Intel HD Graphics P4000
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel HD Graphics P4000 Specifications
HD Graphics P4000 GPU Core
Shader units and compute resources
The Intel HD Graphics P4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD Graphics P4000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the HD Graphics P4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The HD Graphics P4000 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's HD Graphics P4000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The HD Graphics P4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD Graphics P4000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel HD Graphics P4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 7.0 Architecture & Process
Manufacturing and design details
The Intel HD Graphics P4000 is built on Intel's Generation 7.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD Graphics P4000 will perform in GPU benchmarks compared to previous generations.
Intel's HD Graphics P4000 Power & Thermal
TDP and power requirements
Power specifications for the Intel HD Graphics P4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the HD Graphics P4000 to maintain boost clocks without throttling.
HD Graphics P4000 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel HD Graphics P4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel HD Graphics P4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
HD Graphics P4000 Product Information
Release and pricing details
The Intel HD Graphics P4000 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the HD Graphics P4000 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
HD Graphics P4000 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel HD Graphics P4000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
About Intel HD Graphics P4000
The Intel HD Graphics P4000 is an integrated graphics processor (IGP) built on the Ivy Bridge GT2 chip, using Intel's Generation 7.0 architecture. Fabricated on a 22 nm process with 1,200 million transistors on a 133 mm² die, it has a base clock of 650 MHz and a boost clock of 1250 MHz. The data shows this part is end-of-life, with a release date of May 13, 2012, and it holds a 50th percentile position in the database's GPU population, though it records no benchmark scores. Its compute resources include 128 shading units, 16 texture mapping units, and a single ROP, yielding a theoretical FP32 performance of 320.0 GFLOPS.
Who Should Consider It
The HD Graphics P4000 is an IGP, meaning it is integrated into the motherboard or CPU package and is intended for systems without a discrete graphics card. The data shows a pixel rate of 1.250 GPixel/s and a texture rate of 20.00 GTexel/s, which are modest figures. These rates indicate that the part can handle basic desktop compositing, 2D applications, and light video playback, but it is not designed for demanding 3D workloads. The 128 shading units and 16 TMUs provide a limited execution pipeline. Given the system-shared memory, the effective performance is tied to the host system's RAM speed and capacity, which is listed as "System Dependent." For users who primarily run office suites, web browsers, or legacy software, this IGP may suffice. However, for modern games at high resolutions, the data does not support this part as a viable option. The single ROP further restricts fill-rate performance, making high-resolution rendering impractical. The 50th percentile ranking places it at the median of the database's GPU population, but the absence of benchmark scores means there is no empirical evidence of real-world performance. The end-of-life status suggests it is suitable only for legacy systems or as a basic display output.
Power and Cooling
The thermal design power (TDP) is listed at 45 W. As an integrated part with a slot width of "IGP," it does not require a separate power connector, and the data lists no power connector requirements or suggested PSU. The IGP draws power from the motherboard, and cooling is typically handled by the CPU cooler. The 45 W TDP is a fixed figure from the data, indicating a low-power component. The bus interface is listed as "Ring Bus," which is the internal interconnect for this architecture. There are no dimensions or slot width details beyond "IGP," meaning it occupies no expansion slot. The absence of a suggested PSU indicates that the system's existing power supply is expected to handle the load. The data provides no information on power connector types, so the part relies entirely on the motherboard's power delivery.
Memory Subsystem
The memory subsystem is entirely system-shared. The size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the GPU uses the host system's RAM, and its effective memory performance is tied to the platform's memory configuration. The data provides no fixed bandwidth figure. For high resolutions, this is a critical limitation: without dedicated VRAM, the GPU competes with the CPU for memory bandwidth, and the system-dependent nature of the bandwidth means performance will vary widely based on the installed RAM. The lack of a dedicated memory bus width further underscores that this is not designed for memory-intensive workloads. The data shows no dedicated VRAM capacity. The "System Shared" designation applies to the size, type, and bus width, indicating a complete reliance on the host memory controller. This architecture is common for IGPs, but it limits the part's ability to handle large textures or high-resolution frame buffers.
