Fivem

Fivem

AVERAGE FPS
137
excellent

This combination delivers exceptional performance with an average of 137 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 64 80 99
1440p QHD 92 114 146 185
1080p Full HD 140 179 221 279

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 80
3840x2160 High 64
3840x2160 Ultra 48
2560x1440 Low 185
2560x1440 Medium 146
2560x1440 High 114
2560x1440 Ultra 92
1920x1080 Low 279
1920x1080 Medium 221
1920x1080 High 179
1920x1080 Ultra 140

Fivem with Intel Core i7-12700K + NVIDIA GeForce RTX 5070, In-Depth Analysis

Fivem’s performance with the Intel Core i7-12700K and NVIDIA GeForce RTX 5070 reveals a configuration that scales predictably with resolution, but the bottlenecks shift dramatically depending on the settings preset. At 1080p High, the combo produces 179.2 FPS, which climbs to 220.7 FPS at Medium and peaks at 279.4 FPS on Low. The Ultra preset drops to 140.2 FPS, indicating that the most demanding settings introduce a significant load that the hardware cannot fully absorb at this resolution. Moving to 1440p, the High preset yields 113.9 FPS, while Low reaches 184.7 FPS, and Medium sits at 146 FPS. Ultra at 1440p falls to 92.4 FPS. At 4K, the trend steepens: High averages 63.6 FPS, Medium 79.8 FPS, Low 99.4 FPS, and Ultra only 47.9 FPS. The delta between Low and Ultra is substantial at every resolution—about 139.2 FPS at 1080p, 92.3 FPS at 1440p, and 51.5 FPS at 4K—which suggests that the GPU is the primary constraint when settings are maxed out, while the CPU retains headroom at lower presets.

The resolution scaling data shows that the frame rate penalty from 1080p to 4K is not linear. At High settings, moving from 1080p to 1440p reduces performance by 65.3 FPS, and from 1440p to 4K by another 50.3 FPS. At Ultra, the drops are 47.8 FPS and 44.5 FPS respectively. This indicates that at 4K Ultra, the system is heavily GPU-bound, as the RTX 5070’s 12 GB of GDDR7 memory and 192-bit bus are likely saturated by the higher pixel count and texture loads. Conversely, at 1080p Low, the 279.4 FPS figure suggests the CPU is doing most of the work, as the GPU has ample headroom to render simpler scenes. The fact that 4K Low (99.4 FPS) is nearly double 4K Ultra (47.9 FPS) reinforces that the GPU’s shading units and memory bandwidth are the limiting factors at high settings, not the processor.

Resolution Scaling

The measured FPS data indicates that Fivem’s performance scales strongly with resolution, but the magnitude of the drop depends heavily on the quality preset. From 1080p High to 1440p High, the average frame rate falls from 179.2 to 113.9 FPS, a reduction of 65.3 FPS. Continuing to 4K High, the average drops to 63.6 FPS, another 50.3 FPS loss. This pattern suggests that the RTX 5070’s 672.0 GB/s memory bandwidth is a key constraint at higher resolutions, as the GPU must move more data per frame. At Ultra settings, the absolute FPS values are lower across the board—140.2 at 1080p, 92.4 at 1440p, and 47.9 at 4K—but the relative drop from 1080p to 4K is 92.3 FPS, which is proportionally similar to High’s 115.6 FPS drop. This indicates that the GPU’s compute throughput, not just memory, is being taxed by Ultra’s effects.

The Low preset tells a different story. At 1080p Low, the combo produces 279.4 FPS, which is 99.4 FPS higher than 4K Low’s 99.4 FPS. The scaling from 1080p to 1440p at Low is a 94.7 FPS drop (279.4 to 184.7), and from 1440p to 4K another 85.3 FPS drop. These steep declines at Low settings imply that the CPU, with its 20 threads and 5.00 GHz boost clock, is able to feed frames faster than the GPU can render them at lower resolutions, but at 4K, the GPU becomes the bottleneck even with simplified graphics. The data shows that the limiting component shifts from CPU-bound at 1080p Low to GPU-bound at 4K Ultra, with the crossover occurring around 1440p Medium, where the 146 FPS figure represents a balanced state.

GPU Role

The NVIDIA GeForce RTX 5070, based on the Blackwell 2.0 architecture with a GB205 chip, provides 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. This memory configuration is directly relevant to Fivem’s results, as the game’s open-world multiplayer environments often load large textures and assets. At 4K Ultra, the average FPS of 47.9 suggests that the GPU’s 80 ROPs and 192 TMUs are struggling to keep up with the pixel fill rate and texture filtering demands. The boost clock of 2512 MHz and base clock of 2325 MHz are moderate for a 50-series card, but the 30.87 TFLOPS FP32 performance is sufficient for high frame rates at lower resolutions. The 48 RT cores and 192 tensor cores are not directly relevant to Fivem’s standard rendering, but they indicate the card’s overall compute capability.

Comparing the RTX 5070 to its nearest rivals, the data shows a tight cluster. The average benchmark score of 41687 puts it 0.2% ahead of the AMD Radeon Pro 5300 (41610) and 0.6% ahead of the NVIDIA GeForce RTX 3090 (41441), while it trails the NVIDIA Tesla M40 by 0.5% and the AMD Radeon Pro 580X by 0.7%. This suggests that the RTX 5070’s raw compute is on par with older flagship GPUs, but its 12 GB VRAM may be a limitation in Fivem at 4K Ultra, where the 47.9 FPS result indicates memory pressure. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are substantial, yet the game’s Ultra preset appears to exceed what these units can sustain at 4K. The GPU’s 83rd percentile ranking among all GPUs underscores that it is a high-tier part, but not an absolute top performer.

