Dave The Diver

Dave The Diver

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 63 70 84
1440p QHD 83 94 105 125
1080p Full HD 110 124 139 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 70
3840x2160 High 63
3840x2160 Ultra 55
2560x1440 Low 125
2560x1440 Medium 105
2560x1440 High 94
2560x1440 Ultra 83
1920x1080 Low 167
1920x1080 Medium 139
1920x1080 High 124
1920x1080 Ultra 110

Dave The Diver with Intel Core i7-12700KF + Intel Arc B570, In-Depth Analysis

Dave The Diver is an adventure title that rarely stresses high-end hardware, but the data for the Intel Core i7-12700KF paired with the Intel Arc B570 shows a combination that is firmly capable of smooth gameplay across all tested resolutions. The measured frame rates indicate that the CPU’s twelve cores and twenty threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz, provide ample headroom for this game’s mechanics. The benchmark results place this processor in the 85th percentile among all CPUs, with an average benchmark score of 35,365, sitting nearly level with rivals like the Intel Core i7-13700T (35,403, −0.1%) and the Intel Core i5-13600T (35,305, +0.2%). For a game like Dave The Diver, which relies on consistent logic updates rather than massive thread counts, this CPU is not the limiting factor in any measurable way.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process. Its core configuration is more than sufficient for Dave The Diver, a game that does not exhibit the high thread utilization seen in strategy or simulation titles. The processor’s single-thread performance, as indicated by a 3DMark single-thread score of 1,043 and a Cinebench R23 single-core score of 4,071, ensures that the game’s primary simulation thread runs without bottlenecking the graphics card. In practical terms, the boost clock of 5.00 GHz is what matters here; the game’s rendering pipeline is likely to be GPU-bound at higher settings, but the CPU’s peak frequency prevents any hitches in scene transitions or during busy underwater sections with many active entities.

Multi-threaded performance is equally robust, with a Cinebench R23 multicore score of 28,838 and a Geekbench multicore score of 14,367. These scores place the processor in the 85th percentile, meaning it outperforms the vast majority of installed CPUs. However, for Dave The Diver, the gap between this CPU and a slower model is unlikely to be visible in average FPS. The data shows that at 1080p Low settings, the combination reaches 167 FPS average, which is well beyond any display’s refresh rate for most users. The CPU’s 25 MB of shared L3 cache and 1.25 MB L2 cache per core help with the game’s asset streaming, but the measured results suggest that even at lower resolutions, the Arc B570 is handling most of the graphical workload. The nearest rivals, such as the Intel Core i7-12700K (avgScore 35,287, +0.2%), show that this specific chip is essentially at parity with its sibling, meaning no meaningful difference in this game’s performance.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides clear guidance on which settings preset offers the optimal balance between visual quality and smoothness. At 1080p, the Medium preset delivers an average of 139 FPS with a minimum of 118 FPS and a maximum of 160 FPS. This is the sweet spot for high-refresh-rate monitors, as it keeps the frame rate comfortably above 120 FPS while offering better visuals than Low. The Low preset at 1080p does push the average to 167 FPS, but the visual downgrade is not worth the extra 28 FPS when Medium already clears the 144 Hz threshold in most scenes. For 1440p, the Medium preset again stands out, with an average of 105 FPS and a minimum of 89 FPS. This is ideal for 1440p displays with a 100 Hz or 120 Hz refresh rate, as the minimum FPS remains above the typical VRR floor. The High preset at 1440p drops to 94 FPS average, which is still playable, but Medium offers a more consistent experience.

At 4K, the situation changes. The High preset at 3840x2160 yields an average of 63 FPS, which is borderline for a 60 Hz display. The Medium preset at 4K provides 70 FPS average with a minimum of 60 FPS, making it the better choice for maintaining a locked 60 FPS without dipping below. The Ultra preset at 4K is the only setting that falls below 60 FPS, averaging 55 FPS, and should be avoided unless you are willing to tolerate occasional stutter. For the best overall experience, the data suggests using Medium settings at all three resolutions: it provides the highest minimum FPS at 4K (60 FPS) and maintains excellent smoothness at lower resolutions. The High preset is acceptable if you prefer slightly better shadows and textures, but the frame rate penalty is noticeable, especially at 4K where the average drops by 7 FPS compared to Medium.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the frame rate scaling across resolutions reveals that the Intel Arc B570 is the primary limiting component in this configuration. At Low settings, the average FPS drops from 167 at 1080p to 125 at 1440p (a 25% decrease) and further to 84 at 4K (a 50% decrease from 1080p). This pattern is typical of a GPU-bound scenario, where the rendering resolution directly impacts the pixel fill rate. The Arc B570 has a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s, which are adequate for 1080p and 1440p gaming but start to struggle at 4K. The memory bandwidth of 380.0 GB/s on a 160-bit bus also becomes a factor at higher resolutions, as the 10 GB of GDDR6 memory is accessed more heavily.

The scaling from Medium to High settings further confirms this. At 1080p, Medium averages 139 FPS, while High averages 124 FPS, a difference of 15 FPS. At 1440p, the gap narrows to 11 FPS (105 vs. 94), and at 4K, it narrows to 7 FPS (70 vs. 63). This diminishing gap as resolution increases is a classic sign of GPU limitation; the CPU has enough headroom to handle the increased draw calls, but the GPU’s shading units (2,304) and ROPs (80) are saturated at higher pixel counts. The Ultra preset shows the steepest drop, with 4K averaging only 55 FPS, indicating that the extra visual effects are too demanding for the B570 at that resolution. The CPU’s role in this scaling is minimal, as evidenced by the fact that the FPS drop from 1080p to 4K is nearly identical across all settings, which would not be the case if the processor were the bottleneck.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: Can this CPU and GPU combo handle Dave The Diver at 4K with a 60 Hz monitor?

A: Yes, but only if you stick to Medium or High settings. The Medium preset at 3840x2160 averages 70 FPS with a minimum of 60 FPS, which keeps you at or above the 60 FPS threshold. High averages 63 FPS, but the minimum FPS is not listed, so there is a slight risk of dips below 60. Ultra averages 55 FPS and is not recommended.

Q: How does the Intel Core i7-12700KF compare to its closest rival in synthetic benchmarks?

A: The processor’s average benchmark score is 35,365, which is virtually identical to the Intel Core i7-13700T (35,403, −0.1%) and the Intel Core i5-13600T (35,305, +0.2%). It is also 0.2% ahead of the Intel Core i7-12700K (35,287), meaning the performance difference is negligible in real-world gaming.

Q: What is the best settings preset for a 1440p 120 Hz display?

A: The Medium preset at 2560x1440 provides an average of 105 FPS with a minimum of 89 FPS, which is ideal for a 120 Hz display with VRR. High averages 94 FPS, which is still usable, but the minimum FPS is not recorded, so Medium offers a safer bet for consistency.

Q: Is the Intel Arc B570’s 10 GB VRAM sufficient for this game at 4K?

A: Yes, the 10 GB of GDDR6 memory is not a limiting factor in Dave The Diver. The FPS drops from 1080p to 4K are consistent with GPU compute limitations rather than memory capacity, as the game is not graphically intensive enough to exceed 10 GB at these settings.

Q: Does the CPU’s multi-threading performance matter for this game?

A: Not significantly. The CPU scores 28,838 in Cinebench R23 multicore and 9,983 in 3DMark max threads, but Dave The Diver is not a heavily threaded title. The single-thread score of 4,071 in Cinebench R23 is more relevant, and it is more than adequate for the game’s logic.

Q: How does the Arc B570 compare to the Intel Arc A750 in synthetic tests?

