Thief

Thief

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 38 50 66
1440p QHD 62 65 85 112
1080p Full HD 90 94 124 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 50
3840x2160 High 38
3840x2160 Ultra 36
2560x1440 Low 112
2560x1440 Medium 85
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 163
1920x1080 Medium 124
1920x1080 High 94
1920x1080 Ultra 90

Thief with Intel Core Ultra 5 235 + AMD Radeon RX 7600 XT, In-Depth Analysis

The AMD Radeon RX 7600 XT paired with the Intel Core Ultra 5 235 delivers a playable experience in Thief, but the data reveals a system that is heavily constrained by graphics settings and resolution. At 1080p, the combination is exceptionally strong, but 4K pushes the GPU to its limits, resulting in frame rates that dip below the smooth threshold. The measured results show a clear hierarchy where the GPU is the primary bottleneck at higher resolutions, while the CPU's strong single-thread performance ensures headroom at lower settings.

Resolution Scaling

The scaling behavior from 1080p to 4K is dramatic and tells a clear story about where the bottleneck lies. At 1920x1080 with High settings, the system produces 94 FPS average. Moving to 2560x1440 at the same High preset drops the average to 65 FPS, a reduction of approximately 31%. The jump to 3840x2160 at High yields only 38 FPS average, which is a 60% decline from the 1080p figure. This steep curve indicates that pixel throughput is the limiting factor; the GPU is being saturated as resolution increases.

The gap between Low and Ultra settings widens significantly at higher resolutions. At 1080p, the difference between Low (163 FPS) and Ultra (90 FPS) is 73 FPS. At 1440p, that spread narrows to 50 FPS (112 FPS Low vs. 62 FPS Ultra). At 4K, the spread is 30 FPS (66 FPS Low vs. 36 FPS Ultra). This pattern suggests that at 4K, even lowering settings to Low cannot fully compensate for the pixel load, as the GPU's raw fill rate becomes the dominant constraint rather than shader complexity.

The data indicates that 1440p is the sweet spot for this configuration. The Medium preset at 2560x1440 delivers 85 FPS average, which is a solid experience, while the High preset at 65 FPS remains playable. In contrast, 4K at Medium (50 FPS) and High (38 FPS) show that the Radeon RX 7600 XT, with its 128-bit memory bus and 288.0 GB/s bandwidth, struggles to maintain fluid motion. The scaling from 1080p to 4K at Medium settings shows a drop from 124 FPS to 50 FPS, a 60% reduction, reinforcing that the GPU is the primary limiting component in this title.

GPU Role

The AMD Radeon RX 7600 XT is the decisive factor in these results. With a boost clock of 2755 MHz and a game clock of 2470 MHz, the card has the computational throughput to handle Thief's DirectX 11-era rendering, but its 16 GB of GDDR6 memory on a 128-bit bus is a notable constraint. The 288.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K, the memory subsystem appears to saturate, as evidenced by the sharp FPS drop.

The GPU's benchmark scores place it in the 60th percentile among all GPUs, with an average benchmark score of 17083. Its nearest rivals include the NVIDIA GeForce RTX 3070, which scores 17208 (a 0.7% advantage), and the NVIDIA GeForce GTX 690, which scores 17037 (a 0.3% deficit). This close grouping indicates that the RX 7600 XT is positioned in a competitive mid-range tier, and the Thief results align with that positioning: it is not a 4K-class card but excels at lower resolutions.

The measured FPS data shows that the GPU's 16 GB VRAM is not a bottleneck in this game, as even at 4K Ultra, the frame rate is limited by compute and memory bandwidth rather than capacity. The card's 64 ROPs and 128 TMUs provide the texture and pixel throughput needed for High settings at 1440p, but the 4K Ultra result of 36 FPS average suggests that the architecture's fill rate is insufficient for the highest preset at that resolution. The DirectX 12 benchmark score of 65 (Passmark) and DirectX 11 score of 167 indicate that the card is more efficient in older APIs, which is relevant since Thief is a 2014 title that relies on DirectX 11.

CPU Role

The Intel Core Ultra 5 235 plays a supporting role that becomes more prominent at lower resolutions. With 14 cores and 14 threads, the Arrow Lake-S architecture provides ample parallel processing, but Thief is not a heavily threaded title. The CPU's boost clock of 5.00 GHz and base clock of 3.40 GHz deliver strong single-thread performance, which is critical for this game's engine.

The CPU's benchmark results show a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. These scores place the processor in the 89th percentile among all CPUs, with an average benchmark score of 46062. Its nearest rivals include the Intel Core i9-13900HX, which scores 46098 (a 0.1% advantage), and the AMD Ryzen AI 9 HX 375, which scores 46030 (a 0.1% deficit). This indicates that the Ultra 5 235 is competitive with high-end laptop and desktop parts from the previous generation.

In Thief, the CPU's influence is evident when comparing Low settings across resolutions. At 1080p Low, the system achieves 163 FPS average, which is a high frame rate that likely approaches the CPU's limit for this title. At 1440p Low, the average drops to 112 FPS, and at 4K Low, it falls to 66 FPS. The fact that 1080p Low exceeds 1440p Low by 51 FPS suggests that the GPU is still the primary limiter even at Low settings, but the CPU's single-thread performance is sufficient to avoid becoming a bottleneck at lower resolutions.

