Thief
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 19 | 22 | 31 |
| 1440p QHD | 29 | 31 | 42 | 51 |
| 1080p Full HD | 42 | 41 | 58 | 72 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce GTX 1650 produces a benchmark profile in Thief that is heavily constrained by the graphics card. At 1080p with Low settings, the combo achieves an average of 72.2 FPS, but this figure collapses to 41 FPS at High and 41.8 FPS at Ultra. This 43% drop from Low to Ultra at 1080p indicates that the GPU’s rendering load is the primary bottleneck, not the CPU. The pattern is consistent across resolutions: at 1440p, the average FPS ranges from 51.2 (Low) to 29.2 (Ultra), while at 4K it falls to a narrow band between 31.3 (Low) and 16.3 (Ultra). The 4K Low result of 31.3 FPS is only 57% of the 1080p Low result, showing that pixel throughput scales poorly with the GTX 1650’s 128-bit memory bus and 4 GB of GDDR5.
Resolution Scaling
The measured FPS data reveals a steep resolution scaling curve that points squarely at the GPU as the limiting component. From 1080p High (41 FPS) to 1440p High (30.9 FPS), the frame rate drops by 25%, and from 1440p High to 4K High (19.1 FPS), it drops another 38%. This non-linear decline is typical for a card with 4 GB of VRAM and a 128.1 GB/s memory bandwidth; at 4K, the GTX 1650 is likely hitting both fill-rate and memory-bandwidth walls. The Low settings tell a similar story: 1080p Low (72.2 FPS) falls to 1440p Low (51.2 FPS) and then to 4K Low (31.3 FPS). The gap between Low and Ultra widens as resolution increases—at 1080p, Ultra (41.8 FPS) is 42% slower than Low, but at 4K, Ultra (16.3 FPS) is 48% slower than Low. This suggests that the GPU’s 896 shading units and 32 ROPs are saturated by the higher pixel count, while the CPU’s 6 cores and 12 threads have ample headroom even at 4K.
How This Combo Ranks
In the benchmark database, this combination ranks 1568 out of 1642 tested combos for Thief, placing it in the bottom 5% of all tested configurations. This low ranking is driven by the GPU’s performance class, not the CPU. The GTX 1650’s average benchmark score is 8713, and it sits at the 43rd percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (avgScore 8746, deltaPct -0.4) and the AMD Radeon 550X (avgScore 8749, deltaPct -0.4), meaning the GTX 1650 is effectively tied with these parts in synthetic workloads. However, in Thief, the 4 GB VRAM capacity becomes a liability at higher settings, which is why the combo’s rank is so poor—many CPUs paired with modern GPUs will outperform it by a wide margin. The CPU itself is not the issue: the Ryzen 5 7600 has an average benchmark score of 26617, ranking at the 83rd percentile among all CPUs, and it outperforms the Intel Core i9-11900K (avgScore 26546, deltaPct 0.3) in synthetic tests. The bottleneck is unequivocally the GPU.
CPU Role
The AMD Ryzen 5 7600 provides a strong foundation for this game, even though it is underutilized. With 6 cores, 12 threads, a base clock of 3.80 GHz, and a boost clock of 5.10 GHz, this Zen 4 (Raphael) processor offers single-thread performance that is far beyond what Thief requires. The CPU’s 3DMark single-thread score of 999 and Cinebench R23 single-core score of 3246 indicate that it can handle the game’s AI and physics calculations without bottlenecking the GPU. The L3 cache of 32 MB (shared) and dual-channel DDR5 memory support with 83.2 GB/s bandwidth also ensure that texture streaming and draw-call processing are not limiting factors. In fact, the data shows that the CPU is so far ahead of the GPU that even at 1080p Low, where the frame rate is highest (72.2 FPS), the CPU is unlikely to be the constraint. The combo’s performance is bounded by the GPU’s 2.984 TFLOPS FP32 throughput and 53.28 GPixel/s pixel rate, not by the CPU’s 5.10 GHz boost clock. The Ryzen 5 7600’s Cinebench R23 multi-core score of 22992 suggests that even in heavily threaded scenes, the CPU has plenty of margin before it becomes a bottleneck.
FAQ
Q: Why does the frame rate drop so much from 1080p Low to 4K Ultra?
