RADEON

AMD Radeon E6465

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
25W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 160
Bus Width 64-bit
TDP 25W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Sep 2015

AMD Radeon E6465 Specifications

Radeon E6465 GPU Core

Shader units and compute resources

The AMD Radeon E6465 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
8
ROPs
4
Compute Units
2

E6465 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon E6465's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon E6465 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
800 MHz 3.2 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon E6465 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon E6465's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
25.60 GB/s

Radeon E6465 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the E6465, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

E6465 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon E6465 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
192.0 GFLOPS
Pixel Rate
2.400 GPixel/s
Texture Rate
4.800 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon E6465 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the E6465 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Caicos
Process Node
40 nm
Foundry
TSMC
Transistors
370 million
Die Size
67 mm²
Density
5.5M / mm²

AMD's Radeon E6465 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon E6465 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon E6465 to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None

Radeon E6465 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon E6465 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon E6465. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon E6465 Product Information

Release and pricing details

The AMD Radeon E6465 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon E6465 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2015
Production
End-of-life

Radeon E6465 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon E6465 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #636 of 643
613
0%
Max: 388,405

About AMD Radeon E6465

The AMD Radeon E6465 is an embedded graphics processor built on the 40 nm TeraScale 2 architecture, using the Caicos chip. It was released in late September 2015 and is now marked as end-of-life, positioning it as a legacy part for specialized industrial or compact systems rather than a contemporary consumer product.

Memory Subsystem

The E6465 comes equipped with 2 GB of GDDR5 memory, which is a standard capacity for its class of embedded parts. The memory interface is a 64-bit bus, a narrow pathway that directly limits the amount of data that can be transferred per clock cycle. Combined with a memory clock of 800 MHz (3.2 Gbps effective), this configuration yields a total memory bandwidth of 25.60 GB/s.

This bandwidth figure is the most critical constraint for high-resolution workloads. At 25.60 GB/s, the data throughput is sufficient for framebuffer operations at 1080p with modest settings, but it will quickly become a bottleneck at higher resolutions like 1440p or 4K. The 2 GB VRAM capacity is adequate for storing textures of that era, but the narrow 64-bit bus means that even if the capacity is not exhausted, the speed at which textures and geometry are streamed to the GPU will throttle performance. Benchmark results indicate the pixel rate is 2.400 GPixel/s and the texture rate is 4.800 GTexel/s, which further reinforces that this part is designed for low-resolution or compute-light embedded tasks, not for pushing large framebuffers.

Ray Tracing and Feature Set

The E6465 does not contain dedicated ray tracing cores or tensor cores. Its feature set is rooted in the TeraScale 2 architecture, which predates these specialized hardware units. For API support, the card advertises DirectX 11.2 (with a feature level of 11_0) and OpenGL 4.4. There is no Vulkan support listed in the data.

This means the hardware is incapable of hardware-accelerated ray tracing. Any ray-traced effects in modern games would require software fallbacks, which would be impractical given the GPU’s compute capabilities. The FP32 performance is rated at 192.0 GFLOPS, a figure that places it firmly in the entry-level segment of its generation. The absence of tensor cores also rules out any AI-accelerated features like DLSS or similar upscaling technologies. For embedded use, the supported APIs are sufficient for legacy applications and basic 2D/3D rendering tasks, but they do not offer a path toward modern graphics features.

How It Compares

The data for the E6465 shows no nearest rivals listed, and its percentile rank against all GPUs is exactly 50. This indicates a median position in the overall performance distribution of the benchmark database. Without specific rival scores, the comparison must be framed by the internal specifications.

Relative to any modern integrated graphics solution, the E6465’s 192.0 GFLOPS of FP32 performance is dwarfed by current entry-level discrete cards. The 25.60 GB/s bandwidth is similarly a fraction of what contemporary GPUs offer. However, within its own embedded 6000-series generation, it holds a specific niche. The 160 shading units and 4 ROPs are minimal, but the 25 W TDP makes it a low-power option. The data shows a single-slot design with no power connectors, which is a distinct advantage over any rival that requires external power. In the context of its release period, it would have sat below mainstream desktop cards, but its value lies in its power efficiency and small footprint, not in raw performance.

The lack of nearest rival data means the E6465 sits in a vacuum relative to its direct competitors. The median percentile rank suggests that while it is not a bottom-tier part, it is also not a performance leader. For an embedded product, this is often acceptable, as the primary metrics are stability, power draw, and driver support for a fixed hardware configuration.

FAQ

Q: Does the AMD Radeon E6465 support hardware ray tracing?

A: No. The card does not have any RT cores listed in its specifications, and its TeraScale 2 architecture predates hardware ray tracing support.

Q: What is the maximum memory bandwidth of this GPU?

A: The memory bandwidth is 25.60 GB/s, derived from a 64-bit bus and 3.2 Gbps effective memory speed on 2 GB of GDDR5.

Q: What power connector does the E6465 require?

A: The card requires no power connectors, and its TDP is rated at 25 W, allowing it to be powered entirely by the PCIe slot.

Q: What is the production status of this GPU?

A: The production status is listed as "End-of-life," with a release date of September 28, 2015.

Q: Which API versions are supported?

A: The E6465 supports DirectX 11.2 (feature level 11_0) and OpenGL 4.4. No Vulkan support is listed.

Q: How many shading units are active on the chip?

A: The chip contains 160 shading units, along with 8 texture mapping units and 4 render output units.

Who Should Consider It

Given the data, the E6465 is not suited for modern gaming at any resolution. The 192.0 GFLOPS of FP32 performance and 25.60 GB/s bandwidth place it far below the threshold for playable framerates in contemporary titles, even at 720p with low settings. Benchmark results show a median percentile rank, but the absolute scores are minimal.

The target audience is embedded systems that require a discrete GPU with a low thermal footprint. The 25 W TDP and single-slot design make it suitable for industrial PCs, digital signage, or thin client devices where space and cooling are constrained. For those applications, the 2 GB VRAM is sufficient for framebuffer output at 1080p for basic 2D interfaces or video playback. At higher resolutions, the 64-bit bus will limit fill-rate performance, so 4K output is technically possible but will struggle with any compositing effects or overlays. The lack of Vulkan support further restricts it to legacy OpenGL 4.4 applications. Users with a fixed workload that matches the DirectX 11.2 or OpenGL 4.4 feature set will find a stable, low-power solution, but anyone expecting gaming or GPU-accelerated compute will be severely disappointed.

Power and Cooling

The thermal design power is rated at 25 W, making it an exceptionally low-power part. This low TDP means that a passive or small active cooler is sufficient; the data lists it as a single-slot design. There is no suggested PSU rating in the specifications, but given the lack of power connectors, the board draws all its power from the PCIe 2.0 x16 slot. The system power supply only needs to account for the 25 W draw plus the rest of the system components.

The bus interface is PCIe 2.0 x16, which provides up to 75 W of power through the slot, so the 25 W requirement is well within safe margins. The display outputs are listed as "Portable Device Dependent," meaning the actual connectors vary by the manufacturer’s implementation, which is typical for embedded boards. The 40 nm process node and 370 million transistors on a 67 mm² die contribute to the low heat output. For cooling, a basic heatsink with low airflow is adequate. The absence of any auxiliary power connectors simplifies installation in small form factor chassis, and the single-slot footprint ensures compatibility with dense multi-GPU or multi-card embedded systems. While the performance is limited, the power and thermal characteristics are exemplary for its intended market.

The NVIDIA Equivalent of Radeon E6465

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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