Archeage

Archeage

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 47 52
1440p QHD 38 55 81 91
1080p Full HD 56 82 121 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 47
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 91
2560x1440 Medium 81
2560x1440 High 55
2560x1440 Ultra 38
1920x1080 Low 136
1920x1080 Medium 121
1920x1080 High 82
1920x1080 Ultra 56

Archeage with Intel Core i5-14600K + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 5050 represents a modern mid-range desktop configuration targeting 1080p and 1440p gaming. In Archeage, a 2014 MMORPG, this combo delivers playable frame rates at most settings, though the data reveals a significant performance ceiling at 4K resolution. The measured FPS across twelve distinct resolution and settings combinations indicates that the RTX 5050 is the primary limiting factor at higher resolutions, while the i5-14600K provides ample headroom for the game's single-threaded and multi-threaded workloads.

FAQ

Q: What is the average frame rate at 1920x1080 with High settings?

A: The measured average FPS at 1920x1080 with High settings is 82 frames per second. This is the most balanced preset for this resolution, offering a smooth experience without the performance penalty of Ultra settings.

Q: How does the combo rank among all tested configurations in Archeage?

A: This combo ranks 1691 out of 2761 tested combinations. This places it in the 61st percentile of all combos, indicating it outperforms a majority of systems tested in this specific game.

Q: What is the maximum average FPS achieved by this hardware?

A: The highest average FPS recorded is 136 at 1920x1080 with Low settings. This represents the absolute performance ceiling for this combo in Archeage when prioritizing frame rate over visual fidelity.

Q: Is the frame rate at 2560x1440 with Ultra settings acceptable for gameplay?

A: No, the average FPS at 2560x1440 with Ultra settings is only 38 frames per second. This is below the threshold for smooth gameplay in a fast-paced MMORPG environment, making this preset impractical for this resolution.

Q: What is the difference in average FPS between 1080p and 4K at Medium settings?

A: At Medium settings, the average FPS drops from 121 at 1920x1080 to 47 at 3840x2160. This represents a 61% reduction in frame rate, highlighting the GPU's struggle at 4K resolution.

Q: Does the RTX 5050 have enough VRAM for Archeage at 4K?

A: The GPU features 8 GB of GDDR6 memory with a 128-bit bus and 320.0 GB/s bandwidth. The data shows a significant performance drop at 3840x2160, with average FPS ranging from 22 on Ultra to 52 on Low, suggesting the 8 GB capacity and memory bandwidth are limiting factors at this resolution.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process node. It operates with a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a 125 W TDP. The processor features 24 MB of shared L3 cache and 2 MB per-core L2 cache. Its benchmark scores are substantial: a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, alongside a Geekbench multi-core score of 16673 and single-core score of 2491.

In Archeage, an MMORPG with a release date of 2014, the CPU's role is primarily to handle game logic, network processing, and the numerous entity interactions typical of the genre. The single-core performance, evidenced by the Passmark single-thread score of 4270, is critical for maintaining stable frame rates in crowded areas where the game's engine may be bottlenecked by a single thread. The multi-core capabilities, reflected in the Passmark multithread score of 38682, provide headroom for background tasks and any additional game processes.

The processor's percentile rank of 90 versus all CPUs places it in the top 10% of processors tested. Compared to its nearest rivals, the i5-14600K is nearly identical in overall performance: it is 0.2% slower than the Intel Xeon Gold 5318H, 0.3% faster than the AMD EPYC 4345P, 0.7% faster than the Intel Core Ultra 5 245HX, and 0.8% slower than the Intel Core Ultra 5 245. This indicates that in CPU-bound scenarios, such as large-scale PvP battles in Archeage, the i5-14600K provides competitive performance that should not be a limiting factor.

The measured FPS data shows that at 1080p Low settings, the combo achieves 136 FPS, and at 1080p High settings, it achieves 82 FPS. The minimal difference between these presets at lower resolutions suggests that the CPU is capable of feeding the GPU with enough frames to maintain high performance. The architecture's 14 cores and 20 threads, combined with a boost clock of 5.30 GHz, ensure that even in the most demanding MMO scenarios, the processor can maintain high instruction throughput.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, featuring 16,900 million transistors on a 149 mm² die. It has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz for 20 Gbps effective speed. The GPU is equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of memory bandwidth. Its compute capabilities include 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores.

