Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with AMD Ryzen 7 7700X + Intel Arc B570, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Allods Online with the AMD Ryzen 7 7700X and Intel Arc B570 reveal a clear hierarchy of playable presets. At 1080p, the Medium preset delivers an average of 144 FPS with a minimum of 122 FPS and a maximum of 165 FPS, making it the most balanced option for smooth gameplay. High at 1080p drops to 91 FPS average, while Ultra falls to 57 FPS — the latter being notably less fluid for an MMORPG where rapid camera movements and ability rotations benefit from higher frame rates. Low at 1080p reaches 184 FPS average, but the visual compromise is unnecessary given that Medium already exceeds typical high-refresh display capabilities.

Moving to 1440p, Medium again stands out with 91 FPS average and a range of 77 to 104 FPS. High at 1440p produces 57 FPS average, which remains playable but shows the GPU beginning to strain. Ultra at 1440p drops to 36 FPS average, a significant step down that would likely feel sluggish in crowded zones or large-scale PvP encounters. At 4K, the picture changes dramatically: Medium manages 47 FPS average with a minimum of 40 FPS, while High falls to 30 FPS and Ultra to 19 FPS. Low at 4K achieves 61 FPS average, which is the only 4K preset that provides a consistently responsive experience.

The data suggests that Medium is the optimal preset across all three resolutions. At 1080p it offers 144 FPS average — more than sufficient for competitive play. At 1440p it maintains 91 FPS average, still comfortably above the 60 FPS threshold. Even at 4K, Medium's 47 FPS average is the best balance of visual fidelity and playability, since Low's 61 FPS comes with noticeable graphical downgrades. Ultra is only viable at 1080p where 57 FPS average is acceptable for slower-paced content, but it becomes increasingly punishing as resolution climbs. The minimum FPS data for Medium shows a consistent pattern: 122 at 1080p, 77 at 1440p, and 40 at 4K — indicating that frame pacing remains stable even in demanding moments.

GPU Role

The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. The GPU's base and boost clocks are both locked at 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). These specifications position the card in the mid-range segment, and the measured FPS data reflects this positioning. The GPU's 65th percentile ranking among all GPUs, combined with an average benchmark score of 20556, places it close to the NVIDIA GeForce RTX 3070 Mobile (0.1% difference), the Intel Arc A750 (-0.1% difference), the NVIDIA Quadro M4000M (0.4% difference), and the AMD Radeon R9 M390X (-0.5% difference). This tight clustering around the 20500 benchmark score suggests the B570 is a predictable performer relative to its direct competitors.

In Allods Online, the GPU's role becomes evident when examining the FPS scaling from 1080p to 4K. At Medium settings, the average FPS drops from 144 at 1080p to 91 at 1440p (a 36.8% reduction), then to 47 at 4K (a 48.4% reduction from 1440p). This steep decline indicates that the GPU is the primary bottleneck at higher resolutions. The 10 GB VRAM capacity is sufficient for this game's textures at all measured settings, since even Ultra at 4K runs without running out of memory — though it only produces 19 FPS average, showing that raw compute power, not memory capacity, limits performance. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are modest figures for 4K rendering, which explains why Low preset at 4K (61 FPS) requires substantial reductions in shading workload to achieve playable rates.

How This Combo Ranks

The combination of the AMD Ryzen 7 7700X and Intel Arc B570 ranks 2231 out of 2775 tested combos in Allods Online, placing it in the 19.6th percentile of all combinations. This rank is notably lower than what the individual component percentiles might suggest — the CPU sits in the 85th percentile among all CPUs, while the GPU is in the 65th percentile. The discrepancy between component rankings and the combo's overall position indicates that Allods Online's performance profile does not favor this pairing as strongly as general benchmark scores would imply.

The combo rank suggests that the B570 GPU is the limiting factor. While the CPU's average benchmark score of 35909 places it 0.3% ahead of the AMD Ryzen 7 PRO 5845, 0.5% ahead of the Intel Core 7 250H, 0.5% ahead of the AMD Ryzen AI 7 PRO 350, and 0.7% ahead of the Intel Core Ultra 9 185H, these differences are negligible in gaming scenarios. The GPU's average benchmark score of 20556 is within 0.5% of all four nearest rivals, making the B570's performance envelope the more consequential variable. In a game like Allods Online, which appears to be GPU-bound based on the FPS scaling patterns, a stronger GPU would likely improve the combo's rank substantially, while a stronger CPU would yield minimal gains.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: Based on the measured FPS data, 1080p with Medium settings provides 144 FPS average, which is the most fluid experience. 1440p with Medium offers 91 FPS average and remains highly playable, while 4K requires Low settings to reach 61 FPS average.

Q: How does the Intel Arc B570 compare to its nearest GPU rivals?

A: The B570 has an average benchmark score of 20556, which is 0.1% higher than the NVIDIA GeForce RTX 3070 Mobile (20534), 0.1% lower than the Intel Arc A750 (20582), 0.4% higher than the NVIDIA Quadro M4000M (20480), and 0.5% lower than the AMD Radeon R9 M390X (20662). These differences are negligible in real-world gaming.

Q: Is the AMD Ryzen 7 7700X a bottleneck for this GPU?

A: The FPS scaling from 1080p to 4K indicates the GPU is the primary bottleneck. At Medium settings, the drop from 144 FPS at 1080p to 47 FPS at 4K shows GPU-limited performance. The CPU's 85th percentile ranking among all CPUs further suggests it is not the limiting factor.

Q: Can this combo handle Ultra settings in Allods Online?

A: Ultra settings are only marginally playable at 1080p with 57 FPS average. At 1440p, Ultra drops to 36 FPS, and at 4K it falls to 19 FPS. For smooth gameplay, Medium settings are recommended across all resolutions.

