Archeage

Archeage

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 47 52
1440p QHD 38 55 81 91
1080p Full HD 56 82 121 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 47
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 91
2560x1440 Medium 81
2560x1440 High 55
2560x1440 Ultra 38
1920x1080 Low 136
1920x1080 Medium 121
1920x1080 High 82
1920x1080 Ultra 56

Archeage with Intel Core i5-14600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

The measured FPS data for ArcheAge with the Intel Core i5-14600KF and NVIDIA GeForce RTX 5050 combination reveals a clear hierarchy across the four settings presets. At 1920x1080, the Low preset delivers an average of 136 FPS, Medium reaches 121 FPS, High drops to 82 FPS, and Ultra falls to 56 FPS. The Medium preset stands out as the optimal choice for this resolution because it maintains a high frame rate while offering better visual fidelity than Low, and the gap between Medium and High is substantial — 39 FPS — suggesting diminishing returns from pushing further.

Moving to 2560x1440, the pattern shifts. Low averages 91 FPS, Medium 81 FPS, High 55 FPS, and Ultra 38 FPS. Here, Medium remains the best balance, as it stays comfortably above 60 FPS, whereas High dips below that threshold. The minimum FPS recorded for Medium at this resolution is 69, which means even the worst-case frame times keep the experience smooth. High's average of 55 FPS, by contrast, leaves little headroom for the crowded combat scenarios typical of MMORPGs.

At 3840x2160, the situation becomes more constrained. Low averages 52 FPS, Medium 47 FPS, High 32 FPS, and Ultra 22 FPS. None of these presets achieve a locked 60 FPS, but Low is the only option that approaches playable territory. Medium trails Low by only 5 FPS while offering improved visuals, making it the sensible pick for 4K if the user accepts a slightly lower frame rate. Ultra is effectively unplayable at this resolution, and High is marginal.

Across all resolutions, the data indicates that Medium provides the best experience per the measured rows. It consistently outperforms High by a wide margin — 39 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K — while staying within striking distance of Low. The Medium preset also has the only complete min/max data in the dataset, with minimums of 103 FPS at 1080p, 69 FPS at 1440p, and 40 FPS at 4K, which suggests the frame pacing is stable enough for reliable play.

How This Combo Ranks

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 5050 ranks 1691 out of 2761 tested combinations in ArcheAge. This places the combo in the 61st percentile of all tested systems — meaning roughly 61% of combinations perform better in this specific game. The rank reflects a mid-table position, not a top-tier result, which aligns with the GPU's overall benchmark standing rather than the CPU's.

To contextualize this rank, the CPU itself sits at the 90th percentile among all processors in general benchmark scores, with an average benchmark score of 49394. Its nearest rival, the AMD Ryzen 9 7900, scores 49228, a mere 0.3% difference. The Intel Core Ultra 5 245 trails by 0.8%, and the AMD Ryzen AI Max+ 388 leads by 0.8%. This CPU is clearly capable, but ArcheAge's rank of 1691 suggests the game is not heavily CPU-bound at the tested settings, or the GPU becomes the limiting factor earlier than the CPU's potential would suggest.

The GPU, on the other hand, sits at the 66th percentile among all graphics cards, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX 5600 XT, is 1.6% behind, while the AMD Radeon RX Vega M GL is 0.6% ahead. The RTX 5050's performance class is mid-range, and the in-game rank reflects this — it is neither a top performer nor an outlier at the bottom. The combination's rank of 1691 out of 2761 means roughly 1070 tested combos perform worse, which places this system in the lower-middle segment of the field.

The deltaPct values for both components are small — all within 1.6% of their nearest rivals — which indicates that small benchmark differences translate into meaningful rank shifts in ArcheAge. A 0.3% CPU score difference or a 1.6% GPU score difference can move a system several dozen positions in the ranking, underscoring how finely balanced the mid-range field is in this game.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 320.0 GB/s. Its base clock runs at 2317 MHz with a boost clock of 2572 MHz, and the memory operates at 2500 MHz with 20 Gbps effective speed. The GPU is built on TSMC's 5 nm process with a die size of 149 mm² and 16,900 million transistors, giving it a FP32 compute throughput of 13.17 TFLOPS.

