Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with Intel Core i7-12700KF + Intel Arc B570, In-Depth Analysis

Allods Online, a 2010-era MMORPG, shows surprisingly demanding scaling characteristics with the Intel Core i7-12700KF and Intel Arc B570 combination. The measured data reveals a title that transitions from a fluid, high-refresh experience at 1080p to a borderline playable one at 4K, with the GPU becoming the primary bottleneck as pixel count rises. This analysis breaks down the performance landscape across resolutions, settings, and component roles.

Resolution Scaling

The frame rate curve from 1080p to 4K is steep and telling. At 1080p with Low settings, the combo produces 184 FPS average, which is more than enough for any high-refresh display. Moving to 1440p Low drops that to 116 FPS, a 37% reduction. At 4K Low, the average falls to 61 FPS, representing a 66.8% drop from the 1080p baseline. This scaling pattern points directly at the GPU as the limiting factor at higher resolutions, as the CPU is clearly capable of feeding far more frames than the Arc B570 can render at 4K.

The Medium settings row reinforces this narrative. At 1080p Medium, the average is 144 FPS with a minimum of 122 FPS and maximum of 165 FPS. Dropping to 1440p Medium yields 91 FPS average (a 36.8% reduction), while 4K Medium lands at 47 FPS with a 40 FPS minimum and 55 FPS maximum. The consistency of these percentage drops across settings — roughly 36-39% from 1080p to 1440p, and another 48-50% from 1440p to 4K — indicates a purely resolution-bound workload with no unexpected CPU stalls.

High settings tell a similar story but with lower absolute numbers. The 1080p High average of 91 FPS falls to 57 FPS at 1440p (a 37.4% drop) and then to 30 FPS at 4K (a 47.4% drop from 1440p). The 4K High result of 30 FPS is right at the edge of playability for a slower-paced MMORPG, but the gap between Low and High at 4K — 61 FPS versus 30 FPS — shows that the visual preset choice has an outsized impact at this resolution.

Ultra settings are the outlier. At 1080p Ultra, the combo manages 57 FPS average; at 1440p Ultra, 36 FPS; and at 4K Ultra, just 19 FPS. The 4K Ultra result is effectively a slideshow for any interactive use. The scaling here is roughly linear with pixel count, confirming that the Arc B570's 10 GB VRAM and 380.0 GB/s bandwidth are being saturated by the increased resolution and texture loads. The data suggests that for 4K play, Low or Medium settings are the only viable options, while 1440p can handle High settings, and 1080p can approach Ultra but with a significant frame rate cost.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread Alder Lake processor with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. In this game, the CPU's role is primarily to feed the GPU with draw calls and game logic, and the benchmark data confirms it is not the bottleneck at any tested setting. The 1080p Low result of 184 FPS average is a clear indicator that the CPU can push far beyond what the GPU can render at higher resolutions.

The CPU's benchmark scores place it in the 85th percentile of all CPUs, with an average benchmark score of 35365. Its nearest rivals include the Intel Core i7-13700T (avg score 35403, deltaPct -0.1), the Intel Core i5-13600T (avg score 35305, deltaPct 0.2), and the Intel Core i7-12700K (avg score 35287, deltaPct 0.2). The i7-12700KF sits within a 0.2% performance band of these processors, meaning any of them would deliver nearly identical results in Allods Online. The 3DMark single-thread score of 1043 and multi-thread score of 9983 (max threads) suggest strong per-core performance, which is what MMORPGs typically rely on for the main game thread.

The fact that the frame rate drops by roughly 37% from 1080p to 1440p, regardless of whether the setting is Low, Medium, or High, indicates the CPU is not the limiting factor in these transitions. If the CPU were the bottleneck, we would expect the frame rate to remain relatively flat across resolutions at the same settings. Instead, the data shows a consistent resolution-driven decline, which is the signature of a GPU-bound scenario. The 20 threads and 5.00 GHz boost clock are more than sufficient for a 2010-era MMORPG engine, even one with modern updates.