The GPU's benchmark scores show a 3DMark Steel Nomad DX12 score of 2502 and a Passmark G3D score of 17326. Its percentile rank of 66 versus all GPUs places it in the upper third of graphics cards tested. The nearest rivals include the AMD Radeon RX Vega M GL, which it trails by 0.6%, and the AMD Radeon HD 8970M, which it trails by 1%. It outperforms the AMD Radeon RX 5600 XT by 1.6% and the NVIDIA RTX A4000 Mobile by 1.6%.

In Archeage, the GPU's role becomes increasingly dominant as resolution and settings increase. The measured data shows a clear pattern: at 1920x1080, average FPS ranges from 136 (Low) to 56 (Ultra). At 2560x1440, this range drops to 91 (Low) to 38 (Ultra). At 3840x2160, the range collapses to 52 (Low) to 22 (Ultra). This scaling indicates that the RTX 5050's performance is heavily taxed by higher resolutions, with the 8 GB VRAM and 320.0 GB/s bandwidth becoming bottlenecks.

The GPU's FP32 performance of 13.17 TFLOPS is sufficient for a game from 2014, but the memory subsystem appears to be the limiting factor at high resolutions. The transition from 1080p to 1440p at Medium settings results in a 33% drop in average FPS (from 121 to 81), while the jump to 4K results in a further 42% drop (from 81 to 47). This non-linear scaling suggests that the GPU's memory bandwidth and capacity are increasingly strained as resolution increases.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings presets. At 1920x1080, the combination of the i5-14600K and RTX 5050 delivers strong results: Low settings achieve 136 average FPS, Medium settings reach 121 average FPS with a minimum of 103 and maximum of 139, High settings maintain 82 average FPS, and Ultra settings drop to 56 average FPS. The 1080p results demonstrate that this combo is well-suited for high-refresh-rate monitors at lower settings, with the gap between Medium and High being 39 FPS.

Moving to 2560x1440, the performance degrades predictably. Low settings produce 91 average FPS, which is a 33% reduction from 1080p Low. Medium settings achieve 81 average FPS with a minimum of 69 and maximum of 93, representing a 33% drop from 1080p Medium. High settings yield 55 average FPS, a 33% reduction, and Ultra settings fall to 38 average FPS, a 32% reduction. The consistent ~33% drop across all settings at 1440p indicates a uniform scaling factor driven by the increased pixel count.

At 3840x2160, the performance becomes marginal. Low settings achieve 52 average FPS, which is a 43% drop from 1440p Low and a 62% drop from 1080p Low. Medium settings average 47 FPS with a minimum of 40 and maximum of 53, representing a 42% drop from 1440p Medium. High settings fall to 32 average FPS, a 42% drop from 1440p High. Ultra settings are nearly unplayable at 22 average FPS, a 42% drop from 1440p Ultra. The 4K results show a steeper decline than the 1440p results, indicating that the GPU is operating beyond its comfortable range.

The data reveals a consistent pattern: the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (136 FPS) and Ultra (56 FPS) is 80 FPS. At 1440p, this gap narrows to 53 FPS (91 vs 38). At 4K, the gap is 30 FPS (52 vs 22). This trend suggests that at higher resolutions, the GPU becomes the bottleneck, and settings have less relative impact on frame rate.

How This Combo Ranks

This configuration ranks 1691 out of 2761 tested combos in Archeage, placing it in the 61st percentile of all tested systems. This rank indicates that the i5-14600K and RTX 5050 combination performs better than the majority of systems tested in this game, but it is not among the top performers. The rank is influenced by the game's age (released in 2014) and its reliance on CPU performance for MMO gameplay, which favors the i5-14600K's strong single-core capabilities.

The CPU's percentile rank of 90 versus all CPUs is significantly higher than the GPU's percentile rank of 66 versus all GPUs. This disparity suggests that in Archeage, the CPU is the stronger component relative to its peers. The GPU's performance, while adequate for 1080p and 1440p, is the limiting factor for achieving higher ranks. The combo's overall rank of 1691 reflects this balance, with the GPU holding back the system from reaching the top quartile.

