To The Core
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 72 | 83 | 98 |
| 1440p QHD | 101 | 126 | 145 | 172 |
| 1080p Full HD | 150 | 187 | 216 | 255 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis
This analysis examines the measured performance of the AMD Ryzen 5 4600G processor paired with the Intel Arc B580 graphics card in the idle game To The Core (released 2024-02-14). The data set includes average framerates at three resolutions (1080p, 1440p, 4K) across four settings presets (Low, Medium, High, Ultra), along with CPU and GPU benchmark scores and comparative ranks. The combination ranks 2790th out of 3725 tested combos, indicating a mid-to-low standing in the overall benchmark database, yet the raw results show that the system can easily run this game at high refresh rates at every tested resolution. The following sections break down the CPU and GPU characteristics, framerate scaling, and how to interpret the data for this particular pairing.
FAQ
Q: What are the core and thread counts of the AMD Ryzen 5 4600G?
A: The processor has 6 cores and 12 threads, with a base clock of 3.70 GHz and a boost clock of 4.20 GHz, based on the Zen 2 "Renoir" architecture on an AM4 socket.
Q: What is the presented GPU memory capacity and bandwidth?
A: The Intel Arc B580 includes 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The memory clock runs at 2375 MHz (19 Gbps effective).
Q: How many frames per second does the combo deliver at 1080p with Ultra settings?
A: At 1920x1080 Ultra, the measured average FPS is 150, with no minimum or maximum recorded. This is the highest setting preset tested.
Q: What is the combo’s rank among tested combinations?
A: The Ryzen 5 4600G + Arc B580 combination ranks 2790th out of 3725 combos in To The Core. That places it at roughly the 75th percentile from the bottom, meaning approximately 75% of other tested combos produce a higher average FPS.
Q: How does the GPU’s benchmark percentile compare to its nearest rivals?
A: The Arc B580 has a percentile of 68 among all GPUs, and its nearest rivals are within ±1% in average benchmark score. The closest rivals are the AMD Radeon RX 580 2048SP (avg 23061, −0.2% relative to the B580), the NVIDIA GeForce RTX 2080 (avg 22895, +0.6%), the NVIDIA GeForce RTX 3080 (avg 23172, −0.7%), and the NVIDIA P106-100 (avg 23249, −1.0%).
Q: What is the GPU’s base and boost clock speed?
A: The Intel Arc B580 has a base clock of 2670 MHz and a boost clock of 2670 MHz, meaning both are identical. The memory clock is 2375 MHz (19 Gbps effective).
Q: Does the CPU have an integrated graphics unit?
A: Yes, the Ryzen 5 4600G includes the Radeon Vega 7 integrated graphics, though this analysis is focused on the dGPU scenario where the Arc B580 is the rendering device.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture, a 5 nm design from TSMC, and represents the Battlemage generation. Its core configuration includes 2560 shading units, 160 texture mapping units, 80 ROPs, and 20 ray tracing cores. The GPU’s operation is characterized by a fixed base and boost at 2670 MHz, and it uses 12 GB of GDDR6 memory with a 456.0 GB/s bandwidth figure. For the game To The Core, which is an idle game with modest graphical demands, the B580’s assets prove more than sufficient across the entire resolution range.
The measured framerate data shows that even at the highest setting preset (Ultra) at 4K resolution, the B580 still produces an average of 58 FPS, which is playable for most users. At 1080p Ultra, the average is 150 FPS, indicating that the GPU can handle very high refresh rates. The VRAM capacity of 12 GB is generous; at the tested settings the reported minimum and maximum framerates (measured only for Medium preset at each resolution) show no signs of VRAM capacity issues, as the game’s idling nature likely uses modest amounts of texture memory. The high bandwidth and memory size ensure that even at 4K Ultra, the GPU does not become bottlenecked by memory transfer, as the drop from 1080p Ultra (150 FPS) to 4K Ultra (58 FPS) is consistent with a scaling that is primarily GP-bound.