The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide adequate data locality for the game's asset streaming, but the measurable FPS deltas between settings are more attributable to GPU load. The Passmark single-thread score of 4516 confirms that the processor has the headroom to handle Thief's logic and physics without capping the GPU, which is why the 1080p Low result of 163 FPS is significantly higher than the 4K Low result of 66 FPS.

FAQ

Q: What is the best resolution for this CPU/GPU combination in Thief?

A: The data shows that 2560x1440 at High settings delivers 65 FPS average, which is a good balance of visual quality and performance. At 1920x1080, High settings yield 94 FPS, but 1440p offers a sharper image without the severe frame rate penalty seen at 4K.

Q: Can this system handle Ultra settings at 4K?

A: No. The measured 4K Ultra result is 36 FPS average, which is below the 60 FPS threshold for smooth gameplay. Even 4K Medium (50 FPS) and 4K High (38 FPS) indicate that the GPU is not powerful enough for 4K in this title.

Q: How does the RX 7600 XT compare to its nearest rival in terms of raw performance?

A: The GPU's average benchmark score is 17083, which is 0.7% lower than the NVIDIA GeForce RTX 3070 (17208) and 0.3% higher than the NVIDIA GeForce GTX 690 (17037). This places it in the same performance tier as those cards.

Q: Is the CPU a bottleneck at 1080p Low settings?

A: The data suggests the CPU is not a bottleneck. At 1080p Low, the system achieves 163 FPS average, which is a high frame rate that likely tests the CPU's limits, but the processor's single-thread score of 2085 in Cinebench R23 indicates it has the headroom to support such frame rates.

Q: What is the frame time consistency at Medium settings?

A: The Medium preset shows the most stable frame times across resolutions. At 1080p Medium, the minimum FPS is 105 with a maximum of 142, giving a narrow range. At 1440p Medium, the range is 72 to 98 FPS, and at 4K Medium, it is 42 to 57 FPS, indicating consistent performance without major stutters.

Q: Does the 16 GB VRAM help at 4K?

A: The 16 GB VRAM capacity does not prevent the frame rate drop at 4K. The limiting factor is the GPU's compute and memory bandwidth, not capacity, as even 4K Ultra (36 FPS) does not show a VRAM-related crash or severe hitch, just low throughput.

Settings Recommendations

The optimal experience for this configuration is the Medium preset at 2560x1440. The measured 85 FPS average with a minimum of 72 FPS provides a smooth and responsive experience that is comfortably above the 60 FPS target. This setting balances visual fidelity with performance, as the High preset at 1440p drops to 65 FPS, which is still playable but closer to the edge of smoothness.

For users prioritizing frame rate over visual quality, the Low preset at 1920x1080 delivers 163 FPS average, which is excellent for high-refresh-rate monitors. However, the Low preset at 1440p (112 FPS) offers a better resolution-to-performance trade-off for most players. The Ultra preset is not recommended at any resolution, as it provides only marginal visual gains over High while incurring a significant performance cost: 90 FPS at 1080p, 62 FPS at 1440p, and 36 FPS at 4K.

At 4K, the data shows that even the Low preset (66 FPS) is barely playable, and the Medium preset (50 FPS) is borderline. Users with 4K displays should either drop to 1440p or accept the Medium preset at 4K for a cinematic experience rather than competitive play. The High preset at 4K (38 FPS) is not recommended for any scenario where smooth motion is required.

Measured FPS Breakdown

The complete set of measured frame rates is as follows:

At 1920x1080, the Low preset achieves 163 FPS average. The Medium preset delivers 124 FPS average, with a minimum of 105 FPS and a maximum of 142 FPS. The High preset yields 94 FPS average, and the Ultra preset produces 90 FPS average. The scaling from Low to Ultra at 1080p shows a 73 FPS drop, indicating that the GPU is capable of high throughput at this resolution but is still affected by shader complexity.

At 2560x1440, the Low preset reaches 112 FPS average. The Medium preset provides 85 FPS average, with a frame time range of 72 to 98 FPS. The High preset delivers 65 FPS average, and the Ultra preset falls to 62 FPS average. The difference between High and Ultra at 1440p is only 3 FPS, suggesting that the Ultra preset's additional effects have diminishing returns for this GPU.

At 3840x2160, the Low preset manages 66 FPS average. The Medium preset drops to 50 FPS average, with a minimum of 42 FPS and a maximum of 57 FPS. The High preset yields 38 FPS average, and the Ultra preset produces 36 FPS average. The performance cliff between 1440p and 4K is steep: at High settings, the drop is from 65 FPS to 38 FPS, a 42% reduction, which is consistent with the GPU's limited memory bandwidth and fill rate.

The data confirms that this combination is best suited for 1080p and 1440p gaming, with the Medium preset offering the most consistent frame pacing. The 4K results are only viable at Low settings, and even then, the 66 FPS average is below the ideal for fast-paced stealth gameplay. The GPU's 60th percentile ranking among all GPUs and the CPU's 89th percentile ranking among all CPUs indicate that the processor has more headroom than the graphics card, making the RX 7600 XT the definitive performance ceiling for this build in Thief.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 7600 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 50.0
3840x2160 High 38.0
3840x2160 Ultra 36.0
2560x1440 Low 112.0
2560x1440 Medium 85.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 163.0
1920x1080 Medium 124.0
1920x1080 High 94.0
1920x1080 Ultra 90.0

Thief with iUltra 5 235 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 7600 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.