RADEON

AMD Radeon HD 6370M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
11W
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 80
Bus Width 64-bit
TDP 11W
Memory Type GDDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Nov 2010

AMD Radeon HD 6370M Specifications

Radeon HD 6370M GPU Core

Shader units and compute resources

The AMD Radeon HD 6370M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
2

HD 6370M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 6370M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6370M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
750 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 6370M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6370M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s

Radeon HD 6370M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 6370M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

HD 6370M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6370M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
120.0 GFLOPS
Pixel Rate
3.000 GPixel/s
Texture Rate
6.000 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 6370M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6370M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Robson
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
59 mm²
Density
4.9M / mm²

AMD's Radeon HD 6370M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 6370M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6370M to maintain boost clocks without throttling.

TDP
11 W
TDP
11W

Radeon HD 6370M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 6370M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 6370M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 6370M Product Information

Release and pricing details

The AMD Radeon HD 6370M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6370M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2010
Production
End-of-life
Predecessor
Manhattan
Successor
London

Radeon HD 6370M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon HD 6370M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #641 of 643
422
0%
Max: 388,405
Compare with other GPUs

About AMD Radeon HD 6370M

The AMD Radeon HD 6370M is a mobile graphics processor built on TeraScale 2 architecture, fabricated by TSMC on a 40 nm process. The chip, codenamed Robson, contains 292 million transistors on a 59 mm² die, yielding a transistor density of 4.9M per square millimeter. The GPU sits at the 50th percentile of all GPUs in the benchmark database, although no aggregated benchmark score is recorded for it. The following analysis is based strictly on the recorded specifications and database fields.

Benchmark Performance

The benchmark database contains no individual performance results for the HD 6370M; the benchmarks array is empty and the average benchmark score is 0. The only positional data point is the percentileVsAllGpus value of 50, which places this GPU at the exact median of the database's tracked GPUs. This percentile, however, is not backed by any measured score, so it should be interpreted as a placeholder rather than a verified performance ranking.

The raw throughput figures provide the only quantitative performance picture. The GPU delivers 120.0 GFLOPS of FP32 compute, a figure derived from its 80 shading units. Texture work is handled by 8 texture mapping units at a rate of 6.000 GTexel/s, while 4 render output units produce a pixel fill rate of 3.000 GPixel/s. These three rates — compute, texture, and pixel — form a coherent low-power profile for a mobile part. The FP32 figure is the ceiling for all shader work, and it is modest relative to the demands of modern 3D applications, though no rival scores exist in the database to quantify that gap.

Memory performance is constrained by the 64-bit bus width and GDDR3 memory type. The 1024 MB frame buffer operates at 800 MHz, with an effective data rate of 1600 Mbps, producing a memory bandwidth of 12.80 GB/s. This bandwidth is the single most limiting factor for any workload that streams large textures or geometry. The pixel and texture rates, combined with the bandwidth, indicate a GPU that can sustain basic rasterization but will struggle with memory-intensive scenes. The absence of benchmark scores means the percentile value cannot be validated against actual performance; the specification sheet suggests a part suited to light workloads, but the database itself offers no resolution- or settings-specific guidance.

Who Should Consider It

The HD 6370M is a portable-device GPU: its display outputs are listed as "Portable Device Dependent," and its TDP is 11 W. This combination points to systems where power draw is prioritized over peak performance. The 1024 MB GDDR3 memory, paired with a 64-bit interface, caps bandwidth at 12.80 GB/s — a figure that will constrain texture-heavy workloads more than compute-heavy ones. The pixel rate of 3.000 GPixel/s and texture rate of 6.000 GTexel/s suggest the GPU can handle basic desktop environments and video playback without strain.

For 3D gaming, the database provides no benchmark scores, so no specific resolution or quality settings can be recommended. The FP32 throughput of 120.0 GFLOPS is the ceiling for shader work; shader-intensive applications will hit this limit quickly. The API support — DirectX 11.2 (11_0) and OpenGL 4.4 — means applications requiring Vulkan will not run, as the Vulkan field is null. The absence of Vulkan and the fixed feature level 11_0 restrict the GPU to legacy DirectX 11 titles and OpenGL 4.4 applications.

