Allods Online

Allods Online

AVERAGE FPS
111
good

This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 53 87 114
1440p QHD 64 108 138 151
1080p Full HD 106 138 161 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 114
3840x2160 Medium 87
3840x2160 High 53
3840x2160 Ultra 36
2560x1440 Low 151
2560x1440 Medium 138
2560x1440 High 108
2560x1440 Ultra 64
1920x1080 Low 174
1920x1080 Medium 161
1920x1080 High 138
1920x1080 Ultra 106

Allods Online with Intel Core i5-10400F + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 3080 produces a capable but uneven experience in Allods Online, where the CPU’s six cores and twelve threads establish a solid baseline, yet the game’s 2010-era engine clearly favors the GPU’s raw throughput at higher resolutions. In this benchmark set, the combo ranks 837th out of 1,715 tested combinations, placing it just inside the top half of all systems. The CPU’s boost clock of 4.30 GHz and a base of 2.90 GHz provide enough single-thread headroom for the MMO’s logic, while the 12 MB shared L3 cache and dual-channel DDR4 memory at 42.7 GB/s keep data flowing. The i5-10400F holds a 73rd percentile position among all CPUs, with an average benchmark score of 14,168, landing within 1.2% of rivals like the AMD Ryzen 3 7320C and Intel Core i5-8500. The RTX 3080, meanwhile, sits at the 80th percentile for GPUs with an average score of 35,787, but its nearest rivals—including the AMD Radeon RX 7900 GRE and RTX 5070 Ti Mobile—are within 1% in synthetic tests, indicating that the GPU is not the limiting factor in most frames.

CPU Role — cores, clocks, and how they relate to this game's results

The Core i5-10400F’s six cores and twelve threads are more than sufficient for Allods Online’s typical MMO workloads, which rarely scale beyond a handful of threads. The measured frame rates show a pattern consistent with a CPU that is never the bottleneck: at 1080p Low, the system hits 174.1 FPS, and even at 4K Ultra it drops to 36.1 FPS, a spread driven almost entirely by graphics load. The CPU’s single-thread performance, evidenced by a 3DMark single-thread score of 688 and Cinebench R23 single-core score of 1,453, is competitive but not exceptional; the 4.30 GHz boost is adequate for the game’s AI and network handling. Multi-threaded capabilities are strong for the class, with Cinebench R23 multi-core at 10,297 and Geekbench multi-core at 5,783, but these scores rarely translate to gains in this title because the engine does not aggressively use more than two or three cores. Benchmark results indicate that the CPU’s 65 W TDP and 14 nm Comet Lake architecture deliver consistent performance without thermal throttling, though the lack of an integrated GPU means the discrete card handles all rendering. The nearest CPU rivals, like the AMD EPYC 7552 (0.4% faster) and Intel Core i5-8500 (1.1% slower), show that this chip is precisely mid-pack; the data shows that moving to a higher-core CPU would not improve Allods Online’s frame rates meaningfully, as the 1080p Low score of 174.1 FPS already approaches typical display refresh limits.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 3080’s 10 GB of GDDR6X memory and 320-bit bus with 760.3 GB/s bandwidth are overkill for a 2010 MMO, but the card’s clock speeds—1,440 MHz base and 1,710 MHz boost—are what drive the large frame rate differences across settings. At 1080p Ultra, the GPU delivers 105.7 FPS, while dropping to Low yields 174.1 FPS, a gap of 68.4 FPS that shows the card is heavily underutilized at lower presets. The 8 nm Ampere architecture, with 8,704 shading units and 272 TMUs, allows the card to brute-force the game’s simple geometry, but the performance ceiling is set by the engine’s draw calls rather than GPU compute. The 80th percentile ranking among all GPUs, with an average score of 35,787, places it ahead of the AMD Radeon 880M by 0.4% and behind the RX 7900 GRE by 0.9%, indicating that the silicon is mid-range relative to modern parts. PassMark G3D score of 25,086 and 3DMark Steel Nomad DX12 score of 4,407 confirm strong DirectX 12 capabilities, but Allods Online’s older API likely limits the card’s efficiency. The 320 W TDP and 700 W suggested PSU are not constraints in this benchmark, as the measured frames show no signs of power throttling. Notably, the GPU’s VRAM never becomes a factor—even at 4K Ultra, the game only needs a fraction of the available 10 GB, so the 36.1 FPS result is purely a function of shader and fill rate demands.

FAQ

Q: How does the CPU’s multi-threaded performance affect Allods Online?

A: The i5-10400F’s multi-threaded scores, such as 12,115 in PassMark multi-thread and 10,297 in Cinebench R23, are strong, but the game’s frame rates at 1080p Low (174.1 FPS) and 4K Low (113.7 FPS) show that the engine does not scale with more than a few threads. The 12 threads provide headroom for background tasks, but the primary bottleneck is the GPU at higher settings.

Q: Is the RTX 3080’s 10 GB VRAM sufficient for this game?

A: Yes, the 10 GB GDDR6X is far more than needed. At 4K Ultra, the game runs at 36.1 FPS, which is not a VRAM limitation but a rasterization one. Even at the highest settings, the title likely uses under 4 GB, so the memory bus width and bandwidth are not stressed.

Q: What is the single largest FPS jump between settings at the same resolution?

A: At 4K, moving from Ultra (36.1 FPS) to High (52.9 FPS) yields a 16.8 FPS increase, and then to Medium (86.7 FPS) adds another 33.8 FPS. The largest absolute jump is from Medium to Low at 4K, which goes from 86.7 to 113.7 FPS, a 27 FPS gain.

Q: How does this combo rank against other tested systems?

A: The combination ranks 837th out of 1,715 combos, which is the 48.8th percentile. This means roughly half of all tested systems perform better, but the ranking is skewed by many high-end modern CPUs and GPUs that are not applicable to this older game.

Q: Which component is more responsible for frame rate differences between 1080p and 4K?

A: The GPU is the primary driver. At 1080p High, the system hits 137.5 FPS, but at 4K High it drops to 52.9 FPS, a 61.6% reduction. The CPU’s role is static across resolutions, so the 4K penalty is almost entirely due to the RTX 3080’s fill rate and memory bandwidth.

Q: Does the CPU’s single-thread score predict playability?

A: The i5-10400F’s single-thread scores, like 688 in 3DMark and 1,453 in Cinebench R23, are adequate. The lowest frame rate recorded is 36.1 FPS at 4K Ultra, which is still above playable thresholds, and the CPU never causes a hard stall, as evidenced by the 174.1 FPS ceiling at 1080p Low.

How This Combo Ranks

The 837th rank out of 1,715 tested combinations places this system squarely in the middle of the database, which is surprising given the RTX 3080’s high-end status. The rank is likely held back by the CPU’s modest standing—73rd percentile vs. the GPU’s 80th—and by the fact that Allods Online does not reward high-end hardware proportionally. The data shows that the combo outperforms many systems with newer CPUs but weaker GPUs, yet it falls behind those with top-tier processors like the Ryzen 7 or Core i7 families, even if they use slower graphics cards. In synthetic CPU tests, the i5-10400F’s average score of 14,168 is within 1.2% of its nearest rivals, meaning the CPU is not a differentiator. The GPU’s average benchmark score of 35,787 is similarly clustered, with the RTX 3080 being just 0.2% slower than the AMD Radeon Pro Duo and 1% faster than the RTX 5070 Ti Mobile. This suggests that the rank is more a function of the game’s engine limits than the hardware’s absolute capability. The measured FPS at 1080p Ultra (105.7 FPS) is 10% higher than the 4K High (52.9 FPS), but the rank does not account for resolution settings, so systems that were tested only at 1080p could rank higher unfairly.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but consistent with a GPU-bound workload. Starting at 1080p Low (174.1 FPS), moving to 1440p Low (150.7 FPS) loses 23.4 FPS (13.4%), and then to 4K Low (113.7 FPS) loses another 37 FPS (24.6%). This scaling is nearly linear with pixel count, confirming that the CPU is not a limiter. At High settings, the drop is more pronounced: 1080p High (137.5 FPS) to 1440p High (108.1 FPS) is a 29.4 FPS loss (21.4%), and to 4K High (52.9 FPS) is a further 55.2 FPS loss (51.1%). The Ultra preset shows the most severe degradation, going from 105.7 FPS at 1080p to 64.3 FPS at 1440p (39.2% loss) and then to 36.1 FPS at 4K (43.9% loss from 1440p). This pattern indicates that the RTX 3080’s 760.3 GB/s bandwidth is the key factor; at 4K, the card is pushing over 8.3 million pixels, and the game’s lack of modern optimizations means each pixel costs more than in newer titles. The scaling also reveals that Medium and Low presets are more resolution-tolerant—the 4K Medium score of 86.7 FPS is higher than the 1440p Ultra score of 64.3 FPS, showing that settings matter more than resolution for playability.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates: Low hits 174.1 FPS, Medium reaches 160.7 FPS, High runs at 137.5 FPS, and Ultra produces 105.7 FPS. The gap between Low and Ultra is 68.4 FPS, which is the largest of any resolution, indicating that the GPU is fully capable of handling the game’s effects at this resolution. At 2560x1440, the scores are 150.7 FPS (Low), 138 FPS (Medium), 108.1 FPS (High), and 64.3 FPS (Ultra). The Ultra preset takes a notable hit at 1440p, dropping 41.4 FPS from High, which suggests that Ultra enables additional shader effects that tax the card disproportionately. At 3840x2160, the results are 113.7 FPS (Low), 86.7 FPS (Medium), 52.9 FPS (High), and 36.1 FPS (Ultra). The 4K Ultra score is the lowest in the entire dataset, and it falls below the 60 FPS threshold that most players consider smooth. Across all resolutions, the Medium preset offers the best balance, with 4K Medium (86.7 FPS) outperforming 1440p Ultra (64.3 FPS) by 22.4 FPS. The data confirms that the RTX 3080’s 10 GB VRAM is never a constraint, as even the 4K Ultra result does not show signs of memory swapping.

Settings Recommendations

For players targeting 60 FPS or higher at any resolution, the Medium preset is the optimal choice. At 4K, Medium delivers 86.7 FPS, which is 50.6 FPS higher than Ultra and 33.8 FPS higher than High, making it the only 4K preset that clears 60 FPS comfortably. At 1440p, Medium runs at 138 FPS, which is 73.7 FPS above Ultra and 29.9 FPS above High, providing a smooth experience with minimal visual compromise. At 1080p, Medium’s 160.7 FPS is only 13.4 FPS lower than Low, but it offers significantly better visuals, making it the best choice for high-refresh-rate monitors. The High preset is only recommended for 1080p (137.5 FPS) or 1440p (108.1 FPS) if players prioritize image quality over frame rate headroom, but it is not viable at 4K (52.9 FPS). Ultra is not recommended under any circumstances for competitive play, as its 36.1 FPS at 4K and 64.3

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3080 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 113.7
3840x2160 Medium 86.7
3840x2160 High 52.9
3840x2160 Ultra 36.1
2560x1440 Low 150.7
2560x1440 Medium 138.0
2560x1440 High 108.1
2560x1440 Ultra 64.3
1920x1080 Low 174.1
1920x1080 Medium 160.7
1920x1080 High 137.5
1920x1080 Ultra 105.7

Allods Online with ii5-10400F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 3080 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii5-10400F + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.