AMD Radeon HD 7450M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7450M Specifications
Radeon HD 7450M GPU Core
Shader units and compute resources
The AMD Radeon HD 7450M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7450M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7450M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7450M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7450M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7450M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 7450M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 7450M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 7450M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7450M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7450M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7450M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7450M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7450M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7450M to maintain boost clocks without throttling.
Radeon HD 7450M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7450M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7450M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7450M Product Information
Release and pricing details
The AMD Radeon HD 7450M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7450M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7450M Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 7450M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
About AMD Radeon HD 7450M
The AMD Radeon HD 7450M is a 40 nm mobile graphics processor built on the TeraScale 2 architecture, using the Seymour chip fabricated by TSMC. The die measures 67 mm² and contains 370 million transistors, giving a transistor density of 5.5M per square millimeter. It was released on 2012-01-06 as part of the London generation of the HD 7400M series, succeeding Vancouver and preceding Solar System. The production status is end-of-life, and the bus interface is PCIe 2.0 x16.
Benchmark Performance
The database entry for the AMD Radeon HD 7450M contains no benchmark scores, and the nearestRivals field is empty. The average benchmark score is recorded as 0, which confirms the absence of measured performance data. The only ranking metric present is percentileVsAllGpus, which places this GPU at the 50th percentile of all GPUs tracked in the database. That median standing, combined with the lack of any rival comparison data, means the performance picture must be inferred from the raw specification set rather than from measured workloads.
The compute resources are modest. The GPU has 160 shading units, 8 texture mapping units, and 4 raster operation units. The FP32 throughput is 240.0 GFLOPS, the texture rate is 6.000 GTexel/s, and the pixel rate is 3.000 GPixel/s. These figures are consistent with an entry-level mobile part designed for basic rendering tasks. The memory subsystem uses 1024 MB of DDR3 on a 64-bit bus, with a memory clock of 900 MHz (1800 Mbps effective) and a bandwidth of 14.40 GB/s. The 64-bit bus width is a key limiter; it caps the amount of data the GPU can move per cycle, and the 14.40 GB/s bandwidth is low relative to the broader GPU population tracked in this database.
Because no nearestRivals data is provided, there are no deltaPct values to report. The 50th percentile position, however, suggests that this GPU sits exactly in the middle of the database's performance distribution. That may seem surprising for a part with such a narrow memory bus, but the database's all-GPU percentile includes many older and lower-end integrated parts. The 240.0 GFLOPS FP32 rate and 6.000 GTexel/s texture rate are the strongest compute indicators available, and they point to a GPU that can handle low-resolution 3D workloads but will struggle with anything demanding.
In the absence of benchmark scores, the texture fillrate and pixel fillrate are the closest proxies for rasterization performance. The 6.000 GTexel/s texture rate and 3.000 GPixel/s pixel rate, when paired with the 14.40 GB/s memory bandwidth, define a narrow throughput envelope. The data shows a part that is balanced toward compute over memory, which is typical of a low-power mobile GPU from this era. The 50th percentile ranking should be read with caution, as it is a relative position across all GPUs and not a measured performance score. The FP32 throughput of 240.0 GFLOPS, spread across 160 shading units, gives a per-unit compute rate that is adequate for simple shaders but quickly saturates when pixel or vertex workloads become complex. The 4 ROPs and 8 TMUs further constrain the GPU to low fillrate scenarios, meaning that even modest resolutions with high texture detail will exceed the available throughput.
Ray Tracing and Feature Set
The FACT PACK lists no ray tracing cores and no tensor cores for the AMD Radeon HD 7450M. Both fields are null, which indicates that this GPU does not include dedicated hardware for ray tracing or AI-accelerated tensor operations. The architecture is TeraScale 2, a shader-based design that does not incorporate the dedicated ray tracing and tensor hardware found in later GPU generations.
The API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported, as the vulkan field is null. The DirectX 11.2 (11_0) support means the GPU can run applications built for the DirectX 11 feature level, but it cannot leverage newer DirectX 12 or Vulkan features. OpenGL 4.4 support allows for a range of cross-platform graphics workloads, but the absence of Vulkan closes off modern low-overhead rendering paths. The feature set is therefore defined by the capabilities of the DirectX 11.2 (11_0) and OpenGL 4.4 APIs, with no path to hardware-accelerated ray tracing or tensor-based features.