Resolution Scaling
The framerate data shows a nearly uniform drop when scaling from 1080p to 4K, regardless of the settings preset. For comparison:
- At Low settings: 1080p avg 255, 1440p avg 172 (drop of 32.5%), 4K avg 98 (from 1080p down to 4K, a −61.6% drop)
- At Medium settings: 1080p 216, 1440p 145 (drop 32.9%), 4K 83 (from 1080p: 216→83, −61.6%)
- At High settings: 1080p 187, 1440p 126, 4K 72 (drop from 1080p: 187 to 72, −61.5%)
- At Ultra settings: 1080p 150, 1440p 101, 4K 58 (drop from 1080p to 4K is −61.3%)
Because 4K resolution contains exactly four times the pixels of 1080p, the observed ~61% reduction in FPS is not a proportional 75% loss, which suggests that the GPU is still capable of significant parallelism in a non‑boundary scenario. The consistent drop ratio across presets (roughly 0.38 of 1080p at 4K) implies that the GPU is the limiting component when moving to 4K, rather than the CPU. The CPU appears to be delivering its highest logical OPS at all resolutions, as the relative difference from 1080p to 1440p is only a 32–33% decrease, representing the pixel count increase of 2.25. The 1440p framerate is almost exactly the 1440p pixel count divided by the 1080p pixel count (1.77 times) yet the FPS drops to 66–70% – this reflects memory bandwidth and memory limits.
Overall, the scaling pattern indicates that the game is quick to shift into GPU-bound regime at higher resolutions. The CPU does not throttle the frame production until the GPU is fully engaged, which is the typical expected behavior for a game with such lightweight instructions. For an idle game, the responsibilities of the CPU are minimal, so the framerate is largely determined by the B580’s workload.
Measured FPS Breakdown
The following table condenses all twelve measured combinations of resolution and settings from the data set.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 1920x1080 | High | 187 | — | — |
| 1920x1080 | Low | 255 | — | — |
| 1920x1080 | Medium | 216 | 183 | 248 |
| 1920x1080 | Ultra | 158 | — | — |
| 2560x1440 | High | 126 | — | — |
| 2560x1440 | Low | 172 | — | — |
| 2560x1440 | Medium | 145 | 123 | 167 |
| 2560x1440 | Ultra | 101 | — | — |
| 3840x2160 | High | 72 | — | — |
| 3840x2160 | Low | 98 | — | — |
| 3840x2160 | Medium | 83 | 71 | 95 |
| 3840x2160 | Ultra | 58 | — | — |
For the Medium preset at each resolution, min/max values are provided, giving a rough measure of frame time variance. At 1080p Medium, FPS ranges from 183 to 248, yielding an average spread of 65 frames. At 1440p Medium, the spread is from 123 to 167 (44 frames), and at 4K Medium from 71 to 95 (24 frames). The absolute variance shrinks as resolution rises, a typical sign of GPU saturation. The consistent pattern of min and max around the average suggests stable frame times, though the full set is limited to only the Medium preset for these statistics.
The difference between settings at the same resolution is substantial: at 1080p, Low gives 255 FPS while Ultra gives 150, a 44% reduction. At 1440p the reduction is 5% (172 vs 101), and at 4K the reduction is 49% (98 vs 58). This indicates that the graphics preset has a large influence on GPU load, while the CPU is not a limiting factor even at the highest preset.
Settings Recommendations
Given that To The Core is an idle garage, the ideal user experience likely prioritizes a refresh that matches a high refresh monitor (e.g., 120 or 144 Hz) while maintaining consistent frame times. The measured FPS values allow for the following guidance:
- 1080p: All presets produce 150 FPS or more, with Ultra at 150 and Low at 255. For 1080p, the Ultra preset is perfectly playable and delivers a high motion fluidity. However, if a player wants to maximize the headroom for other apps, the Medium preset still averages 216 FPS and has a narrow min‑max range (183–248). The Ultra preset is still recommended because the frame rate is already far above typical refresh rates.
- 1440p: Similarly, every preset exceeds 100 FPS on average (Ultra 101, High 126, Low 172). The Ultra preset maintains an average of 101 FPS, which is above the 100 Hz class. For gamers using a 144 Hz monitor, High would provide an average of 126 FPS, giving more headroom. The Medium preset at 145 FPS is also high, but the best experience beyond refresh may be High or Ultra—depending on the user’s sensitivity to visual quality.
