Thief
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 38 | 50 | 66 |
| 1440p QHD | 62 | 65 | 85 | 110 |
| 1080p Full HD | 90 | 95 | 113 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with Intel Core i5-10400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i5-10400F paired with the NVIDIA GeForce RTX 5050 delivers a solid, predictable experience in Thief, a 2014 stealth title. The combination ranks 2055th out of 2851 tested combos in this game, which places it in the lower-middle tier of the database. The data shows this pairing is capable of high refresh rates at 1080p and solid playability at 1440p, but it struggles to maintain smooth performance at 4K, particularly at higher graphical presets.
FAQ
*Q: Can this system run Thief at 4K resolution?*
A: Yes, but with significant compromises. The measured data shows an average of 66 FPS at 4K on Low settings, but this drops to 38 FPS on High and 36 FPS on Ultra. For a smooth 60 FPS experience at 4K, you would need to stick to the Low preset.
*Q: What is the best resolution to play Thief with this hardware?*
A: At 1920x1080, the system achieves over 90 FPS on all tested presets, with the Low preset hitting 125 FPS and the High preset at 95 FPS. This makes 1080p the most reliable choice for high-refresh-rate monitors, as even the Ultra preset maintains an average of 90 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-10400F has an average benchmark score of 14,185. It sits within a tight performance band of its nearest rivals, being 0.2% faster than the Intel Xeon 6756E and 0.5% faster than the AMD EPYC 7552, while being 0.3% slower than the Intel Core 7 160UL and 0.6% slower than the AMD Ryzen 3 7320C.
Q: Is the RTX 5050 a strong performer relative to other GPUs?
A: The RTX 5050 has an average benchmark score of 21,035 and ranks in the 66th percentile of all GPUs. It performs within 1.6% of the AMD Radeon RX 5600 XT, and is about 1% slower than the AMD Radeon HD 8970M and 1.6% slower than the NVIDIA RTX A4000 Mobile.
Q: How much VRAM does the GPU have, and is it enough for this game?
A: The NVIDIA GeForce RTX 5050 comes with 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. For Thief, a game from 2014, this allocation is more than adequate, as the measured frame rates at 1080p and 1440p do not indicate any VRAM-related bottlenecks.
Q: What is the CPU's multi-threaded performance like?
A: The i5-10400F's multi-threaded scores are respectable for its class. It scores 4,318 in Cinebench R20 multi-core and 10,283 in Cinebench R23 multi-core. The 3DMark tests show a score of 4,748 with 16 threads and 4,735 with max threads, indicating good scaling across its 6 cores and 12 threads.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of frame rates in Thief at higher resolutions. With a boost clock of 2572 MHz and 8 GB of GDDR6 memory, the GPU has the raw throughput needed to handle the game's DirectX 12 rendering. The GPU's memory bandwidth of 320.0 GB/s is a key factor, as it must feed the 128-bit bus efficiently. The benchmark results show a clear GPU bottleneck emerging at 4K, where the average FPS drops to 38 on High settings, suggesting the 13.17 TFLOPS of FP32 performance is not sufficient to maintain high frame rates at that pixel count.
At 1080p and 1440p, the GPU's capabilities are better utilized. The data shows the RTX 5050 can push well over 100 FPS at 1080p on Low settings (125 FPS) and maintains a solid 65 FPS at 1440p on High. The GPU's architecture, Blackwell 2.0, and its support for DirectX 12 Ultimate (12_2) ensure it is compatible with the game's modern API requirements. The shift from 4K Low (66 FPS) to 4K Medium (50 FPS) represents a significant 16 FPS drop, indicating that the GPU is highly sensitive to shader and texture complexity increases at this resolution.
The GPU's benchmark scores, such as 17,326 in Passmark G3D and 90,334 in Geekbench OpenCL, provide context for its overall compute capabilities. However, in Thief specifically, the measured FPS data reveals that while the card is capable at lower resolutions, it is not a 4K powerhouse. The 8 GB VRAM is not the limiting factor here; rather, it is the GPU's raw rendering power that caps performance at higher settings and resolutions.
Settings Recommendations
Based on the measured FPS rows, the optimal balance of visual quality and performance is found at the Medium preset. At 1920x1080, Medium produces an average of 113 FPS with a minimum of 96 FPS, providing a smooth and responsive experience. Moving up to High yields a 95 FPS average, while Ultra drops to 90 FPS. The jump from Medium to Ultra at 1080p only costs 23 FPS, but the minimum FPS data is only available for Medium (96 FPS), suggesting that frame pacing may be more stable there.
For 2560x1440, Medium is again the sweet spot, delivering an average of 85 FPS with a minimum of 72 FPS. This is comfortably above the 60 FPS threshold for most displays. The High preset at 1440p achieves 65 FPS, which is still playable, but the Medium preset offers more headroom for demanding scenes. At 4K, the story changes. The Low preset is the only playable option, with an average of 66 FPS. Medium drops to 50 FPS, and High and Ultra fall to 38 FPS and 36 FPS, respectively, which are too low for a smooth experience.
The data suggests that for a consistent 60+ FPS experience, users should select the Medium preset at both 1080p and 1440p. For those with high-refresh-rate 1080p monitors, the High preset is also a viable choice, as it maintains a 95 FPS average. At 4K, the only sensible recommendation is to use the Low preset if you must play at that resolution, as it is the only one that reaches the 60 FPS target.
Measured FPS Breakdown
At 3840x2160, the RTX 5050 struggles to keep up with the pixel load. The Low preset yields an average of 66 FPS, but performance drops sharply as settings increase. Medium averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High settings produce an average of 38 FPS, and Ultra drops further to 36 FPS. These numbers indicate that 4K is only viable with the lowest settings, and even then, frame rates will fluctuate in busy scenes.
Moving to 2560x1440, the system shows much stronger performance. The Low preset achieves an average of 110 FPS. Medium settings deliver a robust 85 FPS average, with a minimum of 72 FPS and a maximum of 98 FPS. High settings maintain a solid 65 FPS, while Ultra is just slightly behind at 62 FPS. This resolution offers a good balance, with all presets except Ultra providing a playable experience, and even Ultra remains above 60 FPS on average.
At 1920x1080, the system excels. The Low preset reaches 125 FPS, Medium hits 113 FPS with a minimum of 96 FPS and a maximum of 130 FPS, High achieves 95 FPS, and Ultra is still very playable at 90 FPS. The tight spread between presets at 1080p, from 90 to 125 FPS, suggests that the CPU and GPU combination is well-balanced here, allowing users to crank up the settings without a massive performance penalty.
Resolution Scaling
The FPS drops from 1080p to 4K are significant, revealing how the system scales with resolution. At High settings, the average FPS falls from 95 at 1080p to 65 at 1440p, a 31.6% decrease, and then to 38 at 4K, a 60% decrease from the 1440p figure. This steep decline indicates that the GPU is the limiting component at higher resolutions, as the rendering workload increases exponentially with pixel count.
The Low preset shows a similar trend but with a different shape. From 1080p (125 FPS) to 1440p (110 FPS), the drop is only 12%. However, moving to 4K (66 FPS) represents a 40% drop from 1440p. This suggests that even at Low settings, the 4K resolution overwhelms the GPU's memory subsystem and pixel fill rate.
The scaling pattern points to a system that is CPU-limited at 1080p and GPU-limited at 4K. At 1080p, the difference between Low (125 FPS) and Ultra (90 FPS) is relatively small, indicating that the CPU is holding the frame rate back from going even higher. As resolution increases, the GPU becomes the primary bottleneck, as evidenced by the dramatic FPS drops. For users seeking higher performance, reducing resolution is the most effective lever, as the scaling from 4K to 1440p nearly doubles the frame rate on High settings.
CPU Role
The Intel Core i5-10400F, with 6 cores and 12 threads, plays a crucial supporting role in Thief. Its base clock of 2.90 GHz and boost clock of 4.30 GHz provide sufficient single-thread performance for the game's logic. The CPU's benchmark scores, such as 1,451 in Cinebench R23 single-core and 2,541 in Passmark single-thread, indicate it can handle the game's main thread without becoming a major bottleneck at lower resolutions.
The CPU's multi-threaded capabilities are also relevant, as Thief can utilize multiple cores for AI and physics. The i5-10400F scores 10,283 in Cinebench R23 multi-core and 12,115 in Passmark multithread, which are solid numbers for a 6-core part from 2020. The 3DMark scores, particularly the jump from 2,560 with 4 threads to 3,929 with 8 threads, show good scaling with additional thread usage.
However, the data shows that the CPU is not the limiting factor at higher resolutions. At 4K, the FPS drops are almost entirely attributable to the GPU. At 1080p, the CPU's influence is more apparent. The fact that the Low preset at 1080p (125 FPS) is not significantly higher than the High preset (95 FPS) suggests that the CPU is starting to reach its limits around the 100-125 FPS range. The CPU's 65W TDP and 14nm process mean it runs cool and efficiently, but it is not a high-end part by modern standards.
The CPU's cache hierarchy, with 12 MB of shared L3 cache, helps reduce memory latency, but the dual-channel DDR4 memory support with 42.7 GB/s bandwidth is modest. This is unlikely to be a bottleneck in a 2014 game, but it does cap the system's overall potential. The nearest rival comparisons place the i5-10400F in a tight performance band, with the AMD Ryzen 3 7320C being 0.6% faster, indicating that this CPU is not a standout performer but is adequate for the task at hand. For Thief, the i5-10400F is a capable partner for the RTX 5050, ensuring that the GPU is the primary driver of performance in most scenarios.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5050 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 113.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 90.0 |
Thief with ii5-10400F + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RTX 5050 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.