The display outputs are listed as "Portable Device Dependent," meaning the actual connectors are determined by the laptop or mobile device in which the GPU is installed. There are no fixed display output specifications in the data. The bus interface is PCIe 2.0 x16, which provides the connection to the host system. The lack of RT and tensor cores, combined with the DirectX 11.2 (11_0) API ceiling, defines the feature set as one built for conventional rasterized rendering rather than for ray-traced or AI-enhanced graphics. The 40 nm process node and TeraScale 2 architecture also indicate a design that predates the unified shading and compute-heavy feature sets of more recent GPUs.
Power and Cooling
The thermal design power for the AMD Radeon HD 7450M is 7 W. This is a very low power envelope, which has direct implications for cooling requirements. The data does not specify any power connectors, and no suggested PSU is listed. For a 7 W GPU, the power draw is well within what a mobile motherboard can supply through the PCIe 2.0 x16 slot, so external power connectors are unnecessary. The slot width field is null, and the dimensions (length, height, width) are all null, so the physical size of the card is not recorded.
The display outputs being "Portable Device Dependent" reinforces that this is a mobile GPU rather than a standalone expansion card. The 7 W TDP means that a passive cooling solution or a very small heatsink is likely sufficient, but the data does not confirm any specific cooler design. The absence of a suggested PSU rating is consistent with the low power draw. Desktop GPUs with higher TDPs typically require a PSU recommendation, but a 7 W part does not place meaningful load on a power supply. The PCIe 2.0 x16 bus interface is the only power delivery path mentioned in the data. For system integrators, the 7 W figure is the key planning number: it indicates that thermal management is trivial and that no additional power cabling is needed. The 40 nm process node, while not state-of-the-art even at release, contributes to the low power draw by keeping switching losses modest at the 900 MHz memory clock and the GPU's internal clock rates.
FAQ
Q: What is the release date of the AMD Radeon HD 7450M?
A: The release date is 2012-01-06.
Q: What memory configuration does the GPU use?
A: It uses 1024 MB of DDR3 memory on a 64-bit bus, with a memory clock of 900 MHz (1800 Mbps effective) and a bandwidth of 14.40 GB/s.
Q: Does the GPU support Vulkan?
A: No. The API list includes DirectX 11.2 (11_0) and OpenGL 4.4, but the Vulkan field is null.
Q: What is the transistor count and die size?
A: The chip contains 370 million transistors on a die size of 67 mm², with a transistor density of 5.5M per square millimeter.
Q: What is the TDP of this GPU?
A: The TDP is 7 W.
Q: What is the production status?
A: The production status is end-of-life.
Who Should Consider It
The AMD Radeon HD 7450M is positioned at the 50th percentile of all GPUs in the database, but that ranking is not backed by any benchmark scores in the data. The raw specifications provide the only guidance for potential users. The 240.0 GFLOPS FP32 throughput, 6.000 GTexel/s texture rate, and 3.000 GPixel/s pixel rate indicate a GPU that is suitable for basic display output, 2D applications, and very light 3D workloads. The 14.40 GB/s memory bandwidth and 64-bit bus are the primary bottlenecks for any memory-intensive task.
For gaming, the DirectX 11.2 (11_0) support means that older titles built for DirectX 11 or earlier can run, but the compute and memory figures strongly suggest that only low resolutions and low detail settings are feasible. The 1024 MB memory capacity is sufficient for small framebuffers, but the 64-bit bus and 14.40 GB/s bandwidth will limit texture streaming and high-resolution assets. Users seeking to play modern 3D games at high settings will not find the necessary performance in this data. The 50th percentile ranking across all GPUs suggests it is not a bottom-tier part, but it is also far from the top of the distribution.
For non-gaming use, the 7 W TDP and "Portable Device Dependent" display outputs make this GPU a candidate for thin-and-light laptops where power efficiency is prioritized. The lack of Vulkan support and the absence of ray tracing and tensor cores mean that any workload relying on those features is out of reach. The data supports a recommendation for basic productivity, video playback, and legacy DirectX 11 applications at modest resolutions. The 160 shading units and 8 TMUs can handle simple shader programs and basic texture mapping, but the 4 ROPs limit the pixel throughput to 3.000 GPixel/s, which is the hard ceiling for fillrate-bound scenes. The 240.0 GFLOPS FP32 rate is the upper bound for compute-style workloads, and that number is low enough to exclude physics simulation, machine learning inference, or any GPU-accelerated compute task beyond the simplest filters. Users who need higher resolution, higher detail, or any form of modern graphics acceleration should look at GPUs with more shading units, a wider memory bus, and higher bandwidth than the 14.40 GB/s recorded here.
The NVIDIA Equivalent of Radeon HD 7450M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 7450M Comparisons
See how the Radeon HD 7450M stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 7450M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs