Thief
This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 57 | 75 | 98 |
| 1440p QHD | 92 | 97 | 127 | 167 |
| 1080p Full HD | 134 | 141 | 185 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Thief on this platform provide a clear hierarchy across the four available presets. At 1920x1080, the Medium preset delivers 185 FPS average, which is a substantial 44 FPS above the High preset's 141 FPS and 51 FPS above Ultra's 134 FPS. The Low preset reaches 225 FPS, but the jump from Low to Medium is only 40 FPS, while the jump from Medium to High costs 44 FPS. This indicates that Medium offers the most balanced trade-off between visual fidelity and frame rate at 1080p.
The pattern holds at 2560x1440, where Medium produces 127 FPS average, compared to High's 97 FPS and Ultra's 92 FPS. The delta between Medium and High here is 30 FPS, which is proportionally similar to the 1080p gap. At 3840x2160, Medium averages 75 FPS with a minimum of 63 FPS and maximum of 86 FPS, while High drops to 57 FPS and Ultra to 54 FPS. The Medium preset maintains a playable floor above 60 FPS at 4K, which is not true of the higher presets.
For the best experience across all resolutions, Medium is the recommended preset. It provides the only 4K configuration where the average FPS exceeds 60, and at lower resolutions it delivers frame rates that are comfortably above display refresh rate thresholds. The High preset at 1440p is also viable at 97 FPS, but the extra visual fidelity comes at a 24% performance penalty relative to Medium. Ultra offers no meaningful advantage over High in terms of average FPS at any resolution, with only a 3 FPS difference at 4K and 5 FPS at 1440p, making it the least efficient choice.
GPU Role
The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, yielding 760.3 GB/s of bandwidth. The GPU's boost clock is rated at 1710 MHz with a base clock of 1440 MHz, and it carries 8704 shading units alongside 272 texture mapping units and 96 raster output units. This configuration is built on the Ampere architecture with a GA102 chip manufactured on Samsung's 8 nm process, containing 28,300 million transistors on a 628 mm² die.
In Thief, the GPU's memory subsystem appears to be a significant factor at higher resolutions. The 10 GB capacity is sufficient for the game's textures at 4K, but the measured FPS drop from 98 at Low to 54 at Ultra at 3840x2160 suggests that the GPU's compute and memory bandwidth are being taxed heavily by the higher preset's effects. The bandwidth of 760.3 GB/s is a substantial asset, yet the Ultra preset still halves the frame rate relative to Low at 4K, indicating that the game's Ultra settings impose a heavy load on the rasterization pipeline.
The RTX 3080's FP32 throughput of 29.77 TFLOPS and texture rate of 465.1 GTexel/s are high figures, but Thief's performance scaling shows diminishing returns as settings increase. The pixel rate of 164.2 GPixel/s is likely the limiting factor at 4K Ultra, where the GPU must fill 8.3 million pixels per frame at 54 FPS, requiring roughly 448 million pixel operations per second. This falls within the GPU's theoretical capability, but the 68 RT cores and 272 tensor cores do not appear to provide a measurable advantage in this title, which predates widespread ray tracing adoption.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling. At Medium settings, the average FPS moves from 185 at 1920x1080 to 127 at 2560x1440 to 75 at 3840x2160. This represents a 31% drop from 1080p to 1440p and a 41% drop from 1440p to 4K. The scaling is not linear with pixel count, which would predict a 56% drop for 1440p (2.25x pixels) and a 44% drop for 4K (4x pixels relative to 1080p). The actual drops are smaller than pixel-count predictions at 1440p but larger than expected at 4K.
At High settings, the progression is 141 FPS at 1080p, 97 FPS at 1440p, and 57 FPS at 4K. This is a 31% drop to 1440p and a 41% drop to 4K, nearly identical percentages to Medium. The consistency of these relative drops across presets suggests that resolution scaling is dominated by the GPU's fill rate and memory bandwidth rather than by CPU or settings-specific effects. The Low preset shows a steeper relative decline: 225 FPS at 1080p drops to 167 FPS at 1440p (26% reduction) and then to 98 FPS at 4K (41% reduction from 1440p). The 4K penalty grows as settings decrease, which is counterintuitive but indicates that at Low settings, the GPU is less constrained by shading work and more exposed to raw memory bandwidth limits.
The limiting component shifts with resolution. At 1080p, the CPU's role becomes more prominent, as evidenced by the 225 FPS Low result, which approaches the CPU's ability to feed frames. At 4K, the GPU is clearly the bottleneck, with even Low settings producing only 98 FPS. The Intel Core Ultra 5 245 has a single-thread score of 4394 in Passmark and a Cinebench R23 single-core score of 4648, which are strong numbers, but no desktop CPU can sustain 225 FPS in a game that requires substantial draw call processing without the GPU becoming the limiting factor at higher resolutions.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and NVIDIA GeForce RTX 3080 ranks 506th out of 2851 tested combos in Thief, placing it in the top 17.7% of all configurations. This rank reflects the GPU's 68th percentile standing among all GPUs and the CPU's 90th percentile among all CPUs. The GPU's percentile is notably lower than the CPU's, which suggests that the overall combo ranking is dragged down by the GPU's relative position in the broader database.
The CPU's nearest rivals in aggregate benchmark scores are the AMD Ryzen 7 PRO 5755G with an average score of 49196 (0.4% higher), the AMD Ryzen 9 7900 at 49228 (0.5% higher), the Intel Xeon Gold 5318H at 48698 (0.6% lower), and the Intel Core i5-14600K at 48618 (0.8% lower). The Core Ultra 5 245's average benchmark score is 48995, placing it in a tight cluster where the spread between the fastest and slowest rival is only 1.3%. This indicates that the CPU is not a differentiating factor in most gaming workloads, including Thief.
The GPU's nearest rivals are less competitive. The NVIDIA P106-100 scores 23249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23250 (0.3% higher), the AMD Radeon RX 6600M scores 23273 (0.4% higher), and the AMD Radeon R9 M290X scores 23276 (0.4% higher). The RTX 3080's average benchmark score is 23172, and the rival cluster is remarkably tight, but the 3080 sits at the bottom of this group. In Thief specifically, the combo's rank of 506 out of 2851 suggests that the pairing performs better than the GPU's standalone percentile would imply, likely because Thief is not an exceptionally demanding title by 2025 standards.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on TSMC's 3 nm process. It operates at a base clock of 3.50 GHz with a boost clock of 5.10 GHz, and its 65 W TDP is modest for a desktop part. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 over a dual-channel bus, providing 102.4 GB/s of memory bandwidth.
In Thief, the CPU's role is most evident at lower resolutions. At 1080p Low, the system achieves 225 FPS, which requires the CPU to process a frame every 4.4 milliseconds. The Core Ultra 5 245's Passmark single-thread score of 4394 and Cinebench R23 single-core score of 4648 are strong, but the 14 threads are all physical cores with no hyper-threading. This is notable because Thief is an older title from 2014, and its engine may not scale well beyond a certain thread count. The measured FPS at 1080p Low (225) versus 1440p Low (167) shows a 26% drop, which is less than the 44% pixel count increase, indicating that the CPU is still contributing meaningfully at 1080p.
The CPU's 24 MB of shared L3 cache is ample for game data, and the 102.4 GB/s memory bandwidth is sufficient for the GPU at higher resolutions. However, the data shows that at 4K, the FPS is essentially determined by the GPU, regardless of CPU strength. The Core Ultra 5 245's multi-threaded performance, as measured by Cinebench R23 (32924) and Passmark multithread (38706), is in the 90th percentile of all CPUs, but this headroom is largely unused in Thief at 4K. The CPU's performance relative to the AMD Ryzen 9 7900 (0.5% lower average score) and Intel Core i5-14600K (0.8% higher) shows that it is competitive with mainstream desktop parts, but the game does not push the CPU hard enough for these differences to manifest in FPS.
Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings is as follows: Low produces 225 FPS, Medium produces 185 FPS with a minimum of 157 FPS and maximum of 213 FPS, High produces 141 FPS, and Ultra produces 134 FPS. The gap between Low and Ultra is 91 FPS, which represents a 40% reduction from the Low baseline. The Medium preset's minimum of 157 FPS ensures that even in the most demanding scenes, the frame rate stays well above 144 Hz, while the Ultra preset's 134 FPS average is still playable but leaves less headroom.
At 2560x1440, the results are: Low at 167 FPS, Medium at 127 FPS (minimum 108, maximum 146), High at 97 FPS, and Ultra at 92 FPS. The transition from 1080p to 1440p costs 58 FPS at Low, 58 FPS at Medium, 44 FPS at High, and 42 FPS at Ultra. The absolute FPS loss is larger at lower settings, but the percentage loss is smaller at lower settings, as noted earlier. The Medium preset's minimum of 108 FPS remains above 100, making it the only 1440p setting that guarantees triple-digit frame rates.
At 3840x2160, the measurements are: Low at 98 FPS, Medium at 75 FPS (minimum 63, maximum 86), High at 57 FPS, and Ultra at 54 FPS. The 4K Ultra result of 54 FPS is just below the 60 FPS threshold, and High at 57 FPS is also sub-60. Only Low and Medium exceed 60 FPS at 4K, with Medium providing a 63 FPS minimum. The variance at 4K Medium (63 to 86 FPS) indicates a 23 FPS range, which is proportionally larger than the 1080p Medium range of 56 FPS (157 to 213), suggesting that 4K scenes have more heterogeneous load.
The overall data shows that this platform is capable of high refresh rate gaming at 1080p and 1440p on Medium settings, and it can handle 4K at Medium settings with an average of 75 FPS. The Ultra preset is only viable at 1080p, where it still produces 134 FPS, but at 1440p and 4K, the Ultra preset's performance falls below 100 FPS and 60 FPS, respectively.
FAQ
Q: What is the best settings preset for 4K gaming on this platform?
A: The Medium preset at 3840x2160 delivers an average of 75 FPS with a minimum of 63 FPS, making it the only 4K setting that maintains an average above 60 FPS. High produces 57 FPS and Ultra produces 54 FPS, both below the 60 FPS threshold.
Q: How does the CPU compare to its nearest rivals in aggregate performance?
A: The Intel Core Ultra 5 245 has an average benchmark score of 48995, which is 0.4% lower than the AMD Ryzen 7 PRO 5755G (49196), 0.5% lower than the AMD Ryzen 9 7900 (49228), 0.6% higher than the Intel Xeon Gold 5318H (48698), and 0.8% higher than the Intel Core i5-14600K (48618).
Q: What frame rate does the Ultra preset achieve at 1440p?
A: The Ultra preset at 2560x1440 produces an average of 92 FPS, compared to 127 FPS for Medium and 97 FPS for High. The Ultra preset is only 5 FPS slower than High at this resolution, making High a more efficient choice.
Q: Is the RTX 3080's memory bandwidth sufficient for Thief at 4K?
A: The RTX 3080's 760.3 GB/s of memory bandwidth supports 4K Medium at 75 FPS average, but the 4K Ultra result of 54 FPS suggests that shading throughput, not bandwidth, is the primary limiter at maximum settings. The 10 GB of GDDR6X memory is adequate for the game's requirements.
Q: How does this combo rank among all tested configurations in Thief?
A: The combo ranks 506th out of 2851 tested combos, placing it in the top 17.7%. The CPU's 90th percentile standing contributes more to this rank than the GPU's 68th percentile, indicating that the pairing is stronger than the GPU alone would suggest.
Q: What is the FPS drop from 1080p to 4K at Medium settings?
A: At Medium settings, the average FPS drops from 185 at 1920x1080 to 127 at 2560x1440 (a 31% reduction) and then to 75 at 3840x2160 (a 41% reduction from 1440p). The total drop from 1080p to 4K is 110 FPS, or 59%.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 98.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 167.0 |
| 2560x1440 | Medium | 127.0 |
| 2560x1440 | High | 97.0 |
| 2560x1440 | Ultra | 92.0 |
| 1920x1080 | Low | 225.0 |
| 1920x1080 | Medium | 185.0 |
| 1920x1080 | High | 141.0 |
| 1920x1080 | Ultra | 134.0 |
Thief with iUltra 5 245 + Other GPUs
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Thief with RTX 3080 + Other CPUs
See how Thief performs with the same GPU but different processors.
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