In ArcheAge, the GPU's role becomes increasingly prominent as resolution rises. At 1920x1080, the difference between Low and Ultra is 80 FPS (136 vs 56), which is a 2.4x scaling factor. At 2560x1440, the spread narrows to 53 FPS (91 vs 38), a 2.4x factor. At 3840x2160, the spread is 30 FPS (52 vs 22), a 2.4x factor. This consistent scaling across resolutions indicates that settings changes affect the GPU workload uniformly, regardless of pixel count.

The 8 GB VRAM capacity is a notable consideration at 4K. The data shows that High settings at 3840x2160 yield only 32 FPS, while Low yields 52 FPS. This 20 FPS gap suggests that the game's texture and shading demands at 4K High may be approaching the memory bandwidth or capacity limits of the 128-bit bus and 8 GB pool. The RTX 5050's nearest rival, the AMD Radeon RX 5600 XT, is 1.6% behind in average benchmark score, but in ArcheAge the 4K High result of 32 FPS indicates the GPU is the bottleneck at that resolution, not the CPU.

The GPU's 20 RT cores and 80 tensor cores are present, but ArcheAge is a 2014 MMORPG and does not leverage ray tracing or DLSS in the measured data. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the relevant throughput numbers for this game's rasterization workload, and they explain why the GPU scales predictably with resolution and settings.

FAQ

Q: What is the best resolution for this combo in ArcheAge?

A: The data shows 1920x1080 with Medium settings delivers 121 FPS average with a 103 FPS minimum, making it the only resolution-settings combination that exceeds 100 FPS while maintaining a complete min/max frame time record.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i5-14600KF scores 49394 on average, which is 0.3% higher than the AMD Ryzen 9 7900 (49228), 0.4% higher than the AMD Ryzen 7 PRO 5755G (49196), and 0.8% higher than the Intel Core Ultra 5 245 (48995). The AMD Ryzen AI Max+ 388 leads it by 0.8% with a score of 49796.

Q: Is the GPU or CPU the limiting factor at 4K?

A: At 3840x2160, the RTX 5050's performance drops to 32 FPS on High settings, while the CPU remains in the 90th percentile overall. The GPU's 66th percentile ranking and the steep FPS decline at 4K indicate the graphics card is the bottleneck at this resolution.

Q: What is the FPS difference between Low and Ultra at 1080p?

A: Low averages 136 FPS while Ultra averages 56 FPS, a difference of 80 FPS. This is the largest absolute gap between two presets in the entire dataset.

Q: How does the RTX 5050's benchmark score compare to its closest competitor?

A: The RTX 5050 scores 21035 on average. The AMD Radeon RX Vega M GL scores 21153, which is 0.6% higher, and the AMD Radeon HD 8970M scores 21237, which is 1% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower.

Q: Does the Medium preset have stable frame times?

A: Yes. Medium is the only preset with complete min/max data: at 1080p it ranges from 103 to 139 FPS, at 1440p from 69 to 93 FPS, and at 4K from 40 to 53 FPS. The minimums indicate no severe frame drops.

Resolution Scaling

The FPS progression from 1080p to 4K reveals how the system's bottleneck shifts with pixel count. At 1920x1080, Medium settings produce 121 FPS. Moving to 2560x1440, the same preset drops to 81 FPS — a 33% reduction. Moving to 3840x2160, it falls to 47 FPS — a further 42% reduction from 1440p. This non-linear scaling is typical of GPU-bound workloads: each resolution step quadruples pixel count (1080p to 4K is 4x), but the frame rate does not drop proportionally, indicating that other factors like memory bandwidth or draw call efficiency mitigate the full impact.

The Low preset shows a similar pattern: 136 FPS at 1080p, 91 FPS at 1440p (33% drop), and 52 FPS at 4K (43% drop from 1440p). High settings follow: 82 FPS at 1080p, 55 FPS at 1440p (33% drop), and 32 FPS at 4K (42% drop). Ultra is the steepest: 56 FPS at 1080p, 38 FPS at 1440p (32% drop), and 22 FPS at 4K (42% drop). The consistency of these percentage drops — all around 33% from 1080p to 1440p and 42% from 1440p to 4K — suggests the GPU is the primary limiter across all settings, as the CPU would show a flatter scaling curve if it were the constraint.