The nearest rival comparisons for the CPU show it is within 1% of four other processors, indicating that the i5-14600K is in a highly competitive performance band. For the GPU, the nearest rivals show a similar clustering, with the RTX 5050 within 1.6% of its nearest competitors. This tight clustering means that minor variations in game optimization can shift the combo's rank significantly.

The measured FPS data supports this ranking. At 1080p High settings (82 FPS) and 1440p High settings (55 FPS), the combo delivers smooth gameplay for an MMO. The 4K results, however, are below the 60 FPS threshold at all settings, which would disqualify this combo from being considered a 4K gaming solution. The rank of 1691 reflects a system that excels at mainstream resolutions but struggles at 4K, placing it in the middle of the performance spectrum.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, delivering 121 average FPS with a minimum of 103 FPS. This ensures that frame rates never drop below 100 FPS, providing a smooth experience even in demanding MMO scenarios. The High preset at 82 FPS is also viable, but the 39 FPS difference between Medium and High may not justify the visual improvements for competitive play.

At 2560x1440, the Medium preset is the recommended choice, achieving 81 average FPS with a minimum of 69 FPS. This provides a consistent experience above 60 FPS, which is suitable for most players. The High preset at 55 FPS is borderline, with average frame rates below 60 FPS potentially causing noticeable stutters in busy areas. The Low preset at 91 FPS is an option for players prioritizing frame rate, but the visual quality reduction may be significant.

At 3840x2160, no settings preset provides a fully satisfactory experience. The Low preset at 52 average FPS is the only option that approaches playability, but it still falls short of 60 FPS. The Medium preset at 47 FPS is marginally acceptable for less demanding gameplay, while High (32 FPS) and Ultra (22 FPS) are unsuitable for any serious play. For 4K, the recommendation is to either lower the resolution or accept the Low preset's visual compromises.

The data indicates that the Medium preset is the "sweet spot" for this combo across all resolutions. At 1080p and 1440p, it provides frame rates well above 60 FPS, ensuring smooth gameplay. The consistent minimum FPS values (103 at 1080p, 69 at 1440p, 40 at 4K) show that the Medium preset maintains stability without significant drops. For players seeking the highest visual fidelity, the High preset is viable at 1080p only, while the Ultra preset should be avoided at all resolutions due to its significant performance penalty.

Resolution Scaling

The measured FPS data shows a clear pattern of performance scaling across resolutions. From 1920x1080 to 2560x1440, the average FPS drops by approximately 33% at every settings preset. This consistent reduction indicates that the GPU is the primary limiting factor, as the pixel count increases by 78% (from 2.07 million to 3.69 million pixels), but the frame rate reduction is less than proportional. This suggests that the CPU still has headroom at 1440p, and the GPU is not fully saturated.

However, the scaling from 2560x1440 to 3840x2160 shows a different pattern. The average FPS drops by approximately 42% at every settings preset, which is steeper than the 33% drop from 1080p to 1440p. The pixel count increases by 125% (from 3.69 million to 8.29 million pixels), but the frame rate reduction is less than the pixel increase. This indicates that the GPU is becoming increasingly bottlenecked, likely due to memory bandwidth limitations.

The specific numbers illustrate this trend. At Low settings, the FPS progression is 136 (1080p) → 91 (1440p) → 52 (4K). The first transition represents a 33% drop, while the second represents a 43% drop. At Medium settings, the progression is 121 → 81 → 47, with drops of 33% and 42%. At High settings, the progression is 82 → 55 → 32, with drops of 33% and 42%. At Ultra settings, the progression is 56 → 38 → 22, with drops of 32% and 42%.

This scaling behavior reveals that the RTX 5050's 8 GB VRAM and 320.0 GB/s memory bandwidth are insufficient for 4K resolution in Archeage. The steeper drop from 1440p to 4K indicates that the GPU is hitting a memory bandwidth wall. The CPU, with its strong single-core performance (Cinebench R23 single-core score of 2064), is not the bottleneck at any resolution, as evidenced by the consistent scaling pattern. For players targeting 4K, this combo is not recommended, and 1440p represents the practical maximum resolution for a satisfying experience.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5050 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 47.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 91.0
2560x1440 Medium 81.0
2560x1440 High 55.0
2560x1440 Ultra 38.0
1920x1080 Low 136.0
1920x1080 Medium 121.0
1920x1080 High 82.0
1920x1080 Ultra 56.0

Archeage with ii5-14600K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5050 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.