At no point in the measured data does the CPU appear to throttle the experience. The 4K Low result of 61 FPS average — a playable frame rate — is still well above what a weaker CPU could deliver in the same scenario. The 1080p Low result of 184 FPS is far beyond the refresh rate of most monitors, and the 144 FPS at 1080p Medium with a 122 FPS minimum shows no signs of CPU-related stutter or frame pacing issues. The Cinebench R23 multi-core score of 28838 and single-core score of 4071 further support the notion that this processor has ample headroom for this game's CPU demands.

GPU Role

The Intel Arc B570 is the clear performance limiter in this combination. With 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s bandwidth, the GPU is positioned in the 65th percentile of all GPUs with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (avg score 20534, deltaPct 0.1), the Intel Arc A750 (avg score 20582, deltaPct -0.1), and the AMD Radeon R9 M390X (avg score 20662, deltaPct -0.5). The B570's performance is essentially tied with these cards, meaning it delivers desktop-class performance comparable to a high-end laptop GPU or the previous generation's Arc A750.

The GPU's boost clock is a flat 2500 MHz, with a base clock of 2500 MHz as well. This is a modest clock speed for a 5 nm TSMC chip with 2304 shading units. The FP32 performance of 11.52 TFLOPS and texture rate of 360.0 GTexel/s are respectable for the class, but the 4K results show the limits of this configuration. At 4K Ultra, the 19 FPS average is a direct consequence of the GPU's inability to process the increased pixel count and the memory bandwidth constraints of the 160-bit bus.

The VRAM capacity of 10 GB is not the primary issue at 4K, as the Low settings result of 61 FPS demonstrates. The bottleneck is raw compute and memory bandwidth. The 380.0 GB/s bandwidth is spread across a 160-bit interface, which at 4K resolutions forces the GPU to shuffle large amounts of texture and geometry data. The 3DMark Steel Nomad DX12 score of 2649 and Passmark G3D score of 14195 reflect a GPU that is competitive at 1080p but struggles to maintain playable frame rates at 4K with high visual fidelity.

The GPU's DirectX 12 Ultimate support and 18 ray tracing cores are forward-looking features, but they are irrelevant for Allods Online, which is a legacy title. The data shows that the GPU's performance scales predictably with resolution — the 1080p Low result of 184 FPS is likely CPU-limited, but the 4K Low result of 61 FPS is purely GPU-bound. The gap between Low and Ultra at 4K is 42 FPS (61 versus 19), which is a massive penalty for visual fidelity. This indicates that the GPU's shading units and ROPS (80) are the limiting factors at high settings, not the VRAM capacity.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and refresh rate. For 1080p displays, Medium settings at 144 FPS average (122 FPS minimum, 165 FPS maximum) provide the best balance of visual quality and performance. The jump from Medium to High at 1080p costs 53 FPS (from 144 to 91), which is a severe penalty for what is likely a modest visual improvement in a 2010-era game. Ultra at 1080p drops to 57 FPS, which is playable but not worth the 87 FPS loss from Medium.

For 1440p, High settings at 57 FPS average are the recommended choice. This is above the 30 FPS playability threshold and provides a smoother experience than the 36 FPS at Ultra. The Medium setting at 1440p offers 91 FPS, which is excellent for competitive play, but the visual downgrade may not be worth it for a game that is primarily about exploration and group content. Low at 1440p is 116 FPS, but the visual quality is likely too poor for an immersive MMORPG experience.

For 4K, the data strongly suggests using Low settings at 61 FPS average. This is the only 4K setting that breaks the 60 FPS barrier and provides a smooth experience. Medium at 4K drops to 47 FPS, which is playable but with noticeable frame dips to 40 FPS. High at 4K is 30 FPS, which is borderline, and Ultra at 19 FPS is unplayable. The 42 FPS difference between Low and Ultra at 4K is the largest of any resolution, underscoring the GPU's limitations at this resolution.