In practical terms, the HD 6370M is suited for systems where the 11 W power envelope is non-negotiable and where workloads are limited to older APIs. The 1024 MB memory capacity is sufficient for framebuffer sizes typical of low-resolution displays, but the 64-bit bus will throttle any attempt to use high-resolution textures. Without benchmark data, any further recommendation would be speculative; the database records no measured performance to justify specific use cases beyond the basic capabilities implied by the specification sheet.

How It Compares

The nearestRivals field in the database is empty, meaning no rival GPUs have been registered for comparison with the HD 6370M. Consequently, there are no deltaPct values, no rival names, and no comparative scores to analyze. The percentileVsAllGpus value of 50 is the only positional metric, and it is not tied to any specific competitor. This absence of rival data is itself informative: the HD 6370M occupies a segment of the database that has not been populated with peer entries, likely because its production status is "End-of-life" and its release date of 2010-11-25 predates the database's active measurement period.

Without rival scores, no percentage-based comparisons can be made. The data does not support statements such as "30% ahead of X in multi-core" because no X exists in the record. The only comparative statement that can be made is positional: the GPU sits at the 50th percentile of all tracked GPUs, which is a median placement, but this percentile is unverified by any actual benchmark run. The predecessor and successor fields — Manhattan and London, respectively — offer generational context within the Vancouver (HD 6300M) generation, but no performance data accompanies either entry. The 40 nm process node and 292 million transistor count are the only physical comparison points available, and they apply equally to the entire generation.

FAQ

Q: What architecture does the AMD Radeon HD 6370M use?

A: It uses TeraScale 2 architecture, fabricated by TSMC on a 40 nm process. The chip is codenamed Robson and contains 292 million transistors on a 59 mm² die.

Q: How much memory does it have and what is the bus width?

A: It has 1024 MB of GDDR3 memory on a 64-bit bus, with a memory clock of 800 MHz (1600 Mbps effective) and a bandwidth of 12.80 GB/s.

Q: What is the power draw?

A: The TDP is 11 W, which classifies it as a low-power mobile part. Its display outputs are listed as "Portable Device Dependent."

Q: What APIs does it support?

A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. It does not support Vulkan, as the Vulkan field is null.

Q: When was it released and what is its status?

A: It was released on 2010-11-25 and its production status is "End-of-life." Its predecessor is Manhattan and its successor is London.

Q: Does it support ray tracing?

A: No. The RT cores field is null, and the tensor cores field is also null. The GPU has no dedicated ray tracing or tensor hardware.

Ray Tracing and Feature Set

The HD 6370M has no ray tracing cores and no tensor cores; both fields are null in the database. The absence of these dedicated units means no hardware acceleration for ray tracing or AI workloads is present. The GPU's feature set is therefore limited to its fixed-function units and programmable shaders: 80 shading units, 8 texture mapping units, and 4 render output units.

The API support is DirectX 11.2 (11_0) and OpenGL 4.4. The DirectX feature level is 11_0, as listed in the API field, which is the highest supported level. Vulkan is not supported at all, which excludes the GPU from any Vulkan-based title or engine. OpenGL 4.4 provides compatibility with a range of applications that target that version, but no newer OpenGL versions are recorded.

The pixel rate of 3.000 GPixel/s and texture rate of 6.000 GTexel/s define the rasterization ceiling. With 4 ROPs, the pixel rate is fixed by the core clock, and with 8 TMUs, the texture rate is similarly bound. The FP32 throughput of 120.0 GFLOPS is the compute ceiling, and it is shared across all shading work. The memory subsystem — 12.80 GB/s over a 64-bit GDDR3 bus — is the final constraint on any feature that requires data movement.

In terms of display capabilities, the outputs are "Portable Device Dependent," meaning the GPU relies on the laptop's integrated display connections rather than standard desktop ports. The bus interface is PCIe 2.0 x16, which provides adequate bandwidth for the GPU's memory and compute requirements, though the 64-bit memory bus is the actual bottleneck. The absence of Vulkan, ray tracing, and tensor cores means this GPU is strictly a DirectX 11.2 (11_0) / OpenGL 4.4 part with no modern feature support.

The NVIDIA Equivalent of Radeon HD 6370M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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