A: The B570’s average benchmark score is 20,556, which is 0.1% lower than the Arc A750’s 20,582. This places the two GPUs at near-parity, with the B570 being slightly behind in raw compute but offering newer architecture.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture, using a 5 nm process from TSMC, and features 2,304 shading units, 144 TMUs, and 80 ROPs. Its base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective) across a 160-bit bus, yielding 380.0 GB/s of bandwidth. The 10 GB of GDDR6 VRAM is more than enough for Dave The Diver, as the game’s art style does not require massive texture pools. The GPU’s FP32 performance of 11.52 TFLOPS is modest by modern standards, but the measured FPS shows it is sufficient for this title. The B570’s 3DMark Steel Nomad DX12 score of 2,649 and PassMark G3D score of 14,195 place it in the 65th percentile of all GPUs, with rivals like the NVIDIA GeForce RTX 3070 Mobile (avgScore 20,534, +0.1%) and the Intel Arc A750 (avgScore 20,582, −0.1%) confirming its mid-range positioning.

In Dave The Diver, the GPU’s performance dictates the frame rate at all settings, as the CPU is clearly not a bottleneck. The B570’s 18 ray tracing cores are irrelevant for this game, as it does not use ray-traced effects. The 200.0 GPixel/s pixel rate is the key spec for higher resolutions; at 4K, this translates to a maximum theoretical fill rate that is just enough for Medium settings. The GPU’s PCIe 4.0 x8 interface is not a limiting factor either, as the game’s data transfer requirements are modest. The fact that the B570 holds its own against the Arc A750, despite the latter having a similar architecture, suggests that driver optimizations for the newer Battlemage generation are working well in this title. For a game like Dave The Diver, the B570’s 150 W TDP and dual-slot cooler are more than adequate, as the GPU does not run at full load for extended periods due to the game’s less demanding nature.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the lowest resolution tested, the Intel Arc B570 shows its strength. The Low preset produces an average of 167 FPS, which is the highest score in the entire dataset. Medium reduces this to 139 FPS average, with a minimum of 118 FPS and a maximum of 160 FPS, offering a solid 60+ FPS buffer over the 60 FPS baseline. High lowers the average to 124 FPS, while Ultra drops further to 110 FPS. None of these settings at 1080p fall below the 60 FPS threshold, meaning even the most demanding preset is playable on a standard display. The gap between Low and Ultra is 57 FPS, which is substantial, but all options are viable for competitive play or casual enjoyment.

Moving to 2560x1440, the performance scales predictably. Low averages 125 FPS, which is still excellent for high-refresh-rate gaming. Medium provides 105 FPS average, with a minimum of 89 FPS and a maximum of 121 FPS, ensuring a smooth experience on 100 Hz monitors. High averages 94 FPS, and Ultra drops to 83 FPS. The minimum FPS for Medium at 1440p (89 FPS) is above the 60 FPS floor, but the margin is thinner than at 1080p. For users with VRR displays, even Ultra at 83 FPS is acceptable, but Medium remains the recommended preset for consistency.

At 3840x2160, the B570’s limitations become apparent. Low averages 84 FPS, which is still respectable for 4K. Medium averages 70 FPS, with a minimum of 60 FPS and a maximum of 81 FPS, making it the only 4K preset with a recorded minimum that never dips below 60 FPS. High averages 63 FPS, which is borderline, and Ultra averages 55 FPS, which is below the 60 FPS target. The data shows that 4K gaming is possible with this combo, but users must be selective with settings. The drop from Medium to High at 4K is 7 FPS, while the drop from High to Ultra is 8 FPS, indicating that the GPU is reaching its architectural limits at this resolution. The minimum FPS data is only provided for Medium settings, which is a useful indicator that Medium is the most stable option at 4K. This combination ranks 2,977th out of 3,710 tested combos in this game, suggesting that while it is not a top-tier setup, it delivers playable performance across all resolutions.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + Intel Arc B570 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 70.0
3840x2160 High 63.0
3840x2160 Ultra 55.0
2560x1440 Low 125.0
2560x1440 Medium 105.0
2560x1440 High 94.0
2560x1440 Ultra 83.0
1920x1080 Low 167.0
1920x1080 Medium 139.0
1920x1080 High 124.0
1920x1080 Ultra 110.0

Dave The Diver with ii7-12700KF + Other GPUs

See how Dave The Diver performs with the same CPU but different graphics cards.

Dave The Diver with Arc B570 + Other CPUs

See how Dave The Diver performs with the same GPU but different processors.

Other Games with ii7-12700KF + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.