Thief

Thief

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 38 50 66
1440p QHD 62 65 85 112
1080p Full HD 90 95 124 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 50
3840x2160 High 38
3840x2160 Ultra 36
2560x1440 Low 112
2560x1440 Medium 85
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 164
1920x1080 Medium 124
1920x1080 High 95
1920x1080 Ultra 90

Thief with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 pairing delivers a capable 1080p and 1440p experience in Thief, though 4K Ultra proves too demanding. Benchmark data shows a clear performance hierarchy across resolutions and settings, with the combo ranking in the 60th percentile of all tested configurations.

FAQ

*Q: What is the best resolution for this combo in Thief?*

A: 1920x1080 is the strongest choice, with average frame rates ranging from 90 FPS at Ultra settings to 164 FPS at Low. At 2560x1440, the average drops to between 62 FPS (Ultra) and 112 FPS (Low), while 3840x2160 ranges from 36 FPS (Ultra) to 66 FPS (Low).

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050 has an average benchmark score of 21035 and sits at the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, a delta of -0.6%. The AMD Radeon HD 8970M scores 21237 (-1%), the AMD Radeon RX 5600 XT scores 20713 (+1.6%), and the NVIDIA RTX A4000 Mobile scores 21379 (-1.6%).

Q: What is the combo’s overall ranking among tested CPU/GPU pairings?

A: The combo ranks 1710 out of 2851 tested combinations in Thief, placing it in the lower-middle portion of the field. This rank reflects a configuration that handles mainstream resolutions well but falls behind more powerful pairings at higher loads.

Q: Which settings preset provides the highest average FPS at 1080p?

A: The Low preset delivers the highest average at 164 FPS. Medium follows with 124 FPS, High with 95 FPS, and Ultra with 90 FPS. The gap between Low and Ultra is 74 FPS, indicating significant headroom for visual upgrades.

*Q: Does the RTX 5050 have enough VRAM for Thief at 4K?*

A: The 8 GB GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth is sufficient for playable frame rates at 4K Low (66 FPS) and Medium (50 FPS), but High (38 FPS) and Ultra (36 FPS) fall below smooth thresholds. The data suggests VRAM capacity is not the limiting factor; raw compute is.

*Q: How does the CPU’s single-thread performance influence Thief results?*

A: The Core Ultra 5 245 scores 4648 in Cinebench R23 single-core and 4394 in Passmark single-thread. These scores place it at the 90th percentile of all CPUs. Thief, being a 2014 title, relies heavily on single-thread performance, and this CPU provides ample headroom for the GPU to become the bottleneck.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using TSMC’s 5 nm process. The chip, designated GB207, contains 16,900 million transistors on a 149 mm² die. Its 2560 shading units, 80 texture mapping units, and 32 raster output pipelines form the core rendering engine. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The 8 GB GDDR6 memory pool connects via a 128-bit bus, yielding 320.0 GB/s of bandwidth. The pixel rate is 82.30 GPixel/s, and the texture rate is 205.8 GTexel/s. Floating-point performance reaches 13.17 TFLOPS for both FP32 and FP16 (1:1 ratio). The card includes 20 ray tracing cores and 80 tensor cores, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

In Thief, the GPU’s role becomes evident when examining the measured FPS data. At 1920x1080, the RTX 5050 produces 164 FPS on Low settings but only 90 FPS on Ultra. This 45% reduction in frame rate at the same resolution illustrates how heavily the game’s Ultra preset taxes the GPU’s shading units and memory subsystem. The Medium preset at 1080p yields 124 FPS average with a minimum of 106 FPS and maximum of 143 FPS, indicating stable frame pacing. Moving to 2560x1440, the pattern continues: Low gives 112 FPS, Medium 85 FPS (min 72, max 98), High 65 FPS, and Ultra 62 FPS. The step from High to Ultra at 1440p is only 3 FPS, suggesting that the Ultra preset adds visual effects that do not scale proportionally with GPU load at this resolution.

At 3840x2160, the GPU struggles. Low settings produce 66 FPS, Medium 50 FPS (min 43, max 58), High 38 FPS, and Ultra 36 FPS. The delta between Low and Ultra at 4K is 30 FPS, a much smaller absolute gap than at 1080p (74 FPS) or 1440p (50 FPS). This compression indicates that at 4K, the GPU is operating near its memory bandwidth limit of 320.0 GB/s. The 8 GB VRAM capacity, while sufficient for the game’s textures, cannot compensate for the sheer pixel count. The RTX 5050’s 66th percentile ranking among all GPUs, with an average benchmark score of 21035, aligns with these results: it is a mainstream performer that excels at lower resolutions.

The GPU’s Passmark G3D score of 17326 and DirectX 12 score of 66 provide additional context. The DirectX 11 score of 150 is notably higher than the DirectX 12 score, which is relevant because Thief was released in 2014 and primarily uses DirectX 11 rendering paths. This explains why the GPU performs relatively better in this older title than its raw 3DMark Steel Nomad DX12 score of 2502 might suggest. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 show balanced compute capabilities, though these are not directly utilized by Thief’s engine.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor from the Core Ultra Series 2 family, built on the Arrow Lake architecture using TSMC’s 3 nm process. The die contains 17,800 million transistors across 243 mm². It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 in dual-channel configuration, providing 102.4 GB/s of bandwidth. The CPU connects via PCIe Gen 5 with 20 lanes and includes integrated Arc Xe-LPG Graphics with 64 execution units. It uses the Intel Socket 1851 interface and supports ECC memory.

In Thief, the CPU’s influence is most pronounced at lower resolutions and settings where the GPU is not the bottleneck. At 1920x1080 Low, the system achieves 164 FPS, which requires the CPU to feed the GPU with draw calls and physics calculations at a rapid pace. The Core Ultra 5 245’s Cinebench R23 single-core score of 4648 and multi-core score of 32924 indicate strong per-thread performance. The Passmark single-thread score of 4394 and multithread score of 38706 corroborate this. Since Thief’s engine was designed for the multi-core CPUs of 2014, the 14 cores and 14 threads of the Ultra 5 245 provide ample parallel processing capacity. The CPU’s 90th percentile ranking among all CPUs, with an average benchmark score of 48995, places it well above the GPU’s 66th percentile, meaning the CPU is rarely the limiting factor.

Comparing the CPU to its nearest rivals shows a tight cluster of performance. The AMD Ryzen 7 PRO 5755G averages 49196 (-0.4% delta), the AMD Ryzen 9 7900 averages 49228 (-0.5%), the Intel Xeon Gold 5318H averages 48698 (+0.6%), and the Intel Core i5-14600K averages 48618 (+0.8%). All four rivals are within 1% of the Ultra 5 245, indicating that CPU choice among these processors would have negligible impact on Thief frame rates. The Passmark physics score of 2569 and integer math score of 91187 provide further evidence of strong computational throughput for game logic.

The CPU’s memory bandwidth of 102.4 GB/s is sufficient for Thief’s data streaming needs. The 24 MB L3 cache helps keep frequently accessed game assets close to the cores. The boost clock of 5.10 GHz ensures that single-threaded game logic, which Thief relies on for AI and stealth mechanics, executes with minimal latency. The Cinebench R20 single-core score of 1952 and multi-core score of 13828, along with the R15 single-core score of 468 and multi-core score of 3318, all point to a processor that can sustain high frame rates without bottlenecking the RTX 5050.

How This Combo Ranks

The combination of Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 ranks 1710 out of 2851 tested combos in Thief, placing it in the 60th percentile of the tested field. This rank reflects a pairing where the GPU is the primary constraint at higher resolutions. The CPU’s 90th percentile standing among all processors does not boost the combo’s rank because the game’s performance ceiling is determined by the GPU’s 66th percentile capabilities.

The rank of 1710 indicates that the majority of tested combos outperform this pairing. However, the rank must be interpreted in context. Many of the 2851 combos include high-end GPUs paired with flagship CPUs, which naturally dominate a game like Thief that is not particularly demanding by modern standards. The RTX 5050’s nearest GPU rivals—the AMD Radeon RX Vega M GL, AMD Radeon HD 8970M, AMD Radeon RX 5600 XT, and NVIDIA RTX A4000 Mobile—all have average scores within 1.6% of the RTX 5050. This tight clustering suggests that the combo’s rank is representative of a specific performance tier rather than an outlier.

The measured FPS data supports this ranking. At 1920x1080, the combo achieves 90-164 FPS depending on settings, which is playable to highly playable. At 2560x1440, the range is 62-112 FPS, with Ultra dipping to the edge of smoothness. At 3840x2160, only Low and Medium settings exceed 50 FPS. This progression shows a combo that is optimized for 1080p and acceptable for 1440p, but underpowered for 4K. The rank of 1710 reflects this mixed capability across the tested resolution spectrum.

The dataIsMeasured flag confirms that these are actual benchmark results, not estimates. The comboRankInGame field provides a definitive position among all tested combinations. For users comparing systems, this rank offers a quick reference point: the Ultra 5 245 + RTX 5050 sits in the lower-middle range, ahead of budget pairings but behind mid-range to high-end configurations.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings presets. Each data point represents the average frame rate, with minimum and maximum values provided for Medium settings only.

1920x1080:

  • Low: 164 FPS average
  • Medium: 124 FPS average, 106 FPS minimum, 143 FPS maximum
  • High: 95 FPS average
  • Ultra: 90 FPS average

At 1080p, the combo delivers smooth gameplay across all presets. The 74 FPS difference between Low and Ultra gives users substantial flexibility. The Medium preset’s minimum of 106 FPS ensures no perceptible stutter, even in demanding scenes. The High to Ultra step is only 5 FPS, suggesting that Ultra’s additional effects are relatively cheap at this resolution.

2560x1440:

  • Low: 112 FPS average
  • Medium: 85 FPS average, 72 FPS minimum, 98 FPS maximum
  • High: 65 FPS average
  • Ultra: 62 FPS average

At 1440p, the combo remains playable but with tighter margins. Low and Medium presets exceed 85 FPS, providing fluid motion for stealth gameplay. High and Ultra hover around 62-65 FPS, which is acceptable for a 60 Hz display but may feel less responsive on high-refresh monitors. The Medium preset’s minimum of 72 FPS indicates stable performance without major dips. The gap between Low and Ultra is 50 FPS, less than at 1080p, showing the GPU becoming more constrained.

3840x2160:

  • Low: 66 FPS average
  • Medium: 50 FPS average, 43 FPS minimum, 58 FPS maximum
  • High: 38 FPS average
  • Ultra: 36 FPS average

At 4K, the combo struggles to maintain high frame rates. Only Low settings exceed 60 FPS. Medium averages 50 FPS with a minimum of 43 FPS, which may cause noticeable hitches in combat or traversal. High and Ultra both fall below 40 FPS, making them unsuitable for smooth gameplay. The difference between Low and Ultra is 30 FPS, the smallest gap across resolutions, indicating that the GPU is saturated at this pixel count. The Medium preset’s maximum of 58 FPS shows that even in favorable scenes, 60 FPS is not consistently achievable.

The pattern across resolutions is consistent: each step from Low to Ultra reduces performance by a predictable margin, but the absolute frame rates shrink as resolution increases. At 1080p, the GPU has headroom to spare; at 4K, it is fully utilized even on Low settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate.

For 1920x1080: The High preset at 95 FPS average provides the best balance of visual quality and performance. Ultra at 90 FPS offers only a 5 FPS improvement over High’s frame rate, but the visual difference may be worth the small cost for users with high-refresh displays. The Medium preset at 124 FPS is ideal for competitive play or for users who prioritize frame rate above all else. Low at 164 FPS exceeds the refresh rate of most monitors, making it unnecessary unless targeting extreme frame rates for esports-style play.

For 2560x1440: The Medium preset at 85 FPS average (72 FPS minimum) is the recommended choice. It maintains smooth gameplay with a comfortable margin above 60 FPS. High at 65 FPS and Ultra at 62 FPS are playable but leave little headroom for demanding scenes, and the minimum frame rates for these presets are not provided in the data, so dips below 60 FPS are possible. Low at 112 FPS is the best option for high-refresh 1440p monitors, but the visual downgrade may be noticeable. Users with 60 Hz displays can safely choose High or Ultra.

For 3840x2160: The Low preset at 66 FPS average is the only option that consistently exceeds 60 FPS. Medium at 50 FPS (43 FPS minimum) is borderline playable for slower-paced stealth sections but may feel choppy during action sequences. High at 38 FPS and Ultra at 36 FPS are not recommended for anything other than screenshots or static scenes. Given the 8 GB VRAM and 320.0 GB/s bandwidth, the GPU is simply not equipped for 4K gaming at high settings in Thief. Users with 4K displays should either run Low settings or consider dropping to 1440p for a better experience.

Across all resolutions, the Medium preset offers the most consistent frame pacing, as evidenced by the provided minimum and maximum values. At 1080p Medium, the 106-143 FPS range shows tight performance. At 1440p Medium, the 72-98 FPS range indicates stable gameplay. At 4K Medium, the 43-58 FPS range reveals the GPU’s limits but still provides a playable experience for undemanding titles. The data supports Medium as the default recommendation for users who do not want to manually adjust individual settings. For those who prefer maximum visual fidelity, High at 1080p or 1440p is a viable alternative, while Ultra is best reserved for systems where frame rate is secondary to graphical polish.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5050 in Thief

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 50.0
3840x2160 High 38.0
3840x2160 Ultra 36.0
2560x1440 Low 112.0
2560x1440 Medium 85.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 164.0
1920x1080 Medium 124.0
1920x1080 High 95.0
1920x1080 Ultra 90.0

Thief with iUltra 5 245 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 5050 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.