How It Compares
The FACT PACK lists no nearest rivals for this part. Consequently, direct comparisons to named competing products are not possible from the available data. The percentileVsAllGpus field shows a value of 50, indicating a median position within the database's GPU population, but with no benchmark scores (avgBenchmarkScore is 0) and an empty nearestRivals array, there is no basis for quantitative comparison. The data does provide its own specifications: 128 shading units, 16 TMUs, 1 ROP, and a 320.0 GFLOPS FP32 compute rate. Without rival entries, the analysis must rely on these absolute figures. The part is end-of-life, which suggests it has been superseded, but the successor is not listed in the data. The 50th percentile ranking is the only relative metric, but it cannot be contextualized against specific products because no rival data is present. The absence of benchmark scores further prevents any performance deltas from being calculated.
Ray Tracing and Feature Set
The data lists rtCores and tensorCores as null, meaning this part has no dedicated ray tracing or tensor cores. The API support includes DirectX 11.1 (11_0), OpenGL 4.0, and Vulkan 1.0. These APIs indicate support for legacy graphics workloads. The absence of ray tracing cores means hardware-accelerated ray tracing is not available. The feature set is limited to the standard rasterization pipeline of its generation. The display outputs are "Motherboard Dependent," meaning the available ports are determined by the motherboard, not the GPU itself. The bus interface is "Ring Bus." The lack of tensor cores also means no hardware acceleration for machine learning or AI-based features. The API support for Vulkan 1.0 and DirectX 11.1 (11_0) provides a baseline for compatibility with older titles, but the hardware capabilities are limited.
FAQ
Q: What is the thermal design power (TDP) of the Intel HD Graphics P4000?
A: The TDP is listed as 45 W.
Q: Does this GPU have dedicated video memory?
A: No, the memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent."
Q: What APIs does it support?
A: It supports DirectX 11.1 (11_0), OpenGL 4.0, and Vulkan 1.0.
Q: What is the boost clock speed?
A: The boost clock is 1250 MHz, with a base clock of 650 MHz.
Q: Is this product still in production?
A: No, the production status is listed as "End-of-life."
Q: What is the process node used for this chip?
A: The process node is 22 nm, and the chip is fabricated by Intel.
Q: Does it support ray tracing?
A: No, the data lists rtCores as null, indicating no ray tracing cores.
Benchmark Performance
The benchmark data for this part is empty. The avgBenchmarkScore is 0, and the benchmarks array contains no entries. Therefore, there are no empirical scores to analyze. The only performance indicators are the theoretical peak rates: FP32 compute of 320.0 GFLOPS, texture rate of 20.00 GTexel/s, and pixel rate of 1.250 GPixel/s. These figures represent the maximum output the hardware can theoretically sustain. The FP32 rate of 320.0 GFLOPS is a modest figure, indicating limited compute throughput for modern workloads. The texture rate of 20.00 GTexel/s and pixel rate of 1.250 GPixel/s further constrain the part to low-resolution, low-detail tasks. The data shows no rival comparisons, so percentage deltas cannot be calculated. The 50th percentile ranking is the only positional metric, but without scores, it cannot be contextualized against specific products. The theoretical peaks suggest a part suited for basic tasks rather than demanding 3D rendering. The pixel rate of 1.250 GPixel/s, for instance, is a hard limit on how many pixels can be written per second, which directly impacts the maximum resolution and refresh rate achievable. The texture rate of 20.00 GTexel/s limits the speed of texture mapping operations. The FP32 compute of 320.0 GFLOPS is the total floating-point throughput, which is low compared to modern discrete GPUs, but the data provides no comparative figures. In summary, the data provides no benchmark results, and the theoretical peaks suggest a part suited for basic tasks rather than demanding 3D rendering.
Compare HD Graphics P4000 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs