Allods Online
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 37 | 59 | 75 |
| 1440p QHD | 44 | 71 | 112 | 143 |
| 1080p Full HD | 70 | 112 | 177 | 227 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-12700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
The data for Allods Online with the Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 shows a wide performance spread across resolutions and settings. The measured FPS values indicate a system that is highly capable at 1080p but begins to strain at 4K, particularly under heavier graphical loads. The following analysis breaks down these results by resolution, component role, and overall ranking.
Resolution Scaling
The performance drop from 1080p to 4K is substantial and follows a predictable pattern tied to the graphics settings. At Low settings, the average FPS falls from 227 at 1920x1080 to 75 at 3840x2160, which represents a reduction of approximately 67%. This steep decline suggests that even at the lowest graphical preset, the rendering load at 4K is significant enough to limit the frame rate.
Moving from 2560x1440 to 3840x2160 at Medium settings, the average FPS drops from 112 to 59, a reduction of roughly 47%. The minimum FPS at 4K Medium is 50, while the maximum is 67, indicating some variance but no extreme stuttering. At High settings, the 1440p average of 71 FPS falls to 37 FPS at 4K, which is a 48% decrease. This halving of performance at the higher resolution points to the GPU becoming the primary limiting factor as pixel count increases.
The Ultra preset shows the most dramatic scaling issue. At 1080p Ultra, the system averages 70 FPS, which is playable. At 1440p Ultra, that average drops to 44 FPS, and at 4K Ultra, it plummets to 23 FPS. The progression from 70 to 44 to 23 FPS as resolution increases from 1080p to 1440p to 4K indicates that the RTX 5050 is struggling to maintain fluid frame rates at the highest settings when the pixel count grows.
The scaling pattern reveals that the RTX 5050 with 8 GB of VRAM and a 128-bit memory bus is the component that dictates performance at higher resolutions. The 320.0 GB/s memory bandwidth becomes a constraint when handling the larger textures and higher pixel counts of 1440p and 4K. The CPU, with its 12 cores and 20 threads, does not appear to be the bottleneck in these scenarios, as the frame rate scales down in a manner consistent with GPU-bound workloads.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor from the Alder Lake architecture. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 25 MB shared L3 cache. This processor ranks in the 85th percentile among all CPUs, and its average benchmark score of 35365 places it in close competition with the Intel Core i7-13700T, which scores 35403 with a deltaPct of -0.1, and the Intel Core i5-13600T, which scores 35305 with a deltaPct of 0.2.
For a game like Allods Online, which is an MMORPG from 2010, the CPU's single-thread performance is often more critical than multi-core throughput. The i7-12700KF has a 3dmark_single_thread score of 1043 and a cinebench_r23_singlecore score of 4071. In multi-threaded workloads, the processor achieves a 3dmark_max_threads score of 9983 and a cinebench_r23_multicore score of 28838. These scores suggest that the CPU has ample headroom to feed the GPU in most gaming scenarios.
At 1080p Low settings, the system reaches 227 FPS, which is a very high frame rate that demonstrates the CPU's ability to handle the game's physics and game logic without becoming a limiting factor. The passmark_physics score of 1780 supports this interpretation, as it indicates strong computational throughput for game-related tasks. Even at 1080p Ultra, the 70 FPS average is largely determined by the GPU, as the CPU is capable of higher frame rates in less demanding graphical settings.
The i7-12700KF's 20 threads allow for smooth background task handling, which is relevant for an MMORPG where the game client may need to process network data, UI elements, and other players' actions simultaneously. The processor's passmark_multithread score of 34092 and geekbench_multicore score of 14367 show that it can handle these concurrent workloads without compromising frame delivery. The CPU's role in this combo is to provide a stable, high-frequency foundation that does not bottleneck the RTX 5050 until very high frame rates are reached.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features 2560 shading units, 80 TMUs, and 32 ROPs. It has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The GPU's boost clock is 2572 MHz, and it has a TDP of 130 W. Its average benchmark score of 21035 places it in the 66th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 5600 XT, which scores 20713 with a deltaPct of 1.6, and the NVIDIA RTX A4000 Mobile, which scores 21379 with a deltaPct of -1.6.
The GPU's 8 GB VRAM capacity is a key factor in this game's performance at higher resolutions. Allods Online, despite its age, can utilize significant memory when textures are set to High or Ultra. At 4K Ultra, the average FPS drops to 23, which is a clear sign that the GPU is overwhelmed. The memory bandwidth of 320.0 GB/s is relatively modest for a modern GPU, and at 4K resolution, the data throughput required to fill the frame buffer and sample textures exceeds what this card can efficiently deliver.
The RTX 5050's passmark_g3d score of 17326 and passmark_directx_11 score of 150 indicate its DirectX 11 performance, which is relevant for Allods Online. The game's rendering engine, which is from 2010, likely relies on older API paths, and the GPU's compatibility with DirectX 12 Ultimate does not necessarily translate to superior performance in older titles. The 3dmark_steel_nomad_dx12 score of 2502 shows that the GPU is capable in modern workloads, but the measured FPS data in this game reveals the practical limits of its 8 GB buffer and 128-bit interface.
At 1080p, the GPU performs well, with 227 FPS at Low and 112 FPS at High. These numbers suggest that the RTX 5050 is not the bottleneck at lower pixel counts. However, as resolution increases, the GPU's fill rate and memory bandwidth become more strained. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are sufficient for 1080p, but at 4K, the GPU must process four times as many pixels, and the measured FPS drops accordingly.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings levels. At 1920x1080, the system achieves an average of 227 FPS at Low settings, 177 FPS at Medium, 112 FPS at High, and 70 FPS at Ultra. The Medium preset shows a minimum of 151 FPS and a maximum of 204 FPS, indicating a tight frame delivery window. These 1080p results are all playable, with even the Ultra preset maintaining 70 FPS, which is above the standard 60 FPS threshold.
At 2560x1440, the averages are 143 FPS at Low, 112 FPS at Medium, 71 FPS at High, and 44 FPS at Ultra. The Medium preset at this resolution has a minimum of 95 FPS and a maximum of 129 FPS. The drop from High to Ultra at 1440p is pronounced, going from 71 to 44 FPS, which is a 38% reduction. This suggests that the Ultra preset includes effects or settings that disproportionately impact the GPU's performance.
At 3840x2160, the averages fall to 75 FPS at Low, 59 FPS at Medium, 37 FPS at High, and 23 FPS at Ultra. The Medium preset at 4K has a minimum of 50 FPS and a maximum of 67 FPS, which means that even the medium settings can experience dips below 60 FPS. The Low preset at 4K, with 75 FPS, is the only setting that provides a consistently smooth experience at this resolution. The progression from Low to Ultra at 4K shows a steady decline: 75, 59, 37, and 23 FPS, with each step representing a significant performance cost.
Comparing the settings across resolutions, the data shows that the difference between Low and Ultra grows as resolution increases. At 1080p, the gap between Low (227 FPS) and Ultra (70 FPS) is 157 FPS. At 1440p, the gap narrows to 99 FPS (143 minus 44). At 4K, the gap is 52 FPS (75 minus 23). This narrowing indicates that at higher resolutions, the GPU's limitations cap the maximum achievable frame rate, regardless of how much load is reduced by lowering settings.
How This Combo Ranks
The Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 combination ranks 1669 out of 2775 tested combos for Allods Online. This places the combo in the lower half of all tested systems, specifically around the 60th percentile of all combinations. The ranking reflects the GPU's mid-range positioning, as the RTX 5050 is in the 66th percentile among all GPUs, while the CPU is in the 85th percentile among all CPUs.
The combo's rank of 1669 suggests that while the CPU is strong, the GPU holds the system back in this particular game. Many combos with weaker CPUs but stronger GPUs would likely outperform this pairing at higher resolutions. The data shows that the RTX 5050's nearest rivals, such as the AMD Radeon RX 5600 XT and the AMD Radeon RX Vega M GL, have average scores of 20713 and 21153, respectively, which are very close to the RTX 5050's 21035. This indicates that the GPU is in a crowded mid-range segment, and its performance in Allods Online is typical for this class of hardware.
The CPU's nearest rivals, including the Intel Core i7-13700T with a deltaPct of -0.1 and the Intel Core i5-13600T with a deltaPct of 0.2, have nearly identical average scores, meaning that swapping the CPU for a similar-tier model would not materially change the combo's ranking. The bottleneck is clearly the GPU, as evidenced by the FPS scaling patterns discussed earlier.
Given that the combo ranks 1669 out of 2775, it is positioned in the lower-middle tier of all tested systems. For a game like Allods Online, which is not particularly demanding by modern standards, this rank indicates that the RTX 5050 is a limiting factor. The CPU has the headroom to support a more powerful GPU, but as paired, the system's overall performance is constrained by the graphics card's 8 GB VRAM and 128-bit memory bus.
FAQ
Q: What is the best resolution for this combo in Allods Online?
A: At 1920x1080, the system achieves 112 FPS at High settings and 70 FPS at Ultra, which are both playable. At 2560x1440, the High preset delivers 71 FPS, which is also acceptable. For the smoothest experience, 1080p is recommended, as it provides the highest frame rates across all settings.
Q: Can this system run Allods Online at 4K?
A: Yes, but with limitations. At 4K Low, the average FPS is 75, which is smooth. At 4K Medium, the average drops to 59 FPS with a minimum of 50, which can be noticeable. At 4K High, the average is 37 FPS, and at 4K Ultra, it falls to 23 FPS, which is not recommended for sustained play.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050 has an average benchmark score of 21035. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower, while the AMD Radeon RX Vega M GL scores 21153, which is 0.6% higher. The NVIDIA RTX A4000 Mobile scores 21379, which is 1.6% higher.
Q: Is the Intel Core i7-12700KF a bottleneck for the RTX 5050?
A: No. The CPU's 12 cores and 20 threads, along with its high single-thread scores, provide ample performance. At 1080p Low, the system reaches 227 FPS, indicating that the CPU can handle high frame rates. The GPU becomes the limiting factor at higher resolutions and settings.
Q: What is the FPS difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce an average of 143 FPS, while Ultra settings produce 44 FPS. This is a difference of 99 FPS, representing a 69% reduction in performance when moving to the highest settings.
Q: Does the 8 GB VRAM on the RTX 5050 affect performance in this game?
A: Yes. At 4K Ultra, the average FPS drops to 23, which suggests that the VRAM capacity and memory bandwidth are insufficient for the demands of high-resolution textures. At 1080p, the 8 GB buffer is sufficient, as evidenced by the high frame rates.
Settings Recommendations
For the best balance of visual quality and performance, the Medium preset at 2560x1440 is a strong recommendation. The data shows an average of 112 FPS at 1440p Medium, with a minimum of 95 FPS and a maximum of 129 FPS. This provides a fluid experience well above 60 FPS while maintaining acceptable visual fidelity. The Medium preset at 1080p, with 177 FPS and a minimum of 151 FPS, is even smoother, making it the optimal choice for competitive play or high refresh rate monitors.
At 4K, the Low preset is the only viable option for consistent performance, delivering 75 FPS. The Medium preset at 4K, with 59 FPS and a minimum of 50, is playable but may show occasional dips below 60 FPS. For users with 4K displays who prioritize frame rate over visual detail, Low settings are recommended. The High preset at 4K, with 37 FPS, is not suitable for most players, and Ultra at 4K, with 23 FPS, is effectively unplayable.
For users with 1080p displays, the High preset at 112 FPS offers a good mix of quality and speed. The Ultra preset at 1080p, with 70 FPS, is also playable and provides the best visual experience, though the 70 FPS average leaves less headroom for demanding scenes. Given that the RTX 5050 is a mid-range GPU, the data suggests that Medium or High settings at 1080p or 1440p are the sweet spots for this combo. The Ultra preset should be reserved for 1080p, where the GPU can maintain a playable frame rate.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5050 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 143.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 227.0 |
| 1920x1080 | Medium | 177.0 |
| 1920x1080 | High | 112.0 |
| 1920x1080 | Ultra | 70.0 |
Allods Online with ii7-12700KF + Other GPUs
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Allods Online with RTX 5050 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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