Downfall
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i7-12700KF + Intel Arc B570, In-Depth Analysis
The Intel Core i7-12700KF paired with the Intel Arc B570 delivers a mid-tier experience in Downfall, ranking 2343rd out of 2928 tested combos. This places the combo in the 21st percentile, indicating that while it can run the game, a substantial portion of the tested hardware configurations outperform it. The data shows a system that is capable at 1080p and 1440p with adjusted settings, but struggles to maintain playable frame rates at 4K Ultra. The primary constraint shifts from the CPU at lower resolutions to the GPU as the resolution and settings increase, a pattern clearly visible in the measured FPS data.
How This Combo Ranks
The combo’s rank of 2343 out of 2928 tested combinations puts it in the lower half of all tested systems for Downfall. This is a decisive indicator that this pairing is not optimized for high-end performance in this specific horror title. The rank reflects the aggregate performance across all measured settings and resolutions, meaning the system’s overall capability is hampered by significant drops at higher graphical loads. For context, being in the 21st percentile suggests that roughly 79% of other tested combos deliver better average frame rates across the board. This is not a top-tier setup for Downfall; it is a configuration that requires careful settings management to achieve smooth gameplay.
The CPU itself, the Intel Core i7-12700KF, has an average benchmark score of 35365 and sits in the 85th percentile of all CPUs. This indicates strong processing power on its own. However, the combo’s low rank in the game suggests that the GPU is the limiting factor in many scenarios. The Arc B570’s average benchmark score is 20556, and it ranks in the 65th percentile of all GPUs. When these two components are paired, the GPU’s relative weakness compared to its CPU counterpart becomes the bottleneck, especially at higher resolutions. The data implies that the CPU has headroom to drive higher frame rates, but the GPU cannot keep up, capping the overall performance.
Comparing the CPU to its nearest rivals shows a tightly contested field. The Intel Core i7-12700KF has an average score of 35365, which is only 0.1% behind the Intel Core i7-13700T (35403) and 0.2% ahead of the Intel Core i5-13600T (35305). It is also 0.2% ahead of the Intel Core i7-12700K (35287). These minuscule deltas mean that swapping between these CPUs would yield virtually identical results in Downfall, reinforcing that the GPU, not the CPU, dictates this combo’s ranking. The GPU’s nearest rivals tell a similar story, with the Arc B570’s score of 20556 being just 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% behind the Intel Arc A750 (20582). This indicates that the GPU’s performance is within a hair’s breadth of several other options, making the overall combo rank highly sensitive to the specific game’s demands.
GPU Role
The Intel Arc B570 is built on the Xe2-HPG architecture and features 10 GB of GDDR6 memory on a 160-bit bus, delivering a bandwidth of 380.0 GB/s. The memory clock is 2375 MHz, which translates to 19 Gbps effective. These specifications are crucial for Downfall, a horror game that likely demands substantial texture memory and bandwidth at higher settings. The 10 GB VRAM capacity is a notable asset, as it provides enough memory for 1080p and 1440p High settings without running into capacity limits. However, at 4K Ultra, the combination of higher resolution textures and more complex shaders could strain this memory pool, contributing to the dramatic FPS drop observed.
The GPU’s clock speeds are fixed at 2500 MHz for both base and boost, which is a relatively modest frequency for a modern graphics card. This, combined with its 2304 shading units and 144 texture mapping units, yields an FP32 performance of 11.52 TFLOPS. The pixel rate is 200.0 GPixel/s, and the texture rate is 360.0 GTexel/s. These numbers indicate a GPU that is designed for mainstream gaming, not for pushing extreme frame rates at 4K. In Downfall, the measured FPS data confirms this. At 1080p High, the combo achieves 109 FPS, but at 4K High, it drops to 49 FPS. This halving of performance when quadrupling the pixel count is a clear sign that the GPU is the limiting component.
The GPU’s ray tracing capabilities are present with 18 RT cores, but Downfall is a 2016 title that predates widespread ray tracing adoption, so these cores likely have minimal impact on the game’s performance. The DirectX 12 Ultimate support (12_2) ensures compatibility, but the game’s age means it likely uses older rendering paths. The GPU’s performance in synthetic benchmarks, such as a Passmark G3D score of 14195, places it in the 65th percentile of all GPUs. This is a solid mid-range score, but it is not sufficient to overcome the demands of 4K Ultra in Downfall, where the average FPS falls to 30. The data shows a GPU that is competent at lower resolutions but quickly becomes overwhelmed as the workload increases.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases. At 1920x1080 Low, the combo achieves 163 FPS, which is exceptional. Moving to 2560x1440 Low, the FPS drops to 116, a 28.8% decrease. At 3840x2160 Low, the FPS falls to 72, which is a 55.8% decrease from the 1080p result. This scaling indicates that the GPU is heavily taxed by the increase in pixel count, even at the lowest settings. The CPU, with its 12 cores and 20 threads, is more than capable of handling the game’s logic at these resolutions, so the FPS drops are almost entirely attributable to the GPU’s rendering workload.
At High settings, the pattern is similar but with lower absolute numbers. The combo achieves 109 FPS at 1080p, 78 FPS at 1440p (a 28.4% drop), and 49 FPS at 4K (a 55.0% drop from 1080p). This consistent percentage drop across settings suggests that the GPU’s fill rate and memory bandwidth are the limiting factors. The 160-bit memory bus, while providing 380.0 GB/s of bandwidth, is not wide enough to maintain high frame rates at 4K. The difference between Low and High settings at each resolution also highlights the GPU’s struggle. At 1080p, Low yields 163 FPS while High yields 109 FPS, a 33.1% reduction. At 4K, Low yields 72 FPS while High yields 49 FPS, a 31.9% reduction. This indicates that the GPU is equally stressed by both resolution and settings, with no single factor dominating.
The Ultra settings at 4K produce the worst result, with an average FPS of 30. This is below the generally accepted threshold for smooth gameplay, making it unplayable for most users. The jump from High to Ultra at 4K (49 to 30 FPS) is a 38.8% drop, which is more severe than the drop from Medium to High (59 to 49 FPS, a 16.9% reduction). This suggests that Ultra settings introduce effects that are particularly demanding on the GPU’s limited resources. The data clearly shows that the limiting component is the GPU. The CPU’s performance, as indicated by its Cinebench R23 multicore score of 28838 and single-core score of 4071, is sufficient to feed the GPU at all tested resolutions. The bottleneck is the Arc B570’s inability to process pixels fast enough at higher resolutions.
FAQ
*Q: What is the best resolution to play Downfall with this combo?*
A: The data shows that 1920x1080 is the optimal resolution. At Low settings, the combo achieves 163 FPS, and at High settings, it still delivers 109 FPS. Both are well above the 60 FPS threshold for smooth gameplay. At 2560x1440, the High setting produces 78 FPS, which is playable, but 4K results in frame rates below 60 FPS even at Low settings.
*Q: How does the GPU’s VRAM affect performance in Downfall?*
A: The Intel Arc B570 has 10 GB of GDDR6 memory. This is sufficient for 1080p and 1440p at High settings, as evidenced by the 109 FPS and 78 FPS results. However, at 4K Ultra, the average FPS drops to 30, which suggests that the combination of higher resolution textures and larger frame buffers may be exceeding the GPU’s memory bandwidth or capacity, leading to severe performance degradation.
Q: Is the CPU or GPU the bottleneck in this setup?
A: Benchmark results indicate the GPU is the limiting factor. The CPU, Intel Core i7-12700KF, has a high average benchmark score of 35365 and ranks in the 85th percentile. The GPU, Intel Arc B570, ranks in the 65th percentile with a score of 20556. The FPS drops from 1080p to 4K are consistent with GPU-bound behavior, as the CPU’s performance is more than adequate to handle the game’s processing demands.
Q: How does this combo compare to other GPU pairings?
A: The GPU’s average benchmark score of 20556 is within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and the Intel Arc A750 (20582). This means that pairing the i7-12700KF with any of these GPUs would yield nearly identical performance in Downfall. The combo’s overall rank of 2343 out of 2928 is a reflection of the GPU’s mid-tier standing.
Q: What settings should be used for a consistent 60 FPS experience?
A: For a consistent 60 FPS, the data suggests using 1920x1080 with High settings (109 FPS average) or 2560x1440 with Medium settings (95 FPS average). At 3840x2160, even Low settings only achieve 72 FPS, which is above 60 but leaves little headroom for demanding scenes. The Medium setting at 1440p has a minimum FPS of 81, providing a more stable experience than the High setting’s average of 78 FPS.
Q: Does the game’s release date affect how this hardware performs?
A: Downfall was released on 2016-02-28, making it an older title. Modern hardware like the Intel Arc B570, released on 2025-01-15, and the Intel Core i7-12700KF, released on 2021-11-03, have no issues with compatibility. The game’s age means it likely does not utilize advanced features like ray tracing, so the GPU’s 18 RT cores are not a factor. The performance is purely dependent on raw rasterization and pixel throughput.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings levels. At 1920x1080, the combo delivers robust frame rates across all settings. Low settings produce an average of 163 FPS, which is incredibly smooth. Medium settings yield 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS, indicating a stable experience. High settings drop to 109 FPS, still well above the 60 FPS target. Ultra settings see a significant reduction to 68 FPS, which is playable but shows the impact of the highest graphical presets.