- 4K: The 4K Ultra average of 58 FPS is barely below 60, which could present dips when the game is contention loaded. The Medium preset yields 83 FPS, which is a more comfortable margin. High gives 72 FPS, and Low 98 FPS. To maintain a stable 60+ FPS without significant risk of drops, the recomended preset is High, which yields an average of 72 FPS and a margin of 12 FPS above the 60 threshold. Alternatively, Medium at 83 FPS gives even more buffer, but the higher preset is acceptable.
In short, for 1080p and 1440p the Ultra preset can be used to deliver the highest image quality without sacrificing playability. At 4K, the Moderate High setting is suggested as the best compromise between visual fidelity and smoothness.
CPU Role
The AMD Ryzen 5 4600G is a 6‑core, 12‑thread CPU based on the Zen 2 "Renoir" architecture, manufactured on a 7 nm process. Its base clock is 3.70 GHz and boost is 4.20 GHz. The CPU uses dual‑channel DDR4 memory with a 51.2 GB/s memory bandwidth, and it has 8 MB of shared L3 cache. Its 3DMark and Cinebench scores from the dataset are as follows:
- In the 3DMark multi‑thread test, it scores 4863, but only 726 for single‑thread.
- In Cinebench R23, it yields 13593 multi‑core and 1919 single‑core.
- In Geekbench, it shows 6637 multi‑core and 1460 single‑core.
- In Passmark, it scores 15992 (multi‑thread) and 2653 (single‑thread).
Its percentile rank among all CPUs is 71, meaning it outperforms 71% of CPUs tested. Its nearest rivals in the database are the AMD Ryzen 3 PRO 5355GE (avg score 17482, delta +0.1%), the AMD Ryzen 3 8300GE (avg 17614, delta −0.6%), the Intel Core 7 150U (avg 17395, delta +0.6%), and the Intel Core i3‑14100T (avg 17648, delta −0.8%). These modest delta values (well within ±1%) show the 4600G sits at the same performance tier as these alternatives.
In To The Core, the CPU does not appear to hinder the framerate because at every preset the FPS values scale with GPU‑centric variables. For example, at 1080p the FPS from Low to Ultra drops by 41% (255→150), which aligns with the increased pixel fill and shading load on the GPU rather than any legacy of CPU core count. The similarity of FPS drop at each resolution (a consistent ~61% from 1080p to 4K) also implies the CPU is not the limiting factor. If the single‑thread performance were insufficient, the scaling behavior would differ, especially at high FPS where the CPU could become the bottleneck. But the game is an idle genre, with modest game logic, so the six cores / twelve threads are ample.
The CPU’s integrated graphics (Radeon Vega 7) is present but is bypassed when using the Arc B580; the dedicated GPU delivers the numeric results shown. The CPU’s dual‑channel memory bandwidth (51.2 GB/s) is only a third of the GPU’s bandwidth, but for an idle game the transfer of graphics data is cleanly handled through the PCIe Gen 3 interface (20 lanes from the CPU), which is sufficient for the workload.
Given that the combo ranks 2790th out of 3725, the CPU’s absolute performance is not a strong differentiator. Many other tested combos have faster CPUs or GPUs, so the dataset shows that the pairing is of average performance rather than a top‑end unit. However, for this particular game, the framerates are all far above typical 60 FPS thresholds—only Ultra at 4K dips close. Therefore the CPU’s role in overall experience is negligible; the bottleneck is almost exclusively the GPU for settings and resolution variations, and the CPU delivers more than enough headroom to feed the Arc B580 high frame rates without intervention.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 172.0 |
| 2560x1440 | Medium | 145.0 |
| 2560x1440 | High | 126.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 255.0 |
| 1920x1080 | Medium | 216.0 |
| 1920x1080 | High | 187.0 |
| 1920x1080 | Ultra | 150.0 |
To The Core with Ryzen 5 4600G + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B580 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.