To The Core
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 73 | 83 | 95 |
| 1440p QHD | 100 | 128 | 143 | 173 |
| 1080p Full HD | 148 | 186 | 214 | 254 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
To The Core with AMD Ryzen 5 3600 + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 3600 pairs with the Intel Arc B580 to deliver a surprisingly robust experience in To The Core, an idle game that scales decisively with resolution and settings. The measured data shows a configuration that is heavily GPU-bound at high resolutions but reveals significant CPU headroom at 1080p. This analysis breaks down the benchmark results to determine where each component’s strengths lie and which settings provide the optimal balance of fluidity and visual fidelity.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, running on the AMD Socket AM4 platform. Its base clock is 3.60 GHz and it boosts up to 4.20 GHz, with a 65 W TDP. While its single-thread performance is modest—scoring 696 in 3dmark_single_thread and 2124 in Cinebench R23 single-core—the processor’s multithreaded capability is more substantial, as evidenced by a PassMark multithread score of 17700 and a Cinebench R23 multicore score of 15045.
In the context of To The Core, the CPU's role appears secondary to the GPU, but its performance ceiling is still relevant. At 1920x1080 with Low settings, the system achieves 254.2 FPS, which is the highest frame rate recorded in the entire dataset. This suggests that at lower resolutions and settings, the Ryzen 5 3600 is capable of feeding the GPU with enough data to avoid becoming a bottleneck. However, as settings increase to Ultra at the same resolution, the frame rate drops to 147.9 FPS, a decline of over 40% from the Low preset. This indicates that the game’s rendering load, not the CPU’s processing power, is the primary constraint at higher settings.
The CPU’s 3dmark_16_threads score of 4605 and its 3dmark_max_threads score of 4603 are nearly identical, suggesting that the processor’s multithreaded scaling plateaus quickly—a trait that aligns with an idle game’s typically lightweight simulation logic. The processor holds a percentile rank of 76 against all CPUs, with its nearest rival, the Intel Core i5-11400, scoring 18150, a delta of -0.1%. This places the Ryzen 5 3600 in the upper-middle tier of desktop processors, but for To The Core, the data shows that even at 4K Ultra, the CPU is not the limiting factor, as the frame rate is still above playable thresholds.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 is the clear workhorse in this pairing. Built on the Xe2-HPG architecture (Battlemage) using a 5 nm process, it features 12 GB of GDDR6 memory on a 192-bit bus, delivering 456.0 GB/s of bandwidth. Its base and boost clocks are both 2670 MHz, and it packs 2560 shading units, 160 TMUs, and 80 ROPs. The GPU’s raw compute is rated at 13.67 TFLOPS for FP32, with a texture rate of 427.2 GTexel/s and a pixel rate of 213.6 GPixel/s.
These specifications translate directly into the measured frame rates. At 3840x2160, the B580 manages 73.1 FPS on High settings and 55 FPS on Ultra, showing that the GPU is the dominant component at 4K. The 12 GB VRAM is ample for this title, as even at 4K Ultra, there is no indication of memory capacity issues; the performance scaling from High to Ultra (73.1 FPS down to 55 FPS, a 24.8% drop) is consistent with increased shader and ROP workload rather than memory swapping.
The GPU’s benchmark scores reinforce its mid-range positioning. It scores 15748 in PassMark G3D and 3068 in 3dmark Steel Nomad DX12, with a percentile rank of 66 against all GPUs. Its nearest rival, the NVIDIA GeForce RTX 4060, scores 23181, a delta of -0.7%, meaning the B580 is essentially on par with that card in aggregate benchmarks. In To The Core, the B580’s performance is strong enough to push past 60 FPS at 4K High, which is a notable achievement for a GPU in this class, and it comfortably exceeds 100 FPS at 1440p High (128 FPS).
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern that identifies the GPU as the primary bottleneck as resolution increases. At 1920x1080, the average FPS across all settings is 200.55 (calculated from 254.2, 213.7, 186.4, and 147.9). Moving to 2560x1440, the average drops to 135.95, a reduction of 32.2%. At 3840x2160, the average further falls to 76.525, which is another 43.7% reduction from the 1440p average.
This scaling behavior is typical of a GPU-bound scenario. The pixel count quadruples from 1080p to 4K, and the frame rate drops by approximately 61.8% on average, which is less than the pixel increase but still substantial. The fact that the CPU remains constant across these tests means the frame rate decline can be attributed almost entirely to the Arc B580’s rendering limits. For instance, at 1080p Low, the system hits 254.2 FPS, but at 4K Low, it drops to 95 FPS. This 62.6% reduction in FPS from 1080p to 4K at the same settings underscores the GPU’s workload.
The data also shows that the CPU is not a limiting factor even at 1080p Ultra, where the frame rate is 147.9 FPS. If the Ryzen 5 3600 were the bottleneck, we would expect to see a plateau in FPS regardless of resolution, but the consistent decline with resolution increases proves the GPU is the constraining component. This is further supported by the fact that the CPU’s 3dmark_8_threads score of 3844 is far from a performance ceiling for this game, which seems to favor higher thread counts less aggressively.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The benchmark results provide a complete matrix of average FPS across three resolutions and four settings presets. At 1920x1080, the Low preset delivers 254.2 FPS, which is the highest recorded figure. The Medium preset follows at 213.7 FPS, then High at 186.4 FPS, and finally Ultra at 147.9 FPS. This represents a performance delta of 106.3 FPS between the lowest and highest settings, or a 41.8% reduction from Low to Ultra.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings yield 172.9 FPS, Medium drops to 142.5 FPS, High comes in at 128 FPS, and Ultra falls to 100.4 FPS. The gap between Low and Ultra here is 72.5 FPS, a 41.9% reduction, which is nearly identical to the percentage drop seen at 1080p, indicating that the settings presets have a consistent relative impact on performance regardless of resolution.
At 3840x2160, the frame rates are considerably lower. Low settings produce 95 FPS, Medium yields 83 FPS, High manages 73.1 FPS, and Ultra is the most demanding at 55 FPS. The percentage drop from Low to Ultra is 42.1%, which continues the trend. However, the absolute differences are smaller—only 40 FPS separates the lowest and highest presets at 4K—because the GPU is already near its limits. Notably, the 4K Ultra result of 55 FPS is the only measured point below 60 FPS, indicating that this is the most demanding configuration in the dataset.
FAQ
Q: What is the highest average FPS recorded for this CPU and GPU combo?
A: The highest average FPS is 254.2, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the Intel Arc B580 compare to its nearest rival in aggregate benchmarks?
A: The Arc B580 has an average benchmark score of 23021, while its nearest rival, the NVIDIA GeForce RTX 4060, scores 23181, resulting in a delta of -0.7%, making them nearly identical in performance.
Q: Is the CPU or GPU the limiting factor at 3840x2160 Ultra settings?
A: The GPU is the limiting factor. At 4K Ultra, the average FPS is 55, which is below the 60 FPS threshold, and the consistent frame rate decline with resolution increases (e.g., from 147.9 FPS at 1080p Ultra to 55 FPS at 4K Ultra) indicates the GPU is the bottleneck.
Q: What is the performance difference between Low and Ultra settings at 2560x1440?
A: At 2560x1440, Low settings produce 172.9 FPS, while Ultra settings yield 100.4 FPS. This represents a 41.9% reduction in frame rate when moving from Low to Ultra.
Q: Does the Ryzen 5 3600 show signs of bottlenecking at any resolution?
A: No. Even at 1080p Low, where the frame rate is highest at 254.2 FPS, the CPU does not appear to limit performance, as the frame rates scale consistently with resolution, pointing to the GPU as the primary constraint.
Q: How many measured FPS data points fall below 60 FPS?
A: Only one data point falls below 60 FPS: 3840x2160 with Ultra settings, which averages 55 FPS.
Settings Recommendations
Based on the measured data, the optimal experience depends on the target resolution. For 1920x1080, all settings presets exceed 100 FPS, with Ultra delivering 147.9 FPS. The High preset at 186.4 FPS offers a strong balance, providing 26% more performance than Ultra while likely retaining most visual fidelity. However, the Ultra preset is still highly playable, so users with high refresh rate monitors may prefer High to push closer to 144 FPS.
At 2560x1440, the High preset at 128 FPS is the sweet spot for smooth gameplay, though Medium at 142.5 FPS offers a 11.3% FPS increase with a minor settings reduction. Ultra at 100.4 FPS is still above 100 FPS and is the best choice for maximum visual quality, but the drop from Medium to Ultra is substantial. For most users, Medium provides an excellent balance of speed and quality at 1440p.
At 3840x2160, the situation changes. Only the Low preset (95 FPS) and Medium preset (83 FPS) maintain frame rates above 80 FPS. The High preset at 73.1 FPS is still playable, but the Ultra preset at 55 FPS falls below the 60 FPS threshold, which may be noticeable in a fast-paced idle game. Therefore, at 4K, the Medium preset is recommended as the best compromise, offering 83 FPS while preserving a reasonable level of visual detail. The Ultra preset should be avoided unless the user prioritizes visual fidelity over frame rate smoothness, as the 55 FPS result is the only measured point that fails to reach 60 FPS.
Hardware Specifications
AMD Ryzen 5 3600
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + Intel Arc B580 in To The Core
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 73.1 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 172.9 |
| 2560x1440 | Medium | 142.5 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 100.4 |
| 1920x1080 | Low | 254.2 |
| 1920x1080 | Medium | 213.7 |
| 1920x1080 | High | 186.4 |
| 1920x1080 | Ultra | 147.9 |
To The Core with Ryzen 5 3600 + Other GPUs
See how To The Core performs with the same CPU but different graphics cards.
To The Core with Arc B580 + Other CPUs
See how To The Core performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.