sacrificing smoothness. The High preset at 120 FPS offers a good balance for high-refresh-rate monitors, while Medium at 177 FPS approaches the refresh limits of many 144Hz displays.
The most efficient configuration depends on the user's display resolution. For 4K, Low or Medium is necessary; for 1440p, High provides the best quality per frame rate; for 1080p, Ultra is viable without performance concerns. The data does not show any preset that provides diminishing returns so severe that it should be avoided entirely, as even Ultra at 1080p maintains a playable frame rate.
FAQ
Q: What is the highest average FPS achievable with this combo in Archeage?
A: The highest measured average is 198 FPS at 1920x1080 with Low settings. The next highest is 177 FPS at 1080p Medium, followed by 134 FPS at 1440p Low.
Q: Can this system run Archeage at 4K with playable performance?
A: Yes, but only at Low or Medium settings. Low averages 76 FPS and Medium averages 68 FPS at 3840x2160. High drops to 46 FPS and Ultra to 32 FPS, which are below the 60 FPS threshold for smooth gameplay.
Q: How does the Ultra preset compare to High at 1440p?
A: Ultra averages 55 FPS at 1440p, which is 26 FPS lower than High's 81 FPS. The Ultra preset also falls below 60 FPS, while High remains comfortably above it. The visual difference between these presets may not justify the substantial frame rate loss.
Q: What is the minimum FPS recorded for the Medium preset at 1080p?
A: The minimum FPS for Medium at 1920x1080 is 150 FPS, with a maximum of 203 FPS and an average of 177 FPS. This indicates the frame rate range is relatively wide at this resolution.
Q: How does this combo rank among all tested combinations in Archeage?
A: It ranks 801 out of 2761 tested combinations, placing it in the top 29% of all systems. The CPU contributes a 93rd percentile standing, while the GPU is at the 69th percentile.
Q: Does the GPU or CPU limit performance more at 4K?
A: The data indicates the GPU is the primary limiter at 4K. The frame rate drops from 198 FPS at 1080p Low to 76 FPS at 4K Low, a 61.6% reduction that aligns with the increased pixel workload. The CPU's high benchmark percentile suggests it has sufficient headroom, while the GPU's lower percentile and the resolution-based scaling point to graphics card constraints.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with 30 MB of shared L3 cache and 3 MB of L2 cache per core. Its Passmark multithread score is 49682, and its single-thread score is 4689, with a percentile ranking of 93 among all CPUs.
In Archeage, the CPU's role is most evident at lower resolutions where the GPU is not fully saturated. At 1080p Low, the 198 FPS average suggests the processor can supply frames faster than the GPU can render them, meaning the graphics card becomes the bottleneck. At 4K Ultra, the 32 FPS result is almost certainly GPU-limited, as the processor's computational capacity far exceeds what is needed for a 2014 MMORPG at any resolution.
The processor's Cinebench R23 multicore score of 42216 and single-core score of 5960 demonstrate strong performance in both threaded and lightly-threaded workloads. Archeage, as an MMORPG, may have significant single-threaded components for game logic and network handling, while also utilizing multiple threads for rendering tasks. The 20-core configuration provides ample parallelism, though the game's age suggests it may not fully exploit all available cores.
The CPU's nearest rivals include the AMD EPYC 4464P (0.3% lower average score), Intel Core Ultra 7 265F (0.3% higher), AMD EPYC 7343 (0.7% higher), and AMD EPYC 9124 (0.7% lower). These are all server or workstation processors, indicating that the Ultra 7 265 competes with enterprise-grade silicon in raw compute benchmarks. In gaming, its consumer-oriented feature set may provide additional benefits not captured by these synthetic scores.
The 65 W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient memory throughput for gaming workloads. The processor's PCIe Gen 5 support with 20 CPU lanes ensures the GPU can communicate at full bandwidth, though this is unlikely to be a limiting factor in a game from 2014. The integrated Arc Xe-LPG Graphics 32EU is present but irrelevant for gaming with a discrete GPU installed.
The CPU's impact on Archeage's frame rates is likely minimal at higher resolutions, as the GPU becomes the dominant constraint. However, at 1080p with Low settings, the processor's ability to maintain high frame rates indicates it is not a limiting factor even in the least demanding scenarios. The data suggests that users upgrading from older CPUs would see the most benefit at lower resolutions with reduced graphical settings, where CPU throughput can directly influence maximum FPS.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 9070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 9070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 76.0 |
| 3840x2160 | Medium | 68.0 |
| 3840x2160 | High | 46.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 134.0 |
| 2560x1440 | Medium | 119.0 |
| 2560x1440 | High | 81.0 |
| 2560x1440 | Ultra | 55.0 |
| 1920x1080 | Low | 198.0 |
| 1920x1080 | Medium | 177.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 82.0 |
Archeage with iUltra 7 265 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 9070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
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