A: The GTX 1650’s 4 GB GDDR5 memory and 128.1 GB/s bandwidth are insufficient for 4K Ultra, where the average FPS falls to 16.3. The GPU’s 32 ROPs and 896 shading units cannot sustain the pixel fill rate needed for 3840x2160, so the frame rate collapses.
Q: Is the Ryzen 5 7600 holding back the GTX 1650?
A: No. The CPU’s 6 cores and 12 threads with a 5.10 GHz boost clock are more than adequate for Thief. The CPU’s Cinebench R23 single-core score of 3246 and multi-core score of 22992 show it has far more throughput than the GPU can feed, so the bottleneck is entirely on the graphics side.
Q: How does this combo compare to other tested configurations?
A: It ranks 1568 out of 1642 combos, placing it in the bottom 5%. This is due to the GTX 1650’s 43rd percentile GPU ranking, not the CPU, which sits at the 83rd percentile. The GPU’s nearest rivals (RTX 3050 A Mobile, Radeon 550X) all have similar synthetic scores, but none of them can make Thief playable at 4K.
Q: What settings should I use for a playable frame rate?
A: The data shows that 1080p Low is the only setting that exceeds 60 FPS (72.2 FPS). At 1080p Medium (58.4 FPS) and High (41 FPS), the frame rate drops below 60. For 1440p, only Low (51.2 FPS) is near playable, while 4K is not viable at any setting, with the best being Low at 31.3 FPS.
Q: Does the GTX 1650’s VRAM affect performance in this game?
A: Yes. The 4 GB capacity is a limiting factor at High and Ultra settings, especially at 1440p and 4K. The frame rate drops from 72.2 FPS (1080p Low) to 41 FPS (1080p High), which is a 43% penalty, and at 4K, the difference between Low (31.3 FPS) and Ultra (16.3 FPS) is a 48% reduction, indicating VRAM pressure.
Q: Is the CPU’s boost clock relevant for this game?
A: The 5.10 GHz boost clock ensures the CPU never becomes a bottleneck, but it does not improve the GPU-bound frame rates. The CPU’s 3.80 GHz base clock is already sufficient for Thief, and the boost clock only matters for CPU-intensive tasks, which are not the limiting factor here.
GPU Role
The NVIDIA GeForce GTX 1650 is the dominant factor in this combo’s Thief performance. With a base clock of 1485 MHz and a boost clock of 1665 MHz, the TU117 chip (Turing architecture, 12 nm process) delivers 2.984 TFLOPS of FP32 compute and a texture rate of 93.24 GTexel/s. However, the 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth is the critical weakness. The GPU’s benchmark scores reflect its mid-range position: the 3DMark Steel Nomad DX12 score of 305 and the Passmark G3D score of 7880 place it at the 43rd percentile, with its nearest rivals being the RTX 3050 A Mobile and Radeon 550X, both within 0.5% of its average score. In Thief, the GPU’s pixel rate of 53.28 GPixel/s is insufficient for 4K, where the average FPS never exceeds 31.3 (Low). The card’s 32 ROPs are the primary bottleneck for resolution scaling, as the frame rate drops by roughly 50% from 1080p to 4K at any given settings level. The GTX 1650’s 75 W TDP and lack of power connectors indicate it is a low-power part, but this does not excuse its performance ceiling—the data clearly shows that the GPU is the limiting component in every measured configuration, from 1080p Low (72.2 FPS) to 4K Ultra (16.3 FPS). The GPU’s end-of-life production status and 2019 release date also mean it lacks modern features, but for Thief, the most relevant factor is its raw fill rate and memory bandwidth, both of which are below what the game demands at higher resolutions.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.3 |
| 3840x2160 | Medium | 22.2 |
| 3840x2160 | High | 19.1 |
| 3840x2160 | Ultra | 16.3 |
| 2560x1440 | Low | 51.2 |
| 2560x1440 | Medium | 42.2 |
| 2560x1440 | High | 30.9 |
| 2560x1440 | Ultra | 29.2 |
| 1920x1080 | Low | 72.2 |
| 1920x1080 | Medium | 58.4 |
| 1920x1080 | Ultra | 41.8 |
| 1920x1080 | High | 41.0 |
Thief with Ryzen 5 7600 + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.