Moving to 2560x1440, the performance remains respectable but begins to show the GPU’s limitations. Low settings average 116 FPS, which is excellent. Medium settings produce 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS, providing a smooth experience. High settings average 78 FPS, which is still playable but less comfortable. Ultra settings drop to 49 FPS, which is below the 60 FPS threshold and may cause noticeable stuttering in a horror game where smooth motion is critical.
At 3840x2160, the combo struggles significantly. Low settings average 72 FPS, which is just above the 60 FPS target but with limited headroom. Medium settings produce 59 FPS, with a minimum of 50 FPS and a maximum of 68 FPS, which is borderline playable but inconsistent. High settings average 49 FPS, which is below the smoothness threshold. Ultra settings yield a meager 30 FPS, making the game essentially unplayable at this configuration. The data shows a clear pattern: the combo is best suited for 1080p gaming, acceptable for 1440p with adjusted settings, and unsuitable for 4K except at the lowest settings.
The FPS deltas between settings are also informative. At 1080p, the difference between Low and Medium is 30 FPS (163 to 133), Medium to High is 24 FPS (133 to 109), and High to Ultra is 41 FPS (109 to 68). The largest drop occurs when moving to Ultra, indicating that this setting introduces disproportionately heavy effects. At 1440p, the deltas are 21 FPS (Low to Medium), 17 FPS (Medium to High), and 29 FPS (High to Ultra). At 4K, the deltas are 13 FPS (Low to Medium), 10 FPS (Medium to High), and 19 FPS (High to Ultra). These numbers show that the GPU’s performance ceiling is reached at 4K, where even Low to Medium transitions cause significant FPS losses.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, fabricated on Intel’s 10 nm process. Its base clock is 3.60 GHz, and it boosts up to 5.00 GHz. The CPU has a 25 MB shared L3 cache, which is ample for gaming workloads. Its benchmark scores are impressive, with a Cinebench R23 multicore score of 28838 and a single-core score of 4071. The Geekbench multicore score is 14367, and the single-core score is 2255. These figures place the CPU in the 85th percentile of all CPUs, indicating strong processing power that is more than sufficient for Downfall.
In Downfall, the CPU’s role is to handle game logic, physics, and AI, while the GPU renders the frames. The measured FPS data shows that the CPU is not the bottleneck in any scenario. At 1080p Low, the combo achieves 163 FPS, which is likely near the GPU’s maximum output. If the CPU were limiting, we would expect to see similar FPS across different resolutions, but the data shows a clear decline as resolution increases. For example, at Low settings, FPS drops from 163 at 1080p to 116 at 1440p and 72 at 4K. This scaling is characteristic of a GPU-bound system.
The CPU’s nearest rivals, including the Intel Core i7-13700T (average score 35403, delta -0.1%) and the Intel Core i5-13600T (average score 35305, delta 0.2%), have nearly identical performance. This means that swapping the i7-12700KF for these CPUs would not change the Downfall experience, as the GPU remains the limiting factor. The CPU’s high single-thread performance, as evidenced by its 3DMark single-thread score of 1043, ensures that even older games like Downfall, which may not utilize all cores, will run efficiently. The processor’s 20 threads provide ample headroom for background tasks while gaming, but the game’s performance is ultimately capped by the Arc B570’s rendering capabilities.
The CPU’s TDP is 125 W, and it supports DDR4 and DDR5 memory, offering flexibility in system configuration. For Downfall, the memory bandwidth is unlikely to be a limiting factor, as the GPU’s 380.0 GB/s bandwidth is the primary data pathway for rendering. The CPU’s performance in synthetic benchmarks, such as Passmark’s multithread score of 34092 and single-thread score of 3984, confirms its capability. Ultimately, the i7-12700KF is a powerful processor that provides no performance ceiling in this game. The combo’s ranking is solely determined by the GPU’s ability to render Downfall at various resolutions and settings. The data shows that for the best experience, users should prioritize adjusting graphical settings over upgrading the CPU.
Hardware Specifications
Intel Core i7-12700KF
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + Intel Arc B570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 109.0 |
| 1920x1080 | Ultra | 68.0 |
Downfall with ii7-12700KF + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii7-12700KF + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.