Q: How much VRAM does the Intel Arc B570 have, and is it sufficient?

A: The GPU has 10 GB of GDDR6 memory. All measured presets, including Ultra at 4K, ran without memory-related issues, indicating that 10 GB is sufficient for Allods Online at these settings.

Q: What is the FPS range for Medium settings at each resolution?

A: At 1080p, the range is 122 to 165 FPS with an average of 144. At 1440p, the range is 77 to 104 FPS with an average of 91. At 4K, the range is 40 to 55 FPS with an average of 47.

Resolution Scaling

The FPS progression across resolutions reveals a strong GPU dependency in Allods Online. At Medium settings, the average FPS values are 144 at 1080p, 91 at 1440p, and 47 at 4K. This represents a 36.8% drop from 1080p to 1440p and a further 48.4% drop from 1440p to 4K. The scaling is not linear — the percentage loss increases with each resolution step, which is typical for GPU-bound scenarios where pixel count grows faster than the GPU's ability to process it.

At High settings, the pattern is similar but the absolute values are lower: 91 FPS at 1080p, 57 FPS at 1440p, and 30 FPS at 4K. The drop from 1440p to 4K is 47.4%, slightly less than at Medium, suggesting that High settings introduce a different balance of GPU load factors. Low settings show the most dramatic scaling: 184 FPS at 1080p, 116 FPS at 1440p, and 61 FPS at 4K. The 1080p to 1440p drop of 37.0% is similar to Medium, but the 1440p to 4K drop of 47.4% is nearly identical to High.

Ultra settings demonstrate the steepest degradation: 57 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K. The percentage drops are 36.8% and 47.2% respectively, following the same pattern as other presets. This consistency across all four settings levels indicates that resolution scaling is primarily a function of pixel throughput, with the B570's 200.0 GPixel/s pixel rate being the decisive constraint. The fact that even Low settings at 4K only reach 61 FPS average further confirms that the GPU's fill rate, not the CPU or game engine, limits performance at high resolutions.

CPU Role

The AMD Ryzen 7 7700X is an 8-core, 16-thread processor based on the Zen 4 architecture, codenamed Raphael, built on TSMC's 5 nm process with 6,570 million transistors in a 71 mm² die. It has a base clock of 4.50 GHz and a boost clock of 5.40 GHz, with a TDP of 105 W. The CPU's cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3. It supports DDR5 memory in dual-channel configuration with 83.2 GB/s bandwidth, and its integrated Radeon Graphics provides fallback display capability.

In Allods Online, the CPU's role appears secondary to the GPU, as evidenced by the FPS scaling patterns. The CPU's benchmark scores are strong — Cinebench R23 multi-core reaches 19088 and single-core reaches 1987, while Geekbench multi-core is 12451 and single-core is 2289. The 3DMark scores show a scaling pattern that aligns with the 8-core/16-thread configuration: 2112 for 2 threads, 4074 for 4 threads, 7057 for 8 threads, and 8859 for 16 threads. This near-linear scaling suggests the CPU can handle heavily threaded workloads, which is relevant for MMORPGs that may have many NPCs and players in the same scene.

However, the game's performance data suggests that even at 1080p, the GPU is the limiting factor. The difference between Low (184 FPS) and Ultra (57 FPS) at 1080p is 127 FPS, a 69.0% reduction that cannot be attributed to CPU load. If the CPU were the bottleneck, we would expect less variation between settings at a fixed resolution. The CPU's 85th percentile rank among all CPUs, combined with its 0.3% to 0.7% advantage over nearest rivals, indicates that while it is a capable processor, its performance headroom is not being taxed by this game at these settings. The data implies that upgrading the GPU would yield far greater FPS gains than upgrading the CPU for this specific title.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a clear progression across settings. Low settings average 184 FPS, Medium averages 144 FPS with a range of 122 to 165, High averages 91 FPS, and Ultra averages 57 FPS. The gap between Low and Medium is 40 FPS (21.7% reduction), between Medium and High is 53 FPS (36.8% reduction), and between High and Ultra is 34 FPS (37.4% reduction). This pattern shows that each settings tier imposes a similar relative performance cost, with Medium being the sweet spot for maintaining high frame rates.

At 2560x1440, the values scale down proportionally. Low averages 116 FPS, Medium averages 91 FPS with a range of 77 to 104, High averages 57 FPS, and Ultra averages 36 FPS. The reductions from 1080p are 36.9% for Low, 36.8% for Medium, 37.4% for High, and 36.8% for Ultra — remarkably consistent across all settings. This consistency reinforces that resolution scaling is uniform regardless of preset, pointing to a fixed GPU throughput limit. The Medium preset at 1440p retains a 91 FPS average, which is still smooth for an MMORPG, but the 77 FPS minimum suggests occasional dips that might be noticeable in heavy combat.

At 3840x2160, the FPS values become the limiting factor for playability. Low averages 61 FPS, Medium averages 47 FPS with a range of 40 to 55, High averages 30 FPS, and Ultra averages 19 FPS. The 4K Medium minimum of 40 FPS is teetering on the edge of acceptable frame rates, while High and Ultra fall below the 30 FPS threshold that most players consider the minimum for playable gameplay. The 4K data also shows the largest absolute drop from 1440p: Low falls by 55 FPS (47.4%), Medium by 44 FPS (48.4%), High by 27 FPS (47.4%), and Ultra by 17 FPS (47.2%). This consistent 47-48% reduction across all presets at the 4K step highlights the GPU's fill-rate ceiling as the dominant factor.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with Ryzen 7 7700X + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 7 7700X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.