CPU Role

The Intel Core i7-12700K features 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz, based on the Alder Lake architecture. In Fivem, this processor demonstrates strong single-threaded performance, as evidenced by its 3DMark single-thread score of 1043 and Cinebench R23 single-core score of 4128. This is crucial for a multiplayer game where physics and AI logic often run on fewer threads. At 1080p Low, the 279.4 FPS result shows that the CPU can push frames well beyond the GPU’s rendering capacity at low settings, indicating that the 5.00 GHz boost clock is effectively utilized. The 25 MB shared L3 cache also helps with game logic and asset streaming.

The CPU’s multi-threaded capabilities, reflected in a Cinebench R23 multicore score of 29241 and PassMark multithread score of 34404, provide headroom for background tasks and server-side processing in Fivem’s multiplayer mode. However, the data shows that even with 20 threads, the CPU is not the limiting factor at higher resolutions; the FPS drops from 1080p to 4K are consistent across all presets, which points to the GPU being the primary constraint. The i7-12700K’s 89th percentile ranking among all CPUs places it near the top of the heap, and its nearest rivals—the AMD Ryzen 7 PRO 5845 (0.3% lower score), Intel Core i7-13700T (0.6% higher), and Intel Core i5-14500HX (0.7% lower)—show that it is competitive with newer parts. At 4K Ultra, the 47.9 FPS is not a CPU limitation, as the processor’s single-thread performance would likely support higher frame rates if the GPU could deliver them.

FAQ

Q: What is the highest average FPS this combo achieves in Fivem?

A: The highest average FPS is 279.4, recorded at 1920x1080 with Low settings. At 4K Ultra, the average drops to 47.9 FPS, showing a wide performance envelope depending on resolution and quality.

Q: How does the RTX 5070 compare to the RTX 3090 based on benchmark scores?

A: The RTX 5070 has an average benchmark score of 41687, which is 0.6% higher than the RTX 3090’s score of 41441. This places them in the same performance tier, though Fivem’s results may vary due to VRAM and driver optimizations.

Q: Does the i7-12700K bottleneck the RTX 5070 at any resolution?

A: At 1080p Low, the 279.4 FPS result suggests the CPU is the limiting factor, as the GPU has spare capacity. At 4K Ultra, the 47.9 FPS indicates the GPU is the bottleneck, so the CPU does not constrain performance at higher resolutions.

Q: What is the FPS difference between 1080p and 4K at High settings?

A: At High settings, the average FPS drops from 179.2 at 1080p to 63.6 at 4K, a reduction of 115.6 FPS. This highlights the GPU’s memory bandwidth and compute limits at higher pixel counts.

Q: How does this combo rank among all tested configurations in Fivem?

A: The combo ranks 383rd out of 1792 tested combinations, placing it in the top 21.4% of all systems tested in this game.

Q: What is the RTX 5070’s memory configuration and how does it affect 4K performance?

A: The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth. At 4K Ultra, the 47.9 FPS result suggests that this memory capacity and bandwidth are insufficient for the game’s highest settings, likely due to texture and asset demands.

How This Combo Ranks

In Fivem, the combination of the Intel Core i7-12700K and NVIDIA GeForce RTX 5070 achieves a rank of 383 out of 1792 tested combos, placing it in the 78.6th percentile of all systems. This ranking reflects the balance between the CPU’s strong single-threaded performance and the GPU’s mid-to-high-tier compute capability. The data shows that this combo is well-suited for high-refresh-rate 1080p and 1440p gaming, with the 179.2 FPS at 1080p High and 113.9 FPS at 1440p High providing smooth experiences. However, at 4K Ultra, the 47.9 FPS average falls below the 60 FPS threshold, which explains the mid-pack ranking relative to top-end configurations with more powerful GPUs or larger VRAM pools.

The rank of 383 suggests that while this combo is capable, it is not among the elite performers in Fivem. The CPU’s 89th percentile ranking and the GPU’s 83rd percentile ranking both contribute to a system that is above average but not top-tier. The nearest rival comparisons for the GPU—with deltas of just 0.2% to 0.7%—indicate that the RTX 5070 is at a performance plateau where minor differences in architecture or clocks matter little. For the CPU, the i7-12700K’s rivals are within 0.8% of its average score, showing that this processor is also in a competitive sweet spot. Consequently, the combo’s rank is driven more by the GPU’s 12 GB VRAM limit at 4K Ultra than by any CPU deficiency, as evidenced by the 47.9 FPS result being far below the 99.4 FPS at 4K Low.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5070 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 99.4
3840x2160 Medium 79.8
3840x2160 High 63.6
3840x2160 Ultra 47.9
2560x1440 Low 184.7
2560x1440 Medium 146.0
2560x1440 High 113.9
2560x1440 Ultra 92.4
1920x1080 Low 279.4
1920x1080 Medium 220.7
1920x1080 High 179.2
1920x1080 Ultra 140.2

Fivem with ii7-12700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-12700K + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.