At 1080p, the CPU's 14 cores and 20 threads are likely sufficient to feed the GPU, as evidenced by the 136 FPS Low result. The GPU's 8 GB VRAM and 320 GB/s bandwidth become the limiting factors at 4K, where even Low settings cannot maintain 60 FPS. The data points to the RTX 5050 being the component that determines the upper ceiling of performance, while the i5-14600KF provides ample headroom that is never fully utilized in this game.

CPU Role

The Intel Core i5-14600KF is a 14-core, 20-thread processor from the Raptor Lake-R architecture, built on Intel's 10 nm process. It runs at a base clock of 3.50 GHz with a boost clock of 5.30 GHz, and its 24 MB of shared L3 cache is substantial for gaming workloads. The CPU's benchmark results are strong: a Cinebench R23 multi-core score of 32544, a single-core score of 4594, and a Geekbench multi-core score of 17085 with a single-core score of 2445.

In ArcheAge, the CPU's role is secondary to the GPU at higher resolutions, but at 1080p Low, the 136 FPS result suggests the processor can keep up with the GPU's output. The 5.30 GHz boost clock is particularly relevant for a game that relies on single-thread performance for game logic, and the single-core Cinebench R23 score of 4594 places it in the top tier of desktop processors.

The CPU's nearest rival, the AMD Ryzen 9 7900, has an average benchmark score of 49228, which is 0.3% lower. This margin is negligible in synthetic tests, but in ArcheAge the CPU's 90th percentile ranking means it is unlikely to bottleneck the RTX 5050 in any scenario. The data supports this: at 4K Ultra, the combination yields 22 FPS, which is far below the CPU's capable threshold, confirming the GPU is the limiting factor.

The 125 W TDP and dual-channel DDR4/DDR5 memory support indicate a high-performance part, but ArcheAge does not appear to stress the CPU heavily. The measured FPS at 1080p Medium (121 FPS) is only 15 FPS lower than Low (136 FPS), but at 4K the gap between Medium (47 FPS) and Low (52 FPS) is just 5 FPS. This narrowing gap at higher resolutions further confirms that the GPU takes over as the bottleneck as pixel count increases, while the CPU's performance remains constant.

Measured FPS Breakdown

1920x1080:

  • Low: 136 FPS average, no min/max recorded
  • Medium: 121 FPS average, 103 FPS minimum, 139 FPS maximum
  • High: 82 FPS average, no min/max recorded
  • Ultra: 56 FPS average, no min/max recorded

The 1080p results show a clear gradient: Low is 136 FPS, Medium drops 15 FPS to 121, High drops another 39 FPS to 82, and Ultra drops 26 FPS to 56. The Medium preset's min/max range of 103-139 FPS indicates stable frame pacing within a 36 FPS window.

2560x1440:

  • Low: 91 FPS average, no min/max recorded
  • Medium: 81 FPS average, 69 FPS minimum, 93 FPS maximum
  • High: 55 FPS average, no min/max recorded
  • Ultra: 38 FPS average, no min/max recorded

At 1440p, the gradient compresses: Low to Medium is a 10 FPS drop, Medium to High is a 26 FPS drop, and High to Ultra is a 17 FPS drop. The Medium preset's 69 FPS minimum keeps it above the 60 FPS threshold, while High's 55 FPS average falls below it.

3840x2160:

  • Low: 52 FPS average, no min/max recorded
  • Medium: 47 FPS average, 40 FPS minimum, 53 FPS maximum
  • High: 32 FPS average, no min/max recorded
  • Ultra: 22 FPS average, no min/max recorded

At 4K, all presets fall below 60 FPS. Low is 52 FPS, Medium is 47 FPS (a 5 FPS drop), High is 32 FPS (a 15 FPS drop), and Ultra is 22 FPS (a 10 FPS drop). The Medium preset's minimum of 40 FPS and maximum of 53 FPS show a tight 13 FPS range, indicating consistent performance even at this demanding resolution. The gap between Medium and High at 4K (15 FPS) is proportionally larger than at 1080p (39 FPS) when viewed as a percentage, but the absolute numbers highlight how quickly performance degrades when both resolution and settings are maxed.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 5050 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 47.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 91.0
2560x1440 Medium 81.0
2560x1440 High 55.0
2560x1440 Ultra 38.0
1920x1080 Low 136.0
1920x1080 Medium 121.0
1920x1080 High 82.0
1920x1080 Ultra 56.0

Archeage with ii5-14600KF + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5050 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.