The measured rows also show that the minimum FPS values are only recorded for Medium settings. At 1080p Medium, the minimum is 122 FPS; at 1440p Medium, 77 FPS; and at 4K Medium, 40 FPS. This suggests that Medium settings provide the most stable frame pacing, with no severe drops below the average. For users with variable refresh rate monitors, Medium settings at any resolution will provide the most consistent experience.

How This Combo Ranks

The combination of the Intel Core i7-12700KF and Intel Arc B570 ranks 2945 out of 3670 tested combos in Allods Online, placing it in the 80th percentile of all combinations. This is a strong showing for a mid-range GPU paired with a high-end CPU. The rank reflects the fact that the CPU is overkill for this game, while the GPU is the limiting factor. If the combo had been tested with a stronger GPU, the rank would likely be higher, but the data as measured indicates that the B570 holds the system back from top-tier performance.

The CPU's 85th percentile ranking among all CPUs and the GPU's 65th percentile ranking among all GPUs create a mismatch that is evident in the frame rates. The CPU is capable of supporting a much higher-performing GPU, as evidenced by the 184 FPS at 1080p Low, which is likely near the CPU's maximum frame output in this game. The GPU, meanwhile, is the bottleneck at every resolution above 1080p Low.

Compared to other combos in the database, this pairing is in the bottom 20% of all tested configurations. This is not a criticism of the individual components — the i7-12700KF is a top-tier CPU — but rather a reflection of the Arc B570's mid-range positioning. In a game like Allods Online, which is not particularly demanding on modern hardware, the GPU's 10 GB VRAM and 11.52 TFLOPS performance are sufficient for 1080p and 1440p gaming, but the 4K results show it is not a 4K-capable card for this title.

The rank of 2945 out of 3670 suggests that there are 725 combos that perform worse, which places this pairing in the 79.8th percentile. This is a respectable result, especially considering the GPU's 65th percentile ranking. The CPU's strength is compensating for the GPU's weaknesses at lower resolutions, but at 4K, the GPU's limitations dominate. The data indicates that this combo is best suited for 1080p and 1440p gaming, where it delivers excellent frame rates, while 4K should be reserved for Low or Medium settings if playability is the priority.

Measured FPS Breakdown

The complete measured FPS data for Allods Online with the Intel Core i7-12700KF and Intel Arc B570 is as follows:

At 3840x2160 (4K), the results are:

  • High settings: 30 FPS average
  • Low settings: 61 FPS average
  • Medium settings: 47 FPS average (40 FPS minimum, 55 FPS maximum)
  • Ultra settings: 19 FPS average

At 2560x1440 (1440p), the results are:

  • High settings: 57 FPS average
  • Low settings: 116 FPS average
  • Medium settings: 91 FPS average (77 FPS minimum, 104 FPS maximum)
  • Ultra settings: 36 FPS average

At 1920x1080 (1080p), the results are:

  • High settings: 91 FPS average
  • Low settings: 184 FPS average
  • Medium settings: 144 FPS average (122 FPS minimum, 165 FPS maximum)
  • Ultra settings: 57 FPS average

The data shows a clear hierarchy: Low settings always deliver the highest frame rates, followed by Medium, High, and Ultra in descending order. The gap between Low and Ultra widens with resolution, from 127 FPS at 1080p (184 versus 57) to 42 FPS at 4K (61 versus 19). This indicates that the GPU's performance ceiling is reached at 4K, where even lowering settings cannot fully compensate for the raw pixel count.

The Medium settings rows are the only ones with recorded minimum and maximum FPS values, suggesting that these are the most stable configurations. At 1080p Medium, the 122 FPS minimum is well above the 60 FPS threshold, ensuring smooth gameplay. At 1440p Medium, the 77 FPS minimum is still comfortable, while at 4K Medium, the 40 FPS minimum is the weakest point, indicating occasional dips below the 47 FPS average. For users prioritizing consistency, Medium settings are the safest choice across all resolutions.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with ii7-12700KF + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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